2022-04-29 16:40:51 +02:00

2150 lines
46 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest466"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest466"
L2_1 = nil
L3_1 = require
L4_1 = "Actor/DailyNPCManager"
L3_1 = L3_1(L4_1)
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = 0
L14_1 = 50
function L15_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L4_1 = L1_2
L1_2 = L2_1.DilucData
L5_1 = L1_2
L1_2 = L2_1.HoffmanData
L6_1 = L1_2
L1_2 = L2_1.ConorData
L7_1 = L1_2
L1_2 = L2_1.KaeyaData
L8_1 = L1_2
L1_2 = L2_1.GuardData
L11_1 = L1_2
L1_2 = L2_1.JoseData
L12_1 = L1_2
L1_2 = L2_1.BaitData
L10_1 = L1_2
L1_2 = L2_1.LureData
L9_1 = L1_2
end
L1_1.OnDataLoaded = L15_1
function L15_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46601
L1_2["46601"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46602
L1_2["46602"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46603
L1_2["46603"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46604
L1_2["46604"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46605
L1_2["46605"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46606
L1_2["46606"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46607
L1_2["46607"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46608
L1_2["46608"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46609
L1_2["46609"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46610
L1_2["46610"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46611
L1_2["46611"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46612
L1_2["46612"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46613
L1_2["46613"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46614
L1_2["46614"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46615
L1_2["46615"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46616
L1_2["46616"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46617
L1_2["46617"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46618
L1_2["46618"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46619
L1_2["46619"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46620
L1_2["46620"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46621
L1_2["46621"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46622
L1_2["46622"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46623
L1_2["46623"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46624
L1_2["46624"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46625
L1_2["46625"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L15_1
function L15_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46601
L1_2["46601"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46602
L1_2["46602"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46603
L1_2["46603"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46604
L1_2["46604"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46605
L1_2["46605"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46606
L1_2["46606"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46607
L1_2["46607"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46608
L1_2["46608"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46609
L1_2["46609"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46610
L1_2["46610"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46611
L1_2["46611"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46612
L1_2["46612"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46613
L1_2["46613"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46614
L1_2["46614"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46615
L1_2["46615"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46616
L1_2["46616"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46617
L1_2["46617"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46618
L1_2["46618"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46619
L1_2["46619"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46620
L1_2["46620"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46621
L1_2["46621"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46622
L1_2["46622"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46623
L1_2["46623"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46624
L1_2["46624"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46625
L1_2["46625"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46601 Start: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46601
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46601 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46601 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46601
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish46601 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46602 Finish: Hide NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Finish46602Do
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46602 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.Finish46602Do = L15_1
function L15_1(A0_2, A1_2)
end
L1_1.OnBright1 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "---------- 46603 Finish: Creat NPC -----------"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46603
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish46603 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "---------- 46603 Do: Creat NPC -----------"
L2_2(L3_2)
end
L1_1.Finish46603Do = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46621 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1529"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46621
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46621
L5_2 = L7_1.ConorID
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish46621 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46622 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1529"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.OnBright8
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46622 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright8
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Finish46622Do = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 46622
L4_2 = L7_1.ConorID
L5_2 = 2
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L7_1.Conor
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Lure"
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.LureData
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetById
L5_2 = 46622
L6_2 = L2_2.LureID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnBright8 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46604 Start: Clear Target"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.TargetData
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Bait"
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart46604 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "46604 Finish: Creat NPC"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Bait"
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.BaitData
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetById
L5_2 = 46604
L6_2 = L2_2.BaitID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish46604 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46605 Finish: Creat Monster"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Finish46605Do
