2022-04-29 16:40:51 +02:00

613 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1024"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1024"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
L14_1 = nil
L15_1 = nil
L16_1 = nil
L17_1 = nil
L18_1 = nil
L19_1 = nil
L20_1 = 1024
L21_1 = require
L22_1 = "Actor/DailyNPCManager"
L21_1 = L21_1(L22_1)
function L22_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.PaimonData
L4_1 = L1_2
L1_2 = L2_1.GongziData
L5_1 = L1_2
L1_2 = L2_1.KeqingData
L6_1 = L1_2
L1_2 = L2_1.NvshiData
L7_1 = L1_2
L1_2 = L2_1.NingguangData
L8_1 = L1_2
L1_2 = L2_1.GanyuData
L9_1 = L1_2
L1_2 = L2_1.ZhongliData
L10_1 = L1_2
L1_2 = L2_1.XiaoData
L11_1 = L1_2
L1_2 = L2_1.PllData
L12_1 = L1_2
L1_2 = L2_1.Xian1Data
L16_1 = L1_2
L1_2 = L2_1.Xian2Data
L14_1 = L1_2
L1_2 = L2_1.Xian3Data
L15_1 = L1_2
L1_2 = L2_1.Army1Data
L17_1 = L1_2
L1_2 = L2_1.Army2Data
L18_1 = L1_2
L1_2 = L2_1.Army3Data
L19_1 = L1_2
end
L1_1.OnDataLoaded = L22_1
function L22_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102401
L1_2["102401"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102402
L1_2["102402"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102403
L1_2["102403"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102404
L1_2["102404"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102405
L1_2["102405"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102406
L1_2["102406"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102407
L1_2["102407"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102408
L1_2["102408"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102409
L1_2["102409"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102410
L1_2["102410"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102411
L1_2["102411"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102412
L1_2["102412"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102413
L1_2["102413"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102414
L1_2["102414"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L22_1
function L22_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102401
L1_2["102401"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102402
L1_2["102402"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102403
L1_2["102403"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102404
L1_2["102404"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102405
L1_2["102405"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102406
L1_2["102406"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102407
L1_2["102407"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102408
L1_2["102408"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102409
L1_2["102409"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102410
L1_2["102410"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102411
L1_2["102411"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102412
L1_2["102412"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102413
L1_2["102413"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102414
L1_2["102414"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1014 Invoke : "
L2_2(L3_2)
end
L1_1.InvokeOnInteraction = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.PlayCutsceneIndex
L3_2 = 10240301
L4_2 = A0_2.On102403CutsceneFinish
L5_2 = nil
L6_2 = nil
L7_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.PlayAwakeCutscene1 = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "35104 Finish : Tutorial1"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.On102403CutsceneFinish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.PlayCutsceneIndex
L3_2 = 10240501
L4_2 = A0_2.On102405CutsceneFinish
L5_2 = nil
L6_2 = nil
L7_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.PlayAwakeCutscene2 = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "35104 Finish : Tutorial1"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.On102405CutsceneFinish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.keqingVanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L11_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L2_2 = print
L3_2 = "XiaoVanish"
L2_2(L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.XiaoVanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L12_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PllVanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L9_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.GanyuVanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L8_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.NingguangVanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L16_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Xian1Vanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L14_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Xian2Vanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L15_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Xian3Vanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L17_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Army1Vanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L18_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Army2Vanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L19_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Army3Vanish = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "102401 start:..."
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.PlayerEnterDungeon
L4_2 = 185
L5_2 = 102
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart102401 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 102401"
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L4_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 0
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L4_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = "Paimon"
L1_4(L2_4, L3_4)
L1_4 = print
L2_4 = "SHOW BLACK SCREEN 12000"
L1_4(L2_4)
end
L7_3 = nil
L8_3 = L2_2
L9_3 = "QUEST_Black_Q1200010"
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart102402 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "102401 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart102403 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "102401 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1350
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart102404 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "102401 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayAwakeCutscene2
L2_2(L3_2)
end
L1_1.OnSubStart102405 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 102403trans"
L2_2(L3_2)
end
L1_1.OnSubFinish102401 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 102401"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.keqingVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.XiaoVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PllVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.GanyuVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.NingguangVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Xian1Vanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Xian2Vanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Xian3Vanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Army1Vanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Army2Vanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Army3Vanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 102402
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish102402 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 102403trans"
L2_2(L3_2)
end
L1_1.OnSubFinish102403 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 102401"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.NingguangVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102404 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 102401"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 3.5
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish102405 = L22_1
function L22_1(A0_2)
local L1_2
end
L1_1.Start = L22_1
function L22_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L22_1
return L1_1