2022-04-29 16:40:51 +02:00

2783 lines
60 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1000"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L2_1 = nil
L3_1 = 0
L4_1 = require
L5_1 = "Actor/DailyNPCManager"
L4_1 = L4_1(L5_1)
L1_1.defaultAlias = "Quest1000"
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
L14_1 = nil
L15_1 = nil
L16_1 = nil
L17_1 = nil
L18_1 = nil
L19_1 = nil
L20_1 = nil
L21_1 = nil
L22_1 = nil
L23_1 = nil
L24_1 = nil
L25_1 = nil
L26_1 = nil
L27_1 = nil
L28_1 = nil
L29_1 = nil
L30_1 = nil
L31_1 = 0
L32_1 = 0
function L33_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L6_1 = L1_2
L1_2 = {}
L2_2 = L2_1.SneakAI1Data
L3_2 = L2_1.SneakAI2Data
L4_2 = L2_1.SneakAI3Data
L5_2 = L2_1.SneakAI4Data
L6_2 = L2_1.SneakAI7Data
L7_2 = L2_1.SneakAI8Data
L8_2 = L2_1.SneakAI10Data
L9_2 = L2_1.SneakAI11Data
L10_2 = L2_1.SneakAI12Data
L11_2 = L2_1.SneakAI13Data
L12_2 = L2_1.SneakAI14Data
L13_2 = L2_1.SneakAI15Data
L14_2 = L2_1.SneakAI16Data
L15_2 = L2_1.SneakAI17Data
L16_2 = L2_1.SneakAI31Data
L17_2 = L2_1.SneakAI32Data
L18_2 = L2_1.SneakAI33Data
L19_2 = L2_1.SneakAI34Data
L20_2 = L2_1.SneakAI35Data
L21_2 = L2_1.SneakAI36Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L1_2[11] = L12_2
L1_2[12] = L13_2
L1_2[13] = L14_2
L1_2[14] = L15_2
L1_2[15] = L16_2
L1_2[16] = L17_2
L1_2[17] = L18_2
L1_2[18] = L19_2
L1_2[19] = L20_2
L1_2[20] = L21_2
L5_1 = L1_2
L1_2 = L2_1.SubIDs
L6_1 = L1_2
L1_2 = L2_1.GuanhaiData
L7_1 = L1_2
L1_2 = L2_1.YixianData
L8_1 = L1_2
L1_2 = L2_1.YizhuData
L9_1 = L1_2
L1_2 = L2_1.BolaiData
L10_1 = L1_2
L1_2 = L2_1.AweiData
L11_1 = L1_2
L1_2 = L2_1.XingxiData
L12_1 = L1_2
L1_2 = L2_1.DeangongData
L13_1 = L1_2
L1_2 = L2_1.ChaboshiData
L14_1 = L1_2
L1_2 = L2_1.FaneryeData
L15_1 = L1_2
L1_2 = L2_1.JifangData
L16_1 = L1_2
L1_2 = L2_1.XiaoanData
L17_1 = L1_2
L1_2 = L2_1.JiangzhouData
L18_1 = L1_2
L1_2 = L2_1.PaimonData
L19_1 = L1_2
L1_2 = L2_1.HuihuiData
L20_1 = L1_2
L1_2 = L2_1.LicaiData
L21_1 = L1_2
L1_2 = L2_1.LinlangData
L22_1 = L1_2
L1_2 = L2_1.XiuhuaData
L23_1 = L1_2
L1_2 = L2_1.ChangchangData
L24_1 = L1_2
L1_2 = L2_1.GongziData
L25_1 = L1_2
L1_2 = L2_1.IvanData
L26_1 = L1_2
L1_2 = L2_1.NingguangData
L27_1 = L1_2
L1_2 = L2_1.ChangshunData
L28_1 = L1_2
L1_2 = L2_1.Maid1Data
L29_1 = L1_2
L1_2 = L2_1.Maid2Data
L30_1 = L1_2
end
L1_1.OnDataLoaded = L33_1
function L33_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100000
L1_2["100000"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100001
L1_2["100001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100002
L1_2["100002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100003
L1_2["100003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100004
L1_2["100004"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100005
L1_2["100005"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100006
L1_2["100006"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100007
L1_2["100007"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100021
L1_2["100021"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100022
L1_2["100022"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100023
L1_2["100023"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100024
L1_2["100024"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100025
L1_2["100025"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100026
L1_2["100026"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100008
L1_2["100008"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100015
L1_2["100015"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100009
L1_2["100009"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100010
L1_2["100010"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100011
L1_2["100011"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100012
L1_2["100012"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100013
L1_2["100013"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart100014
L1_2["100014"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L33_1
function L33_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100000
L1_2["100000"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100001
L1_2["100001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100002
L1_2["100002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100003
L1_2["100003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100004
L1_2["100004"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100005
L1_2["100005"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100006
