2022-04-29 16:40:51 +02:00

1436 lines
30 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest427"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest427"
L2_1 = require
L3_1 = "Quest/Client/Q427ClientConfig"
L2_1 = L2_1(L3_1)
q427Cfg = L2_1
L2_1 = q427Cfg
L2_1 = L2_1.SubIDs
L3_1 = q427Cfg
L3_1 = L3_1.AmborData
L4_1 = q427Cfg
L4_1 = L4_1.Soldier1Data
L5_1 = q427Cfg
L5_1 = L5_1.Soldier2Data
L6_1 = q427Cfg
L6_1 = L6_1.WindData
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42709
L1_2["42709"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42701
L1_2["42701"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42702
L1_2["42702"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42703
L1_2["42703"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42704
L1_2["42704"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42705
L1_2["42705"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42706
L1_2["42706"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42707
L1_2["42707"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42708
L1_2["42708"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42701
L1_2["42701"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42702
L1_2["42702"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42703
L1_2["42703"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42704
L1_2["42704"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42705
L1_2["42705"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42706
L1_2["42706"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42707
L1_2["42707"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42708
L1_2["42708"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed42702
L1_2["42702"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed42705
L1_2["42705"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = 60
L3_2 = A0_2
L2_2 = A0_2.CountDownUIStart
L4_2 = L1_2
L5_2 = 10
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = L1_2 + 4
L5_2 = A0_2.CountDown
L2_2(L3_2, L4_2, L5_2)
end
L1_1.StartCount = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = q427Cfg
L3_2 = L3_2.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "FlyingTest fail"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = true
L5_2 = 42702
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CountDown = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = 60
L3_2 = A0_2
L2_2 = A0_2.CountDownUIStart
L4_2 = L1_2
L5_2 = 10
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = L1_2 + 4
L5_2 = A0_2.CountDown2
L2_2(L3_2, L4_2, L5_2)
end
L1_1.StartCount2 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = q427Cfg
L3_2 = L3_2.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "FlyingTest fail02"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = true
L5_2 = 42705
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CountDown2 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "42709 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q42709Trigger"
L5_2 = "Actor/Gadget/Q42709Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = L3_1.bornPos
L9_2 = L3_1.bornDir
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart42709 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "42701 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L3_1.AmborID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart42701 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
L2_2 = print
L3_2 = "42702 start:..."
L2_2(L3_2)
L2_2 = {}
L2_2.x = 0
L2_2.y = 0
L2_2.z = 0
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 70710005
L7_2 = 1
L8_2 = L6_1.Pos1
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2 = L9_2(L10_2)
L10_2 = L6_1.Wind1
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 70710005
L7_2 = 1
L8_2 = L6_1.Pos2
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2 = L9_2(L10_2)
L10_2 = L6_1.Wind2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 70710005
L7_2 = 1
L8_2 = L6_1.Pos3
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2 = L9_2(L10_2)
L10_2 = L6_1.Wind3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 70710005
L7_2 = 1
L8_2 = L6_1.Pos4
