2022-04-29 16:40:51 +02:00

850 lines
19 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest485"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest485"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = false
L11_1 = 0
L12_1 = false
L13_1 = false
function L14_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.AmborData
L5_1 = L1_2
L1_2 = L2_1.WindUpData
L6_1 = L1_2
L1_2 = L2_1.WindCushionData
L7_1 = L1_2
L1_2 = L2_1.WindData
L8_1 = L1_2
L1_2 = L2_1.InitRisingWind
L9_1 = L1_2
end
L1_1.OnDataLoaded = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48501
L1_2["48501"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48511
L1_2["48511"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48509
L1_2["48509"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48512
L1_2["48512"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48510
L1_2["48510"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48502
L1_2["48502"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48503
L1_2["48503"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48504
L1_2["48504"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48505
L1_2["48505"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48506
L1_2["48506"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48507
L1_2["48507"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48508
L1_2["48508"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48501
L1_2["48501"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48511
L1_2["48511"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48502
L1_2["48502"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48503
L1_2["48503"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48504
L1_2["48504"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48505
L1_2["48505"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48506
L1_2["48506"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48507
L1_2["48507"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48508
L1_2["48508"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 48503
L4_2 = L5_1.AmborID
L1_2(L2_2, L3_2, L4_2)
L1_2 = print
L2_2 = "Ambor Born"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L5_1.Ambor
L1_2(L2_2, L3_2)
end
L1_1.CreateAmbor = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 48511
L4_2 = L5_1.AmborID
L1_2(L2_2, L3_2, L4_2)
L1_2 = print
L2_2 = "Ambor Born"
L1_2(L2_2)
end
L1_1.CreateAmbor1 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 48506
L4_2 = L5_1.AmborID
L1_2(L2_2, L3_2, L4_2)
L1_2 = print
L2_2 = "Ambor Born"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L5_1.Ambor
L1_2(L2_2, L3_2)
end
L1_1.CreateAmbor2 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Ambor
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = "1485"
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = "Paimon"
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.DestroyWithDisappear
L6_3 = false
L4_3(L5_3, L6_3)
end
end
L1_2(L2_2, L3_2)
end
L1_1.AmborVanish = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L5_1.Ambor
L1_2(L2_2, L3_2)
L1_2 = print
L2_2 = "Black Callback NOW"
L1_2(L2_2)
end
L1_1.Interaction = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L1_2 = print
L2_2 = "check start:..."
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = L1_2.y
if L2_2 < 12 then
L2_2 = L1_2.x
if -45 < L2_2 then
L2_2 = L1_2.x
if L2_2 < 14 then
L2_2 = L1_2.z
if -40 < L2_2 then
L2_2 = L1_2.z
if L2_2 < 10 then
L2_2 = L13_1
if L2_2 == false then
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L2_1.NarratorPreWithList
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
L2_2 = true
L13_1 = L2_2
end
end
end
end
end
end
L2_2 = L1_2.y
if L2_2 < 5 then
L2_2 = L1_2.y
if -10 < L2_2 then
L2_2 = L1_2.x
if -45 < L2_2 then
L2_2 = L1_2.x
if L2_2 < 14 then
L2_2 = L1_2.z
if -40 < L2_2 then
L2_2 = L1_2.z
if L2_2 < 10 then
L2_2 = true
L10_1 = L2_2
L2_2 = {}
L2_2.x = 0
L2_2.y = 0
L2_2.z = 0
L3_2 = L1_2
L4_2 = L3_2.y
L4_2 = L4_2 - 10
L3_2.y = L4_2
L4_2 = L11_1
L4_2 = L4_2 + 1
L11_1 = L4_2
L5_2 = A0_2
L4_2 = A0_2.SpawnGadgetByIdWithPos
L6_2 = 48504
L7_2 = 40200020
L8_2 = 2
L9_2 = L3_2
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L2_2
L10_2 = L10_2(L11_2)
L11_2 = "Flow"
L12_2 = tostring
L13_2 = L11_1
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L4_2 = globalActor
L5_2 = L4_2
L4_2 = L4_2.EnablePlayerInput
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L4_2(L5_2, L6_2, L7_2)
L4_2 = L12_1
if L4_2 == false then
L5_2 = A0_2
L4_2 = A0_2.ClearNarratorTask
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.StopNarrator
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 0.2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L2_1.NarratorWithList
L4_3 = nil
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2, L7_2)
L4_2 = L3_2
L5_2 = L4_2.x
L5_2 = L5_2 - 5
L4_2.x = L5_2
L6_2 = A0_2
L5_2 = A0_2.EnterSceneLookCamera
L7_2 = L4_2
L8_2 = 3
L9_2 = 1.5
L10_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
L5_2 = true
L12_1 = L5_2
end
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2.1
L7_2 = A0_2.DestroyFlow
L4_2(L5_2, L6_2, L7_2)
L4_2 = print
L5_2 = "Low Low:..."
