mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
1436 lines
30 KiB
Lua
1436 lines
30 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest427"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest427"
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L2_1 = require
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L3_1 = "Quest/Client/Q427ClientConfig"
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L2_1 = L2_1(L3_1)
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q427Cfg = L2_1
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L2_1 = q427Cfg
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L2_1 = L2_1.SubIDs
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L3_1 = q427Cfg
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L3_1 = L3_1.AmborData
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L4_1 = q427Cfg
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L4_1 = L4_1.Soldier1Data
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L5_1 = q427Cfg
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L5_1 = L5_1.Soldier2Data
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L6_1 = q427Cfg
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L6_1 = L6_1.WindData
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42709
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L1_2["42709"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42701
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L1_2["42701"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42702
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L1_2["42702"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42703
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L1_2["42703"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42704
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L1_2["42704"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42705
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L1_2["42705"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42706
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L1_2["42706"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42707
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L1_2["42707"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42708
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L1_2["42708"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42701
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L1_2["42701"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42702
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L1_2["42702"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42703
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L1_2["42703"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42704
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L1_2["42704"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42705
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L1_2["42705"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42706
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L1_2["42706"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42707
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L1_2["42707"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42708
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L1_2["42708"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed42702
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L1_2["42702"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed42705
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L1_2["42705"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
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L1_2 = 60
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L3_2 = A0_2
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L2_2 = A0_2.CountDownUIStart
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L4_2 = L1_2
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L5_2 = 10
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L6_2 = 3
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = L1_2 + 4
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L5_2 = A0_2.CountDown
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.StartCount = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = q427Cfg
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L3_2 = L3_2.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L2_2 = print
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L3_2 = "FlyingTest fail"
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L2_2(L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = true
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L5_2 = 42702
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.CountDown = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
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L1_2 = 60
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L3_2 = A0_2
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L2_2 = A0_2.CountDownUIStart
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L4_2 = L1_2
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L5_2 = 10
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L6_2 = 3
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = L1_2 + 4
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L5_2 = A0_2.CountDown2
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.StartCount2 = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = q427Cfg
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L3_2 = L3_2.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L2_2 = print
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L3_2 = "FlyingTest fail02"
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L2_2(L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = true
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L5_2 = 42705
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.CountDown2 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
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L2_2 = print
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L3_2 = "42709 start:..."
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q42709Trigger"
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L5_2 = "Actor/Gadget/Q42709Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = L3_1.bornPos
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L9_2 = L3_1.bornDir
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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end
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L1_1.OnSubStart42709 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "42701 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L3_1.AmborID
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L6_2 = 1
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart42701 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
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L2_2 = print
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L3_2 = "42702 start:..."
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L2_2(L3_2)
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L2_2 = {}
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L2_2.x = 0
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L2_2.y = 0
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L2_2.z = 0
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L4_2 = A0_2
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L3_2 = A0_2.SpawnGadgetWithPos
