mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
700 lines
16 KiB
Lua
700 lines
16 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest407"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest407"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = 0
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function L6_1(A0_2)
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local L1_2, L2_2
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L2_1 = A0_2
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L1_2 = A0_2.__super
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L3_1 = L1_2
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L1_2 = L2_1.mainQuestID
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L5_1 = L1_2
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L1_2 = L3_1
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L2_2 = L1_2
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L1_2 = L1_2.OnPreInit
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L1_2(L2_2)
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end
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L1_1.OnPreInit = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.uActor
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L4_1 = L1_2
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L1_2 = L3_1
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L2_2 = L1_2
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L1_2 = L1_2.OnPostInit
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L1_2(L2_2)
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end
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L1_1.OnPostInit = L6_1
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L6_1 = require
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L7_1 = "Actor/Quest/Q407/Q407Config"
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L6_1 = L6_1(L7_1)
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L7_1 = L6_1.SubIDs
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L8_1 = L6_1.JudgeData
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = actorUtils
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L2_2 = L2_2.CreateActor
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L3_2 = A0_2
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L4_2 = ActorType
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L4_2 = L4_2.QUEST_ACTOR
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L5_2 = A1_2
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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L3_2 = actorUtils
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L3_2 = L3_2.CreateQuestActor
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L4_2 = L5_1
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L5_2 = L2_2
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L3_2 = L3_2(L4_2, L5_2)
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L2_2 = L3_2
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return L2_2
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end
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L1_1.CreateUActor = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = print
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L2_2 = "CricketDestroy"
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L3_2 = tostring
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L4_2 = A0_2
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L3_2 = L3_2(L4_2)
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L2_2 = L2_2 .. L3_2
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L1_2(L2_2)
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L1_2 = globalActor
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L2_2 = L1_2
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L1_2 = L1_2.UnSpawn
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L3_2 = "Sound"
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L4_2 = tostring
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L5_2 = A0_2
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L4_2 = L4_2(L5_2)
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L3_2 = L3_2 .. L4_2
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L1_2(L2_2, L3_2)
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L1_2 = globalActor
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L2_2 = L1_2
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L1_2 = L1_2.UnSpawn
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L3_2 = "Cricket"
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L4_2 = tostring
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L5_2 = A0_2
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L4_2 = L4_2(L5_2)
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L3_2 = L3_2 .. L4_2
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L1_2(L2_2, L3_2)
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end
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function L10_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
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L2_2 = print
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L3_2 = A1_2
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L2_2(L3_2)
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L2_2 = L9_1
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L3_2 = A1_2
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L2_2(L3_2)
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L2_2 = math
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L2_2 = L2_2.randomseed
