mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
109 lines
2.0 KiB
Lua
109 lines
2.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest362"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest362"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = 0
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function L6_1(A0_2)
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local L1_2, L2_2
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L2_1 = A0_2
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L1_2 = A0_2.__super
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L3_1 = L1_2
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L1_2 = L2_1.mainQuestID
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L5_1 = L1_2
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L1_2 = L3_1
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L2_2 = L1_2
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L1_2 = L1_2.OnPreInit
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L1_2(L2_2)
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end
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L1_1.OnPreInit = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.uActor
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L4_1 = L1_2
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L1_2 = L3_1
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L2_2 = L1_2
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L1_2 = L1_2.OnPostInit
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L1_2(L2_2)
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end
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L1_1.OnPostInit = L6_1
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L6_1 = require
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L7_1 = "Actor/Quest/Q362/Q362Config"
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L6_1 = L6_1(L7_1)
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L7_1 = L6_1.SubIDs
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L8_1 = nil
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = actorUtils
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L2_2 = L2_2.CreateActor
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L3_2 = A0_2
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L4_2 = ActorType
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L4_2 = L4_2.QUEST_ACTOR
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L5_2 = A1_2
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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L3_2 = actorUtils
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L3_2 = L3_2.CreateQuestActor
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L4_2 = L5_1
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L5_2 = L2_2
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L3_2 = L3_2(L4_2, L5_2)
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L2_2 = L3_2
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return L2_2
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end
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L1_1.CreateUActor = L9_1
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function L9_1()
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local L0_2, L1_2
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end
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function L10_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = print
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L2_2 = "363 Finish: Enable Player Input"
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L1_2(L2_2)
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L1_2 = globalActor
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L2_2 = L1_2
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L1_2 = L1_2.EnablePlayerInput
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L3_2 = true
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L1_2(L2_2, L3_2)
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end
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L1_1.OnEnableInput = L10_1
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function L10_1(A0_2, A1_2)
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end
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L1_1.OnMainStart = L10_1
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function L10_1(A0_2, A1_2)
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end
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L1_1.OnSubStart = L10_1
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function L10_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.QuestConfigId
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L3_2 = L7_1.q36203
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if L2_2 == L3_2 then
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L3_2 = L9_1
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L3_2()
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end
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end
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L1_1.OnSubFinished = L10_1
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function L10_1(A0_2, A1_2)
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end
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L1_1.OnRewind = L10_1
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function L10_1(A0_2, A1_2)
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end
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L1_1.OnMainFinished = L10_1
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function L10_1(A0_2)
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local L1_2
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end
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L1_1.Start = L10_1
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function L10_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L10_1
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return L1_1
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