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L5_2 = A1_2
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L6_2 = 70710005
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L7_2 = 1
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L8_2 = L6_1.Pos1
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L9_2 = M
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L9_2 = L9_2.Dir2Euler
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L10_2 = L2_2
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L9_2 = L9_2(L10_2)
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L10_2 = L6_1.Wind1
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L4_2 = A0_2
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L3_2 = A0_2.SpawnGadgetWithPos
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L5_2 = A1_2
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L6_2 = 70710005
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L7_2 = 1
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L8_2 = L6_1.Pos2
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L9_2 = M
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L9_2 = L9_2.Dir2Euler
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L10_2 = L2_2
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L9_2 = L9_2(L10_2)
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L10_2 = L6_1.Wind2
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L4_2 = A0_2
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L3_2 = A0_2.SpawnGadgetWithPos
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L5_2 = A1_2
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L6_2 = 70710005
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L7_2 = 1
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L8_2 = L6_1.Pos3
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L9_2 = M
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L9_2 = L9_2.Dir2Euler
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L10_2 = L2_2
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L9_2 = L9_2(L10_2)
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L10_2 = L6_1.Wind3
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L4_2 = A0_2
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L3_2 = A0_2.SpawnGadgetWithPos
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L5_2 = A1_2
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L6_2 = 70710005
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L7_2 = 1
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L8_2 = L6_1.Pos4
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L9_2 = M
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L9_2 = L9_2.Dir2Euler
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L10_2 = L2_2
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L9_2 = L9_2(L10_2)
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L10_2 = L6_1.Wind4
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L3_2 = q427Cfg
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L3_2.EachGetNum = 0
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L3_2 = q427Cfg
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L3_2.TotalGetNum = 0
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L3_2 = q427Cfg
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L3_2.NowBatchNum = 1
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L3_2 = actorMgr
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L4_2 = L3_2
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L3_2 = L3_2.CreateActorWithPos
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L5_2 = "Q427FlyCoins"
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L6_2 = tostring
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L7_2 = 1
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L6_2 = L6_2(L7_2)
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L5_2 = L5_2 .. L6_2
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L6_2 = "Actor/Gadget/Q427FlyCoins"
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L7_2 = 70300064
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L8_2 = 0
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L9_2 = q427Cfg
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L9_2 = L9_2.FlyCoins
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L9_2 = L9_2[1]
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L9_2 = L9_2[1]
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L9_2 = L9_2.pos
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L10_2 = q427Cfg
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L10_2 = L10_2.FlyCoins
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L10_2 = L10_2[1]
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L10_2 = L10_2[1]
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L10_2 = L10_2.rot
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L11_2 = true
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L12_2 = false
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
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L3_2 = actorMgr
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L4_2 = L3_2
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L3_2 = L3_2.CreateActorWithPos
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L5_2 = "Q427FlyCoins"
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L6_2 = tostring
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L7_2 = 2
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L6_2 = L6_2(L7_2)
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L5_2 = L5_2 .. L6_2
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L6_2 = "Actor/Gadget/Q427FlyCoins"
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L7_2 = 70300064
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L8_2 = 0
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L9_2 = q427Cfg
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L9_2 = L9_2.FlyCoins
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L9_2 = L9_2[1]
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L9_2 = L9_2[2]
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L9_2 = L9_2.pos
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L10_2 = q427Cfg
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L10_2 = L10_2.FlyCoins
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L10_2 = L10_2[1]
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L10_2 = L10_2[2]
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L10_2 = L10_2.rot
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L11_2 = true
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L12_2 = false
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
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L3_2 = actorMgr
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L4_2 = L3_2
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L3_2 = L3_2.CreateActorWithPos
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L5_2 = "Q427FlyCoins"
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L6_2 = tostring
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L7_2 = 3
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L6_2 = L6_2(L7_2)
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L5_2 = L5_2 .. L6_2
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L6_2 = "Actor/Gadget/Q427FlyCoins"
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L7_2 = 70300064
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L8_2 = 0
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L9_2 = q427Cfg
