2022-04-29 16:40:51 +02:00

924 lines
19 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest463"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest463"
L2_1 = require
L3_1 = "Quest/Client/Q463ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.KaeyaData
L4_1 = L2_1.PaimonData
L5_1 = L2_1.KaeyaNPCBossData
L6_1 = L2_1.DungeonData
L7_1 = L2_1.Invisible
L8_1 = L2_1.SoldierData
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "463 PaimonVanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.AirModeOff
L2_2(L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46300
L1_2["46300"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46301
L1_2["46301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46302
L1_2["46302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46303
L1_2["46303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46304
L1_2["46304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46305
L1_2["46305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46306
L1_2["46306"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46307
L1_2["46307"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46308
L1_2["46308"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46300
L1_2["46300"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46301
L1_2["46301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46302
L1_2["46302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46303
L1_2["46303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46304
L1_2["46304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46305
L1_2["46305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46306
L1_2["46306"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46307
L1_2["46307"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46308
L1_2["46308"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.SetVisible
L4_2 = true
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "463 PaimonEnter"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.WalkToTask
L4_2 = L4_1.Pos3
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L2_3 = print
L3_3 = "463 PaimonEnter TurnTo"
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L4_1.Dir3
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.PaimonEnter = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L3_1.Kaeya
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.SetVisible
L4_2 = true
L2_2(L3_2, L4_2)
L3_2 = L1_2
L2_2 = L1_2.EnableInteraction
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "463 KaeyaLeave"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.WalkToTask
L4_2 = L4_1.BornPos
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.SetVisible
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.KaeyaLeave = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L8_1.Alias1
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.SetVisible
L4_2 = true
L2_2(L3_2, L4_2)
L3_2 = L1_2
L2_2 = L1_2.WalkToTask
L4_2 = L8_1.Pos1
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L8_1.Dir1
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.Soldier1Enter = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L8_1.Alias2
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.SetVisible
L4_2 = true
L2_2(L3_2, L4_2)
L3_2 = L1_2
L2_2 = L1_2.WalkToTask
L4_2 = L8_1.Pos2
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L8_1.Dir2
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.Soldier2Enter = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L3_1.Kaeya
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.SetVisible
L4_2 = true
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "463 KaeyaEnter"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.WalkToTask
L4_2 = L3_1.InPos
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L3_1.InDir
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
L5_2 = A0_2.Soldier1Enter
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
L5_2 = A0_2.Soldier2Enter
L2_2(L3_2, L4_2, L5_2)
end
L1_1.KaeyaEnter = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.NpcBoss
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.SetVisible
L4_2 = true
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "463 NPCEnter"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.WalkToTask
L4_2 = L5_1.NpcBossPos
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L2_3 = print
L3_3 = "463 NPCEnter TurnTo"
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L5_1.NpcBossDir
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.NPCEnter = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.NpcBoss
L1_2 = L1_2(L2_2, L3_2)
L2_2 = print
L3_2 = "463 NPCRun"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.RunToTask
L4_2 = L5_1.TrapPos
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L5_1.TrapDir
L4_3, L5_3, L6_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3)
L2_3 = print
L3_3 = "Invoke 0 finish quest"
L2_3(L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.FinishQuest
L5_3 = false
L6_3 = nil
L3_3(L4_3, L5_3, L6_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.NPCRun = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.NpcBoss
L1_2 = L1_2(L2_2, L3_2)
L2_2 = print
L3_2 = "463 NPCRun"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.RunToTask
L4_2 = L5_1.LastPos
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 2
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.NPCRun2 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.NpcBoss
L1_2 = L1_2(L2_2, L3_2)
L2_2 = print
L3_2 = "463 NPCTrans"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.ClearAllTask
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.SetPosAndTurnTo
L4_2 = L5_1.NpcBossPos
L5_2 = M
L5_2 = L5_2.Euler2DirXZ
L6_2 = L5_1.NpcBossDir
L5_2 = L5_2(L6_2)
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.NPCTrans = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L2_2 = print
L3_2 = "463 PaiMonTrans"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.ClearAllTask
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.SetPosAndTurnTo
L4_2 = L4_1.Pos3
L5_2 = M
L5_2 = L5_2.Euler2DirXZ
L6_2 = L4_1.Dir3
L5_2 = L5_2(L6_2)
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.PaiMonTrans = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L3_1.Kaeya
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.Alias1
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L8_1.Alias2
L3_2 = L3_2(L4_2, L5_2)
L4_2 = print
L5_2 = "463 KaeyaTrans"
L4_2(L5_2)
L5_2 = L1_2
L4_2 = L1_2.ClearAllTask
L4_2(L5_2)
L5_2 = L2_2
L4_2 = L2_2.ClearAllTask
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.ClearAllTask
L4_2(L5_2)
L5_2 = L1_2
L4_2 = L1_2.SetPosAndTurnTo
L6_2 = L3_1.InPos
L7_2 = M
L7_2 = L7_2.Euler2DirXZ
L8_2 = L3_1.InDir
L7_2 = L7_2(L8_2)