L1_2["100006"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100007
L1_2["100007"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100021
L1_2["100021"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100022
L1_2["100022"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100023
L1_2["100023"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100024
L1_2["100024"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100025
L1_2["100025"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100026
L1_2["100026"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100008
L1_2["100008"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100015
L1_2["100015"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100009
L1_2["100009"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100010
L1_2["100010"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100011
L1_2["100011"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100012
L1_2["100012"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100013
L1_2["100013"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish100014
L1_2["100014"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L33_1
function L33_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = print
L4_2 = "NOW Bubble"
L5_2 = A1_2
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = A1_2
L6_2 = A2_2
L7_2 = 5
L8_2 = true
L9_2 = 1
L10_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.ShowBubble = L33_1
function L33_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q1000Runaway01"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = M
L3_2 = L3_2.Dist
L4_2 = L2_2
L5_2 = L1_2
L3_2 = L3_2(L4_2, L5_2)
L4_2 = print
L5_2 = "NOW Distance is"
L6_2 = L3_2
L4_2(L5_2, L6_2)
if 73 < L3_2 then
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = L2_1.ActorAlias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.FinishQuestID
L7_2 = true
L8_2 = 100010
L5_2(L6_2, L7_2, L8_2)
end
else
L5_2 = A0_2
L4_2 = A0_2.CheckDistance
L4_2(L5_2)
end
end
L1_1.GetDistance = L33_1
function L33_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 100010
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
L5_2 = A0_2.GetDistance
L2_2(L3_2, L4_2, L5_2)
end
end
end
L1_1.CheckDistance = L33_1
function L33_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2
L1_2 = print
L2_2 = "FailNum is"
L3_2 = L3_1
L1_2(L2_2, L3_2)
L1_2 = L3_1
if L1_2 < 2 then
L1_2 = {}
L2_2 = L2_1.SneakAI1Data
L3_2 = L2_1.SneakAI2Data
L4_2 = L2_1.SneakAI3Data
L5_2 = L2_1.SneakAI4Data
L6_2 = L2_1.SneakAI7Data
L7_2 = L2_1.SneakAI8Data
L8_2 = L2_1.SneakAI10Data
L9_2 = L2_1.SneakAI11Data
L10_2 = L2_1.SneakAI12Data
L11_2 = L2_1.SneakAI13Data
L12_2 = L2_1.SneakAI14Data
L13_2 = L2_1.SneakAI15Data
L14_2 = L2_1.SneakAI16Data
L15_2 = L2_1.SneakAI17Data
L16_2 = L2_1.SneakAI31Data
L17_2 = L2_1.SneakAI32Data
L18_2 = L2_1.SneakAI33Data
L19_2 = L2_1.SneakAI34Data
L20_2 = L2_1.SneakAI35Data
L21_2 = L2_1.SneakAI36Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L1_2[11] = L12_2
L1_2[12] = L13_2
L1_2[13] = L14_2
L1_2[14] = L15_2
L1_2[15] = L16_2
L1_2[16] = L17_2
L1_2[17] = L18_2
L1_2[18] = L19_2
L1_2[19] = L20_2
L1_2[20] = L21_2
L5_1 = L1_2
L2_1.SneakAINum = 20
L1_2 = print
L2_2 = "SneakAINum is"
L3_2 = L2_1.SneakAINum
L1_2(L2_2, L3_2)
else
L1_2 = {}
L2_2 = L2_1.SneakAI2Data
L3_2 = L2_1.SneakAI3Data
L4_2 = L2_1.SneakAI8Data
L5_2 = L2_1.SneakAI10Data
L6_2 = L2_1.SneakAI11Data
L7_2 = L2_1.SneakAI12Data
L8_2 = L2_1.SneakAI13Data
L9_2 = L2_1.SneakAI14Data
L10_2 = L2_1.SneakAI15Data
L11_2 = L2_1.SneakAI16Data
L12_2 = L2_1.SneakAI31Data
L13_2 = L2_1.SneakAI32Data
L14_2 = L2_1.SneakAI33Data
L15_2 = L2_1.SneakAI34Data
L16_2 = L2_1.SneakAI35Data
L17_2 = L2_1.SneakAI36Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L1_2[11] = L12_2
L1_2[12] = L13_2
L1_2[13] = L14_2
L1_2[14] = L15_2
L1_2[15] = L16_2
L1_2[16] = L17_2
L5_1 = L1_2
L2_1.SneakAINum = 16
L1_2 = print
L2_2 = "SneakAINum is"
L3_2 = L2_1.SneakAINum
L1_2(L2_2, L3_2)
end
L1_2 = 1
L2_2 = L2_1.SneakAINum
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpcById
L7_2 = 100010
L8_2 = L5_1[L4_2]
L8_2 = L8_2.configID
L5_2 = L5_2(L6_2, L7_2, L8_2)
L7_2 = L5_2
L6_2 = L5_2.CallOnStart
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = L4_2
L1_3 = L5_1[L1_3]
L1_3 = L1_3.PatrolPosNum
A0_3.PatrolPosNum = L1_3
L1_3 = L4_2
L1_3 = L5_1[L1_3]
L1_3 = L1_3.PatrolPos
A0_3.PatrolPos = L1_3
L1_3 = L4_2
L1_3 = L5_1[L1_3]
L1_3 = L1_3.PatrolDir
A0_3.PatrolDir = L1_3
A0_3.PatrolNext = 1
L1_3 = L4_2
A0_3.AIDict = L1_3