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L9_2 = L9_2.FlyCoins
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L9_2 = L9_2[1]
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L9_2 = L9_2[3]
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L9_2 = L9_2.pos
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L10_2 = q427Cfg
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L10_2 = L10_2.FlyCoins
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L10_2 = L10_2[1]
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L10_2 = L10_2[3]
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L10_2 = L10_2.rot
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L11_2 = true
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L12_2 = false
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
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L4_2 = A0_2
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L3_2 = A0_2.ActionSafeCall
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L5_2 = A0_2.StartCount
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L3_2(L4_2, L5_2)
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L3_2 = 1
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L4_2 = q427Cfg
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L4_2 = L4_2.Flyline1
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L4_2 = #L4_2
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L4_2 = L4_2 - 2
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L5_2 = 1
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for L6_2 = L3_2, L4_2, L5_2 do
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L7_2 = {}
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L8_2 = q427Cfg
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L8_2 = L8_2.Flyline1
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L9_2 = L6_2 + 1
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L8_2 = L8_2[L9_2]
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L8_2 = L8_2.x
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L9_2 = q427Cfg
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L9_2 = L9_2.Flyline1
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L9_2 = L9_2[L6_2]
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L9_2 = L9_2.x
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L8_2 = L8_2 - L9_2
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L7_2.x = L8_2
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L8_2 = q427Cfg
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L8_2 = L8_2.Flyline1
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L9_2 = L6_2 + 1
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L8_2 = L8_2[L9_2]
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L8_2 = L8_2.y
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L9_2 = q427Cfg
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L9_2 = L9_2.Flyline1
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L9_2 = L9_2[L6_2]
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L9_2 = L9_2.y
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L8_2 = L8_2 - L9_2
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L7_2.y = L8_2
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L8_2 = q427Cfg
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L8_2 = L8_2.Flyline1
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L9_2 = L6_2 + 1
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L8_2 = L8_2[L9_2]
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L8_2 = L8_2.z
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L9_2 = q427Cfg
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L9_2 = L9_2.Flyline1
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L9_2 = L9_2[L6_2]
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L9_2 = L9_2.z
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L8_2 = L8_2 - L9_2
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L7_2.z = L8_2
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L9_2 = A0_2
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L8_2 = A0_2.SpawnGadgetWithPos
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L10_2 = A1_2
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L11_2 = 70690001
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L12_2 = 2
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L13_2 = q427Cfg
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L13_2 = L13_2.Flyline1
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L13_2 = L13_2[L6_2]
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L14_2 = M
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L14_2 = L14_2.Dir2Euler
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L15_2 = L7_2
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L14_2 = L14_2(L15_2)
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L15_2 = "Acc5"
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L16_2 = tostring
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L17_2 = L6_2
|
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L16_2 = L16_2(L17_2)
|
|
L15_2 = L15_2 .. L16_2
|
|
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
|
|
end
|
|
end
|
|
L1_1.OnSubStart42702 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = print
|
|
L3_2 = "42703 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CountDownUITerminate
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.CountDown
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CountNumUITerminate
|
|
L2_2(L3_2)
|
|
L2_2 = 1
|
|
L3_2 = q427Cfg
|
|
L3_2 = L3_2.Flyline1
|
|
L3_2 = #L3_2
|
|
L3_2 = L3_2 - 2
|
|
L4_2 = 1
|
|
for L5_2 = L2_2, L3_2, L4_2 do
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.UnSpawn
|
|
L8_2 = "Acc5"
|
|
L9_2 = tostring
|
|
L10_2 = L5_2
|
|
L9_2 = L9_2(L10_2)
|
|
L8_2 = L8_2 .. L9_2
|
|
L9_2 = 3
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
L2_2 = q427Cfg
|
|
L2_2 = L2_2.WindData
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind1
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind2
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind3
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind4
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = 1
|
|
L4_2 = q427Cfg
|
|
L4_2 = L4_2.CoinNum
|
|
L5_2 = 1
|
|
for L6_2 = L3_2, L4_2, L5_2 do
|
|
L7_2 = actorMgr
|
|
L8_2 = L7_2
|
|
L7_2 = L7_2.GetActor
|
|
L9_2 = "Q427FlyCoins"
|
|
L10_2 = tostring
|
|
L11_2 = L6_2
|
|
L10_2 = L10_2(L11_2)
|
|
L9_2 = L9_2 .. L10_2
|
|
L7_2 = L7_2(L8_2, L9_2)
|
|
if L7_2 ~= nil then
|
|
L9_2 = L7_2
|
|
L8_2 = L7_2.DestroySelf
|
|
L8_2(L9_2)
|
|
else
|
|
L8_2 = print
|
|
L9_2 = "miss"
|
|
L8_2(L9_2)
|
|
end
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ForceFlushRemove
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.CreateQuestNpc
|
|
L5_2 = A1_2
|
|
L6_2 = L3_1.AmborID
|
|
L7_2 = 1
|
|
L3_2(L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubStart42703 = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L1_2 = actorMgr
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.GetActor
|
|
L3_2 = q427Cfg
|
|
L3_2 = L3_2.ActorAlias
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.FinishQuest
|
|
L4_2 = false
|
|
L5_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.AdvanceQuest = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "42704 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L3_1.AmborID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart42704 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
|
|
L2_2 = print
|
|
L3_2 = "42705 start:..."