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L3_2 = os
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L3_2 = L3_2.time
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L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2()
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
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L2_2 = L6_1.GameRunning
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if L2_2 == true then
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L2_2 = print
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L3_2 = "CricketStart"
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L4_2 = tostring
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L5_2 = A1_2
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L4_2 = L4_2(L5_2)
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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L2_2 = math
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L2_2 = L2_2.random
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L3_2 = 1
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L4_2 = L6_1.HoleNum
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L2_2 = L2_2(L3_2, L4_2)
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L3_2 = math
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L3_2 = L3_2.random
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L4_2 = 1
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L5_2 = 4
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L3_2 = L3_2(L4_2, L5_2)
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L4_2 = math
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L4_2 = L4_2.random
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L5_2 = 1
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L6_2 = 100
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L4_2 = L4_2(L5_2, L6_2)
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L5_2 = {}
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L5_2.x = 0
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L5_2.y = 0
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L5_2.z = 0
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if 1 <= L4_2 and L4_2 < 20 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[1]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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L10_2 = L10_2.Dir2Euler
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L11_2 = L5_2
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L10_2 = L10_2(L11_2)
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L11_2 = "Sound"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnItem
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L8_2 = L6_1.CricketItemID
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L8_2 = L8_2[1]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = nil
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L11_2 = "Cricket"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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elseif 20 <= L4_2 and L4_2 < 30 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[1]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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L10_2 = L10_2.Dir2Euler
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L11_2 = L5_2
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L10_2 = L10_2(L11_2)
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L11_2 = "Sound"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnItem
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L8_2 = L6_1.CricketItemID
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L8_2 = L8_2[2]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = nil
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L11_2 = "Cricket"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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elseif 30 <= L4_2 and L4_2 < 40 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[1]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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L10_2 = L10_2.Dir2Euler
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L11_2 = L5_2
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L10_2 = L10_2(L11_2)
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L11_2 = "Sound"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnItem
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L8_2 = L6_1.CricketItemID
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L8_2 = L8_2[3]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = nil
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L11_2 = "Cricket"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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elseif 40 <= L4_2 and L4_2 < 50 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[2]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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L10_2 = L10_2.Dir2Euler
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L11_2 = L5_2
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L10_2 = L10_2(L11_2)
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L11_2 = "Sound"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnItem
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L8_2 = L6_1.CricketItemID
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L8_2 = L8_2[1]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = nil