L2_3 = A0_3
L1_3 = A0_3.ThreatTask
L3_3 = A0_3.Discover
L4_3 = A0_3.Aware
L5_3 = A0_3.ReturnToPatrol
L6_3 = A0_3.OnLure
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L2_3 = A0_3
L1_3 = A0_3.StartPatrol
L1_3(L2_3)
end
L6_2(L7_2, L8_2)
end
end
L1_1.SneakAIPrepare100010 = L33_1
function L33_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2
L1_2 = print
L2_2 = "FailNum is"
L3_2 = L3_1
L1_2(L2_2, L3_2)
L1_2 = L3_1
if L1_2 < 2 then
L1_2 = {}
L2_2 = L2_1.SneakAI1Data
L3_2 = L2_1.SneakAI2Data
L4_2 = L2_1.SneakAI3Data
L5_2 = L2_1.SneakAI4Data
L6_2 = L2_1.SneakAI7Data
L7_2 = L2_1.SneakAI8Data
L8_2 = L2_1.SneakAI10Data
L9_2 = L2_1.SneakAI11Data
L10_2 = L2_1.SneakAI12Data
L11_2 = L2_1.SneakAI13Data
L12_2 = L2_1.SneakAI14Data
L13_2 = L2_1.SneakAI15Data
L14_2 = L2_1.SneakAI16Data
L15_2 = L2_1.SneakAI17Data
L16_2 = L2_1.SneakAI31Data
L17_2 = L2_1.SneakAI32Data
L18_2 = L2_1.SneakAI33Data
L19_2 = L2_1.SneakAI34Data
L20_2 = L2_1.SneakAI35Data
L21_2 = L2_1.SneakAI36Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L1_2[11] = L12_2
L1_2[12] = L13_2
L1_2[13] = L14_2
L1_2[14] = L15_2
L1_2[15] = L16_2
L1_2[16] = L17_2
L1_2[17] = L18_2
L1_2[18] = L19_2
L1_2[19] = L20_2
L1_2[20] = L21_2
L5_1 = L1_2
L2_1.SneakAINum = 20
L1_2 = print
L2_2 = "SneakAINum is"
L3_2 = L2_1.SneakAINum
L1_2(L2_2, L3_2)
else
L1_2 = {}
L2_2 = L2_1.SneakAI2Data
L3_2 = L2_1.SneakAI3Data
L4_2 = L2_1.SneakAI8Data
L5_2 = L2_1.SneakAI10Data
L6_2 = L2_1.SneakAI11Data
L7_2 = L2_1.SneakAI12Data
L8_2 = L2_1.SneakAI13Data
L9_2 = L2_1.SneakAI14Data
L10_2 = L2_1.SneakAI15Data
L11_2 = L2_1.SneakAI16Data
L12_2 = L2_1.SneakAI31Data
L13_2 = L2_1.SneakAI32Data
L14_2 = L2_1.SneakAI33Data
L15_2 = L2_1.SneakAI34Data
L16_2 = L2_1.SneakAI35Data
L17_2 = L2_1.SneakAI36Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L1_2[11] = L12_2
L1_2[12] = L13_2
L1_2[13] = L14_2
L1_2[14] = L15_2
L1_2[15] = L16_2
L1_2[16] = L17_2
L5_1 = L1_2
L2_1.SneakAINum = 16
L1_2 = print
L2_2 = "SneakAINum is"
L3_2 = L2_1.SneakAINum
L1_2(L2_2, L3_2)
end
L1_2 = 1
L2_2 = L2_1.SneakAINum
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpcById
L7_2 = 100015
L8_2 = L5_1[L4_2]
L8_2 = L8_2.configID
L5_2 = L5_2(L6_2, L7_2, L8_2)
L7_2 = L5_2
L6_2 = L5_2.CallOnStart
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = L4_2
L1_3 = L5_1[L1_3]
L1_3 = L1_3.PatrolPosNum
A0_3.PatrolPosNum = L1_3
L1_3 = L4_2
L1_3 = L5_1[L1_3]
L1_3 = L1_3.PatrolPos
A0_3.PatrolPos = L1_3
L1_3 = L4_2
L1_3 = L5_1[L1_3]
L1_3 = L1_3.PatrolDir
A0_3.PatrolDir = L1_3
A0_3.PatrolNext = 1
L1_3 = L4_2
A0_3.AIDict = L1_3
L2_3 = A0_3
L1_3 = A0_3.ThreatTask
L3_3 = A0_3.Discover
L4_3 = A0_3.Aware
L5_3 = A0_3.ReturnToPatrol
L6_3 = A0_3.OnLure
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L2_3 = A0_3
L1_3 = A0_3.StartPatrol
L1_3(L2_3)
end
L6_2(L7_2, L8_2)
end
end
L1_1.SneakAIPrepare100015 = L33_1
function L33_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2
L1_2 = {}
L2_2 = L2_1.SneakAI1Data
L3_2 = L2_1.SneakAI2Data
L4_2 = L2_1.SneakAI3Data
L5_2 = L2_1.SneakAI4Data
L6_2 = L2_1.SneakAI7Data
L7_2 = L2_1.SneakAI8Data
L8_2 = L2_1.SneakAI10Data
L9_2 = L2_1.SneakAI11Data
L10_2 = L2_1.SneakAI12Data
L11_2 = L2_1.SneakAI13Data
L12_2 = L2_1.SneakAI14Data
L13_2 = L2_1.SneakAI15Data
L14_2 = L2_1.SneakAI16Data
L15_2 = L2_1.SneakAI17Data
L16_2 = L2_1.SneakAI31Data
L17_2 = L2_1.SneakAI32Data
L18_2 = L2_1.SneakAI33Data
L19_2 = L2_1.SneakAI34Data
L20_2 = L2_1.SneakAI35Data
L21_2 = L2_1.SneakAI36Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L1_2[11] = L12_2
L1_2[12] = L13_2
L1_2[13] = L14_2
L1_2[14] = L15_2
L1_2[15] = L16_2
L1_2[16] = L17_2
L1_2[17] = L18_2
L1_2[18] = L19_2
L1_2[19] = L20_2
L1_2[20] = L21_2
L5_1 = L1_2
L2_1.SneakAINum = 20
L1_2 = 1
L2_2 = L2_1.SneakAINum
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L5_1[L4_2]
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
end
end
L1_1.SneakAIDestroy = L33_1
function L33_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L26_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L28_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L22_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L14_1.Alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L15_1.Alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L16_1.Alias
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = L6_2
L7_2 = L6_2.Destroy
L9_2 = false
L7_2(L8_2, L9_2)
end
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L17_1.Alias
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.Destroy
L10_2 = false
L8_2(L9_2, L10_2)