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2 = L9_2(L10_2)
L10_2 = L6_1.Wind4
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = q427Cfg
L3_2.EachGetNum = 0
L3_2 = q427Cfg
L3_2.TotalGetNum = 0
L3_2 = q427Cfg
L3_2.NowBatchNum = 1
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q427FlyCoins"
L6_2 = tostring
L7_2 = 1
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L6_2 = "Actor/Gadget/Q427FlyCoins"
L7_2 = 70300064
L8_2 = 0
L9_2 = q427Cfg
L9_2 = L9_2.FlyCoins
L9_2 = L9_2[1]
L9_2 = L9_2[1]
L9_2 = L9_2.pos
L10_2 = q427Cfg
L10_2 = L10_2.FlyCoins
L10_2 = L10_2[1]
L10_2 = L10_2[1]
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q427FlyCoins"
L6_2 = tostring
L7_2 = 2
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L6_2 = "Actor/Gadget/Q427FlyCoins"
L7_2 = 70300064
L8_2 = 0
L9_2 = q427Cfg
L9_2 = L9_2.FlyCoins
L9_2 = L9_2[1]
L9_2 = L9_2[2]
L9_2 = L9_2.pos
L10_2 = q427Cfg
L10_2 = L10_2.FlyCoins
L10_2 = L10_2[1]
L10_2 = L10_2[2]
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q427FlyCoins"
L6_2 = tostring
L7_2 = 3
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L6_2 = "Actor/Gadget/Q427FlyCoins"
L7_2 = 70300064
L8_2 = 0
L9_2 = q427Cfg
L9_2 = L9_2.FlyCoins
L9_2 = L9_2[1]
L9_2 = L9_2[3]
L9_2 = L9_2.pos
L10_2 = q427Cfg
L10_2 = L10_2.FlyCoins
L10_2 = L10_2[1]
L10_2 = L10_2[3]
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
L5_2 = A0_2.StartCount
L3_2(L4_2, L5_2)
L3_2 = 1
L4_2 = q427Cfg
L4_2 = L4_2.Flyline1
L4_2 = #L4_2
L4_2 = L4_2 - 2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L7_2 = {}
L8_2 = q427Cfg
L8_2 = L8_2.Flyline1
L9_2 = L6_2 + 1
L8_2 = L8_2[L9_2]
L8_2 = L8_2.x
L9_2 = q427Cfg
L9_2 = L9_2.Flyline1
L9_2 = L9_2[L6_2]
L9_2 = L9_2.x
L8_2 = L8_2 - L9_2
L7_2.x = L8_2
L8_2 = q427Cfg
L8_2 = L8_2.Flyline1
L9_2 = L6_2 + 1
L8_2 = L8_2[L9_2]
L8_2 = L8_2.y
L9_2 = q427Cfg
L9_2 = L9_2.Flyline1
L9_2 = L9_2[L6_2]
L9_2 = L9_2.y
L8_2 = L8_2 - L9_2
L7_2.y = L8_2
L8_2 = q427Cfg
L8_2 = L8_2.Flyline1
L9_2 = L6_2 + 1
L8_2 = L8_2[L9_2]
L8_2 = L8_2.z
L9_2 = q427Cfg
L9_2 = L9_2.Flyline1
L9_2 = L9_2[L6_2]
L9_2 = L9_2.z
L8_2 = L8_2 - L9_2
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.SpawnGadgetWithPos
L10_2 = A1_2
L11_2 = 70690001
L12_2 = 2
L13_2 = q427Cfg
L13_2 = L13_2.Flyline1
L13_2 = L13_2[L6_2]
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2 = L14_2(L15_2)
L15_2 = "Acc5"
L16_2 = tostring
L17_2 = L6_2
L16_2 = L16_2(L17_2)
L15_2 = L15_2 .. L16_2
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
end
L1_1.OnSubStart42702 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "42703 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L2_2 = 1
L3_2 = q427Cfg
L3_2 = L3_2.Flyline1
L3_2 = #L3_2
L3_2 = L3_2 - 2
L4_2 = 1
for L5_2 = L2_2, L3_2, L4_2 do
L7_2 = A0_2
L6_2 = A0_2.UnSpawn
L8_2 = "Acc5"
L9_2 = tostring
L10_2 = L5_2
L9_2 = L9_2(L10_2)
L8_2 = L8_2 .. L9_2
L9_2 = 3
L6_2(L7_2, L8_2, L9_2)
end
L2_2 = q427Cfg
L2_2 = L2_2.WindData
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind1
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind2
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind3
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind4
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L3_2 = 1
L4_2 = q427Cfg
L4_2 = L4_2.CoinNum
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L7_2 = actorMgr
L8_2 = L7_2
L7_2 = L7_2.GetActor
L9_2 = "Q427FlyCoins"
L10_2 = tostring
L11_2 = L6_2
L10_2 = L10_2(L11_2)
L9_2 = L9_2 .. L10_2
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.DestroySelf
L8_2(L9_2)
else
L8_2 = print
L9_2 = "miss"
L8_2(L9_2)
end
end
L4_2 = A0_2
L3_2 = A0_2.ForceFlushRemove
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L3_1.AmborID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart42703 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = q427Cfg
L3_2 = L3_2.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.AdvanceQuest = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "42704 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L3_1.AmborID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart42704 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
L2_2 = print
L3_2 = "42705 start:..."
