2022-04-29 16:40:51 +02:00

155 lines
3.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest991"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest991"
L2_1 = require
L3_1 = "Quest/Client/Q991ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = util
L3_1 = L3_1.do_require
L4_1 = "Quest/Share/Q991ShareConfig"
L3_1(L4_1)
L3_1 = AmborData
L4_1 = L2_1.SubIDs
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99101
L1_2["99101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99102
L1_2["99102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99103
L1_2["99103"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99101
L1_2["99101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99102
L1_2["99102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99103
L1_2["99103"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "99101 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L3_1.AmborID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 2
L7_2 = 100
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVarWithInterval
L5_2 = A1_2.QuestConfigId
L6_2 = 1
L7_2 = 5
L8_2 = 15
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart99101 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "99102 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L3_1.AmborID
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart99102 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "99103 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L3_1.AmborID
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart99103 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 99103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L3_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish99103 = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.Start = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L5_1
return L1_1