end
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L18_1.Alias
L8_2 = L8_2(L9_2, L10_2)
if L8_2 ~= nil then
L10_2 = L8_2
L9_2 = L8_2.Destroy
L11_2 = false
L9_2(L10_2, L11_2)
end
end
L1_1.NPCDestroy = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100001 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2025"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L13_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L15_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L22_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1120
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L7_1.ID
L5_3 = 10000002
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L10_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1180
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L10_1.ID
L5_3 = 10000003
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L22_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1180
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L22_1.ID
L5_3 = 10000001
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100000Trigger"
L5_2 = "Actor/Gadget/Q100000Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q100001Player"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q100001Player"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart100000 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "100001 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = print
L3_3 = "playerpos,"
L4_3 = L1_3.x
L5_3 = ","
L6_3 = L1_3.y
L7_3 = ","
L8_3 = L1_3.z
L3_3 = L3_3 .. L4_3 .. L5_3 .. L6_3 .. L7_3 .. L8_3
L2_3(L3_3)
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 1.5
L4_3 = print
L5_3 = L2_3.x
L6_3 = ","
L7_3 = L2_3.y
L8_3 = ","
L9_3 = L2_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
L4_3(L5_3)
L4_3 = L1_3.x
L5_3 = L2_3.x
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.x = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.z = L4_3
L4_3 = print
L5_3 = "paimon pos,"
L6_3 = L1_3.x
L7_3 = ","
L8_3 = L1_3.y
L9_3 = ","
L10_3 = L1_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 .. L10_3
L4_3(L5_3)
L4_3 = L2_3
L5_3 = L4_3.x
L5_3 = L5_3 * -1
L4_3.x = L5_3
L5_3 = L4_3.z
L5_3 = L5_3 * -1
L4_3.z = L5_3
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpcByIdWithPos
L7_3 = 100001
L8_3 = 1005
L9_3 = 0
L10_3 = L1_3
L11_3 = M
L11_3 = L11_3.Dir2Euler
L12_3 = L4_3
L11_3, L12_3 = L11_3(L12_3)
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.RequestInteraction
L7_3 = L19_1.Paimon
L5_3(L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart100001 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "100002 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart100002 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "100003 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart100003 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "100004 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1625"
L4_3 = L4_1.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L16_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100004 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "100005 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart100005 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100006 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2064"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2023"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L18_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1180
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = 202601
L5_3 = 10000001
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L10_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1180
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L10_1.ID
L5_3 = 10000003
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L17_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1120
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L17_1.ID
L5_3 = 10000002
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100006 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100007 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100007Trigger"
L5_2 = "Actor/Gadget/Q100007Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1000Zone2"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1000Zone2"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L26_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L28_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L27_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L29_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L30_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100007 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "100024 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2071"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 2003002