L2_2(L3_2)
L2_2 = {}
L2_2.x = 0
L2_2.y = 0
L2_2.z = 0
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 70710005
L7_2 = 1
L8_2 = L6_1.Pos5
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2 = L9_2(L10_2)
L10_2 = L6_1.Wind5
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 70710005
L7_2 = 1
L8_2 = L6_1.Pos6
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2 = L9_2(L10_2)
L10_2 = L6_1.Wind6
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 70710005
L7_2 = 1
L8_2 = L6_1.Pos7
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2 = L9_2(L10_2)
L10_2 = L6_1.Wind7
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 70710005
L7_2 = 1
L8_2 = L6_1.Pos8
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2 = L9_2(L10_2)
L10_2 = L6_1.Wind8
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = q427Cfg
L3_2.EachGetNum2 = 0
L3_2 = q427Cfg
L3_2.TotalGetNum2 = 0
L3_2 = q427Cfg
L3_2.NowBatchNum2 = 1
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q427FlyCoins2"
L6_2 = tostring
L7_2 = 1
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L6_2 = "Actor/Gadget/Q427FlyCoins2"
L7_2 = 70300064
L8_2 = 0
L9_2 = q427Cfg
L9_2 = L9_2.FlyCoins2
L9_2 = L9_2[1]
L9_2 = L9_2[1]
L9_2 = L9_2.pos
L10_2 = q427Cfg
L10_2 = L10_2.FlyCoins2
L10_2 = L10_2[1]
L10_2 = L10_2[1]
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q427FlyCoins2"
L6_2 = tostring
L7_2 = 2
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L6_2 = "Actor/Gadget/Q427FlyCoins2"
L7_2 = 70300064
L8_2 = 0
L9_2 = q427Cfg
L9_2 = L9_2.FlyCoins2
L9_2 = L9_2[1]
L9_2 = L9_2[2]
L9_2 = L9_2.pos
L10_2 = q427Cfg
L10_2 = L10_2.FlyCoins2
L10_2 = L10_2[1]
L10_2 = L10_2[2]
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q427FlyCoins2"
L6_2 = tostring
L7_2 = 3
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L6_2 = "Actor/Gadget/Q427FlyCoins2"
L7_2 = 70300064
L8_2 = 0
L9_2 = q427Cfg
L9_2 = L9_2.FlyCoins2
L9_2 = L9_2[1]
L9_2 = L9_2[3]
L9_2 = L9_2.pos
L10_2 = q427Cfg
L10_2 = L10_2.FlyCoins2
L10_2 = L10_2[1]
L10_2 = L10_2[3]
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
L5_2 = A0_2.StartCount2
L3_2(L4_2, L5_2)
L3_2 = 1
L4_2 = q427Cfg
L4_2 = L4_2.Flyline3
L4_2 = #L4_2
L4_2 = L4_2 - 2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L7_2 = {}
L8_2 = q427Cfg
L8_2 = L8_2.Flyline3
L9_2 = L6_2 + 1
L8_2 = L8_2[L9_2]
L8_2 = L8_2.x
L9_2 = q427Cfg
L9_2 = L9_2.Flyline3
L9_2 = L9_2[L6_2]
L9_2 = L9_2.x
L8_2 = L8_2 - L9_2
L7_2.x = L8_2
L8_2 = q427Cfg
L8_2 = L8_2.Flyline3
L9_2 = L6_2 + 1
L8_2 = L8_2[L9_2]
L8_2 = L8_2.y
L9_2 = q427Cfg
L9_2 = L9_2.Flyline3
L9_2 = L9_2[L6_2]
L9_2 = L9_2.y
L8_2 = L8_2 - L9_2
L7_2.y = L8_2
L8_2 = q427Cfg
L8_2 = L8_2.Flyline3
L9_2 = L6_2 + 1
L8_2 = L8_2[L9_2]
L8_2 = L8_2.z
L9_2 = q427Cfg
L9_2 = L9_2.Flyline3
L9_2 = L9_2[L6_2]
L9_2 = L9_2.z
L8_2 = L8_2 - L9_2
L7_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.SpawnGadgetWithPos
L10_2 = A1_2
L11_2 = 70690001
L12_2 = 2
L13_2 = q427Cfg
L13_2 = L13_2.Flyline3
L13_2 = L13_2[L6_2]
L14_2 = M
L14_2 = L14_2.Dir2Euler
L15_2 = L7_2
L14_2 = L14_2(L15_2)
L15_2 = "Acc5"
L16_2 = tostring
L17_2 = L6_2
L16_2 = L16_2(L17_2)
L15_2 = L15_2 .. L16_2
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
end
L1_1.OnSubStart42705 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "42706 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L2_2 = 1
L3_2 = q427Cfg
L3_2 = L3_2.Flyline3
L3_2 = #L3_2
L3_2 = L3_2 - 2
L4_2 = 1
for L5_2 = L2_2, L3_2, L4_2 do
L7_2 = A0_2
L6_2 = A0_2.UnSpawn
L8_2 = "Acc5"
L9_2 = tostring
L10_2 = L5_2
L9_2 = L9_2(L10_2)
L8_2 = L8_2 .. L9_2
L9_2 = 3
L6_2(L7_2, L8_2, L9_2)
end
L2_2 = q427Cfg
L2_2 = L2_2.WindData
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind5
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind6
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind7
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind8
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L3_2 = 1
L4_2 = q427Cfg
L4_2 = L4_2.CoinNum2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L7_2 = actorMgr
L8_2 = L7_2
L7_2 = L7_2.GetActor
L9_2 = "Q427FlyCoins2"
L10_2 = tostring
L11_2 = L6_2
L10_2 = L10_2(L11_2)
L9_2 = L9_2 .. L10_2
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.DestroySelf
L8_2(L9_2)
end
end