L4_2(L5_2)
end
end
end
end
end
else
L2_2 = false
L10_1 = L2_2
L2_2 = print
L3_2 = "High High:..."
L2_2(L3_2)
end
L2_2 = L1_2.y
if L2_2 < -10 then
L2_2 = L1_2.x
if -45 < L2_2 then
L2_2 = L1_2.x
if L2_2 < 14 then
L2_2 = L1_2.z
if -40 < L2_2 then
L2_2 = L1_2.z
if L2_2 < 10 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ClearNarratorTask
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.StopNarrator
L3_2(L4_2)
end
end
end
end
end
L2_2 = L10_1
if L2_2 == true then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.5
L5_2 = A0_2.CheckHightOut
L2_2(L3_2, L4_2, L5_2)
else
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
L5_2 = A0_2.CheckHightOut
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CheckHight = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 48506
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 3 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 48510
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.CheckHight
L2_2(L3_2)
end
end
end
end
L1_1.CheckHightOut = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = "Flow"
L4_2 = tostring
L5_2 = L11_1
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L1_2(L2_2, L3_2)
end
L1_1.DestroyFlow = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "48501 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart48501 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "48511 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L5_1.Ambor
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1.0
L7_2 = 0
L8_2 = A0_2.CreateAmbor1
L9_2 = A0_2.RequestAmbor
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart48511 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "RequestAmbor"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L5_1.Ambor
L1_2(L2_2, L3_2)
end
L1_1.RequestAmbor = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "48209 start:..."
L2_2(L3_2)
L2_2 = {}
L2_2.x = 0
L2_2.y = 0
L2_2.z = 0
L3_2 = L7_1.bornPos
L4_2 = L7_1.bornPos
L4_2 = L4_2.y
L3_2.y = L4_2
L4_2 = A0_2
L3_2 = A0_2.TriggerLevelAbility
L5_2 = "Avatar_Test_FlyingBomber"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.TriggerLevelAbility
L5_2 = "Avatar_Player_StaminaReduced"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.EnterBomberMode
L3_2(L4_2)
end
L1_1.OnSubStart48509 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "48512 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L2_1.FirstNarratorWithList
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 6
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = actorMgr
L1_3 = L0_3
L0_3 = L0_3.GetActor
L2_3 = L2_1.ActorAlias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.FinishQuestID
L3_3 = false
L4_3 = 48512
L1_3(L2_3, L3_3, L4_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart48512 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "48510 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ExitBomberMode
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TriggerLevelAbility
L4_2 = "Level_Remove_Avatar_Test_FlyingBomber"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart48510 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "48502 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q485Trigger"
L5_2 = "Actor/Gadget/Q485Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 1016
L11_2 = "Q48503Ambor"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 1016
L12_2 = "Q48503Ambor"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1016
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart48502 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "48503 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L5_1.Ambor
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 1.0
L6_2 = 0.5
L7_2 = 0.0
L8_2 = A0_2.CreateAmbor
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart48503 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "48504 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckHightOut
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70900201
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q485Trigger"
L5_2 = "Actor/Gadget/Q485Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 1016
L11_2 = "Q48504Area"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 1016
L12_2 = "Q48504Area"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1016
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart48504 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "48505 start:..."
L2_2(L3_2)
L2_2 = true
L12_1 = L2_2
L2_2 = true
L13_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.CheckHightOut
L2_2(L3_2)
end
L1_1.OnSubStart48505 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "48506 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcCreateTask
L3_3 = {}
L4_3 = L5_1.Ambor
L3_3[1] = L4_3
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBlackScreen
L4_3 = 1.0
L5_3 = 0.5
L6_3 = 0.0
L7_3 = A0_3.CreateAmbor2
L8_3 = nil
L9_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart48506 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "48507 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart48507 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "48508 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.AmborID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart48508 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 48501"
L2_2(L3_2)
end
L1_1.OnSubFinish48501 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 48511"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AmborVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.ShowTutorialDialog
L3_4 = 235
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish48511 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 48502"
L2_2(L3_2)
end
L1_1.OnSubFinish48502 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 48503"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AmborVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Npc1485"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L3_2 = false
L10_1 = L3_2
L3_2 = false
L12_1 = L3_2
L3_2 = false
L13_1 = L3_2
end
L1_1.OnSubFinish48503 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 48504"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Goal"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish48504 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 48505"
L2_2(L3_2)
end
L1_1.OnSubFinish48505 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 48506"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AmborVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 2
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L2_1.FinishNarratorWithList
L4_4 = nil
L1_4(L2_4, L3_4, L4_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish48506 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 48507"
L2_2(L3_2)
end
L1_1.OnSubFinish48507 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 48508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AmborVanish
L2_2(L3_2)
end
L1_1.OnSubFinish48508 = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.Start = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L14_1
return L1_1