2022-04-29 16:40:51 +02:00

1873 lines
42 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest19052"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest19052"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1905201
L1_2["1905201"] = L2_2
L2_2 = A0_2.OnSubStart1905214
L1_2["1905214"] = L2_2
L2_2 = A0_2.OnSubStart1905215
L1_2["1905215"] = L2_2
L2_2 = A0_2.OnSubStart1905202
L1_2["1905202"] = L2_2
L2_2 = A0_2.OnSubStart1905203
L1_2["1905203"] = L2_2
L2_2 = A0_2.OnSubStart1905216
L1_2["1905216"] = L2_2
L2_2 = A0_2.OnSubStart1905204
L1_2["1905204"] = L2_2
L2_2 = A0_2.OnSubStart1905205
L1_2["1905205"] = L2_2
L2_2 = A0_2.OnSubStart1905218
L1_2["1905218"] = L2_2
L2_2 = A0_2.OnSubStart1905206
L1_2["1905206"] = L2_2
L2_2 = A0_2.OnSubStart1905219
L1_2["1905219"] = L2_2
L2_2 = A0_2.OnSubStart1905213
L1_2["1905213"] = L2_2
L2_2 = A0_2.OnSubStart1905220
L1_2["1905220"] = L2_2
L2_2 = A0_2.OnSubStart1905207
L1_2["1905207"] = L2_2
L2_2 = A0_2.OnSubStart1905208
L1_2["1905208"] = L2_2
L2_2 = A0_2.OnSubStart1905209
L1_2["1905209"] = L2_2
L2_2 = A0_2.OnSubStart1905212
L1_2["1905212"] = L2_2
L2_2 = A0_2.OnSubStart1905210
L1_2["1905210"] = L2_2
L2_2 = A0_2.OnSubStart1905211
L1_2["1905211"] = L2_2
L2_2 = A0_2.OnSubStart1905217
L1_2["1905217"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1905201
L1_2["1905201"] = L2_2
L2_2 = A0_2.OnSubFinish1905214
L1_2["1905214"] = L2_2
L2_2 = A0_2.OnSubFinish1905215
L1_2["1905215"] = L2_2
L2_2 = A0_2.OnSubFinish1905202
L1_2["1905202"] = L2_2
L2_2 = A0_2.OnSubFinish1905203
L1_2["1905203"] = L2_2
L2_2 = A0_2.OnSubFinish1905216
L1_2["1905216"] = L2_2
L2_2 = A0_2.OnSubFinish1905204
L1_2["1905204"] = L2_2
L2_2 = A0_2.OnSubFinish1905205
L1_2["1905205"] = L2_2
L2_2 = A0_2.OnSubFinish1905218
L1_2["1905218"] = L2_2
L2_2 = A0_2.OnSubFinish1905206
L1_2["1905206"] = L2_2
L2_2 = A0_2.OnSubFinish1905219
L1_2["1905219"] = L2_2
L2_2 = A0_2.OnSubFinish1905213
L1_2["1905213"] = L2_2
L2_2 = A0_2.OnSubFinish1905220
L1_2["1905220"] = L2_2
L2_2 = A0_2.OnSubFinish1905207
L1_2["1905207"] = L2_2
L2_2 = A0_2.OnSubFinish1905208
L1_2["1905208"] = L2_2
L2_2 = A0_2.OnSubFinish1905209
L1_2["1905209"] = L2_2
L2_2 = A0_2.OnSubFinish1905212
L1_2["1905212"] = L2_2
L2_2 = A0_2.OnSubFinish1905210
L1_2["1905210"] = L2_2
L2_2 = A0_2.OnSubFinish1905211
L1_2["1905211"] = L2_2
L2_2 = A0_2.OnSubFinish1905217
L1_2["1905217"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1905202
L1_2["1905202"] = L2_2
L2_2 = A0_2.OnSubFailed1905216
L1_2["1905216"] = L2_2
L2_2 = A0_2.OnSubFailed1905217
L1_2["1905217"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12215Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12216Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12217Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12218Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12227Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12228Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2436Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "19052"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget45001002Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905201Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905202Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905209Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905210Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905215Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905217Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905218Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905219Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q1905220Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L9_1
function L9_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2)
end
L1_1.DailyNpcSafeHideSelf = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "NormalCheck"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CheckDistance
L1_2(L2_2)
end
L1_1.NormalCheck = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "CheckDistance"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 1905216
L1_2 = L1_2(L2_2, L3_2)
if L1_2 == 2 then
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "COOP10240101Boat02"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2.pos
L4_2 = M
L4_2 = L4_2.Dist
L5_2 = L3_2
L6_2 = L1_2
L4_2 = L4_2(L5_2, L6_2)
L5_2 = print
L6_2 = "StartCheck"
L5_2(L6_2)
if 300 < L4_2 then
L5_2 = actorUtils
L5_2 = L5_2.FinishQuestID
L6_2 = true
L7_2 = 1905216
L5_2(L6_2, L7_2)
else
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
