2022-04-29 16:40:51 +02:00

826 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1012"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1012"
L2_1 = nil
L3_1 = nil
L4_1 = 1012
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
L14_1 = nil
L15_1 = nil
L16_1 = require
L17_1 = "Actor/DailyNPCManager"
L16_1 = L16_1(L17_1)
function L17_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = 1012
L4_1 = L1_2
L1_2 = L2_1.PaimonData
L5_1 = L1_2
L1_2 = L2_1.ZhongliData
L6_1 = L1_2
L1_2 = L2_1.BolaiData
L7_1 = L1_2
L1_2 = L2_1.LanjieData
L8_1 = L1_2
L1_2 = L2_1.QimingData
L9_1 = L1_2
L1_2 = L2_1.YingerData
L10_1 = L1_2
L1_2 = L2_1.PointData01
L11_1 = L1_2
L1_2 = L2_1.PointData02
L12_1 = L1_2
L1_2 = L2_1.PointData03
L13_1 = L1_2
L1_2 = L2_1.BucketData
L14_1 = L1_2
L1_2 = L2_1.PaimonData
L15_1 = L1_2
end
L1_1.OnDataLoaded = L17_1
function L17_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101201
L1_2["101201"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101202
L1_2["101202"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101203
L1_2["101203"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101204
L1_2["101204"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101205
L1_2["101205"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101206
L1_2["101206"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101207
L1_2["101207"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101208
L1_2["101208"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101209
L1_2["101209"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101210
L1_2["101210"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101211
L1_2["101211"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101212
L1_2["101212"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101213
L1_2["101213"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101214
L1_2["101214"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101215
L1_2["101215"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L17_1
function L17_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101201
L1_2["101201"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101202
L1_2["101202"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101203
L1_2["101203"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101204
L1_2["101204"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101205
L1_2["101205"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101206
L1_2["101206"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101207
L1_2["101207"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101208
L1_2["101208"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101209
L1_2["101209"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101210
L1_2["101210"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101211
L1_2["101211"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101212
L1_2["101212"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101213
L1_2["101213"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101214
L1_2["101214"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101215
L1_2["101215"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "1012 Invoke : "
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Goddess_Get_Balm"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q1012GodnessEffect"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101201 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101201 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101201"
L2_2(L3_2)
end
L1_1.OnSubFinish101201 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "101202 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc2013"
L4_3 = L16_1.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L7_1.ID
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart101202 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101202"
L2_2(L3_2)
end
L1_1.OnSubFinish101202 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101212 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2013"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart101212 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 101212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L6_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L15_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L2_1.NarratorData
L3_3 = L3_3.Story1
L4_3 = nil
L5_3 = "Story"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2)
end
L1_1.OnSubFinish101212 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101203 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2013"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2016"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101203 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnFinished 101203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L15_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2013"
L7_2 = L16_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish101203 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101204 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2015"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2016"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2004"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2058"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2001"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101204 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnFinished 101204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L15_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L8_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L8_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2016"
L7_2 = L16_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish101204 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101205 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2083"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2015"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2004"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2001"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101205 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnFinished 101205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L15_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L9_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L9_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2015"
L7_2 = L16_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2004"
L7_2 = L16_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2058"
L7_2 = L16_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2001"
L7_2 = L16_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish101205 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101213 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2083"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101213 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101213"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L15_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish101213 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101206 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2083"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart101206 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 101206"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "PointData101201"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish101206 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101214 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2083"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart101214 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L15_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish101214 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2083"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "101210 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101210 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101210"
L2_2(L3_2)
end
L1_1.OnSubFinish101210 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101215 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2083"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart101215 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnFinished 101215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L15_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L10_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L10_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc2083"
L7_2 = L16_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish101215 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101211 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101211 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101211"
L2_2(L3_2)
end
L1_1.OnSubFinish101211 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101207 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2083"
L5_2 = L16_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart101207 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101207"
L2_2(L3_2)
end
L1_1.OnSubFinish101207 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "101208 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101208 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101208"
L2_2(L3_2)
end
L1_1.OnSubFinish101208 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "101209 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L2_1.NarratorData
L3_3 = L3_3.Story2
L4_3 = nil
L5_3 = "Story"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart101209 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L15_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish101209 = L17_1
function L17_1(A0_2)
local L1_2
end
L1_1.Start = L17_1
function L17_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L17_1
return L1_1