2022-04-29 16:40:51 +02:00

841 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest453"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest453"
L2_1 = require
L3_1 = "Actor/DailyNPCManager"
L2_1 = L2_1(L3_1)
L3_1 = nil
L4_1 = nil
L5_1 = 453
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
function L14_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L3_1 = L1_2
L1_2 = L3_1.SubIDs
L4_1 = L1_2
L1_2 = 453
L5_1 = L1_2
L1_2 = L3_1.PaimonData
L6_1 = L1_2
L1_2 = L3_1.AmborData
L7_1 = L1_2
L1_2 = L3_1.FarmerOldData
L8_1 = L1_2
L1_2 = L3_1.FarmerAngryData
L9_1 = L1_2
L1_2 = L3_1.FarmerWound1Data
L10_1 = L1_2
L1_2 = L3_1.PawHintData
L11_1 = L1_2
L1_2 = L3_1.ToothHintData
L12_1 = L1_2
L1_2 = L3_1.HairHintData
L13_1 = L1_2
end
L1_1.OnDataLoaded = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart45301
L1_2["45301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart45302
L1_2["45302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart45307
L1_2["45307"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart45303
L1_2["45303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart45308
L1_2["45308"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart45304
L1_2["45304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart45305
L1_2["45305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart45306
L1_2["45306"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish45301
L1_2["45301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish45302
L1_2["45302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish45307
L1_2["45307"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish45303
L1_2["45303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish45308
L1_2["45308"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish45304
L1_2["45304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish45305
L1_2["45305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish45306
L1_2["45306"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonDis = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.PaimonDis
L1_2(L2_2)
end
L1_1.PaimonDelay = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L7_1.ID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1230
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.NotifyTo
L4_3 = "Npc1537"
L5_3 = L2_1.NpcEventType
L5_3 = L5_3.HIDESELF
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.NotifyTo
L4_3 = "Npc1632"
L5_3 = L2_1.NpcEventType
L5_3 = L5_3.HIDESELF
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.NotifyTo
L4_3 = "Npc1543"
L5_3 = L2_1.NpcEventType
L5_3 = L5_3.HIDESELF
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L8_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L9_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L10_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L8_1.Alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStyle
L4_4 = 1120
L2_4(L3_4, L4_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L9_1.Alias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = L2_4
L3_4 = L2_4.DoFreeStyle
L5_4 = 1190
L3_4(L4_4, L5_4)
L4_4 = A0_4
L3_4 = A0_4.GetQuestNpcActor
L5_4 = L10_1.Alias
L3_4 = L3_4(L4_4, L5_4)
L5_4 = L3_4
L4_4 = L3_4.DoFreeStyle
L6_4 = 4120
L4_4(L5_4, L6_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "PawHint"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "ToothHint"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "HairHint"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart45301 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "45302 start:..."
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L9_1.Alias
L5_2 = L8_1.Alias
L6_2 = L10_1.Alias
L3_2[1] = L4_2
L3_2[2] = L5_2
L3_2[3] = L6_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "Npc163101_452"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.ActionSafeCall
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L1_4 = L1_3
L2_4 = L1_4
L1_4 = L1_4.Destroy
L3_4 = false
L1_4(L2_4, L3_4)
end
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L7_1.Alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = A0_3
L3_3 = A0_3.ActionSafeCall
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L1_4 = print
L2_4 = "452\229\188\128\229\167\139\229\136\160\233\153\164\229\174\137\230\159\143"
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.DestroyQuestNpcActorByAlias
L3_4 = L7_1.Alias
L4_4 = false
L1_4(L2_4, L3_4, L4_4)
end
L3_3(L4_3, L5_3)
end
L4_3 = A0_3
L3_3 = A0_3.ActionSafeCall
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.NotifyTo
L3_4 = "Npc1537"
L4_4 = L2_1.NpcEventType
L4_4 = L4_4.HIDESELF
L5_4 = true
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.NotifyTo
L3_4 = "Npc1632"
L4_4 = L2_1.NpcEventType
L4_4 = L4_4.HIDESELF
L5_4 = true
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.NotifyTo
L3_4 = "Npc1543"
L4_4 = L2_1.NpcEventType
L4_4 = L4_4.HIDESELF
L5_4 = true
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L8_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L8_1.Alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStyle
L4_4 = 1120
L2_4(L3_4, L4_4)
L3_4 = A0_4
L2_4 = A0_4.CreateQuestNpc
L4_4 = A1_2
L5_4 = L9_1.ID
L2_4(L3_4, L4_4, L5_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L9_1.Alias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = L2_4
L3_4 = L2_4.DoFreeStyle
L5_4 = 1190
L3_4(L4_4, L5_4)
L4_4 = A0_4
L3_4 = A0_4.CreateQuestNpc
L5_4 = A1_2
L6_4 = L10_1.ID
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.GetQuestNpcActor
L5_4 = L10_1.Alias
L3_4 = L3_4(L4_4, L5_4)
L5_4 = L3_4
L4_4 = L3_4.DoFreeStyle
L6_4 = 4120
L4_4(L5_4, L6_4)
end
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.SpawnGadget
L5_3 = A1_2
L6_3 = L11_1.ID
L3_3(L4_3, L5_3, L6_3)
L3_3 = print
