mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
687 lines
14 KiB
Lua
687 lines
14 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest375"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest375"
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L2_1 = nil
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L3_1 = nil
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L4_1 = require
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L5_1 = "Actor/DailyNPCManager"
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L4_1 = L4_1(L5_1)
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L5_1 = nil
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L6_1 = nil
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L7_1 = nil
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L8_1 = 0
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.SubIDs
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L3_1 = L1_2
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L1_2 = L2_1.WendyData
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L5_1 = L1_2
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L1_2 = L2_1.GuardData
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L6_1 = L1_2
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L1_2 = {}
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L2_2 = L2_1.SneakAI1Data
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L3_2 = L2_1.SneakAI2Data
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L4_2 = L2_1.SneakAI3Data
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L5_2 = L2_1.SneakAI4Data
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L6_2 = L2_1.SneakAI5Data
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L7_2 = L2_1.SneakAI6Data
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L8_2 = L2_1.SneakAI7Data
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L9_2 = L2_1.SneakAI8Data
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L10_2 = L2_1.SneakAI9Data
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L11_2 = L2_1.SneakAI10Data
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L12_2 = L2_1.SneakAI11Data
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L13_2 = L2_1.SneakAI12Data
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L14_2 = L2_1.SneakAI13Data
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L15_2 = L2_1.SneakAI14Data
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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L1_2[4] = L5_2
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L1_2[5] = L6_2
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L1_2[6] = L7_2
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L1_2[7] = L8_2
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L1_2[8] = L9_2
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L1_2[9] = L10_2
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L1_2[10] = L11_2
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L1_2[11] = L12_2
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L1_2[12] = L13_2
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L1_2[13] = L14_2
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L1_2[14] = L15_2
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L7_1 = L1_2
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end
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L1_1.OnDataLoaded = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37501
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L1_2["37501"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37502
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L1_2["37502"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37503
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L1_2["37503"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37504
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L1_2["37504"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37505
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L1_2["37505"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37506
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L1_2["37506"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37507
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L1_2["37507"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37501
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L1_2["37501"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37502
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L1_2["37502"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37503
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L1_2["37503"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37504
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L1_2["37504"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37505
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L1_2["37505"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37506
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L1_2["37506"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37507
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L1_2["37507"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = print
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L2_2 = "fail move player "
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.TransmitPlayerByQuestId
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L3_2 = 37504
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L4_2 = 1
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L5_2 = A0_2.FinishSneak
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L1_2(L2_2, L3_2, L4_2, L5_2)
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L2_2 = A0_2
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L1_2 = A0_2.ExitSneakMode
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.TriggerLevelAbility
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L3_2 = "Level_Remove_Switch_SneakBtn"
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L1_2(L2_2, L3_2)
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end
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L1_1.FailMovePlayer = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = print
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L2_2 = "success move player "
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.PlayFirstCutscene
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.ExitSneakMode
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.TriggerLevelAbility
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L3_2 = "Level_Remove_Switch_SneakBtn"
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L1_2(L2_2, L3_2)
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end
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L1_1.SuccessMovePlayer = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.PlayCutsceneIndex
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L4_2 = 37501
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L5_2 = A0_2.FinishSneak
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = print
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L3_2 = "PlayFirstCutscene"
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L2_2(L3_2)
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end
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L1_1.PlayFirstCutscene = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.TransmitPlayerByQuestId
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L4_2 = 37506
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L5_2 = 1
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = print
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L3_2 = "SuccTrans"
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L2_2(L3_2)
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end
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L1_1.SuccTrans = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuest
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L4_2 = false
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L5_2 = nil
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.FinishSneak = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.PlayCutsceneIndex
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L4_2 = 37502
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L5_2 = A0_2.FinishSneak
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = print
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L3_2 = "PlaySecondCutscene"
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L2_2(L3_2)
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end
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L1_1.PlaySecondCutscene = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
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L1_2 = print
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L2_2 = "FailNum is"
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L3_2 = L8_1
