2022-04-29 16:40:51 +02:00

1934 lines
42 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1003"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1003"
L2_1 = require
L3_1 = "Actor/DailyNPCManager"
L2_1 = L2_1(L3_1)
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = 1003
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
L14_1 = nil
L15_1 = nil
L16_1 = nil
L17_1 = nil
L18_1 = nil
L19_1 = {}
L20_1 = {}
L21_1 = {}
L21_1.x = 0
L21_1.y = 0
L21_1.z = 0
L20_1.posA = L21_1
L21_1 = {}
L21_1.x = 0
L21_1.y = 0
L21_1.z = 0
L20_1.posB = L21_1
L19_1[1] = L20_1
L20_1 = {}
L21_1 = {}
L21_1.x = 0
L21_1.y = 0
L21_1.z = 0
L20_1.posA = L21_1
L21_1 = {}
L21_1.x = 0
L21_1.y = 0
L21_1.z = 0
L20_1.posB = L21_1
L19_1[2] = L20_1
L20_1 = {}
L21_1 = {}
L21_1.x = 0
L21_1.y = 0
L21_1.z = 0
L20_1.posA = L21_1
L21_1 = {}
L21_1.x = 0
L21_1.y = 0
L21_1.z = 0
L20_1.posB = L21_1
L19_1[3] = L20_1
L20_1 = {}
L21_1 = 0
L22_1 = 0
function L23_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L3_1 = L1_2
L1_2 = L3_1.SubIDs
L4_1 = L1_2
L1_2 = 1003
L7_1 = L1_2
L1_2 = L3_1.PaimonData
L5_1 = L1_2
L1_2 = L3_1.XiaoData
L6_1 = L1_2
L1_2 = L3_1.VerrGoldetData
L8_1 = L1_2
L1_2 = L3_1.YanxiaoData
L9_1 = L1_2
L1_2 = L3_1.XiaomingData
L10_1 = L1_2
L1_2 = L3_1.Xiaoming02Data
L11_1 = L1_2
L1_2 = L3_1.GongziData
L12_1 = L1_2
L1_2 = L3_1.Rock01Data
L13_1 = L1_2
L1_2 = L3_1.Rock02Data
L14_1 = L1_2
L1_2 = L3_1.Rock03Data
L15_1 = L1_2
L1_2 = L3_1.GuideData
L16_1 = L1_2
L1_2 = L3_1.BornEffData
L17_1 = L1_2
L1_2 = L3_1.XiangmoyinData
L18_1 = L1_2
end
L1_1.OnDataLoaded = L23_1
function L23_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100301
L1_2["100301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100320
L1_2["100320"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100302
L1_2["100302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100303
L1_2["100303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100319
L1_2["100319"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100304
L1_2["100304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100305
L1_2["100305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100306
L1_2["100306"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100307
L1_2["100307"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100308
L1_2["100308"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100309
L1_2["100309"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100310
L1_2["100310"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100321
L1_2["100321"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100311
L1_2["100311"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100312
L1_2["100312"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100313
L1_2["100313"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100314
L1_2["100314"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100315
L1_2["100315"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100316
L1_2["100316"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100317
L1_2["100317"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100318
