2022-04-29 16:40:51 +02:00

1081 lines
24 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest19047"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest19047"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1904712
L1_2["1904712"] = L2_2
L2_2 = A0_2.OnSubStart1904701
L1_2["1904701"] = L2_2
L2_2 = A0_2.OnSubStart1904702
L1_2["1904702"] = L2_2
L2_2 = A0_2.OnSubStart1904714
L1_2["1904714"] = L2_2
L2_2 = A0_2.OnSubStart1904703
L1_2["1904703"] = L2_2
L2_2 = A0_2.OnSubStart1904704
L1_2["1904704"] = L2_2
L2_2 = A0_2.OnSubStart1904705
L1_2["1904705"] = L2_2
L2_2 = A0_2.OnSubStart1904706
L1_2["1904706"] = L2_2
L2_2 = A0_2.OnSubStart1904713
L1_2["1904713"] = L2_2
L2_2 = A0_2.OnSubStart1904708
L1_2["1904708"] = L2_2
L2_2 = A0_2.OnSubStart1904707
L1_2["1904707"] = L2_2
L2_2 = A0_2.OnSubStart1904709
L1_2["1904709"] = L2_2
L2_2 = A0_2.OnSubStart1904710
L1_2["1904710"] = L2_2
L2_2 = A0_2.OnSubStart1904715
L1_2["1904715"] = L2_2
L2_2 = A0_2.OnSubStart1904716
L1_2["1904716"] = L2_2
L2_2 = A0_2.OnSubStart1904711
L1_2["1904711"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1904712
L1_2["1904712"] = L2_2
L2_2 = A0_2.OnSubFinish1904701
L1_2["1904701"] = L2_2
L2_2 = A0_2.OnSubFinish1904702
L1_2["1904702"] = L2_2
L2_2 = A0_2.OnSubFinish1904714
L1_2["1904714"] = L2_2
L2_2 = A0_2.OnSubFinish1904703
L1_2["1904703"] = L2_2
L2_2 = A0_2.OnSubFinish1904704
L1_2["1904704"] = L2_2
L2_2 = A0_2.OnSubFinish1904705
L1_2["1904705"] = L2_2
L2_2 = A0_2.OnSubFinish1904706
L1_2["1904706"] = L2_2
L2_2 = A0_2.OnSubFinish1904713
L1_2["1904713"] = L2_2
L2_2 = A0_2.OnSubFinish1904708
L1_2["1904708"] = L2_2
L2_2 = A0_2.OnSubFinish1904707
L1_2["1904707"] = L2_2
L2_2 = A0_2.OnSubFinish1904709
L1_2["1904709"] = L2_2
L2_2 = A0_2.OnSubFinish1904710
L1_2["1904710"] = L2_2
L2_2 = A0_2.OnSubFinish1904715
L1_2["1904715"] = L2_2
L2_2 = A0_2.OnSubFinish1904716
L1_2["1904716"] = L2_2
L2_2 = A0_2.OnSubFinish1904711
L1_2["1904711"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1904710
L1_2["1904710"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_YunjinData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19047Trigger"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19047Trigger1"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19047Trigger2"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19047Trigger3"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19047Trigger4"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.FailQuest1904710
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.StopAllTask
L3_2 = TaskID
L3_2 = L3_2.NARRATOR_TASK_ID
L4_2 = LuaTaskType
L4_2 = L4_2.NORMAL
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallYunjinDrama
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
if A1_2 == 1 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1904717
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "InvokeOnAbility"
L2_2(L3_2)
L2_2 = print
L3_2 = "Accept messages from ability system"
L2_2(L3_2)
L2_2 = A1_2.valueInt
if L2_2 == 1 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = true
L4_2 = 1904715
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnAbility = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "FailQuest1904710"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.FinishQuestID
L2_2 = true
L3_2 = 1904710
L1_2(L2_2, L3_2)
end
L1_1.FailQuest1904710 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "YunjinDrama1"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId
L4_2 = nil
L5_2 = 19047
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Coop_YunjinData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmoSync
L4_2 = "Cs_Emo_Avatar_Simple_Common_Set/Cs_Emo_Avatar_Talk/Cs_Emo_Coop_Common/Cs_Emo_Coop_Yunjin_01/Cs_Emo_190479902"
L5_2 = ""
L6_2 = ""
L7_2 = EmoBackType
L7_2 = L7_2.NONE
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.YunjinDrama1 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "YunjinDrama2"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Coop_YunjinData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmoSync
L4_2 = "Cs_Emo_Avatar_Simple_Common_Set/Cs_Emo_Avatar_Talk/Cs_Emo_Coop_Common/Cs_Emo_Coop_Yunjin_01/Cs_Emo_190479903"
L5_2 = ""
L6_2 = ""
L7_2 = EmoBackType
L7_2 = L7_2.NONE
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.YunjinDrama2 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "YunjinDrama3"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Coop_YunjinData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmoSync
L4_2 = "Cs_Emo_Avatar_Simple_Common_Set/Cs_Emo_Avatar_Talk/Cs_Emo_Coop_Common/Cs_Emo_Coop_Yunjin_01/Cs_Emo_190479904"
L5_2 = ""
L6_2 = ""
L7_2 = EmoBackType
L7_2 = L7_2.NONE
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.YunjinDrama3 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "YunjinDrama4"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Coop_YunjinData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmoSync
L4_2 = "Cs_Emo_Avatar_Simple_Common_Set/Cs_Emo_Avatar_Talk/Cs_Emo_Coop_Common/Cs_Emo_Coop_Yunjin_01/Cs_Emo_190479905"
L5_2 = ""
L6_2 = ""
L7_2 = EmoBackType
L7_2 = L7_2.NONE
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.YunjinDrama4 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "YunjinDrama5"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Coop_YunjinData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmoSync
L4_2 = "Cs_Emo_Avatar_Simple_Common_Set/Cs_Emo_Avatar_Talk/Cs_Emo_Coop_Common/Cs_Emo_Coop_Yunjin_01/Cs_Emo_190479906"
L5_2 = ""
L6_2 = ""
L7_2 = EmoBackType
L7_2 = L7_2.WITH_BLINK
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.YunjinDrama5 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "YunjinDrama5"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.UnCallFunc
L3_2 = A0_2.YunjinDrama1
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.UnCallFunc
L3_2 = A0_2.YunjinDrama2
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.UnCallFunc
L3_2 = A0_2.YunjinDrama3
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.UnCallFunc
L3_2 = A0_2.YunjinDrama4
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.UnCallFunc
L3_2 = A0_2.YunjinDrama5
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Coop_YunjinData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.ForceFinishEmoSync
L4_2 = EmoBackType
L4_2 = L4_2.WITH_BLINK
L2_2(L3_2, L4_2)
end
L1_1.UnCallYunjinDrama = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904712"
L2_2(L3_2)
end
L1_1.OnSubStart1904712 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904712"
L2_2(L3_2)
end
L1_1.OnSubFinish1904712 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1904701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_YunjinData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q19047Trigger"
L5_2 = "Actor/Gadget/Q19047Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -614.9753
L8_2.y = 215.2182
L8_2.z = 246.1692
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1904701 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1904701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 106401
L5_2 = 1904701
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Coop_YunjinData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1904701 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904702"
L2_2(L3_2)
end
L1_1.OnSubStart1904702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1904702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_YunjinData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1904702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904714"
L2_2(L3_2)
end
L1_1.OnSubStart1904714 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904714"
L2_2(L3_2)
end
L1_1.OnSubFinish1904714 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1904703"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q19047Trigger1"
L5_2 = "Actor/Gadget/Q19047Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1904704_C1904702_N509"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1904704_C1904702_N509"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1904703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1904703"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Coop_YunjinData
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestCoopInteractionFromSubStartPoint
L3_3 = 106401
L4_3 = 1904702
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Coop_YunjinData
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish1904703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904704"
L2_2(L3_2)
end
L1_1.OnSubStart1904704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904704"
L2_2(L3_2)
end
L1_1.OnSubFinish1904704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1904705"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CallDelay
L2_3 = 2
function L3_3()
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4
L0_4 = actorMgr
L1_4 = L0_4
L0_4 = L0_4.CreateActorWithPos
L2_4 = "Q19047Trigger4"
L3_4 = "Actor/Gadget/Q19047Trigger4"
L4_4 = 70900002
L5_4 = 0
L6_4 = {}
L6_4.x = -149.2879
L6_4.y = 256.8013
L6_4.z = -14.17414
L7_4 = {}
L7_4.x = 0
L7_4.y = 0
L7_4.z = 0
L8_4 = true
L9_4 = false
L10_4 = 3
L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4)
end
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1904705 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1904705"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.StopAllTask
L3_2 = TaskID
L3_2 = L3_2.NARRATOR_TASK_ID
L4_2 = LuaTaskType
L4_2 = L4_2.NORMAL
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19047Trigger4"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Coop_YunjinData
L4_4 = L4_4.id
L5_4 = 2
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L6_3 = nil
L7_3 = nil
L8_3 = ""
L9_3 = false
L10_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1904705 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1904706"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.6