|
|
L2_2(L3_2)
|
|
L2_2 = {}
|
|
L2_2.x = 0
|
|
L2_2.y = 0
|
|
L2_2.z = 0
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.SpawnGadgetWithPos
|
|
L5_2 = A1_2
|
|
L6_2 = 70710005
|
|
L7_2 = 1
|
|
L8_2 = L6_1.Pos5
|
|
L9_2 = M
|
|
L9_2 = L9_2.Dir2Euler
|
|
L10_2 = L2_2
|
|
L9_2 = L9_2(L10_2)
|
|
L10_2 = L6_1.Wind5
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.SpawnGadgetWithPos
|
|
L5_2 = A1_2
|
|
L6_2 = 70710005
|
|
L7_2 = 1
|
|
L8_2 = L6_1.Pos6
|
|
L9_2 = M
|
|
L9_2 = L9_2.Dir2Euler
|
|
L10_2 = L2_2
|
|
L9_2 = L9_2(L10_2)
|
|
L10_2 = L6_1.Wind6
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.SpawnGadgetWithPos
|
|
L5_2 = A1_2
|
|
L6_2 = 70710005
|
|
L7_2 = 1
|
|
L8_2 = L6_1.Pos7
|
|
L9_2 = M
|
|
L9_2 = L9_2.Dir2Euler
|
|
L10_2 = L2_2
|
|
L9_2 = L9_2(L10_2)
|
|
L10_2 = L6_1.Wind7
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.SpawnGadgetWithPos
|
|
L5_2 = A1_2
|
|
L6_2 = 70710005
|
|
L7_2 = 1
|
|
L8_2 = L6_1.Pos8
|
|
L9_2 = M
|
|
L9_2 = L9_2.Dir2Euler
|
|
L10_2 = L2_2
|
|
L9_2 = L9_2(L10_2)
|
|
L10_2 = L6_1.Wind8
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
L3_2 = q427Cfg
|
|
L3_2.EachGetNum2 = 0
|
|
L3_2 = q427Cfg
|
|
L3_2.TotalGetNum2 = 0
|
|
L3_2 = q427Cfg
|
|
L3_2.NowBatchNum2 = 1
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.CreateActorWithPos
|
|
L5_2 = "Q427FlyCoins2"
|
|
L6_2 = tostring
|
|
L7_2 = 1
|
|
L6_2 = L6_2(L7_2)
|
|
L5_2 = L5_2 .. L6_2
|
|
L6_2 = "Actor/Gadget/Q427FlyCoins2"
|
|
L7_2 = 70300064
|
|
L8_2 = 0
|
|
L9_2 = q427Cfg
|
|
L9_2 = L9_2.FlyCoins2
|
|
L9_2 = L9_2[1]
|
|
L9_2 = L9_2[1]
|
|
L9_2 = L9_2.pos
|
|
L10_2 = q427Cfg
|
|
L10_2 = L10_2.FlyCoins2
|
|
L10_2 = L10_2[1]
|
|
L10_2 = L10_2[1]
|
|
L10_2 = L10_2.rot
|
|
L11_2 = true
|
|
L12_2 = false
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.CreateActorWithPos
|
|
L5_2 = "Q427FlyCoins2"
|
|
L6_2 = tostring
|
|
L7_2 = 2
|
|
L6_2 = L6_2(L7_2)
|
|
L5_2 = L5_2 .. L6_2
|
|
L6_2 = "Actor/Gadget/Q427FlyCoins2"
|
|
L7_2 = 70300064
|
|
L8_2 = 0
|
|
L9_2 = q427Cfg
|
|
L9_2 = L9_2.FlyCoins2
|
|
L9_2 = L9_2[1]
|
|
L9_2 = L9_2[2]
|
|
L9_2 = L9_2.pos
|
|
L10_2 = q427Cfg
|
|
L10_2 = L10_2.FlyCoins2
|
|
L10_2 = L10_2[1]
|
|
L10_2 = L10_2[2]
|
|
L10_2 = L10_2.rot
|
|
L11_2 = true
|
|
L12_2 = false
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.CreateActorWithPos
|
|
L5_2 = "Q427FlyCoins2"
|
|
L6_2 = tostring
|
|
L7_2 = 3
|
|
L6_2 = L6_2(L7_2)
|
|
L5_2 = L5_2 .. L6_2
|
|
L6_2 = "Actor/Gadget/Q427FlyCoins2"
|
|
L7_2 = 70300064
|
|
L8_2 = 0
|
|
L9_2 = q427Cfg
|
|
L9_2 = L9_2.FlyCoins2
|
|
L9_2 = L9_2[1]
|
|
L9_2 = L9_2[3]
|
|
L9_2 = L9_2.pos
|
|
L10_2 = q427Cfg
|
|
L10_2 = L10_2.FlyCoins2
|
|
L10_2 = L10_2[1]
|
|
L10_2 = L10_2[3]
|
|
L10_2 = L10_2.rot
|
|
L11_2 = true
|
|
L12_2 = false
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ActionSafeCall
|
|
L5_2 = A0_2.StartCount2
|
|
L3_2(L4_2, L5_2)
|
|
L3_2 = 1
|
|
L4_2 = q427Cfg
|
|
L4_2 = L4_2.Flyline3
|
|
L4_2 = #L4_2
|
|
L4_2 = L4_2 - 2
|
|
L5_2 = 1
|
|
for L6_2 = L3_2, L4_2, L5_2 do
|
|
L7_2 = {}
|
|
L8_2 = q427Cfg
|
|
L8_2 = L8_2.Flyline3
|
|
L9_2 = L6_2 + 1
|
|
L8_2 = L8_2[L9_2]
|
|
L8_2 = L8_2.x
|
|
L9_2 = q427Cfg
|
|
L9_2 = L9_2.Flyline3
|
|
L9_2 = L9_2[L6_2]
|
|
L9_2 = L9_2.x
|
|
L8_2 = L8_2 - L9_2
|
|
L7_2.x = L8_2
|
|
L8_2 = q427Cfg
|
|
L8_2 = L8_2.Flyline3
|
|
L9_2 = L6_2 + 1
|
|
L8_2 = L8_2[L9_2]
|
|
L8_2 = L8_2.y
|
|
L9_2 = q427Cfg
|
|
L9_2 = L9_2.Flyline3
|
|
L9_2 = L9_2[L6_2]
|
|