L1_2["100318"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L23_1
function L23_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100301
L1_2["100301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100320
L1_2["100320"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100302
L1_2["100302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100303
L1_2["100303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100319
L1_2["100319"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100304
L1_2["100304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100305
L1_2["100305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100306
L1_2["100306"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100307
L1_2["100307"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100308
L1_2["100308"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100309
L1_2["100309"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100310
L1_2["100310"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100321
L1_2["100321"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100311
L1_2["100311"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100312
L1_2["100312"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100313
L1_2["100313"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100314
L1_2["100314"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100315
L1_2["100315"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100316
L1_2["100316"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100317
L1_2["100317"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100318
L1_2["100318"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L23_1
function L23_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L1_2
L2_3 = L1_3
L1_3 = L1_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonDis = L23_1
function L23_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q100311JieMI"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = M
L3_2 = L3_2.Dist
L4_2 = L2_2
L5_2 = L1_2
L3_2 = L3_2(L4_2, L5_2)
if L3_2 < 3 then
L4_2 = L21_1
if L4_2 == 1 then
L4_2 = print
L5_2 = "\232\183\157\231\166\187\230\173\163\231\161\174\232\167\163\232\176\156\231\130\185\230\158\129\232\191\145"
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.TryCameraMatch
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 1
L7_2 = A0_2.Hint
L4_2(L5_2, L6_2, L7_2)
end
else
L4_2 = L21_1
if L4_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 1
L7_2 = A0_2.Hint
L4_2(L5_2, L6_2, L7_2)
end
end
end
L1_1.Hint = L23_1
function L23_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q100311JieMI"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = M
L3_2 = L3_2.Dist
L4_2 = L2_2
L5_2 = L1_2
L3_2 = L3_2(L4_2, L5_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetEntityHandler
L6_2 = "Rock100301"
L4_2 = L4_2(L5_2, L6_2)
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.GetEntityHandler
L7_2 = "Rock100302"
L5_2 = L5_2(L6_2, L7_2)
L6_2 = actorMgr
L7_2 = L6_2
L6_2 = L6_2.GetEntityHandler
L8_2 = "Rock100303"
L6_2 = L6_2(L7_2, L8_2)
L8_2 = A0_2
L7_2 = A0_2.GetCameraPos
L7_2 = L7_2(L8_2)