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L1_2(L2_2, L3_2)
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L1_2 = L8_1
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if L1_2 < 2 then
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L1_2 = {}
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L2_2 = L2_1.SneakAI2Data
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L3_2 = L2_1.SneakAI3Data
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L4_2 = L2_1.SneakAI4Data
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L5_2 = L2_1.SneakAI5Data
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L6_2 = L2_1.SneakAI6Data
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L7_2 = L2_1.SneakAI7Data
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L8_2 = L2_1.SneakAI8Data
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L9_2 = L2_1.SneakAI9Data
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L10_2 = L2_1.SneakAI10Data
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L11_2 = L2_1.SneakAI11Data
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L12_2 = L2_1.SneakAI12Data
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L13_2 = L2_1.SneakAI13Data
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L14_2 = L2_1.SneakAI14Data
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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L1_2[4] = L5_2
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L1_2[5] = L6_2
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L1_2[6] = L7_2
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L1_2[7] = L8_2
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L1_2[8] = L9_2
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L1_2[9] = L10_2
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L1_2[10] = L11_2
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L1_2[11] = L12_2
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L1_2[12] = L13_2
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L1_2[13] = L14_2
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L7_1 = L1_2
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L2_1.SneakAINum = 13
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L1_2 = print
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L2_2 = "SneakAINum is"
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L3_2 = L2_1.SneakAINum
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L1_2(L2_2, L3_2)
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else
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L1_2 = {}
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L2_2 = L2_1.SneakAI2Data
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L3_2 = L2_1.SneakAI3Data
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L4_2 = L2_1.SneakAI4Data
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L5_2 = L2_1.SneakAI6Data
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L6_2 = L2_1.SneakAI8Data
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L7_2 = L2_1.SneakAI9Data
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L8_2 = L2_1.SneakAI10Data
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L9_2 = L2_1.SneakAI12Data
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L10_2 = L2_1.SneakAI14Data
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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L1_2[4] = L5_2
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L1_2[5] = L6_2
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L1_2[6] = L7_2
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L1_2[7] = L8_2
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L1_2[8] = L9_2
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L1_2[9] = L10_2
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L7_1 = L1_2
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L2_1.SneakAINum = 9
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L1_2 = print
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L2_2 = "SneakAINum is"
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L3_2 = L2_1.SneakAINum
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L1_2(L2_2, L3_2)
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end
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L1_2 = 1
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L2_2 = L2_1.SneakAINum
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L3_2 = 1
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for L4_2 = L1_2, L2_2, L3_2 do
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L6_2 = A0_2
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L5_2 = A0_2.CreateQuestNpcById
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L7_2 = 37503
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L8_2 = L7_1[L4_2]
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L8_2 = L8_2.configID
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L5_2 = L5_2(L6_2, L7_2, L8_2)
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L6_2 = L7_1[L4_2]
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L6_2 = L6_2.PatrolPosNum
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L5_2.PatrolPosNum = L6_2
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L6_2 = L7_1[L4_2]
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L6_2 = L6_2.PatrolPos
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L5_2.PatrolPos = L6_2
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L6_2 = L7_1[L4_2]
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L6_2 = L6_2.PatrolDir
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L5_2.PatrolDir = L6_2
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L5_2.PatrolNext = 1
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L7_2 = L5_2
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L6_2 = L5_2.Start
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L6_2(L7_2)
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end
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end
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L1_1.SneakAIPrepare = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L1_2 = 1
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L2_2 = L2_1.SneakAINum
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L3_2 = 1
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for L4_2 = L1_2, L2_2, L3_2 do
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L6_2 = A0_2
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L5_2 = A0_2.GetQuestNpcActor
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L7_2 = L7_1[L4_2]
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L7_2 = L7_2.alias
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L5_2 = L5_2(L6_2, L7_2)
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if L5_2 ~= nil then
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L7_2 = L5_2
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L6_2 = L5_2.Destroy
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L8_2 = false
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L6_2(L7_2, L8_2)
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end
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end
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L1_2 = 1
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L2_2 = L2_1.TreasurePos
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L2_2 = #L2_2
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L3_2 = 1
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for L4_2 = L1_2, L2_2, L3_2 do
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L6_2 = A0_2
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L5_2 = A0_2.UnSpawn
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L7_2 = "Treasure"
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L8_2 = tostring
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L9_2 = L4_2
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L8_2 = L8_2(L9_2)
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L7_2 = L7_2 .. L8_2
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L5_2(L6_2, L7_2)
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end
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end
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L1_1.SneakAIDestroy = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "37501 start xxx "
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1430"
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L5_2 = L4_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1443"
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L5_2 = L4_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L5_1.WendyID
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart37501 = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L2_2 = print
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L3_2 = "37502 start:..."