L9_2 = L9_2.y
|
|
L8_2 = L8_2 - L9_2
|
|
L7_2.y = L8_2
|
|
L8_2 = q427Cfg
|
|
L8_2 = L8_2.Flyline3
|
|
L9_2 = L6_2 + 1
|
|
L8_2 = L8_2[L9_2]
|
|
L8_2 = L8_2.z
|
|
L9_2 = q427Cfg
|
|
L9_2 = L9_2.Flyline3
|
|
L9_2 = L9_2[L6_2]
|
|
L9_2 = L9_2.z
|
|
L8_2 = L8_2 - L9_2
|
|
L7_2.z = L8_2
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.SpawnGadgetWithPos
|
|
L10_2 = A1_2
|
|
L11_2 = 70690001
|
|
L12_2 = 2
|
|
L13_2 = q427Cfg
|
|
L13_2 = L13_2.Flyline3
|
|
L13_2 = L13_2[L6_2]
|
|
L14_2 = M
|
|
L14_2 = L14_2.Dir2Euler
|
|
L15_2 = L7_2
|
|
L14_2 = L14_2(L15_2)
|
|
L15_2 = "Acc5"
|
|
L16_2 = tostring
|
|
L17_2 = L6_2
|
|
L16_2 = L16_2(L17_2)
|
|
L15_2 = L15_2 .. L16_2
|
|
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
|
|
end
|
|
end
|
|
L1_1.OnSubStart42705 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = print
|
|
L3_2 = "42706 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CountDownUITerminate
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.CountDown
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CountNumUITerminate
|
|
L2_2(L3_2)
|
|
L2_2 = 1
|
|
L3_2 = q427Cfg
|
|
L3_2 = L3_2.Flyline3
|
|
L3_2 = #L3_2
|
|
L3_2 = L3_2 - 2
|
|
L4_2 = 1
|
|
for L5_2 = L2_2, L3_2, L4_2 do
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.UnSpawn
|
|
L8_2 = "Acc5"
|
|
L9_2 = tostring
|
|
L10_2 = L5_2
|
|
L9_2 = L9_2(L10_2)
|
|
L8_2 = L8_2 .. L9_2
|
|
L9_2 = 3
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
L2_2 = q427Cfg
|
|
L2_2 = L2_2.WindData
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind5
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind6
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind7
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind8
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = 1
|
|
L4_2 = q427Cfg
|
|
L4_2 = L4_2.CoinNum2
|
|
L5_2 = 1
|
|
for L6_2 = L3_2, L4_2, L5_2 do
|
|
L7_2 = actorMgr
|
|
L8_2 = L7_2
|
|
L7_2 = L7_2.GetActor
|
|
L9_2 = "Q427FlyCoins2"
|
|
L10_2 = tostring
|
|
L11_2 = L6_2
|
|
L10_2 = L10_2(L11_2)
|
|
L9_2 = L9_2 .. L10_2
|
|
L7_2 = L7_2(L8_2, L9_2)
|
|
if L7_2 ~= nil then
|
|
L9_2 = L7_2
|
|
L8_2 = L7_2.DestroySelf
|
|
L8_2(L9_2)
|
|
end
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ForceFlushRemove
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.CreateQuestNpc
|
|
L5_2 = A1_2
|
|
L6_2 = L3_1.AmborID
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart42706 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
|
|
L2_2 = print
|
|
L3_2 = "42707 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CountDownUITerminate
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.CountDown
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = 1
|
|
L3_2 = q427Cfg
|
|
L3_2 = L3_2.Flyline3
|
|
L3_2 = #L3_2
|
|
L3_2 = L3_2 - 2
|
|
L4_2 = 1
|
|
for L5_2 = L2_2, L3_2, L4_2 do
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.UnSpawn
|
|
L8_2 = "Acc5"
|
|
L9_2 = tostring
|
|
L10_2 = L5_2
|
|
L9_2 = L9_2(L10_2)
|
|
L8_2 = L8_2 .. L9_2
|
|
L9_2 = 3
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
L2_2 = q427Cfg
|
|
L2_2 = L2_2.WindData
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind5
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind6
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind7
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind8
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = 1
|
|
L4_2 = q427Cfg
|
|
L4_2 = L4_2.MAXCoinsNum