L9_2 = A0_2
L8_2 = A0_2.GetCameraEuler
L8_2 = L8_2(L9_2)
L9_2 = 0
L10_2 = 1
L11_2 = 3
L12_2 = 1
for L13_2 = L10_2, L11_2, L12_2 do
L14_2 = L19_1[L13_2]
L15_2 = L3_1.Ray
L15_2 = L15_2[L13_2]
L15_2 = L15_2.posA
L15_2 = L15_2 - L7_2
L14_2.posA = L15_2
L14_2 = L19_1[L13_2]
L15_2 = L3_1.Ray
L15_2 = L15_2[L13_2]
L15_2 = L15_2.posB
L15_2 = L15_2 - L7_2
L14_2.posB = L15_2
L14_2 = M
L14_2 = L14_2.ForwardAngle
L15_2 = L19_1[L13_2]
L15_2 = L15_2.posA
L16_2 = L19_1[L13_2]
L16_2 = L16_2.posB
L14_2 = L14_2(L15_2, L16_2)
L20_1[L13_2] = L14_2
L14_2 = L20_1[L13_2]
if L14_2 < 20 then
L14_2 = L20_1[L13_2]
if 5 < L14_2 then
L14_2 = L20_1[L13_2]
L14_2 = 5 / L14_2
L9_2 = L9_2 + L14_2
end
else
L14_2 = L20_1[L13_2]
if L14_2 < 5 then
L9_2 = L9_2 + 1
else
L9_2 = L9_2 + 0.25
end
end
end
L11_2 = A0_2
L10_2 = A0_2.GetSubQuestState
L12_2 = 100311
L10_2 = L10_2(L11_2, L12_2)
if L10_2 ~= 3 then
if 3 < L3_2 and L3_2 < 20 then
L11_2 = 3 / L3_2
L11_2 = L11_2 + L9_2
L11_2 = 20 * L11_2
L11_2 = L11_2 / 4
L13_2 = A0_2
L12_2 = A0_2.SetEntityMaterialPropValue
L14_2 = L4_2
L15_2 = 1
L16_2 = L11_2
L12_2(L13_2, L14_2, L15_2, L16_2)
L13_2 = A0_2
L12_2 = A0_2.SetEntityMaterialPropValue
L14_2 = L5_2
L15_2 = 1
L16_2 = L11_2
L12_2(L13_2, L14_2, L15_2, L16_2)
L13_2 = A0_2
L12_2 = A0_2.SetEntityMaterialPropValue
L14_2 = L6_2
L15_2 = 1
L16_2 = L11_2
L12_2(L13_2, L14_2, L15_2, L16_2)
L13_2 = A0_2
L12_2 = A0_2.CallDelay
L14_2 = 0.5
L15_2 = A0_2.Hint01
L12_2(L13_2, L14_2, L15_2)
elseif L3_2 < 3 then
L11_2 = 20 * L9_2
L11_2 = L11_2 / 3
L13_2 = A0_2
L12_2 = A0_2.SetEntityMaterialPropValue
L14_2 = L4_2
L15_2 = 1
L16_2 = L11_2
L12_2(L13_2, L14_2, L15_2, L16_2)
L13_2 = A0_2
L12_2 = A0_2.SetEntityMaterialPropValue
L14_2 = L5_2
L15_2 = 1
L16_2 = L11_2
L12_2(L13_2, L14_2, L15_2, L16_2)
L13_2 = A0_2
L12_2 = A0_2.SetEntityMaterialPropValue
L14_2 = L6_2
L15_2 = 1
L16_2 = L11_2
L12_2(L13_2, L14_2, L15_2, L16_2)
L13_2 = A0_2
L12_2 = A0_2.CallDelay
L14_2 = 0.5
L15_2 = A0_2.Hint01
L12_2(L13_2, L14_2, L15_2)
else
L12_2 = A0_2
L11_2 = A0_2.CallDelay
L13_2 = 0.5
L14_2 = A0_2.Hint01
L11_2(L12_2, L13_2, L14_2)
end
end
end
L1_1.Hint01 = L23_1
function L23_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L1_2 = false
L2_2 = false
L4_2 = A0_2
L3_2 = A0_2.GetCameraPos
L3_2 = L3_2(L4_2)
L5_2 = A0_2
L4_2 = A0_2.GetCameraEuler
L4_2 = L4_2(L5_2)
L5_2 = 1
L6_2 = 3
L7_2 = 1
for L8_2 = L5_2, L6_2, L7_2 do
L9_2 = 1
L22_1 = L9_2
L9_2 = L19_1[L8_2]
L10_2 = L3_1.Ray
L10_2 = L10_2[L8_2]
L10_2 = L10_2.posA
L10_2 = L10_2 - L3_2
L9_2.posA = L10_2
L9_2 = L19_1[L8_2]
L10_2 = L3_1.Ray
L10_2 = L10_2[L8_2]
L10_2 = L10_2.posB
L10_2 = L10_2 - L3_2
L9_2.posB = L10_2
L9_2 = M
L9_2 = L9_2.ForwardAngle
L10_2 = L19_1[L8_2]
L10_2 = L10_2.posA
L11_2 = L19_1[L8_2]
L11_2 = L11_2.posB
L9_2 = L9_2(L10_2, L11_2)
L20_1[L8_2] = L9_2
L9_2 = L20_1[L8_2]
if 5 < L9_2 then
L9_2 = 0
L22_1 = L9_2
break
end
end
L5_2 = L22_1
if L5_2 == 1 then
L5_2 = M
L5_2 = L5_2.CompareEuler
L6_2 = L4_2
L7_2 = L3_1.CameraData
L7_2 = L7_2.rot
L8_2 = 77
L5_2 = L5_2(L6_2, L7_2, L8_2)
L1_2 = L5_2
end
if L1_2 == true then
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 0.6