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 2003003
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L26_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L28_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L27_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L29_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L30_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L26_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 4000
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L28_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 4000
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70710044
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70710044
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetEntityHandler
L4_2 = "Xianglu1"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.SetEntityMaterialPropValue
L5_2 = L2_2
L6_2 = 2
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetEntityHandler
L5_2 = "Xianglu2"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.SetEntityMaterialPropValue
L6_2 = L3_2
L7_2 = 2
L8_2 = 0
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart100024 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100026 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100026Trigger"
L5_2 = "Actor/Gadget/Q100026Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1000Zone2"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1000Zone2"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart100026 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100008 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L26_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L28_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L20_1.Alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L21_1.Alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L22_1.Alias
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = L6_2
L7_2 = L6_2.Destroy
L9_2 = false
L7_2(L8_2, L9_2)
end
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L23_1.Alias
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.Destroy
L10_2 = false
L8_2(L9_2, L10_2)
end
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L24_1.Alias
L8_2 = L8_2(L9_2, L10_2)
if L8_2 ~= nil then
L10_2 = L8_2
L9_2 = L8_2.Destroy
L11_2 = false
L9_2(L10_2, L11_2)
end
L10_2 = A0_2
L9_2 = A0_2.PlayCutsceneIndex
L11_2 = 100001
function L12_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuest
L4_3 = false
L5_3 = nil
L2_3(L3_3, L4_3, L5_3)
end
end
L9_2(L10_2, L11_2, L12_2)
end
L1_1.OnSubStart100008 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "100015 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L29_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L30_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L27_1.Alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = 1005
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc2073"
L8_2 = L4_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc2071"
L8_2 = L4_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc2069"
L8_2 = L4_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.RequestInteraction
L7_2 = L19_1.Paimon
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 0.2
L8_2 = A0_2.SneakAIPrepare100015
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L26_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L28_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L22_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L14_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L15_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L16_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L17_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L18_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = 2003004
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = 2003005
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L26_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1180
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L26_1.ID
L5_3 = 10001021
L2_3(L3_3, L4_3, L5_3)
end
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L28_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1120
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L28_1.ID