L8_2 = A0_2.NormalCheck
L5_2(L6_2, L7_2, L8_2)
end
end
end
L1_1.CheckDistance = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1905201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1905201Trigger"
L5_2 = "Actor/Gadget/Q1905201Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP10240101Beidou06"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP10240101Beidou06"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1905201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905201"
L2_2(L3_2)
end
L1_1.OnSubFinish1905201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1905214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget45001002Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget45001002Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905201
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1905214 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1905214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget45001002Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1905214 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1905215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget45001002Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget45001002Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1905215Trigger"
L5_2 = "Actor/Gadget/Q1905215Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP10240101Boat01"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP10240101Boat01"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1905215 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905215"
L2_2(L3_2)
end
L1_1.OnSubFinish1905215 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1905202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905202"
L2_2(L3_2)
end
L1_1.OnSubFinish1905202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1905202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1905202
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1905202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1905203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905203"
L2_2(L3_2)
end
L1_1.OnSubFinish1905203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1905216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1905202Trigger"
L5_2 = "Actor/Gadget/Q1905202Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP10240101Boat02"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP10240101Boat02"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CheckDistance
L2_2(L3_2)
end
L1_1.OnSubStart1905216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905216"
L2_2(L3_2)
end
L1_1.OnSubFinish1905216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed1905216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget45001002Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.RemoveCoopInteractionData
L4_2 = 102401
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1905216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905202
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1905204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget45001002Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1905202Trigger"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1905204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905203
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2436Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
L2_2 = print
L3_2 = "OnSubStart1905218"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12215Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12227Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12228Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.alias
L6_2 = 19052
L3_2 = L3_2(L4_2, L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L6_2 = L3_2
L7_2 = L8_1.RoutePointsData1905206
L8_2 = 6
L9_2 = 4
L10_2 = -1
function L11_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.SyncPos
L3_3 = 2
L1_3(L2_3, L3_3)
L1_3 = A0_3.BeFollowState
L2_3 = BeFollowState
L2_3 = L2_3.FAILED
if L1_3 == L2_3 then
return
end
L2_3 = A0_3
L1_3 = A0_3.ClearSteerToAutonomyTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.Standby
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DisableInteeHeadCtrl
L3_3 = false
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.TurnTo
L3_3 = M
L3_3 = L3_3.Euler2DirXZ
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "COOP10240101Beidou08"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.rot