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L2_3 = A0_3
L1_3 = A0_3.GetCameraPos
L1_3 = L1_3(L2_3)
L3_3 = A0_3
L2_3 = A0_3.GetCameraEuler
L2_3 = L2_3(L3_3)
L3_3 = 1
L4_3 = 3
L5_3 = 1
for L6_3 = L3_3, L4_3, L5_3 do
L7_3 = 1
L22_1 = L7_3
L7_3 = L19_1[L6_3]
L8_3 = L3_1.Ray
L8_3 = L8_3[L6_3]
L8_3 = L8_3.posA
L8_3 = L8_3 - L1_3
L7_3.posA = L8_3
L7_3 = L19_1[L6_3]
L8_3 = L3_1.Ray
L8_3 = L8_3[L6_3]
L8_3 = L8_3.posB
L8_3 = L8_3 - L1_3
L7_3.posB = L8_3
L7_3 = M
L7_3 = L7_3.ForwardAngle
L8_3 = L19_1[L6_3]
L8_3 = L8_3.posA
L9_3 = L19_1[L6_3]
L9_3 = L9_3.posB
L7_3 = L7_3(L8_3, L9_3)
L20_1[L6_3] = L7_3
L7_3 = L20_1[L6_3]
if 5 < L7_3 then
L7_3 = 0
L22_1 = L7_3
break
end
end
L3_3 = L22_1
if L3_3 == 1 then
L3_3 = M
L3_3 = L3_3.CompareEuler
L4_3 = L2_3
L5_3 = L3_1.CameraData
L5_3 = L5_3.rot
L6_3 = 77
L3_3 = L3_3(L4_3, L5_3, L6_3)
L2_2 = L3_3
end
L3_3 = L2_2
if L3_3 == true then
L3_3 = actorMgr
L4_3 = L3_3
L3_3 = L3_3.GetEntityHandler
L5_3 = "Rock100301"
L3_3 = L3_3(L4_3, L5_3)
L4_3 = actorMgr
L5_3 = L4_3
L4_3 = L4_3.GetEntityHandler
L6_3 = "Rock100302"
L4_3 = L4_3(L5_3, L6_3)
L5_3 = actorMgr
L6_3 = L5_3
L5_3 = L5_3.GetEntityHandler
L7_3 = "Rock100303"
L5_3 = L5_3(L6_3, L7_3)
L7_3 = A0_3
L6_3 = A0_3.SetEntityMaterialPropValue
L8_3 = L3_3
L9_3 = 1
L10_3 = 20
L6_3(L7_3, L8_3, L9_3, L10_3)
L7_3 = A0_3
L6_3 = A0_3.SetEntityMaterialPropValue
L8_3 = L4_3
L9_3 = 1
L10_3 = 20
L6_3(L7_3, L8_3, L9_3, L10_3)
L7_3 = A0_3
L6_3 = A0_3.SetEntityMaterialPropValue
L8_3 = L5_3
L9_3 = 1
L10_3 = 20
L6_3(L7_3, L8_3, L9_3, L10_3)
L7_3 = A0_3
L6_3 = A0_3.PlayEffect
L8_3 = "Eff_SceneObj_Xiangmoyin_Hint"
L9_3 = L3_1.BornEffData
L9_3 = L9_3.BornPos11
L6_3(L7_3, L8_3, L9_3)
L6_3 = globalActor
L7_3 = L6_3
L6_3 = L6_3.EnablePlayerInput
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = A0_3
L6_3 = A0_3.CallDelay
L8_3 = 1
function L9_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = globalActor
L1_4 = L0_4
L0_4 = L0_4.EnablePlayerInput
L2_4 = true
L0_4(L1_4, L2_4)
L0_4 = 0
L21_1 = L0_4
L0_4 = actorMgr
L1_4 = L0_4
L0_4 = L0_4.GetActor
L2_4 = L3_1.ActorAlias
L0_4 = L0_4(L1_4, L2_4)
if L0_4 ~= nil then
L2_4 = L0_4
L1_4 = L0_4.FinishQuestID
L3_4 = false
L4_4 = 100311
L1_4(L2_4, L3_4, L4_4)
end
end
L6_3(L7_3, L8_3, L9_3)
else
L3_3 = false
L1_2 = L3_3
end
end
L5_2(L6_2, L7_2, L8_2)
end
end
L1_1.TryCameraMatch = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100301 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100301Trigger"
L5_2 = "Actor/Gadget/Q100301Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1003Trigger"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1003Trigger"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart100301 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100320 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100320Trigger"
L5_2 = "Actor/Gadget/Q100320Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q100320Trigger"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q100320Trigger"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart100320 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "100302 start:..."