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46605 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Bait"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46605
L5_2 = L7_1.ConorID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Conor
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.Finish46605Do = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46606 Start: Clear bait"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Bait"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Lure"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart46606 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46606 Finish: Clear Target"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
L5_2 = A0_2.Delay1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish46606 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = A0_2.clientData
L2_2 = L2_2.DilucData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcCreateTask
L5_2 = {}
L6_2 = L2_2.DilucID
L5_2[1] = L6_2
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.ShowBlackScreen
L6_2 = 0.5
L7_2 = 1.0
L8_2 = 0.5
L9_2 = A0_2.OnBright7
L10_2 = nil
L11_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L4_2 = A0_2.clientData
L4_2 = L4_2.TargetData
end
L1_1.Delay1 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46606
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L5_1.Diluc
L2_2(L3_2, L4_2)
end
L1_1.OnBright7 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46607 Finish: Creat Monster"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Finish46607Do
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime1"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime2"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime3"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime4"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime5"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime6"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46607 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright5
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Finish46607Do = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46607
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Diluc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.NarratorOnlyTaskLegacy
L6_2 = A0_2.clientData
L6_2 = L6_2.NarratorData
L6_2 = L6_2.Story2
L4_2(L5_2, L6_2)
end
L1_1.OnBright5 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Lure"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Bait"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime1"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime2"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime3"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime4"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime5"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime6"
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q466Trigger1"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q466Trigger3"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "Q466Trigger2"
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.DestroySelf
L5_2(L6_2)
end
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.GetActor
L7_2 = "Q466Trigger4"
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.DestroySelf
L6_2(L7_2)
end
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 1.0
function L9_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.ClearNarratorTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.StopNarrator
L1_3(L2_3)
end
L6_2(L7_2, L8_2, L9_2)
end
L1_1.OnSubStart46608 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "46608 Finish: Creat NPC & Trigger1"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q466Trigger1"
L5_2 = "Actor/Gadget/Q466Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q466Trigger1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q466Trigger1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q466Trigger3"
L5_2 = "Actor/Gadget/Q466Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q466Trigger1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q466Trigger1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish46608 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46608 Finish: Creat NPC & Trigger1"
L2_2(L3_2)
end
L1_1.OnSubFinish46609 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart46610"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46610
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46610
L5_2 = L6_1.HoffmanID
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46610 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "46610 Finish: Creat Lure"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Lure"
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.LureData
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetById
L5_2 = 46610
L6_2 = L2_2.LureID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1433"
L6_2 = L3_1.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1569"
L6_2 = L3_1.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish46610 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1663"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46611 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46619 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AdvanceQuest
L2_2(L3_2)
end
L1_1.OnSubStart46619 = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.AdvanceQuest = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "46620 Finish: Story"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story7
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q466Trigger1"
L5_2 = "Actor/Gadget/Q466Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q466Trigger1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q466Trigger1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q466Trigger3"
L5_2 = "Actor/Gadget/Q466Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q466Trigger1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q466Trigger1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish46620 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "46611 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story3
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Bait"
L2_2(L3_2, L4_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.BaitData
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetById
L5_2 = 46611
L6_2 = L2_2.BaitID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = print
L4_2 = "46611 Finish: Creat Lure"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 46611
L6_2 = L5_1.DilucID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 46611
L6_2 = L6_1.HoffmanID
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Slime1"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Slime2"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Slime3"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Slime4"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Slime5"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Slime6"
L3_2(L4_2, L5_2)
L3_2 = A0_2.clientData
L3_2 = L3_2.Monster1Data
L4_2 = A0_2.clientData
L4_2 = L4_2.Monster2Data
L5_2 = A0_2.clientData
