mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
661 lines
14 KiB
Lua
661 lines
14 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest384"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest384"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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L7_1 = require
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L8_1 = "Actor/DailyNPCManager"
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L7_1 = L7_1(L8_1)
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function L8_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.SubIDs
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L3_1 = L1_2
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L1_2 = L2_1.WendyData
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L4_1 = L1_2
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L1_2 = L2_1.DilucData
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L5_1 = L1_2
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L1_2 = L2_1.QinData
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L6_1 = L1_2
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end
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L1_1.OnDataLoaded = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38401
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L1_2["38401"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38402
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L1_2["38402"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38403
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L1_2["38403"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38404
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L1_2["38404"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38405
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L1_2["38405"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38406
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L1_2["38406"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38401
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L1_2["38401"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38402
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L1_2["38402"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38403
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L1_2["38403"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38404
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L1_2["38404"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38405
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L1_2["38405"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38406
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L1_2["38406"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "38401 start "
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L2_2(L3_2)
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end
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L1_1.OnSubStart38401 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "38402 start "
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1609"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1610"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1639"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q384TriggerSP"
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L5_2 = "Actor/Gadget/Q384TriggerSP"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q384Trigger"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q384Trigger"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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end
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L1_1.OnSubStart38402 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "38403 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1609"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1610"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1639"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart38403 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "38404 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1609"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1610"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1639"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuest
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L5_2 = false
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L6_2 = nil
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L3_2(L4_2, L5_2, L6_2)
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L3_2 = print
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L4_2 = "CS finish"
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L3_2(L4_2)
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end
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end
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L1_1.OnSubStart38404 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.PlayCutsceneIndex
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L4_2 = 38401
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L5_2 = A0_2.FinishCS
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.Play384Cutscene = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.PlayCutsceneIndex
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L4_2 = 38402
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L5_2 = A0_2.FinishCS
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.Play384Cutscene02 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "38405 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.InteractionWendy
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1609"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1610"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1639"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart38405 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "38406 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1609"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1610"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1639"
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L5_2 = L7_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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L4_2 = A0_2.Play384Cutscene02
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart38406 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 38401"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish38401 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = print
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L3_2 = "OnFinished 38402"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpcCreateTask
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L4_2 = {}
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L5_2 = L4_1.Wendy
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L6_2 = L5_1.Diluc
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L7_2 = L6_1.Qin
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L4_2[1] = L5_2
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L4_2[2] = L6_2
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L4_2[3] = L7_2
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.ShowBlackScreen
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L5_2 = 0.5
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L6_2 = 1.0
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L7_2 = 0.5
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function L8_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpcById
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L3_3 = 38402
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L4_3 = L4_1.WendyID
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L1_3(L2_3, L3_3, L4_3)
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpcById
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L3_3 = 38402
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L4_3 = L5_1.DilucID
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L1_3(L2_3, L3_3, L4_3)
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpcById
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L3_3 = 38402
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L4_3 = L6_1.QinID
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L1_3(L2_3, L3_3, L4_3)
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L2_3 = A0_3
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L1_3 = A0_3.RequestInteraction
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L3_3 = L4_1.Wendy
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L1_3(L2_3, L3_3)
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end
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L9_2 = nil
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L10_2 = L2_2
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L3_2 = actorMgr
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L4_2 = L3_2
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L3_2 = L3_2.GetActor
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L5_2 = "Q384TriggerSP"
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 ~= nil then
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L5_2 = L3_2
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L4_2 = L3_2.Destroy
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L6_2 = false
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L4_2(L5_2, L6_2)
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end
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end
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L1_1.OnSubFinish38402 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 38403"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish38403 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 38404"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish38404 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "OnFinished 38405"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = "Paimon"
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L1_3 = L1_3(L2_3, L3_3)
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if L1_3 ~= nil then
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L3_3 = L1_3
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L2_3 = L1_3.DestroyWithDisappear
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L4_3 = false
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L2_3(L3_3, L4_3)
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end
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end
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = "AbyssWater"
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L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish38405 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 38406"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L6_1.Qin
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L5_1.Diluc
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L4_1.Wendy
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish38406 = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2, L2_2, L3_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.RequestInteraction
|
|
L3_2 = L5_1.Diluc
|
|
L1_2(L2_2, L3_2)
|
|
L1_2 = print
|
|
L2_2 = "Before CS Talk"
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.Interaction = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2, L2_2, L3_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.RequestInteraction
|
|
L3_2 = L4_1.Wendy
|
|
L1_2(L2_2, L3_2)
|
|
L1_2 = print
|
|
L2_2 = "After CS Talk"
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.InteractionWendy = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Trans = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L1_2 = actorMgr
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.GetActor
|
|
L3_2 = L2_1.ActorAlias
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.FinishQuest
|
|
L4_2 = false
|
|
L5_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = print
|
|
L3_2 = "CS finish"
|
|
L2_2(L3_2)
|
|
end
|
|
end
|
|
L1_1.FinishCS = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ActionSafeCall
|
|
function L3_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L6_1.Qin
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ActionSafeCall
|
|
function L3_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L5_1.Diluc
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ActionSafeCall
|
|
function L3_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L4_1.Wendy
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L1_2(L2_2, L3_2)
|
|
L1_2 = actorMgr
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.GetActor
|
|
L3_2 = L2_1.ActorAlias
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.FinishQuest
|
|
L4_2 = false
|
|
L5_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.DeleteNPC = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.NarratorOnlyTaskLegacy
|
|
L3_2 = L2_1.FightNarrator
|
|
L4_2 = nil
|
|
L5_2 = "Story"
|
|
L1_2(L2_2, L3_2, L4_2, L5_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.EnterSceneLookCamera
|
|
L3_2 = sceneData
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.GetDummyPoint
|
|
L5_2 = 3
|
|
L6_2 = "Q384WizardMark"
|
|
L3_2 = L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = L3_2.pos
|
|
L4_2 = 3.5
|
|
L5_2 = 3
|
|
L6_2 = true
|
|
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.BeginNarrator = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
if A1_2 == 4 then
|
|
L2_2 = print
|
|
L3_2 = "Now Wizard Leave"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.PlayBSEffect
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.5
|
|
L5_2 = A0_2.PlayEffect
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2
|
|
L5_2 = A0_2.PlayASEffect
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2.1
|
|
L5_2 = A0_2.AbyssHide
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.InvokeOnInteraction = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.PlayBSEffect = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.PlayEffect = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.PlayASEffect = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.GetQuestNpcActor
|
|
L3_2 = "AbyssWater"
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.SetVisible
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
end
|
|
L1_1.AbyssHide = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L8_1
|
|
return L1_1
|