L5_3 = 10001022
L2_3(L3_3, L4_3, L5_3)
end
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L22_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1120
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L22_1.ID
L5_3 = 10001023
L2_3(L3_3, L4_3, L5_3)
end
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L14_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1030
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L14_1.ID
L5_3 = 10001024
L2_3(L3_3, L4_3, L5_3)
end
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L15_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1050
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L15_1.ID
L5_3 = 10001021
L2_3(L3_3, L4_3, L5_3)
end
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L16_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1110
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L16_1.ID
L5_3 = 10001022
L2_3(L3_3, L4_3, L5_3)
end
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L17_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1180
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L17_1.ID
L5_3 = 10001023
L2_3(L3_3, L4_3, L5_3)
end
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L18_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1160
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L18_1.ID
L5_3 = 10001024
L2_3(L3_3, L4_3, L5_3)
end
L5_2(L6_2, L7_2, L8_2)
end
L1_1.OnSubStart100015 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100009 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100009Trigger"
L5_2 = "Actor/Gadget/Q100009Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1000Zone3"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1000Zone3"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2071"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart100009 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100010 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2093"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2071"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2070"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SneakAIDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ForceFlushRemove
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
L5_2 = A0_2.SneakAIPrepare100010
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterWildSneakMode
L4_2 = 11
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100010Trigger"
L5_2 = "Actor/Gadget/Q100010Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1000Target"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1000Target"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1000SneakArea"
L5_2 = "Actor/Gadget/Q1000SneakArea"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1000Runaway01"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1000Runaway01"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L26_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1180
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L26_1.ID
L5_3 = 10001021
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L28_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1120
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L28_1.ID
L5_3 = 10001022
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L22_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1120
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L22_1.ID
L5_3 = 10001023
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L14_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1030
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L14_1.ID
L5_3 = 10001024
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L15_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1050
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L15_1.ID
L5_3 = 10001021
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L16_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1110
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L16_1.ID
L5_3 = 10001022
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L17_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1180
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L17_1.ID
L5_3 = 10001023
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L18_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1160
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble
L4_3 = L18_1.ID
L5_3 = 10001024
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100010 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "100011 start:..."