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L11_2 = "Cricket"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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elseif 50 <= L4_2 and L4_2 < 60 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[2]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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L10_2 = L10_2.Dir2Euler
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L11_2 = L5_2
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L10_2 = L10_2(L11_2)
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L11_2 = "Sound"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnItem
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L8_2 = L6_1.CricketItemID
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L8_2 = L8_2[3]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = nil
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L11_2 = "Cricket"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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elseif 60 <= L4_2 and L4_2 < 70 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[2]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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L10_2 = L10_2.Dir2Euler
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L11_2 = L5_2
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L10_2 = L10_2(L11_2)
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L11_2 = "Sound"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnItem
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L8_2 = L6_1.CricketItemID
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L8_2 = L8_2[4]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = nil
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L11_2 = "Cricket"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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elseif 70 <= L4_2 and L4_2 < 80 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[3]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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L10_2 = L10_2.Dir2Euler
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L11_2 = L5_2
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L10_2 = L10_2(L11_2)
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L11_2 = "Sound"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnItem
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L8_2 = L6_1.CricketItemID
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L8_2 = L8_2[1]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = nil
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L11_2 = "Cricket"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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elseif 80 <= L4_2 and L4_2 < 87 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[3]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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L10_2 = L10_2.Dir2Euler
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L11_2 = L5_2
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L10_2 = L10_2(L11_2)
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L11_2 = "Sound"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnItem
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L8_2 = L6_1.CricketItemID
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L8_2 = L8_2[4]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = nil
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L11_2 = "Cricket"
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L12_2 = tostring
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L13_2 = A1_2
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L12_2 = L12_2(L13_2)
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L11_2 = L11_2 .. L12_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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elseif 87 <= L4_2 and L4_2 < 93 then
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L6_2 = globalActor
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L7_2 = L6_2
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L6_2 = L6_2.SpawnGadget
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L8_2 = L6_1.SoundGadgetID
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L8_2 = L8_2[3]
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L9_2 = L6_1.HolePos
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L9_2 = L9_2[L2_2]
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L10_2 = M
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|
L10_2 = L10_2.Dir2Euler
|
|
L11_2 = L5_2
|
|
L10_2 = L10_2(L11_2)
|
|
L11_2 = "Sound"
|
|
L12_2 = tostring
|
|
L13_2 = A1_2
|
|
L12_2 = L12_2(L13_2)
|
|
L11_2 = L11_2 .. L12_2
|
|
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
L6_2 = globalActor
|
|
L7_2 = L6_2
|
|
L6_2 = L6_2.SpawnItem
|
|
L8_2 = L6_1.CricketItemID
|
|
L8_2 = L8_2[5]
|
|
L9_2 = L6_1.HolePos
|
|
L9_2 = L9_2[L2_2]
|
|
L10_2 = nil
|
|
L11_2 = "Cricket"
|
|
L12_2 = tostring
|
|
L13_2 = A1_2
|
|
L12_2 = L12_2(L13_2)
|
|
L11_2 = L11_2 .. L12_2
|
|
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
elseif 93 <= L4_2 and L4_2 < 97 then
|
|
L6_2 = globalActor
|
|
L7_2 = L6_2
|
|
L6_2 = L6_2.SpawnGadget
|
|
L8_2 = L6_1.SoundGadgetID
|
|
L8_2 = L8_2[4]
|
|
L9_2 = L6_1.HolePos
|
|
L9_2 = L9_2[L2_2]
|
|
L10_2 = M
|
|
L10_2 = L10_2.Dir2Euler
|
|
L11_2 = L5_2
|
|
L10_2 = L10_2(L11_2)
|
|
L11_2 = "Sound"
|
|
L12_2 = tostring
|
|
L13_2 = A1_2
|
|
L12_2 = L12_2(L13_2)
|
|
L11_2 = L11_2 .. L12_2
|
|
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
L6_2 = globalActor
|
|
L7_2 = L6_2
|
|
L6_2 = L6_2.SpawnItem
|