L4_2 = A0_2
L3_2 = A0_2.ForceFlushRemove
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L3_1.AmborID
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart42706 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "42707 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L2_2 = 1
L3_2 = q427Cfg
L3_2 = L3_2.Flyline3
L3_2 = #L3_2
L3_2 = L3_2 - 2
L4_2 = 1
for L5_2 = L2_2, L3_2, L4_2 do
L7_2 = A0_2
L6_2 = A0_2.UnSpawn
L8_2 = "Acc5"
L9_2 = tostring
L10_2 = L5_2
L9_2 = L9_2(L10_2)
L8_2 = L8_2 .. L9_2
L9_2 = 3
L6_2(L7_2, L8_2, L9_2)
end
L2_2 = q427Cfg
L2_2 = L2_2.WindData
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind5
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind6
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind7
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind8
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L3_2 = 1
L4_2 = q427Cfg
L4_2 = L4_2.MAXCoinsNum
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L7_2 = actorMgr
L8_2 = L7_2
L7_2 = L7_2.GetActor
L9_2 = "Q427FlyCoins2"
L10_2 = tostring
L11_2 = L6_2
L10_2 = L10_2(L11_2)
L9_2 = L9_2 .. L10_2
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.DestroySelf
L8_2(L9_2)
end
end
L4_2 = A0_2
L3_2 = A0_2.ForceFlushRemove
L3_2(L4_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q427Trigger"
L6_2 = "Actor/Gadget/Q427Trigger"
L7_2 = 70900002
L8_2 = 0
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q427Land"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.pos
L10_2 = sceneData
L11_2 = L10_2
L10_2 = L10_2.GetDummyPoint
L12_2 = 3
L13_2 = "Q427Land"
L10_2 = L10_2(L11_2, L12_2, L13_2)
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart42707 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "42708 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.CreateSoldier
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart42708 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 42708
L4_2 = L5_1.SoldierID
L1_2(L2_2, L3_2, L4_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = q427Cfg
L3_2 = L3_2.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = L1_2
L5_2 = L3_1.AmborID
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "Soldier Born"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L5_1.Soldier
L2_2(L3_2, L4_2)
end
L1_1.CreateSoldier = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L5_1.Soldier
L1_2(L2_2, L3_2)
L1_2 = print
L2_2 = "Black Callback NOW"
L1_2(L2_2)
end
L1_1.Interaction = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 42701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L3_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4
L1_4 = L1_3
L2_4 = L1_4
L1_4 = L1_4.Destroy
L3_4 = false
L1_4(L2_4, L3_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L3_3 = A0_3
L2_3 = A0_3.EnterSceneLookCamera
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q42701Look"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = 1
L6_3 = 1.5
L7_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
L2_3 = globalActor
L3_3 = L2_3
L2_3 = L2_3.StartGuide
L4_3 = "GuideDisableInput"
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish42701 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnFinished 42702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L2_2 = 1
L3_2 = q427Cfg
L3_2 = L3_2.Flyline2
L3_2 = #L3_2
L3_2 = L3_2 - 1
L4_2 = 1
for L5_2 = L2_2, L3_2, L4_2 do
L6_2 = {}
L7_2 = q427Cfg
L7_2 = L7_2.Flyline2
L8_2 = L5_2 + 1
L7_2 = L7_2[L8_2]
L7_2 = L7_2.x
L8_2 = q427Cfg
L8_2 = L8_2.Flyline2
L8_2 = L8_2[L5_2]
L8_2 = L8_2.x
L7_2 = L7_2 - L8_2
L6_2.x = L7_2
L7_2 = q427Cfg
L7_2 = L7_2.Flyline2
L8_2 = L5_2 + 1
L7_2 = L7_2[L8_2]
L7_2 = L7_2.y
L8_2 = q427Cfg
L8_2 = L8_2.Flyline2
L8_2 = L8_2[L5_2]
L8_2 = L8_2.y
L7_2 = L7_2 - L8_2
L6_2.y = L7_2
L7_2 = q427Cfg
L7_2 = L7_2.Flyline2
L8_2 = L5_2 + 1
L7_2 = L7_2[L8_2]
L7_2 = L7_2.z
L8_2 = q427Cfg
L8_2 = L8_2.Flyline2
L8_2 = L8_2[L5_2]
L8_2 = L8_2.z
L7_2 = L7_2 - L8_2
L6_2.z = L7_2
L8_2 = A0_2
L7_2 = A0_2.SpawnGadgetByIdWithPos
L9_2 = 42702
L10_2 = 70690001
L11_2 = 2
L12_2 = q427Cfg
L12_2 = L12_2.Flyline2
L12_2 = L12_2[L5_2]
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L6_2
L13_2 = L13_2(L14_2)
L14_2 = "Acc6"
L15_2 = tostring
L16_2 = L5_2
L15_2 = L15_2(L16_2)