L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 = L3_3(L4_3)
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q1905218Trigger"
L4_3 = "Actor/Gadget/Q1905218Trigger"
L5_3 = 70900002
L6_3 = 0
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "COOP10240101Beidou08"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "COOP10240101Beidou08"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.rot
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L12_2 = nil
L13_2 = nil
function L14_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.Standby
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DisableInteeHeadCtrl
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L3_3 = A0_3
L2_3 = A0_3.GetPos
L2_3 = L2_3(L3_3)
L3_3 = {}
L4_3 = L1_3.x
L5_3 = L2_3.x
L4_3 = L4_3 - L5_3
L3_3.x = L4_3
L4_3 = L1_3.y
L5_3 = L2_3.y
L4_3 = L4_3 - L5_3
L3_3.y = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L4_3 = L4_3 - L5_3
L3_3.z = L4_3
L5_3 = A0_3
L4_3 = A0_3.SteerToAutonomyTask
L6_3 = L3_3
L7_3 = 1
L8_3 = true
L9_3 = true
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3)
end
function L15_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ClearSteerToAutonomyTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.TryResumeCurAutoNarrator
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DisableInteeHeadCtrl
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.ResumeMove
L1_3(L2_3)
end
L16_2 = nil
L17_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
end
L1_1.OnSubStart1905218 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905218"
L2_2(L3_2)
end
L1_1.OnSubFinish1905218 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905204
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905219"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12216Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12227Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Coop_BeidouData
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4, L16_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L6_1.Coop_BeidouData
L3_4 = L3_4.alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DisableInteeHeadCtrl
L4_4 = true
L2_4(L3_4, L4_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L6_1.Coop_BeidouData
L4_4 = L4_4.alias
L5_4 = 19052
L2_4 = L2_4(L3_4, L4_4, L5_4)
L4_4 = A0_4
L3_4 = A0_4.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_4 = L2_4
L6_4 = L8_1.RoutePointsData1905213
L7_4 = 6
L8_4 = 4
L9_4 = -1
function L10_4(A0_5)
local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5
L2_5 = A0_5
L1_5 = A0_5.SyncPos
L3_5 = 2
L1_5(L2_5, L3_5)
L1_5 = A0_5.BeFollowState
L2_5 = BeFollowState
L2_5 = L2_5.FAILED
if L1_5 == L2_5 then
return
end
L2_5 = A0_5
L1_5 = A0_5.ClearSteerToAutonomyTask
L1_5(L2_5)
L2_5 = A0_5
L1_5 = A0_5.Standby
L1_5(L2_5)
L2_5 = A0_5
L1_5 = A0_5.DisableInteeHeadCtrl
L3_5 = false
L1_5(L2_5, L3_5)
L2_5 = A0_5
L1_5 = A0_5.TurnTo
L3_5 = M
L3_5 = L3_5.Euler2DirXZ
L4_5 = sceneData
L5_5 = L4_5
L4_5 = L4_5.GetDummyPoint
L6_5 = 3
L7_5 = "COOP10240101Beidou23"
L4_5 = L4_5(L5_5, L6_5, L7_5)
L4_5 = L4_5.rot
L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5 = L3_5(L4_5)
L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5)
L1_5 = actorMgr
L2_5 = L1_5
L1_5 = L1_5.CreateActorWithPos
L3_5 = "Q1905219Trigger"
L4_5 = "Actor/Gadget/Q1905219Trigger"
L5_5 = 70900002
L6_5 = 0
L7_5 = sceneData
L8_5 = L7_5
L7_5 = L7_5.GetDummyPoint
L9_5 = 3
L10_5 = "COOP10240101Beidou23"
L7_5 = L7_5(L8_5, L9_5, L10_5)
L7_5 = L7_5.pos
L8_5 = sceneData
L9_5 = L8_5
L8_5 = L8_5.GetDummyPoint
L10_5 = 3
L11_5 = "COOP10240101Beidou23"
L8_5 = L8_5(L9_5, L10_5, L11_5)
L8_5 = L8_5.rot
L9_5 = true
L10_5 = false
L11_5 = 3
L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5, L10_5, L11_5)
end
L11_4 = nil
L12_4 = nil
function L13_4(A0_5)
local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5
L2_5 = A0_5
L1_5 = A0_5.Standby
L1_5(L2_5)
L2_5 = A0_5
L1_5 = A0_5.DisableInteeHeadCtrl
L3_5 = false
L1_5(L2_5, L3_5)
L1_5 = actorUtils
L1_5 = L1_5.GetAvatarPos
L1_5 = L1_5()
L3_5 = A0_5
L2_5 = A0_5.GetPos
L2_5 = L2_5(L3_5)
L3_5 = {}
L4_5 = L1_5.x
L5_5 = L2_5.x
L4_5 = L4_5 - L5_5
L3_5.x = L4_5
L4_5 = L1_5.y
L5_5 = L2_5.y
L4_5 = L4_5 - L5_5
L3_5.y = L4_5
L4_5 = L1_5.z
L5_5 = L2_5.z
L4_5 = L4_5 - L5_5
L3_5.z = L4_5
L5_5 = A0_5
L4_5 = A0_5.SteerToAutonomyTask
L6_5 = L3_5
L7_5 = 1
L8_5 = true
L9_5 = true
L4_5(L5_5, L6_5, L7_5, L8_5, L9_5)
end
function L14_4(A0_5)
local L1_5, L2_5, L3_5
L2_5 = A0_5
L1_5 = A0_5.ClearSteerToAutonomyTask
L1_5(L2_5)