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L2_2(L3_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.EnablePlayerInput
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L4_2 = true
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1430"
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L5_2 = L4_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1443"
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L5_2 = L4_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = require
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L3_2 = "Quest/Client/Q374ClientConfig"
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L2_2 = L2_2(L3_2)
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L3_2 = L2_2.MaidData
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L4_2 = actorMgr
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L5_2 = L4_2
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L4_2 = L4_2.GetActor
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L6_2 = L3_2.Maid
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L7_2 = tostring
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L8_2 = 374
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L7_2 = L7_2(L8_2)
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L6_2 = L6_2 .. L7_2
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L4_2 = L4_2(L5_2, L6_2)
|
|
if L4_2 ~= nil then
|
|
L5_2 = print
|
|
L6_2 = "maid start:..."
|
|
L5_2(L6_2)
|
|
L6_2 = L4_2
|
|
L5_2 = L4_2.Destroy
|
|
L7_2 = false
|
|
L5_2(L6_2, L7_2)
|
|
end
|
|
end
|
|
L1_1.OnSubStart37502 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "37503 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SneakAIDestroy
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Harp"
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Goal"
|
|
L2_2(L3_2, L4_2)
|
|
L2_1.gotKey = false
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SneakAIPrepare
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SpawnGadget
|
|
L4_2 = A1_2
|
|
L5_2 = 70300040
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2.5
|
|
L5_2 = A0_2.SneakStart
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.EnterSneakMode
|
|
L4_2 = 11
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.TriggerLevelAbility
|
|
L4_2 = "Level_Apply_Switch_SneakBtn"
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubStart37503 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "37504 start:..."
|
|
L2_2(L3_2)
|
|
L2_2 = L8_1
|
|
L2_2 = L2_2 + 1
|
|
L8_1 = L2_2
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.EnablePlayerInput
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2.4
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3
|
|
L1_3 = globalActor
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.EnablePlayerInput
|
|
L3_3 = true
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2.5
|
|
L5_2 = A0_2.FailMovePlayer
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2.5
|
|
L5_2 = A0_2.SneakAIDestroy
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Harp"
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Goal"
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubStart37504 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "37505 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.5
|
|
L5_2 = A0_2.SuccessMovePlayer
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.5
|
|
L5_2 = A0_2.SneakAIDestroy
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc1430"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc1443"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart37505 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "37506 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SuccTrans
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart37506 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "37507 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.PlaySecondCutscene
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart37507 = L9_1
|
|
function L9_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.EnterSceneLookCamera
|
|
L3_2 = L2_1.KeyPos
|
|
L4_2 = 1.5
|
|
L5_2 = 2
|
|
L6_2 = true
|
|
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.SneakStart = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowTutorialDialog
|
|
L4_2 = 160
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3
|
|
L0_3 = globalActor
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.StartGuide
|
|
L2_3 = "ChangeTimeGuidePC"
|
|
L0_3(L1_3, L2_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.ShowTutorial = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 37501"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.ShowTutorial
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish37501 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 37502"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L5_1.Wendy
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L1_3 = actorMgr
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.GetActor
|
|
L3_3 = "Maid"
|
|
L4_3 = tostring
|
|
L5_3 = 374
|
|
L4_3 = L4_3(L5_3)
|
|
L3_3 = L3_3 .. L4_3
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish37502 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 37503"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish37503 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 37504"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish37504 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 37505"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish37505 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 37506"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish37506 = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 37507"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish37507 = L9_1
|
|
function L9_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L9_1
|
|
function L9_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L9_1
|
|
return L1_1
|