L4_3 = "SHOW BLACK SCREEN 453"
L3_3(L4_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart45302 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "45307 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L11_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart45307 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "45303 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L12_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart45303 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "45308 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L12_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart45308 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L7_1.ID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1280
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.SpawnGadget
L4_3 = A1_2
L5_3 = L13_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.NotifyTo
L4_3 = "Npc1537"
L5_3 = L2_1.NpcEventType
L5_3 = L5_3.HIDESELF
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.NotifyTo
L4_3 = "Npc1632"
L5_3 = L2_1.NpcEventType
L5_3 = L5_3.HIDESELF
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.NotifyTo
L4_3 = "Npc1543"
L5_3 = L2_1.NpcEventType
L5_3 = L5_3.HIDESELF
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L8_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L8_1.Alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1120
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpc
L5_3 = A1_2
L6_3 = L9_1.ID
L3_3(L4_3, L5_3, L6_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L9_1.Alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1190
L4_3(L5_3, L6_3)
L5_3 = A0_3
L4_3 = A0_3.CreateQuestNpc
L6_3 = A1_2
L7_3 = L10_1.ID
L4_3(L5_3, L6_3, L7_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L10_1.Alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStyle
L7_3 = 4120
L5_3(L6_3, L7_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart45304 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L13_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1537"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1632"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1543"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L7_1.Alias
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L8_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1240
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L9_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L9_1.Alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1120
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpc
L5_3 = A1_2
L6_3 = L10_1.ID
L3_3(L4_3, L5_3, L6_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L10_1.Alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1230
L4_3(L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart45305 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActorByAlias
L4_3 = L7_1.Alias
L5_3 = false
L2_3(L3_3, L4_3, L5_3)
end
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 0.5
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L7_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L7_1.Alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStyle
L4_4 = 1220
L2_4(L3_4, L4_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart45306 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonDelay
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish45301 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish45302 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonDelay
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "PawHint"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish45307 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish45303 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonDelay
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "ToothHint"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish45308 = L14_1
function L14_1(A0_2, A1_2)
end
L1_1.OnSubFinish45304 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonDelay
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "HairHint"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish45305 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1632"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1543"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonDelay
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L9_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L10_1.Alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L8_1.Alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L7_1.Alias
L4_3 = L4_3(L5_3, L6_3)
if L1_3 ~= nil then
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActorByAlias
L7_3 = L9_1.Alias
L8_3 = false
L5_3(L6_3, L7_3, L8_3)
end
if L2_3 ~= nil then
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActorByAlias
L7_3 = L10_1.Alias
L8_3 = false
L5_3(L6_3, L7_3, L8_3)
end
if L3_3 ~= nil then
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActorByAlias
L7_3 = L8_1.Alias
L8_3 = false
L5_3(L6_3, L7_3, L8_3)
end
if L4_3 ~= nil then
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActorByAlias
L7_3 = L7_1.Alias
L8_3 = false
L5_3(L6_3, L7_3, L8_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish45306 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "45307:DIALOG 45307"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "PawHint"
L2_2(L3_2, L4_2)
end
if A1_2 == 2 then
L2_2 = print
L3_2 = "45308:DIALOG 45308"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "ToothHint"
L2_2(L3_2, L4_2)
end
if A1_2 == 3 then
L2_2 = print
L3_2 = "45305:DIALOG 45305"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "HairHint"
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.Start = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L14_1
return L1_1