2022-04-29 16:40:51 +02:00

564 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1022"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1022"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = 1022
L14_1 = require
L15_1 = "Actor/DailyNPCManager"
L14_1 = L14_1(L15_1)
function L15_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.PaimonData
L4_1 = L1_2
L1_2 = L2_1.GongziData
L5_1 = L1_2
L1_2 = L2_1.KeqingData
L6_1 = L1_2
L1_2 = L2_1.NvshiData
L7_1 = L1_2
L1_2 = L2_1.NingguangData
L8_1 = L1_2
L1_2 = L2_1.GanyuData
L9_1 = L1_2
L1_2 = L2_1.ZhongliData
L10_1 = L1_2
L1_2 = L2_1.LilyData
L11_1 = L1_2
L1_2 = L2_1.YRZData
L12_1 = L1_2
L1_2 = L2_1.ReadData
ReadData = L1_2
end
L1_1.OnDataLoaded = L15_1
function L15_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102201
L1_2["102201"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102202
L1_2["102202"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102203
L1_2["102203"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102204
L1_2["102204"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102205
L1_2["102205"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102206
L1_2["102206"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102207
L1_2["102207"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102208
L1_2["102208"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102209
L1_2["102209"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102210
L1_2["102210"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102211
L1_2["102211"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102212
L1_2["102212"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102213
L1_2["102213"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102214
L1_2["102214"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L15_1
function L15_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102201
L1_2["102201"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102202
L1_2["102202"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102203
L1_2["102203"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102204
L1_2["102204"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102205
L1_2["102205"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102206
L1_2["102206"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102207
L1_2["102207"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102208
L1_2["102208"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102209
L1_2["102209"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102210
L1_2["102210"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102211
L1_2["102211"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102212
L1_2["102212"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102213
L1_2["102213"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102214
L1_2["102214"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L10_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.ZLVanish = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = ReadData
L3_2 = L3_2.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.ReadVanish = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L9_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.GanyuVanish = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1014 Invoke : "
L2_2(L3_2)
end
L1_1.InvokeOnInteraction = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "102201 start:...create npc"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q102201Trigger"
L5_2 = "Actor/Gadget/Q102201Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q102201guild"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q102201guild"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = ReadData
L5_2 = L5_2.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart102201 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "102202 start:...create npc"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = ReadData
L5_2 = L5_2.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart102202 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "102201 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart102203 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "102201 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L11_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 71700108
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70510013
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70510013
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart102204 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "102201 start:..."
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L4_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L2_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = L3_2
L2_3 = L1_3
L1_3 = L1_3.TransmitPlayerByQuestId
L3_3 = 102206
L4_3 = 1
L5_3 = nil
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4
L2_4 = A0_4
L1_4 = A0_4.ShowBlackScreen
L3_4 = 0.5
L4_4 = 1
L5_4 = 0.5
function L6_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.CreateQuestNpc
L3_5 = A1_2
L4_5 = L4_1.ID
L1_5(L2_5, L3_5, L4_5)
L2_5 = A0_5
L1_5 = A0_5.RequestInteraction
L3_5 = "Paimon"
L1_5(L2_5, L3_5)
L1_5 = print
L2_5 = "SHOW BLACK SCREEN 102206"
L1_5(L2_5)
end
L7_4 = nil
L8_4 = L2_2
L9_4 = "QUEST_Black_Q1110003"
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart102206 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "102201 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L12_1.ID
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q102208Trigger"
L5_2 = "Actor/Gadget/Q102208Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q102207YRZ"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q102207YRZ"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2100"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2101"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart102207 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "102201 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L12_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2100"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2101"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart102208 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 102201"
L2_2(L3_2)
end
L1_1.OnSubFinish102201 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 102201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ReadVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102202 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 102201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ZLVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102203 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 102201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q102204Lily"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q102204Lily2"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q102204Lily3"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L2_1.NarratorData2
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish102204 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 102201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ZLVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.GanyuVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102206 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 102201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ZLVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
end
L1_1.OnSubFinish102208 = L15_1
function L15_1(A0_2)
local L1_2
end
L1_1.Start = L15_1
function L15_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L15_1
return L1_1