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = L2_2
L4_2 = L2_2.SetPosAndTurnTo
L6_2 = L8_1.Pos1
L7_2 = M
L7_2 = L7_2.Euler2DirXZ
L8_2 = L8_1.Dir1
L7_2 = L7_2(L8_2)
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = L3_2
L4_2 = L3_2.SetPosAndTurnTo
L6_2 = L8_1.Pos2
L7_2 = M
L7_2 = L7_2.Euler2DirXZ
L8_2 = L8_1.Dir2
L7_2 = L7_2(L8_2)
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.KaeyaTrans = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "463 Invoke : "
L2_2(L3_2)
if A1_2 == 0 then
L2_2 = print
L3_2 = "Invoke 0 finish quest"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
elseif A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1 paimon born"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonEnter
L2_2(L3_2)
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.NPCEnter
L2_2(L3_2)
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.KaeyaEnter
L2_2(L3_2)
elseif A1_2 == 4 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
elseif A1_2 == 5 then
L2_2 = print
L3_2 = "Invoke 5 kaeya leave"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.KaeyaLeave
L2_2(L3_2)
elseif A1_2 == 6 then
L2_2 = print
L3_2 = "Invoke 6 npc trans"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NPCTrans
L2_2(L3_2)
elseif A1_2 == 7 then
L2_2 = print
L3_2 = "Invoke 7 PaiMonTrans"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaiMonTrans
L2_2(L3_2)
elseif A1_2 == 8 then
L2_2 = print
L3_2 = "Invoke 8 KaeyaTrans"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.KaeyaTrans
L2_2(L3_2)
elseif A1_2 == 10 then
L2_2 = print
L3_2 = "Invoke 10 treasure"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowQuestPictureDialog
L4_2 = 182
L2_2(L3_2, L4_2)
elseif A1_2 == 11 then
L2_2 = print
L3_2 = "Invoke 11 treasure"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NPCDisappear
L2_2(L3_2)
elseif A1_2 == 12 then
L2_2 = print
L3_2 = "Invoke 12 treasure"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
L5_2 = A0_2.NPCRun2
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.NpcBoss
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.Alias1
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L8_1.Alias2
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L1_2
L4_2 = L1_2.SetVisible
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = L2_2
L4_2 = L2_2.SetVisible
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = L3_2
L4_2 = L3_2.SetVisible
L6_2 = false
L4_2(L5_2, L6_2)
end
L1_1.NPCDisappear = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46306 Finish : Creat Kaeya"
L2_2(L3_2)
end
L1_1.OnSubFinish46306 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "46302 Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 46300
L4_2 = L4_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.2
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk46300 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "46302 Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 46301
L4_2 = L4_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.2
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = print
L2_3 = "46307 RequestInteraction : "
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk46301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "46300 Start : Creat paimon"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.StartTalk46300
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart46300 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46300 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.PaimonVanish
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46300 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46301 Start : Creat door"
L2_2(L3_2)
end
L1_1.OnSubStart46301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46301 Start : Creat Kaeya"
L2_2(L3_2)
end
L1_1.OnSubFinish46301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46302 Start : "
L2_2(L3_2)
end
L1_1.OnSubStart46302 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "46302 Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 46303
L4_2 = L4_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.2
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "46303 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.StartTalk
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart46303 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46304 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.NpcBoss
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L3_1.Kaeya
L2_3 = L2_3(L3_3, L4_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L8_1.Alias1
L3_3 = L3_3(L4_3, L5_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L8_1.Alias2
L4_3 = L4_3(L5_3, L6_3)
L6_3 = A0_3
L5_3 = A0_3.GetQuestNpcActor
L7_3 = L4_1.Alias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L1_3
L6_3 = L1_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = L2_3
L6_3 = L2_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = L3_3
L6_3 = L3_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = L4_3
L6_3 = L4_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = L5_3
L6_3 = L5_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = A0_3
L6_3 = A0_3.NarratorOnlyTaskLegacy
L8_3 = L2_1.NarratorData
L8_3 = L8_3.Story1
L9_3 = nil
L10_3 = "Story"
L6_3(L7_3, L8_3, L9_3, L10_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart46304 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "46307 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.StartTalk46301
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart46307 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46307 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish46307 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46305 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 6
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 0.5
L5_3 = 0.5
L6_3 = A0_3.StartTalk
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart46305 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46305 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.NpcBoss
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L3_1.Kaeya
L2_3 = L2_3(L3_3, L4_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L8_1.Alias1
L3_3 = L3_3(L4_3, L5_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L8_1.Alias2
L4_3 = L4_3(L5_3, L6_3)
L6_3 = A0_3
L5_3 = A0_3.GetQuestNpcActor
L7_3 = L4_1.Alias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L1_3
L6_3 = L1_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = L2_3
L6_3 = L2_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = L3_3
L6_3 = L3_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L7_3 = L4_3
L6_3 = L4_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish46305 = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L9_1
return L1_1