mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
394 lines
8.4 KiB
Lua
394 lines
8.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest488"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest488"
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L2_1 = require
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L3_1 = "Quest/Client/Q488ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.BarNpcData
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L4_1 = L2_1.NpcData
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L5_1 = L2_1.LisaData
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L6_1 = L2_1.PaimonData
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart48800
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L1_2["48800"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart48801
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L1_2["48801"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart48802
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L1_2["48802"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart48803
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L1_2["48803"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart48804
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L1_2["48804"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish48800
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L1_2["48800"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish48801
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L1_2["48801"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish48802
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L1_2["48802"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish48803
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L1_2["48803"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish48804
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L1_2["48804"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed48800
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L1_2["48800"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed48801
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L1_2["48801"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed48802
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L1_2["48802"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed48803
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L1_2["48803"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed48804
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L1_2["48804"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = print
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L2_2 = "paimon vanish"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L6_1.Alias
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L1_2 = L1_2(L2_2, L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.AirModeOff
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L2_2(L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.DestroyWithDisappear
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L4_2 = false
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.PaimonVanish = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.GetQuestNpcActor
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L4_2 = L3_1.Alias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.Destroy
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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L1_1.DestroyNpc = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.GetQuestNpcActor
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L4_2 = L5_1.Alias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.Destroy
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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L1_1.DestroyLisa = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1465"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L3_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L5_1.ID
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart48800 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = print
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L3_2 = "48801 Finish : Story"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.PaimonVanish
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L5_1.Alias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.EnableInteraction
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L5_2 = false
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L3_2(L4_2, L5_2)
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L4_2 = A0_2
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L3_2 = A0_2.NotifyTo
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L5_2 = "Npc1465"
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L6_2 = NpcUtil
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L6_2 = L6_2.NpcEventType
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L6_2 = L6_2.STARTDAILY
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L7_2 = true
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L4_2 = L2_2
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L3_2 = L2_2.WalkToTask
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L5_2 = L5_1.bornPos1
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3, L5_3, L6_3
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L3_3 = A0_3
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L2_3 = A0_3.ClearFollowTask
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L2_3(L3_3)
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L3_3 = A0_3
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L2_3 = A0_3.EnableInteraction
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L4_3 = true
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L2_3(L3_3, L4_3)
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L3_3 = A0_3
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L2_3 = A0_3.PerformDither
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L4_3 = false
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L5_3 = 1
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L6_3 = A0_2.DestroyLisa
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L2_3(L3_3, L4_3, L5_3, L6_3)
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end
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L3_2(L4_2, L5_2, L6_2)
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L3_1.Alias
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L3_2 = L3_2(L4_2, L5_2)
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L5_2 = L3_2
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L4_2 = L3_2.EnableInteraction
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L6_2 = false
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L4_2(L5_2, L6_2)
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L5_2 = L3_2
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L4_2 = L3_2.WalkToTask
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L6_2 = L3_1.NPCPos1
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function L7_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3, L5_3, L6_3
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L3_3 = A0_3
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L2_3 = A0_3.ClearFollowTask
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L2_3(L3_3)
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L3_3 = A0_3
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L2_3 = A0_3.EnableInteraction
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L4_3 = true
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L2_3(L3_3, L4_3)
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L3_3 = A0_3
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L2_3 = A0_3.PerformDither
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L4_3 = false
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L5_3 = 1
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L6_3 = A0_2.DestroyNpc
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L2_3(L3_3, L4_3, L5_3, L6_3)
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end
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L4_2(L5_2, L6_2, L7_2)
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end
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L1_1.OnSubFinish48800 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L4_1.ID
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart48801 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "48801 Finish : Story"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.PaimonVanish
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L4_1.Alias
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L2_2 = L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish48801 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "48802 Finish : Creat Paimon"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish48802 = L7_1
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function L7_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed48802 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L4_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L4_1.Alias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.WalkToTask
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L5_2 = L4_1.NPCPos5
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3
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L3_3 = A0_3
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L2_3 = A0_3.TurnTo
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L4_3 = L4_1.NPCDir5
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L2_3(L3_3, L4_3)
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end
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L7_2 = A0_2.Standby
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L3_2(L4_2, L5_2, L6_2, L7_2)
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end
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L1_1.OnSubStart48803 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.ShowBlackScreen
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L4_2 = 0.5
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L5_2 = 1
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L6_2 = 0.5
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = print
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L3_2 = "48803 Finish : Paimon Vanish"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2()
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local L0_3, L1_3, L2_3, L3_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.GetQuestNpcActor
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L2_3 = L4_1.Alias
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L0_3 = L0_3(L1_3, L2_3)
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if L0_3 ~= nil then
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L2_3 = L0_3
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L1_3 = L0_3.Destroy
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L3_3 = false
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L1_3(L2_3, L3_3)
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end
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish48803 = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = print
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L2_2 = "starting Finish 48804"
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L1_2(L2_2)
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = false
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L5_2 = 48804
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = print
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L3_2 = "Finish 48804"
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L2_2(L3_2)
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end
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end
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L1_1.finish48804 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 3
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function L5_2()
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local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.TransmitPlayerById
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L2_3 = A1_2
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L3_3 = 1
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L4_3 = nil
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L5_3 = nil
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L6_3 = A0_2.finish48804
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L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuestID
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L5_2 = false
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L6_2 = 48804
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L3_2(L4_2, L5_2, L6_2)
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L3_2 = print
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L4_2 = "Finish 48804 111"
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L3_2(L4_2)
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end
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end
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L1_1.OnSubStart48804 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "48804 Finished"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish48804 = L7_1
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function L7_1(A0_2)
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local L1_2
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end
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L1_1.Start = L7_1
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function L7_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L7_1
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return L1_1
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