L5_2 = L5_2.Monster3Data
L6_2 = A0_2.clientData
L6_2 = L6_2.Monster4Data
L8_2 = A0_2
L7_2 = A0_2.SpawnMonsterById
L9_2 = 46611
L10_2 = L3_2.MonsterID
L11_2 = 1
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.SpawnMonsterById
L9_2 = 46611
L10_2 = L4_2.MonsterID
L11_2 = 2
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.SpawnMonsterById
L9_2 = 46611
L10_2 = L5_2.MonsterID
L11_2 = 3
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.SpawnMonsterById
L9_2 = 46611
L10_2 = L6_2.MonsterID
L11_2 = 4
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.SpawnMonsterById
L9_2 = 46611
L10_2 = L5_2.MonsterID
L11_2 = 5
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.SpawnMonsterById
L9_2 = 46611
L10_2 = L6_2.MonsterID
L11_2 = 6
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.EnterSceneLookCamera
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q466Slime"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.pos
L10_2 = 4
L11_2 = 12
L12_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = globalActor
L8_2 = L7_2
L7_2 = L7_2.StopLocalAvatar
L7_2(L8_2)
L7_2 = globalActor
L8_2 = L7_2
L7_2 = L7_2.EnablePlayerInput
L9_2 = false
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 13
L10_2 = A0_2.OnEnableInput
L7_2(L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish46611 = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "466 Finish: Enable Player Input"
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "Slime1"
L1_2(L2_2, L3_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "Slime2"
L1_2(L2_2, L3_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "Slime3"
L1_2(L2_2, L3_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "Slime4"
L1_2(L2_2, L3_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "Slime5"
L1_2(L2_2, L3_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "Slime6"
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.TransmitPlayerByQuestId
L3_2 = 46611
L4_2 = 1
L1_2(L2_2, L3_2, L4_2)
end
L1_1.OnEnableInput = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46625 Finish: Paimon Talk"
L2_2(L3_2)
L2_2 = A0_2.uActor
L3_2 = L2_2
L2_2 = L2_2.AvatarPaimonAppear
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StopLocalAvatar
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story8
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
L5_2 = A0_2.OnEnableInput2
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish46625 = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "46625 DelayFinish: Enable Player Input"
L1_2(L2_2)
L1_2 = A0_2.uActor
L2_2 = L1_2
L1_2 = L1_2.AvatarPaimonDisappear
L3_2 = nil
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.TransmitPlayerByQuestId
L3_2 = 46625
L4_2 = 1
L1_2(L2_2, L3_2, L4_2)
end
L1_1.OnEnableInput2 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1663"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46612 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1433"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1569"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46613 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish46613 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "46613 Finish: Hoffman Destroy"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Hoffman
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpcById
L6_2 = 46613
L7_2 = L11_1.GuardID
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L11_1.Guard
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpcById
L7_2 = 46613
L8_2 = L5_1.DilucID
L9_2 = 2
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L5_1.Diluc
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
end
L1_1.OnBright3 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1433"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1437"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1439"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46614 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "46614 Finish: Creat Monster"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 46601
L5_2 = A0_2.AfterCSDo
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q466Trigger1"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q466Trigger3"
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q466Trigger1"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q466Trigger3"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.CreateActorWithPos
L6_2 = "Q466Trigger2"
L7_2 = "Actor/Gadget/Q466Trigger2"
L8_2 = 70900002
L9_2 = 0
L10_2 = sceneData
L11_2 = L10_2
L10_2 = L10_2.GetDummyPoint
L12_2 = 3
L13_2 = "Q466Trigger2"
L10_2 = L10_2(L11_2, L12_2, L13_2)
L10_2 = L10_2.pos
L11_2 = sceneData
L12_2 = L11_2
L11_2 = L11_2.GetDummyPoint
L13_2 = 3
L14_2 = "Q466Trigger2"
L11_2 = L11_2(L12_2, L13_2, L14_2)
L11_2 = L11_2.rot
L12_2 = true
L13_2 = false
L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.CreateActorWithPos
L7_2 = "Q466Trigger4"
L8_2 = "Actor/Gadget/Q466Trigger4"
L9_2 = 70900002
L10_2 = 0
L11_2 = sceneData
L12_2 = L11_2
L11_2 = L11_2.GetDummyPoint
L13_2 = 3
L14_2 = "Q466Trigger2"
L11_2 = L11_2(L12_2, L13_2, L14_2)
L11_2 = L11_2.pos
L12_2 = sceneData
L13_2 = L12_2
L12_2 = L12_2.GetDummyPoint
L14_2 = 3
L15_2 = "Q466Trigger2"
L12_2 = L12_2(L13_2, L14_2, L15_2)
L12_2 = L12_2.rot
L13_2 = true
L14_2 = false
L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L7_2 = L4_2
L6_2 = L4_2.SetLocalEntityDist
L8_2 = 200
L6_2(L7_2, L8_2)
L7_2 = L5_2
L6_2 = L5_2.SetLocalEntityDist
L8_2 = 200
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L11_1.Guard
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = A0_2
L7_2 = A0_2.ActionSafeCall
function L9_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L6_2
L2_3 = L1_3
L1_3 = L1_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L7_2(L8_2, L9_2)
end
end
L1_1.OnSubFinish46614 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.AfterCSDo = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46615 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.Delay2
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart46624 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "Finish 46624"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.Delay2 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = A0_2.clientData
L2_2 = L2_2.DilucData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcCreateTask
L5_2 = {}
L6_2 = L2_2.Diluc
L5_2[1] = L6_2
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.ShowBlackScreen
L6_2 = 0.5
L7_2 = 1.0
L8_2 = 0.5
L9_2 = A0_2.OnBright4
L10_2 = nil
L11_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish46624 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46624
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L5_1.Diluc
L2_2(L3_2, L4_2)
end
L1_1.OnBright4 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1433"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1437"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1439"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46616 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46616 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story5
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Finish46616Do