|
|
L5_2 = 1
|
|
for L6_2 = L3_2, L4_2, L5_2 do
|
|
L7_2 = actorMgr
|
|
L8_2 = L7_2
|
|
L7_2 = L7_2.GetActor
|
|
L9_2 = "Q427FlyCoins2"
|
|
L10_2 = tostring
|
|
L11_2 = L6_2
|
|
L10_2 = L10_2(L11_2)
|
|
L9_2 = L9_2 .. L10_2
|
|
L7_2 = L7_2(L8_2, L9_2)
|
|
if L7_2 ~= nil then
|
|
L9_2 = L7_2
|
|
L8_2 = L7_2.DestroySelf
|
|
L8_2(L9_2)
|
|
end
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ForceFlushRemove
|
|
L3_2(L4_2)
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.CreateActorWithPos
|
|
L5_2 = "Q427Trigger"
|
|
L6_2 = "Actor/Gadget/Q427Trigger"
|
|
L7_2 = 70900002
|
|
L8_2 = 0
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q427Land"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.pos
|
|
L10_2 = sceneData
|
|
L11_2 = L10_2
|
|
L10_2 = L10_2.GetDummyPoint
|
|
L12_2 = 3
|
|
L13_2 = "Q427Land"
|
|
L10_2 = L10_2(L11_2, L12_2, L13_2)
|
|
L10_2 = L10_2.rot
|
|
L11_2 = true
|
|
L12_2 = false
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart42707 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "42708 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 1.0
|
|
L6_2 = 0.5
|
|
L7_2 = A0_2.CreateSoldier
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubStart42708 = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CreateQuestNpcById
|
|
L3_2 = 42708
|
|
L4_2 = L5_1.SoldierID
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
L1_2 = actorMgr
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.GetActor
|
|
L3_2 = q427Cfg
|
|
L3_2 = L3_2.ActorAlias
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = L1_2
|
|
L5_2 = L3_1.AmborID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = print
|
|
L3_2 = "Soldier Born"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.RequestInteraction
|
|
L4_2 = L5_1.Soldier
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.CreateSoldier = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.RequestInteraction
|
|
L3_2 = L5_1.Soldier
|
|
L1_2(L2_2, L3_2)
|
|
L1_2 = print
|
|
L2_2 = "Black Callback NOW"
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.Interaction = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 42701"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L3_1.Ambor
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.CallDelay
|
|
L4_3 = 1
|
|
function L5_3(A0_4)
|
|
local L1_4, L2_4, L3_4
|
|
L1_4 = L1_3
|
|
L2_4 = L1_4
|
|
L1_4 = L1_4.Destroy
|
|
L3_4 = false
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.EnterSceneLookCamera
|
|
L4_3 = sceneData
|
|
L5_3 = L4_3
|
|
L4_3 = L4_3.GetDummyPoint
|
|
L6_3 = 3
|
|
L7_3 = "Q42701Look"
|
|
L4_3 = L4_3(L5_3, L6_3, L7_3)
|
|
L4_3 = L4_3.pos
|
|
L5_3 = 1
|
|
L6_3 = 1.5
|
|
L7_3 = true
|
|
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
|
|
L2_3 = globalActor
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.StartGuide
|
|
L4_3 = "GuideDisableInput"
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish42701 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 42702"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.CountDown
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CountDownUITerminate
|
|
L2_2(L3_2)
|
|
L2_2 = 1
|
|
L3_2 = q427Cfg
|
|
L3_2 = L3_2.Flyline2
|
|
L3_2 = #L3_2
|
|
L3_2 = L3_2 - 1
|
|
L4_2 = 1
|
|
for L5_2 = L2_2, L3_2, L4_2 do
|
|
L6_2 = {}
|
|
L7_2 = q427Cfg
|
|
L7_2 = L7_2.Flyline2
|
|
L8_2 = L5_2 + 1
|
|
L7_2 = L7_2[L8_2]
|
|
L7_2 = L7_2.x
|
|
L8_2 = q427Cfg
|
|