L2_5 = A0_5
L1_5 = A0_5.TryResumeCurAutoNarrator
L1_5(L2_5)
L2_5 = A0_5
L1_5 = A0_5.DisableInteeHeadCtrl
L3_5 = true
L1_5(L2_5, L3_5)
L2_5 = A0_5
L1_5 = A0_5.ResumeMove
L1_5(L2_5)
end
L15_4 = nil
L16_4 = false
L3_4(L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4, L16_4)
L4_4 = A0_4
L3_4 = A0_4.NarratorOnlyTaskByData
L5_4 = L8_1.NarratorWithId1905219
L3_4(L4_4, L5_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1905219 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905219"
L2_2(L3_2)
end
L1_1.OnSubFinish1905219 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905213"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905208
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905213"
L2_2(L3_2)
end
L1_1.OnSubFinish1905213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
L2_2 = print
L3_2 = "OnSubStart1905220"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12217Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12227Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.alias
L6_2 = 19052
L3_2 = L3_2(L4_2, L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L6_2 = L3_2
L7_2 = L8_1.RoutePointsData1905207
L8_2 = 6
L9_2 = 4
L10_2 = -1
function L11_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.SyncPos
L3_3 = 2
L1_3(L2_3, L3_3)
L1_3 = A0_3.BeFollowState
L2_3 = BeFollowState
L2_3 = L2_3.FAILED
if L1_3 == L2_3 then
return
end
L2_3 = A0_3
L1_3 = A0_3.ClearSteerToAutonomyTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.Standby
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DisableInteeHeadCtrl
L3_3 = false
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.TurnTo
L3_3 = M
L3_3 = L3_3.Euler2DirXZ
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "COOP10240101Beidou09"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.rot
L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 = L3_3(L4_3)
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q1905220Trigger"
L4_3 = "Actor/Gadget/Q1905220Trigger"
L5_3 = 70900002
L6_3 = 0
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "COOP10240101Beidou09"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "COOP10240101Beidou09"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.rot
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L12_2 = nil
L13_2 = nil
function L14_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.Standby
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DisableInteeHeadCtrl
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L3_3 = A0_3
L2_3 = A0_3.GetPos
L2_3 = L2_3(L3_3)
L3_3 = {}
L4_3 = L1_3.x
L5_3 = L2_3.x
L4_3 = L4_3 - L5_3
L3_3.x = L4_3
L4_3 = L1_3.y
L5_3 = L2_3.y
L4_3 = L4_3 - L5_3
L3_3.y = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L4_3 = L4_3 - L5_3
L3_3.z = L4_3
L5_3 = A0_3
L4_3 = A0_3.SteerToAutonomyTask
L6_3 = L3_3
L7_3 = 1
L8_3 = true
L9_3 = true
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3)
end
function L15_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ClearSteerToAutonomyTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.TryResumeCurAutoNarrator
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DisableInteeHeadCtrl
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.ResumeMove
L1_3(L2_3)
end
L16_2 = nil
L17_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
end
L1_1.OnSubStart1905220 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905220"
L2_2(L3_2)
end
L1_1.OnSubFinish1905220 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905205
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12215Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12216Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12217Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12218Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1905208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12228Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2032Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1905209Trigger"
L5_2 = "Actor/Gadget/Q1905209Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP10240101Stander04"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP10240101Stander04"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1905208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12227Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12228Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1905209"
L2_2(L3_2)
end
L1_1.OnSubStart1905209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1905209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2
