2022-04-29 16:40:51 +02:00

523 lines
11 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest388"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest388"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.WendyData
L3_1 = L1_2
L1_2 = L2_1.QinData
L4_1 = L1_2
L1_2 = L2_1.DilucData
L5_1 = L1_2
L1_2 = L2_1.NarratorData
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38801
L1_2["38801"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38802
L1_2["38802"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38803
L1_2["38803"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38804
L1_2["38804"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38805
L1_2["38805"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38806
L1_2["38806"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38801
L1_2["38801"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38802
L1_2["38802"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38803
L1_2["38803"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38804
L1_2["38804"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38805
L1_2["38805"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38806
L1_2["38806"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskLegacy
L3_2 = L6_1.Story1
L1_2(L2_2, L3_2)
end
L1_1.Narrator38802 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Qin
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Diluc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L3_1.Wendy
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = "Paimon"
L4_2 = L4_2(L5_2, L6_2)
if L1_2 ~= nil then
L6_2 = L1_2
L5_2 = L1_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
if L2_2 ~= nil then
L6_2 = L2_2
L5_2 = L2_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
if L3_2 ~= nil then
L6_2 = L3_2
L5_2 = L3_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.DestroyWithDisappear
L7_2 = false
L5_2(L6_2, L7_2)
end
end
L1_1.NPCdis38802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "38801 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart38801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "38802 start: BlackScreen & Destroy NPC & Narrator"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.Narrator38802
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.NPCdis38802
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart38802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "38803 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L3_1.Wendy
L6_2 = L5_1.Diluc
L7_2 = L4_1.Qin
L4_2[1] = L5_2
L4_2[2] = L6_2
L4_2[3] = L7_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L3_1.WendyID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L5_1.DilucID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L4_1.QinID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L3_1.Wendy
L1_4(L2_4, L3_4)
end
L6_3 = nil
L7_3 = L2_2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart38803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "38804 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L3_1.Wendy
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart38804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "38804 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart38805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "38806 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart38806 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "38801 finish:..."
L2_2(L3_2)
end
L1_1.OnSubFinish38801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "38802 finish: stop narrator"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
end
L1_1.OnSubFinish38802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 38803"
L2_2(L3_2)
end
L1_1.OnSubFinish38803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 38804"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L3_1.Wendy
L2_3 = L2_3(L3_3, L4_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L5_1.Diluc
L3_3 = L3_3(L4_3, L5_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L4_1.Qin
L4_3 = L4_3(L5_3, L6_3)
if L1_3 ~= nil then
L6_3 = L1_3
L5_3 = L1_3.DestroyWithDisappear
L7_3 = false
L5_3(L6_3, L7_3)
end
if L2_3 ~= nil then
L6_3 = L2_3
L5_3 = L2_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
if L3_3 ~= nil then
L6_3 = L3_3
L5_3 = L3_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
if L4_3 ~= nil then
L6_3 = L4_3
L5_3 = L4_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish38804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 38805"
L2_2(L3_2)
end
L1_1.OnSubFinish38805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnFinished 38806:Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L3_1.Wendy
L6_2 = L5_1.Diluc
L7_2 = L4_1.Qin
L4_2[1] = L5_2
L4_2[2] = L6_2
L4_2[3] = L7_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L3_1.WendyID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L5_1.DilucID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L4_1.QinID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L3_1.Wendy
L1_3(L2_3, L3_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish38806 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Talk38801:Finishi Quest 38801"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "Talk38803:Finishi Quest 38803"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 5.5
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.FinishQuest
L3_3 = false
L4_3 = nil
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "Talk38803 Finish2:NPC walk & dis"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L3_1.Wendy
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L5_1.Diluc
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L4_1.Qin
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.WalkTo
L8_2 = L4_1.dis1Pos
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 2.0
function L9_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L5_2
L2_3 = L1_3
L1_3 = L1_3.SetVisible
L3_3 = false
L1_3(L2_3, L3_3)
end
L6_2(L7_2, L8_2, L9_2)
end
if L3_2 ~= nil then
L7_2 = L3_2
L6_2 = L3_2.WalkTo
L8_2 = L3_1.dis1Pos
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 2.0
function L9_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L3_2
L2_3 = L1_3
L1_3 = L1_3.SetVisible
L3_3 = false
L1_3(L2_3, L3_3)
end
L6_2(L7_2, L8_2, L9_2)
end
if L4_2 ~= nil then
L7_2 = L4_2
L6_2 = L4_2.WalkTo
L8_2 = L5_1.dis1Pos
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 2.0
function L9_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L4_2
L2_3 = L1_3
L1_3 = L1_3.SetVisible
L3_3 = false
L1_3(L2_3, L3_3)
end
L6_2(L7_2, L8_2, L9_2)
end
if L2_2 ~= nil then
L7_2 = L2_2
L6_2 = L2_2.FinishQuest
L8_2 = false
L9_2 = nil
L6_2(L7_2, L8_2, L9_2)
end
end
end
L1_1.InvokeOnInteraction = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L7_1
return L1_1