L8_2 = L8_2.Flyline2
|
|
L8_2 = L8_2[L5_2]
|
|
L8_2 = L8_2.x
|
|
L7_2 = L7_2 - L8_2
|
|
L6_2.x = L7_2
|
|
L7_2 = q427Cfg
|
|
L7_2 = L7_2.Flyline2
|
|
L8_2 = L5_2 + 1
|
|
L7_2 = L7_2[L8_2]
|
|
L7_2 = L7_2.y
|
|
L8_2 = q427Cfg
|
|
L8_2 = L8_2.Flyline2
|
|
L8_2 = L8_2[L5_2]
|
|
L8_2 = L8_2.y
|
|
L7_2 = L7_2 - L8_2
|
|
L6_2.y = L7_2
|
|
L7_2 = q427Cfg
|
|
L7_2 = L7_2.Flyline2
|
|
L8_2 = L5_2 + 1
|
|
L7_2 = L7_2[L8_2]
|
|
L7_2 = L7_2.z
|
|
L8_2 = q427Cfg
|
|
L8_2 = L8_2.Flyline2
|
|
L8_2 = L8_2[L5_2]
|
|
L8_2 = L8_2.z
|
|
L7_2 = L7_2 - L8_2
|
|
L6_2.z = L7_2
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.SpawnGadgetByIdWithPos
|
|
L9_2 = 42702
|
|
L10_2 = 70690001
|
|
L11_2 = 2
|
|
L12_2 = q427Cfg
|
|
L12_2 = L12_2.Flyline2
|
|
L12_2 = L12_2[L5_2]
|
|
L13_2 = M
|
|
L13_2 = L13_2.Dir2Euler
|
|
L14_2 = L6_2
|
|
L13_2 = L13_2(L14_2)
|
|
L14_2 = "Acc6"
|
|
L15_2 = tostring
|
|
L16_2 = L5_2
|
|
L15_2 = L15_2(L16_2)
|
|
L14_2 = L14_2 .. L15_2
|
|
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish42702 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 42703"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L3_1.Ambor
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.CallDelay
|
|
L4_3 = 1
|
|
function L5_3(A0_4)
|
|
local L1_4, L2_4, L3_4
|
|
L1_4 = L1_3
|
|
L2_4 = L1_4
|
|
L1_4 = L1_4.Destroy
|
|
L3_4 = false
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.EnterSceneLookCamera
|
|
L4_3 = sceneData
|
|
L5_3 = L4_3
|
|
L4_3 = L4_3.GetDummyPoint
|
|
L6_3 = 3
|
|
L7_3 = "Q42701Look"
|
|
L4_3 = L4_3(L5_3, L6_3, L7_3)
|
|
L4_3 = L4_3.pos
|
|
L5_3 = 1
|
|
L6_3 = 1.5
|
|
L7_3 = true
|
|
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
|
|
L2_3 = globalActor
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.StartGuide
|
|
L4_3 = "GuideDisableInput"
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish42703 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 42704"
|
|
L2_2(L3_2)
|
|
L2_2 = q427Cfg
|
|
L2_2 = L2_2.WindData
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind1
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind2
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind3
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = L2_2.Wind4
|
|
L6_2 = 3
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = 1
|
|
L4_2 = q427Cfg
|
|
L4_2 = L4_2.Flyline1
|
|
L4_2 = #L4_2
|
|
L4_2 = L4_2 - 2
|
|
L5_2 = 1
|
|
for L6_2 = L3_2, L4_2, L5_2 do
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.UnSpawn
|
|
L9_2 = "Acc5"
|
|
L10_2 = tostring
|
|
L11_2 = L6_2
|
|
L10_2 = L10_2(L11_2)
|
|
L9_2 = L9_2 .. L10_2
|
|
L10_2 = 3
|
|
L7_2(L8_2, L9_2, L10_2)
|
|
end
|
|
L3_2 = 1
|
|
L4_2 = q427Cfg
|
|
L4_2 = L4_2.Flyline2
|
|
L4_2 = #L4_2
|
|
L4_2 = L4_2 - 1
|
|
L5_2 = 1
|
|
for L6_2 = L3_2, L4_2, L5_2 do
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.UnSpawn
|
|
L9_2 = "Acc6"
|
|
L10_2 = tostring
|
|
L11_2 = L6_2
|
|
L10_2 = L10_2(L11_2)
|
|
L9_2 = L9_2 .. L10_2
|
|
L10_2 = 3
|
|
L7_2(L8_2, L9_2, L10_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ActionSafeCall
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L3_1.Ambor
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.CallDelay
|
|
L4_3 = 1
|
|
function L5_3(A0_4)
|
|
local L1_4, L2_4, L3_4
|
|
L1_4 = L1_3
|
|
L2_4 = L1_4
|
|
L1_4 = L1_4.Destroy
|
|
L3_4 = false
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.EnterSceneLookCamera
|
|
L4_3 = sceneData
|
|
