2022-04-29 16:40:51 +02:00

55 lines
1.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest422"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest422"
L2_1 = require
L3_1 = "Quest/Client/Q422ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.SubIDs
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42201
L1_2["42201"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42201
L1_2["42201"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "42201 finish: Play CutScene"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutscene
L4_2 = L2_1.SwordBreak
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish42201 = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.Start = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L4_1
return L1_1