L6_2 = 0.5
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish1905209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12217Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905206
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12217Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12218Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12227Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12228Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Coop_BeidouData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.SetWalkSpeedRatio
L4_3 = 0.9
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Coop_BeidouData
L4_3 = L4_3.alias
L5_3 = 19052
L2_3 = L2_3(L3_3, L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_3 = L2_3
L6_3 = L8_1.RoutePointsData1905210
L7_3 = 6
L8_3 = 4
L9_3 = -1
function L10_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4
L2_4 = A0_4
L1_4 = A0_4.SyncPos
L3_4 = 2
L1_4(L2_4, L3_4)
L1_4 = A0_4.BeFollowState
L2_4 = BeFollowState
L2_4 = L2_4.FAILED
if L1_4 == L2_4 then
return
end
L2_4 = A0_4
L1_4 = A0_4.ClearSteerToAutonomyTask
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.Standby
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.TurnTo
L3_4 = M
L3_4 = L3_4.Euler2DirXZ
L4_4 = sceneData
L5_4 = L4_4
L4_4 = L4_4.GetDummyPoint
L6_4 = 3
L7_4 = "COOP10240101Beidou11"
L4_4 = L4_4(L5_4, L6_4, L7_4)
L4_4 = L4_4.rot
L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4 = L3_4(L4_4)
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4)
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.CreateActorWithPos
L3_4 = "Q1905210Trigger"
L4_4 = "Actor/Gadget/Q1905210Trigger"
L5_4 = 70900002
L6_4 = 0
L7_4 = sceneData
L8_4 = L7_4
L7_4 = L7_4.GetDummyPoint
L9_4 = 3
L10_4 = "COOP10240101Beidou11"
L7_4 = L7_4(L8_4, L9_4, L10_4)
L7_4 = L7_4.pos
L8_4 = sceneData
L9_4 = L8_4
L8_4 = L8_4.GetDummyPoint
L10_4 = 3
L11_4 = "COOP10240101Beidou11"
L8_4 = L8_4(L9_4, L10_4, L11_4)
L8_4 = L8_4.rot
L9_4 = true
L10_4 = false
L11_4 = 3
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4)
end
L11_3 = nil
L12_3 = nil
function L13_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4
L2_4 = A0_4
L1_4 = A0_4.TryPauseCurAutoNarrator
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.Standby
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.DisableInteeHeadCtrl
L3_4 = false
L1_4(L2_4, L3_4)
L1_4 = actorUtils
L1_4 = L1_4.GetAvatarPos
L1_4 = L1_4()
L3_4 = A0_4
L2_4 = A0_4.GetPos
L2_4 = L2_4(L3_4)
L3_4 = {}
L4_4 = L1_4.x
L5_4 = L2_4.x
L4_4 = L4_4 - L5_4
L3_4.x = L4_4
L4_4 = L1_4.y
L5_4 = L2_4.y
L4_4 = L4_4 - L5_4
L3_4.y = L4_4
L4_4 = L1_4.z
L5_4 = L2_4.z
L4_4 = L4_4 - L5_4
L3_4.z = L4_4
L5_4 = A0_4
L4_4 = A0_4.SteerToAutonomyTask
L6_4 = L3_4
L7_4 = 1
L8_4 = true
L9_4 = true
L4_4(L5_4, L6_4, L7_4, L8_4, L9_4)
end
function L14_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.ClearSteerToAutonomyTask
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.TryResumeCurAutoNarrator
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.DisableInteeHeadCtrl
L3_4 = true
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.ResumeMove
L1_4(L2_4)
end
L15_3 = nil
L16_3 = true
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3)
L4_3 = A0_3
L3_3 = A0_3.NpcForceAvatarWalkByDist
L5_3 = L2_3
L6_3 = 2
L7_3 = 3
L3_3(L4_3, L5_3, L6_3, L7_3)
L4_3 = A0_3
L3_3 = A0_3.NpcNarratorOnlyTaskByData
L5_3 = L2_3
L6_3 = L8_1.NarratorWithId1905210
L3_3(L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1905210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1905211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905207
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1905217"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1905217Trigger"
L5_2 = "Actor/Gadget/Q1905217Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP10240101Beidou10"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP10240101Beidou10"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1905217 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1905217"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1905217Trigger"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1905217 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1905217"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12217Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RemoveCoopInteractionData
L4_2 = 102401
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1905217 = L9_1
return L1_1