|
L8_2 = L6_1.CricketItemID
|
|
L8_2 = L8_2[1]
|
|
L9_2 = L6_1.HolePos
|
|
L9_2 = L9_2[L2_2]
|
|
L10_2 = nil
|
|
L11_2 = "Cricket"
|
|
L12_2 = tostring
|
|
L13_2 = A1_2
|
|
L12_2 = L12_2(L13_2)
|
|
L11_2 = L11_2 .. L12_2
|
|
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
elseif 97 <= L4_2 and L4_2 <= 100 then
|
|
L6_2 = globalActor
|
|
L7_2 = L6_2
|
|
L6_2 = L6_2.SpawnGadget
|
|
L8_2 = L6_1.SoundGadgetID
|
|
L8_2 = L8_2[4]
|
|
L9_2 = L6_1.HolePos
|
|
L9_2 = L9_2[L2_2]
|
|
L10_2 = M
|
|
L10_2 = L10_2.Dir2Euler
|
|
L11_2 = L5_2
|
|
L10_2 = L10_2(L11_2)
|
|
L11_2 = "Sound"
|
|
L12_2 = tostring
|
|
L13_2 = A1_2
|
|
L12_2 = L12_2(L13_2)
|
|
L11_2 = L11_2 .. L12_2
|
|
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
L6_2 = globalActor
|
|
L7_2 = L6_2
|
|
L6_2 = L6_2.SpawnItem
|
|
L8_2 = L6_1.CricketItemID
|
|
L8_2 = L8_2[5]
|
|
L9_2 = L6_1.HolePos
|
|
L9_2 = L9_2[L2_2]
|
|
L10_2 = nil
|
|
L11_2 = "Cricket"
|
|
L12_2 = tostring
|
|
L13_2 = A1_2
|
|
L12_2 = L12_2(L13_2)
|
|
L11_2 = L11_2 .. L12_2
|
|
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
L6_2 = print
|
|
L7_2 = "$$$$$$$$$$"
|
|
L8_2 = tostring
|
|
L9_2 = A1_2
|
|
L8_2 = L8_2(L9_2)
|
|
L7_2 = L7_2 .. L8_2
|
|
L6_2(L7_2)
|
|
L6_2 = L2_1
|
|
L7_2 = L6_2
|
|
L6_2 = L6_2.CallDelay
|
|
L8_2 = L3_2
|
|
L9_2 = L10_1
|
|
L10_2 = A1_2
|
|
L6_2(L7_2, L8_2, L9_2, L10_2)
|
|
end
|
|
end
|
|
function L11_1()
|
|
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L0_2 = print
|
|
L1_2 = "CountDown Finished"
|
|
L0_2(L1_2)
|
|
L6_1.GameRunning = false
|
|
L0_2 = 1
|
|
L1_2 = L6_1.CricketNum
|
|
L2_2 = 1
|
|
for L3_2 = L0_2, L1_2, L2_2 do
|
|
L4_2 = L9_1
|
|
L5_2 = L3_2
|
|
L4_2(L5_2)
|
|
end
|
|
L0_2 = L6_1.GotCricket
|
|
if L0_2 == false then
|
|
L0_2 = actorMgr
|
|
L1_2 = L0_2
|
|
L0_2 = L0_2.GetActor
|
|
L2_2 = L6_1.ActorAlias
|
|
L0_2 = L0_2(L1_2, L2_2)
|
|
if L0_2 ~= nil then
|
|
L1_2 = print
|
|
L2_2 = "isFinished == false"
|
|
L1_2(L2_2)
|
|
L2_2 = L0_2
|
|
L1_2 = L0_2.FinishQuest
|
|
L3_2 = true
|
|
L4_2 = nil
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
end
|
|
end
|
|
function L12_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L1_2 = print
|
|
L2_2 = "StartCount"
|
|
L1_2(L2_2)
|
|
L1_2 = L2_1
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.CountDownUIStart
|
|
L3_2 = L6_1.MatchTime
|
|
L4_2 = 10
|
|
L5_2 = 3
|
|
L1_2(L2_2, L3_2, L4_2, L5_2)
|
|
L1_2 = L10_1
|
|
L2_2 = L2_1
|
|
L3_2 = 1
|
|
L1_2(L2_2, L3_2)
|
|
L1_2 = L2_1
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.CallDelay
|
|
L3_2 = 15
|
|
L4_2 = L10_1
|
|
L5_2 = 2
|
|
L1_2(L2_2, L3_2, L4_2, L5_2)
|
|
L1_2 = L2_1
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.CallDelay
|
|
L3_2 = L6_1.MatchTime
|
|
L3_2 = L3_2 + 4
|
|
L4_2 = L11_1
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
function L13_1(A0_2)
|
|
local L1_2, L2_2, L3_2
|
|
L1_2 = L2_1
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.ActionSafeCall
|
|
function L3_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
|
|
L1_3 = actorMgr
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CreateActorWithPos
|
|
L3_3 = L8_1.Judge
|
|
L4_3 = L8_1.JudgeScript
|
|
L5_3 = L8_1.JudgeID
|
|
L6_3 = 0
|
|
L7_3 = L8_1.JudgePos
|
|
L8_3 = L8_1.JudgeDir
|
|
L9_3 = true
|
|
L10_3 = false
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
|
|
end
|
|
L1_2(L2_2, L3_2)
|
|
end
|
|
function L14_1(A0_2)
|
|
local L1_2, L2_2, L3_2
|
|
L1_2 = print
|
|
L2_2 = "OnStart40702"
|
|
L1_2(L2_2)
|
|
L6_1.GameRunning = true
|
|
L6_1.GotCricket = false
|
|
L1_2 = L2_1
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.ActionSafeCall
|
|
L3_2 = L12_1
|
|
L1_2(L2_2, L3_2)
|
|
end
|
|
function L15_1()
|
|
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L6_1.GameRunning = false
|
|
L6_1.GotCricket = true
|
|
L0_2 = L2_1
|
|
L1_2 = L0_2
|
|
L0_2 = L0_2.CountDownUITerminate
|
|
L0_2(L1_2)
|
|
L0_2 = L2_1
|
|
L1_2 = L0_2
|
|
L0_2 = L0_2.UnCallFunc
|
|
L2_2 = L11_1
|
|
L0_2(L1_2, L2_2)
|
|
L0_2 = L2_1
|
|
L1_2 = L0_2
|
|
L0_2 = L0_2.UnCallFunc
|
|
L2_2 = L10_1
|
|
L0_2(L1_2, L2_2)
|
|
L0_2 = 1
|
|
L1_2 = L6_1.CricketNum
|
|
L2_2 = 1
|
|
for L3_2 = L0_2, L1_2, L2_2 do
|
|
L4_2 = L9_1
|
|
L5_2 = L3_2
|
|
L4_2(L5_2)
|
|
end
|
|
end
|
|
function L16_1()
|
|
local L0_2, L1_2, L2_2, L3_2, L4_2
|
|
L0_2 = print
|
|
L1_2 = "40705 start: fail the task"
|
|
L0_2(L1_2)
|
|
L0_2 = actorMgr
|
|
L1_2 = L0_2
|
|
L0_2 = L0_2.GetActor
|
|
L2_2 = L6_1.ActorAlias
|
|
L0_2 = L0_2(L1_2, L2_2)
|
|
if L0_2 ~= nil then
|
|
L2_2 = L0_2
|
|
L1_2 = L0_2.FinishQuest
|
|
L3_2 = true
|
|
L4_2 = nil
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
end
|
|
function L17_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnMainStart = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = A1_2.QuestConfigId
|
|
L3_2 = L7_1.q40701
|
|
if L2_2 == L3_2 then
|
|
L3_2 = L13_1
|
|
L4_2 = A1_2
|
|
L3_2(L4_2)
|
|
else
|
|
L3_2 = L7_1.q40702
|
|
if L2_2 == L3_2 then
|
|
L3_2 = L14_1
|
|
L4_2 = A1_2
|
|
L3_2(L4_2)
|
|
else
|
|
L3_2 = L7_1.q40705
|
|
if L2_2 == L3_2 then
|
|
L3_2 = L16_1
|
|
L4_2 = A1_2
|
|
L3_2(L4_2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
L1_1.OnSubStart = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = A1_2.QuestConfigId
|
|
L3_2 = L7_1.q40702
|
|
if L2_2 == L3_2 then
|
|
L3_2 = L15_1
|
|
L4_2 = A1_2
|
|
L3_2(L4_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinished = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnRewind = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnMainFinished = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L17_1
|
|
return L1_1
|