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46616 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright6
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Finish46616Do = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46616
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Diluc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnBright6 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46617 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46617
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish46617 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1433"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1523"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1437"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1439"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46618
L5_2 = L5_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46618
L5_2 = L6_1.HoffmanID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Hoffman
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 46618
L6_2 = L8_1.KaeyaID
L7_2 = 6
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = L5_1.Diluc
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart46618 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46618 Finish: Hide NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 1020014
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 1020014
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
goto lbl_20
end
end
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
::lbl_20::
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Finish46618Do
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46618 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime1"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime2"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime3"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime4"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime5"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime6"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.OnBright2
L2_2(L3_2, L4_2)
end
L1_1.Finish46618Do = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q466Trigger2"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q466Trigger4"
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q466Trigger2"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q466Trigger4"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = A0_2.clientData
L6_2 = L6_2.PaimonData
L6_2 = L6_2.Paimon
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.DestroyWithDisappear
L7_2 = false
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L5_1.Diluc
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L8_1.Kaeya
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = L6_2
L7_2 = L6_2.Destroy
L9_2 = false
L7_2(L8_2, L9_2)
end
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Hoffman
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.Destroy
L10_2 = false
L8_2(L9_2, L10_2)
end
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L12_1.Jose
L8_2 = L8_2(L9_2, L10_2)
if L8_2 ~= nil then
L10_2 = L8_2
L9_2 = L8_2.Destroy
L11_2 = false
L9_2(L10_2, L11_2)
end
end
L1_1.OnBright2 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "466 Invoke : "
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "Invoke 2"
L2_2(L3_2)
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "Invoke 3"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46613
L5_2 = L11_1.GuardID
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.GuardData
L4_2 = L4_2.Guard
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.ClearFollowTask
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L11_1.Pos1
L3_2(L4_2, L5_2)
end
elseif A1_2 == 4 then
L2_2 = print
L3_2 = "Invoke 4"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.GuardData
L4_2 = L4_2.Guard
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.ClearFollowTask
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L11_1.Pos2
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Hoffman
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.ClearFollowTask
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.WalkToTask
L6_2 = L6_1.Pos2
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
L7_2 = A0_2.GuardVanish
L4_2(L5_2, L6_2, L7_2)
elseif A1_2 == 5 then
L2_2 = print
L3_2 = "Invoke 5"
L2_2(L3_2)
elseif A1_2 == 6 then
L2_2 = print
L3_2 = "Invoke 6"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.HoffmanVanish
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 7 then
L2_2 = print
L3_2 = "Invoke 7"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 48818
L5_2 = L8_1.KaeyaID
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.KaeyaData
L4_2 = L4_2.Kaeya
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.ClearFollowTask
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L8_1.Pos2
L3_2(L4_2, L5_2)
end
elseif A1_2 == 8 then
L2_2 = print
L3_2 = "Invoke 8"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.KaeyaData
L4_2 = L4_2.Kaeya
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.ClearFollowTask
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L8_1.Pos1
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
L6_2 = A0_2.KaeyaVanish
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 9 then
L2_2 = print
L3_2 = "Invoke 9"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.Monster5Data
L3_2 = A0_2.clientData
L3_2 = L3_2.Monster6Data
L4_2 = A0_2.clientData
L4_2 = L4_2.Monster7Data
L6_2 = A0_2
L5_2 = A0_2.SpawnMonsterById
L7_2 = 46605
L8_2 = L2_2.MonsterID
L9_2 = 1
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SpawnMonsterById
L7_2 = 46605
L8_2 = L3_2.MonsterID
L9_2 = 2
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.SpawnMonsterById
L7_2 = 46605
L8_2 = L4_2.MonsterID
L9_2 = 3
L5_2(L6_2, L7_2, L8_2, L9_2)
elseif A1_2 == 10 then
L2_2 = print
L3_2 = "Invoke 10"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime7"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime8"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Slime9"
L2_2(L3_2, L4_2)
elseif A1_2 == 11 then
L2_2 = print
L3_2 = "Invoke 11"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2.5
L6_2 = 0.5
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.InvokeOnInteraction = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 46613
L4_2 = L6_1.HoffmanID
L5_2 = 4
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 46613
L4_2 = L11_1.GuardID
L5_2 = 5
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L11_1.Guard
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Hoffman
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.GuardVanish = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 48818
L4_2 = L6_1.HoffmanID
L5_2 = 4
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Hoffman
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.HoffmanVanish = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 48818
L4_2 = L8_1.KaeyaID
L5_2 = 5
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L8_1.Kaeya
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.KaeyaVanish = L15_1
function L15_1(A0_2)
local L1_2
end
L1_1.Start = L15_1
function L15_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L15_1
return L1_1