L2_2(L3_2)
L2_2 = L3_1
L2_2 = L2_2 + 1
L3_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.UnSpawn
L3_3 = "Goal1"
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.UnSpawn
L3_3 = "Goal2"
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.SneakAIDestroy
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.ForceFlushRemove
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.ExitWildSneakMode
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 100011
L4_3 = 1
L5_3 = A0_3.FinishSneak
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100011 = L33_1
function L33_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.FinishSneak = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "100012 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2071"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 100002
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuest
L4_3 = false
L5_3 = nil
L2_3(L3_3, L4_3, L5_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart100012 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "100013 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L25_1.Alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1.7
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L25_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart100013 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "100014 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q100014Trigger"
L5_2 = "Actor/Gadget/Q100014Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q100014Gongzi"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q100014Gongzi"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart100014 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 100001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2025"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100001 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 100002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100002 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 100003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100003 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 100004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100004 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 100005"
L2_2(L3_2)
end
L1_1.OnSubFinish100005 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 100006"
L2_2(L3_2)
end
L1_1.OnSubFinish100006 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 100007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2064"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2023"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1625"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L2_1.NarratorFlow01
L4_3 = nil
L5_3 = "Tag"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L10_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish100007 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 100021"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100021 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L31_1
if L2_2 < 10 then
L3_2 = A0_2
L2_2 = A0_2.ShowLight2
L2_2(L3_2)
end
end
L1_1.CheckLight2 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = L31_1
L2_2 = L2_2 + 0.9
L31_1 = L2_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetEntityHandler
L4_2 = "Xianglu2"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.SetEntityMaterialPropValue
L5_2 = L2_2
L6_2 = 2
L7_2 = L31_1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 0.2
L6_2 = A0_2.CheckLight2
L3_2(L4_2, L5_2, L6_2)
end
L1_1.ShowLight2 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 100022"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowLight1
L2_2(L3_2)
end
L1_1.OnSubFinish100022 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L32_1
if L2_2 < 10 then
L3_2 = A0_2
L2_2 = A0_2.ShowLight1
L2_2(L3_2)
end
end
L1_1.CheckLight1 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = L32_1
L2_2 = L2_2 + 0.9
L32_1 = L2_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetEntityHandler
L4_2 = "Xianglu1"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.SetEntityMaterialPropValue
L5_2 = L2_2
L6_2 = 2
L7_2 = L32_1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 0.2
L6_2 = A0_2.CheckLight1
L3_2(L4_2, L5_2, L6_2)
end
L1_1.ShowLight1 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 100015"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L2_1.NarratorFlow
L4_3 = nil
L5_3 = "Tag"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.EnterSceneLookCamera
L3_3 = sceneData
L4_3 = L3_3
L3_3 = L3_3.GetDummyPoint
L5_3 = 3
L6_3 = "Q1000Guard0101"
L3_3 = L3_3(L4_3, L5_3, L6_3)
L3_3 = L3_3.pos
L4_3 = 2.5
L5_3 = 2
L6_3 = true
L7_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish100015 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 100010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SneakAIDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NPCDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ExitWildSneakMode
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Goal1"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Goal2"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ForceFlushRemove
L2_2(L3_2)
end
L1_1.OnSubFinish100010 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 100013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L25_1.Alias
L1_4 = L1_4(L2_4, L3_4)
if L1_4 ~= nil then
L3_4 = L1_4
L2_4 = L1_4.Destroy
L4_4 = false
L2_4(L3_4, L4_4)
end
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = "Paimon"
L2_4 = L2_4(L3_4, L4_4)
if L2_4 ~= nil then
L4_4 = L2_4
L3_4 = L2_4.DestroyWithDisappear
L5_4 = false
L3_4(L4_4, L5_4)
end
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100013 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 100014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2093"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2071"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2070"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish100012 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 100014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish100014 = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
if A1_2 == 31 then
L2_2 = print
L3_2 = "Now Xianglu1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowLight1
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Censer_Empty_Sound"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q1000Xianglu1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 21 then
L2_2 = print
L3_2 = "Now Xianglu2"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowLight2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Censer_Empty_Sound"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q1000Xianglu2"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L33_1
function L33_1(A0_2)
local L1_2
end
L1_1.Start = L33_1
function L33_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L33_1
return L1_1