L5_3 = L4_3
|
|
L4_3 = L4_3.GetDummyPoint
|
|
L6_3 = 3
|
|
L7_3 = "Md_Fly_301"
|
|
L4_3 = L4_3(L5_3, L6_3, L7_3)
|
|
L4_3 = L4_3.pos
|
|
L5_3 = 4.5
|
|
L6_3 = 3
|
|
L7_3 = true
|
|
L8_3 = true
|
|
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
|
|
end
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish42704 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 42705"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.CountDown
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CountDownUITerminate
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.5
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NarratorOnlyTaskByData
|
|
L3_3 = q427Cfg
|
|
L3_3 = L3_3.ArrNarratorWithList
|
|
L4_3 = nil
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish42705 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 42706"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L3_1.Ambor
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.CallDelay
|
|
L4_3 = 1
|
|
function L5_3(A0_4)
|
|
local L1_4, L2_4, L3_4
|
|
L1_4 = L1_3
|
|
L2_4 = L1_4
|
|
L1_4 = L1_4.Destroy
|
|
L3_4 = false
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.EnterSceneLookCamera
|
|
L4_3 = sceneData
|
|
L5_3 = L4_3
|
|
L4_3 = L4_3.GetDummyPoint
|
|
L6_3 = 3
|
|
L7_3 = "Md_Fly_301"
|
|
L4_3 = L4_3(L5_3, L6_3, L7_3)
|
|
L4_3 = L4_3.pos
|
|
L5_3 = 4.5
|
|
L6_3 = 3
|
|
L7_3 = true
|
|
L8_3 = true
|
|
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish42706 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 42707"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish42707 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 42708"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L3_1.Ambor
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.GetQuestNpcActor
|
|
L4_3 = "Paimon"
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
if L2_3 ~= nil then
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.DestroyWithDisappear
|
|
L5_3 = false
|
|
L3_3(L4_3, L5_3)
|
|
end
|
|
L4_3 = A0_3
|
|
L3_3 = A0_3.GetQuestNpcActor
|
|
L5_3 = L5_1.Soldier
|
|
L3_3 = L3_3(L4_3, L5_3)
|
|
if L3_3 ~= nil then
|
|
L5_3 = L3_3
|
|
L4_3 = L3_3.Destroy
|
|
L6_3 = false
|
|
L4_3(L5_3, L6_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish42708 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
if A1_2 == 1 then
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L3_1.Ambor
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.ClearFollowTask
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.WalkToTask
|
|
L5_2 = L3_1.appearPos
|
|
function L6_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.Standby
|
|
L2_3(L3_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.TurnTo
|
|
L4_3 = M
|
|
L4_3 = L4_3.Euler2DirXZ
|
|
L5_3 = L3_1.appearDir
|
|
L4_3, L5_3 = L4_3(L5_3)
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.InvokeOnInteraction = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnFailed 42702"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.TransmitPlayerByQuestId
|
|
L3_3 = 42702
|
|
L4_3 = 1
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed42702 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnFailed 42705"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.TransmitPlayerByQuestId
|
|
L3_3 = 42705
|
|
L4_3 = 1
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed42705 = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L7_1
|
|
return L1_1
|