2022-04-29 16:40:51 +02:00

188 lines
4.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest990"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest990"
L2_1 = nil
L3_1 = nil
function L4_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = A0_2.shareData
L3_1 = L1_2
end
L1_1.OnDataLoaded = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99001
L1_2["99001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99002
L1_2["99002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99003
L1_2["99003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99004
L1_2["99004"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99005
L1_2["99005"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99006
L1_2["99006"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart99007
L1_2["99007"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99001
L1_2["99001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99002
L1_2["99002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99003
L1_2["99003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99004
L1_2["99004"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99005
L1_2["99005"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99006
L1_2["99006"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish99007
L1_2["99007"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "99001 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1005
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 2
L7_2 = 100
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVarWithInterval
L5_2 = A1_2.QuestConfigId
L6_2 = 1
L7_2 = 5
L8_2 = 15
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart99001 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "99001 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1001
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart99002 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "99001 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1001
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart99004 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "99001 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc_MaleCond
L4_2 = A1_2
L5_2 = 1026
L6_2 = 1025
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart99005 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 99001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish99001 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "99001 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1008
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart99007 = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.Start = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L4_1
return L1_1