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L2_3 = A0_3
L1_3 = A0_3.RequestCoopInteractionFromSubStartPoint
L3_3 = 106401
L4_3 = 1904703
L1_3(L2_3, L3_3, L4_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q19047Trigger3"
L4_3 = "Actor/Gadget/Q19047Trigger3"
L5_3 = 70900002
L6_3 = 0
L7_3 = {}
L7_3.x = -148.2452
L7_3.y = 260.3408
L7_3.z = -19.33694
L8_3 = {}
L8_3.x = 0
L8_3.y = 0
L8_3.z = 0
L9_3 = true
L10_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1904706 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904706"
L2_2(L3_2)
end
L1_1.OnSubFinish1904706 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904713"
L2_2(L3_2)
end
L1_1.OnSubStart1904713 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1904713"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Coop_YunjinData
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 106401
L5_2 = 1904704
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1904713 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904708"
L2_2(L3_2)
end
L1_1.OnSubStart1904708 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1904708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_YunjinData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1904708 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1904707"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q19047Trigger2"
L5_2 = "Actor/Gadget/Q19047Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1904707_C1904704_N509"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1904707_C1904704_N509"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1904707 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1904707"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Coop_YunjinData
L4_3 = L4_3.id
L5_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Coop_YunjinData
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish1904707 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1904709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_YunjinData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnCallYunjinDrama
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L5_2 = 106401
L6_2 = 1904705
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1904709 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904709"
L2_2(L3_2)
end
L1_1.OnSubFinish1904709 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1904710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.StopAllTask
L3_2 = TaskID
L3_2 = L3_2.NARRATOR_TASK_ID
L4_2 = LuaTaskType
L4_2 = L4_2.NORMAL
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CountDownUIStart
L2_3 = 66
L3_3 = 0
L4_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CallDelay
L2_3 = 70
L3_3 = A0_2.FailQuest1904710
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CallDelay
L2_3 = 3
L3_3 = A0_2.YunjinDrama1
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_YunjinData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 7.5
L6_2 = A0_2.YunjinDrama2
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 19.1
L6_2 = A0_2.YunjinDrama3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 29.8
L6_2 = A0_2.YunjinDrama4
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 41.4
L6_2 = A0_2.YunjinDrama5
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1904710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1904710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.FailQuest1904710
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1904710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed1904710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.StopAllTask
L3_2 = TaskID
L3_2 = L3_2.NARRATOR_TASK_ID
L4_2 = LuaTaskType
L4_2 = L4_2.NORMAL
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.FailQuest1904710
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1904710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904715"
L2_2(L3_2)
end
L1_1.OnSubStart1904715 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904715"
L2_2(L3_2)
end
L1_1.OnSubFinish1904715 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904716"
L2_2(L3_2)
end
L1_1.OnSubStart1904716 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1904716"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId1
L4_3 = nil
L5_3 = 19047
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1904716 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1904711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 106401
L5_2 = 1904706
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 1904715
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1904715
L2_2(L3_2, L4_2)
end
end
L1_1.OnSubStart1904711 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1904711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_YunjinData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.StopAllTask
L3_2 = TaskID
L3_2 = L3_2.NARRATOR_TASK_ID
L4_2 = LuaTaskType
L4_2 = L4_2.NORMAL
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1904711 = L8_1
return L1_1