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L6_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L3_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.PlayCutsceneIndex
L6_2 = 100301
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L3_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 100302
L2_3(L3_3, L4_3, L5_3)
end
L2_3 = L3_2
L3_3 = L2_3
L2_3 = L2_3.TransmitPlayerByQuestId
L4_3 = 100302
L5_3 = 1
L6_3 = nil
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = L1_3
L4_4 = L6_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Alias
L1_4(L2_4, L3_4)
end
L8_3 = L2_2
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart100302 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "100303 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 100601
L2_2 = L2_2(L3_2, L4_2)
L3_2 = print
L4_2 = "q100601state"
L5_2 = L2_2
L4_2 = L4_2 .. L5_2
L3_2(L4_2)
if L2_2 ~= 3 then
L3_2 = print
L4_2 = "\230\181\183\231\129\175\232\138\130\230\156\170\229\174\140\230\136\144\232\191\135"
L3_2(L4_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L3_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.GetSubQuestState
L6_2 = 100319
L4_2 = L4_2(L5_2, L6_2)
L5_2 = print
L6_2 = "q100319state"
L7_2 = L4_2
L6_2 = L6_2 .. L7_2
L5_2(L6_2)
L6_2 = L3_2
L5_2 = L3_2.FinishQuestID
L7_2 = false
L8_2 = 100319
L5_2(L6_2, L7_2, L8_2)
end
end
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.ID
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart100303 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "100319 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart100319 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100304 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100304 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100305 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100305 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100306 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100306 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "100307 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActorInternal
L4_2 = "Npc2204011003"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L9_1.ID
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q100307Trigger"
L6_2 = "Actor/Gadget/Q100307Trigger"
L7_2 = 70900002
L8_2 = 0
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q100307Trigger"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.pos
L10_2 = sceneData
L11_2 = L10_2
L10_2 = L10_2.GetDummyPoint
L12_2 = 3
L13_2 = "Q100307Trigger"
L10_2 = L10_2(L11_2, L12_2, L13_2)
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart100307 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100308 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2311"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L5_1.Alias
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActorInternal
L4_2 = "Npc2204011003"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L9_1.ID
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart100308 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100309 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActorInternal
L4_2 = "Npc2204011003"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L9_1.ID
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart100309 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100310 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActorInternal
L4_2 = "Npc2204011003"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L9_1.ID
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart100310 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "100321 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L18_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100321 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100311 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L13_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L14_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L15_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L16_1.ID
L2_2(L3_2, L4_2, L5_2)
L2_2 = 1
L21_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.Hint
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.Hint01
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActorInternal
L4_2 = "Npc2204011003"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L9_1.ID
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart100311 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100312 start:..."