L14_2 = L14_2 .. L15_2
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
end
L1_1.OnSubFinish42702 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 42703"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L3_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4
L1_4 = L1_3
L2_4 = L1_4
L1_4 = L1_4.Destroy
L3_4 = false
L1_4(L2_4, L3_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L3_3 = A0_3
L2_3 = A0_3.EnterSceneLookCamera
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q42701Look"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = 1
L6_3 = 1.5
L7_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
L2_3 = globalActor
L3_3 = L2_3
L2_3 = L2_3.StartGuide
L4_3 = "GuideDisableInput"
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish42703 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnFinished 42704"
L2_2(L3_2)
L2_2 = q427Cfg
L2_2 = L2_2.WindData
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind1
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind2
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind3
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L2_2.Wind4
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L3_2 = 1
L4_2 = q427Cfg
L4_2 = L4_2.Flyline1
L4_2 = #L4_2
L4_2 = L4_2 - 2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.UnSpawn
L9_2 = "Acc5"
L10_2 = tostring
L11_2 = L6_2
L10_2 = L10_2(L11_2)
L9_2 = L9_2 .. L10_2
L10_2 = 3
L7_2(L8_2, L9_2, L10_2)
end
L3_2 = 1
L4_2 = q427Cfg
L4_2 = L4_2.Flyline2
L4_2 = #L4_2
L4_2 = L4_2 - 1
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.UnSpawn
L9_2 = "Acc6"
L10_2 = tostring
L11_2 = L6_2
L10_2 = L10_2(L11_2)
L9_2 = L9_2 .. L10_2
L10_2 = 3
L7_2(L8_2, L9_2, L10_2)
end
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L3_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4
L1_4 = L1_3
L2_4 = L1_4
L1_4 = L1_4.Destroy
L3_4 = false
L1_4(L2_4, L3_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L3_3 = A0_3
L2_3 = A0_3.EnterSceneLookCamera
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Md_Fly_301"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = 4.5
L6_3 = 3
L7_3 = true
L8_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish42704 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 42705"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = q427Cfg
L3_3 = L3_3.ArrNarratorWithList
L4_3 = nil
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish42705 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 42706"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L3_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4
L1_4 = L1_3
L2_4 = L1_4
L1_4 = L1_4.Destroy
L3_4 = false
L1_4(L2_4, L3_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L3_3 = A0_3
L2_3 = A0_3.EnterSceneLookCamera
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Md_Fly_301"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = 4.5
L6_3 = 3
L7_3 = true
L8_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish42706 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 42707"
L2_2(L3_2)
end
L1_1.OnSubFinish42707 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 42708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L3_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = "Paimon"
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
end
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L5_1.Soldier
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish42708 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Ambor
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.ClearFollowTask
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L3_1.appearPos
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L3_1.appearDir
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.InvokeOnInteraction = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFailed 42702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 42702
L4_3 = 1
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed42702 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFailed 42705"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 42705
L4_3 = 1
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed42705 = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L7_1
return L1_1