2022-04-29 16:40:51 +02:00

507 lines
11 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest19103"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest19103"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1910301
L1_2["1910301"] = L2_2
L2_2 = A0_2.OnSubStart1910302
L1_2["1910302"] = L2_2
L2_2 = A0_2.OnSubStart1910303
L1_2["1910303"] = L2_2
L2_2 = A0_2.OnSubStart1910304
L1_2["1910304"] = L2_2
L2_2 = A0_2.OnSubStart1910305
L1_2["1910305"] = L2_2
L2_2 = A0_2.OnSubStart1910306
L1_2["1910306"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1910301
L1_2["1910301"] = L2_2
L2_2 = A0_2.OnSubFinish1910302
L1_2["1910302"] = L2_2
L2_2 = A0_2.OnSubFinish1910303
L1_2["1910303"] = L2_2
L2_2 = A0_2.OnSubFinish1910304
L1_2["1910304"] = L2_2
L2_2 = A0_2.OnSubFinish1910305
L1_2["1910305"] = L2_2
L2_2 = A0_2.OnSubFinish1910306
L1_2["1910306"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1910301
L1_2["1910301"] = L2_2
L2_2 = A0_2.OnSubFailed1910302
L1_2["1910302"] = L2_2
L2_2 = A0_2.OnSubFailed1910303
L1_2["1910303"] = L2_2
L2_2 = A0_2.OnSubFailed1910304
L1_2["1910304"] = L2_2
L2_2 = A0_2.OnSubFailed1910305
L1_2["1910305"] = L2_2
L2_2 = A0_2.OnSubFailed1910306
L1_2["1910306"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_DionaData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc153901Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1910302Trigger"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1910303Trigger"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1910305Trigger"
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1910301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Coop_DionaData
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestCoopInteractionFromSubStartPoint
L3_3 = 103901
L4_3 = 1910301
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1910301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1910301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_DionaData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1910301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1910301"
L2_2(L3_2)
end
L1_1.OnSubFailed1910301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1910302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc153901Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1910302Trigger"
L5_2 = "Actor/Gadget/Q1910302Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 1489.867
L8_2.y = 239.6567
L8_2.z = -1402.325
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.Q1910302NarratorWithId
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc153901Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1200
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1910302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish1910302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "COOP103901Allan01_01"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 3
L7_2 = true
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.Q1910303NarratorWithId
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1910302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1910302"
L2_2(L3_2)
end
L1_1.OnSubFailed1910302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1910303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1910303Trigger"
L5_2 = "Actor/Gadget/Q1910303Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP103901Allan01_01"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP103901Allan01_01"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1910303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1910303"
L2_2(L3_2)
end
L1_1.OnSubFinish1910303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1910303"
L2_2(L3_2)
end
L1_1.OnSubFailed1910303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1910304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc153901Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L5_2 = 103901
L6_2 = 1910302
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = L6_1.Npc153901Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1910304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1910304"
L2_2(L3_2)
end
L1_1.OnSubFinish1910304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1910304"
L2_2(L3_2)
end
L1_1.OnSubFailed1910304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1910305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_DionaData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1910305Trigger"
L5_2 = "Actor/Gadget/Q1910305Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP103901Diona09"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP103901Diona09"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1910305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1910305"
L2_2(L3_2)
end
L1_1.OnSubFinish1910305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1910305"
L2_2(L3_2)
end
L1_1.OnSubFailed1910305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1910306"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1910306
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1910306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1910306"
L2_2(L3_2)
end
L1_1.OnSubFinish1910306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1910306"
L2_2(L3_2)
end
L1_1.OnSubFailed1910306 = L8_1
return L1_1