L2_2(L3_2)
L2_2 = 0
L21_1 = L2_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "BornEff1003"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Guide1003"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L17_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2311"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L3_1.NarratorFlow4
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L11_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDither
L5_2 = false
L6_2 = 5.5
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 7
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L3_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 100312
L2_3(L3_3, L4_3, L5_3)
end
end
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 0.1
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L11_1.ID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L11_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = print
L3_3 = "\232\183\145\230\173\165\229\188\128\229\167\139\226\128\166\226\128\166\226\128\166\226\128\166"
L2_3(L3_3)
L3_3 = L1_3
L2_3 = L1_3.RunToTask
L4_3 = L3_1.XiaomingData
L4_3 = L4_3.BornPos12Run01
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L11_1.Alias
L1_4 = L1_4(L2_4, L3_4)
if L1_4 ~= nil then
L3_4 = A0_4
L2_4 = A0_4.DestroyQuestNpcActorByAlias
L4_4 = L11_1.Alias
L5_4 = false
L2_4(L3_4, L4_4, L5_4)
end
L2_4 = actorMgr
L3_4 = L2_4
L2_4 = L2_4.GetActor
L4_4 = L3_1.ActorAlias
L2_4 = L2_4(L3_4, L4_4)
if L2_4 ~= nil then
L4_4 = L2_4
L3_4 = L2_4.FinishQuestID
L5_4 = false
L6_4 = 100312
L3_4(L4_4, L5_4, L6_4)
end
end
L2_3(L3_3, L4_3, L5_3)
end
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart100312 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100313 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100313Trigger"
L5_2 = "Actor/Gadget/Q100313Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q100313Trigger"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q100313Trigger"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart100313 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "100314 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart100314 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100315 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2311"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100315 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100316 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100316 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100317 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100317 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "100318 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L12_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100318 = L23_1
function L23_1(A0_2, A1_2)
end
L1_1.OnSubFinish100301 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L3_1.NarratorFlow1
L4_3 = nil
L5_3 = "StoryCut"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100320 = L23_1
function L23_1(A0_2, A1_2)
end
L1_1.OnSubFinish100302 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L6_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
end
L1_1.OnSubFinish100303 = L23_1
function L23_1(A0_2, A1_2)
end
L1_1.OnSubFinish100319 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish100304 = L23_1
function L23_1(A0_2, A1_2)
end
L1_1.OnSubFinish100305 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish100306 = L23_1
function L23_1(A0_2, A1_2)
end
L1_1.OnSubFinish100307 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2311"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L10_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActorByAlias
L5_2 = L10_1.Alias
L6_2 = false
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
end
L1_1.OnSubFinish100308 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish100309 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish100310 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Xiangmoyin"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowQuestPictureDialog
L4_2 = 247
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100321 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "100311 finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2202"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2208"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetEntityHandler
L4_2 = "Rock100301"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetEntityHandler
L5_2 = "Rock100302"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetEntityHandler
L6_2 = "Rock100303"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.SetEntityMaterialPropValue
L7_2 = L2_2
L8_2 = 1
L9_2 = 0
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetEntityMaterialPropValue
L7_2 = L3_2
L8_2 = 1
L9_2 = 0
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SetEntityMaterialPropValue
L7_2 = L4_2
L8_2 = 1
L9_2 = 0
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L8_1.Alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = A0_2
L6_2 = A0_2.ActionSafeCall
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L8_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L6_2(L7_2, L8_2)
end
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L9_1.Alias
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = A0_2
L7_2 = A0_2.ActionSafeCall
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L9_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L7_2(L8_2, L9_2)
end
end
L1_1.OnSubFinish100311 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L11_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L11_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish100312 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Rock100301"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Rock100302"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Rock100303"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100313 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L10_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L3_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ActionSafeCall
function L3_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L1_4 = L3_2
L2_4 = L1_4
L1_4 = L1_4.TransmitPlayerByQuestId
L3_4 = 100314
L4_4 = 1
L5_4 = nil
function L6_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.CreateQuestNpc
L3_5 = A1_2
L4_5 = L10_1.ID
L1_5(L2_5, L3_5, L4_5)
L2_5 = A0_5
L1_5 = A0_5.RequestInteraction
L3_5 = L10_1.Alias
L1_5(L2_5, L3_5)
end
L7_4 = L2_2
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4)
end
L1_3(L2_3, L3_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish100314 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2311"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L10_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L10_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
end
L1_1.OnSubFinish100315 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish100316 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2204"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L6_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L9_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L9_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.PaimonDis
L4_2(L5_2)
end
L1_1.OnSubFinish100317 = L23_1
function L23_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L12_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L12_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
end
L1_1.OnSubFinish100318 = L23_1
function L23_1(A0_2)
local L1_2
end
L1_1.Start = L23_1
function L23_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L23_1
return L1_1