2022-04-29 16:40:51 +02:00

812 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest19013"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest19013"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1901301
L1_2["1901301"] = L2_2
L2_2 = A0_2.OnSubStart1901302
L1_2["1901302"] = L2_2
L2_2 = A0_2.OnSubStart1901307
L1_2["1901307"] = L2_2
L2_2 = A0_2.OnSubStart1901309
L1_2["1901309"] = L2_2
L2_2 = A0_2.OnSubStart1901304
L1_2["1901304"] = L2_2
L2_2 = A0_2.OnSubStart1901305
L1_2["1901305"] = L2_2
L2_2 = A0_2.OnSubStart1901306
L1_2["1901306"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1901301
L1_2["1901301"] = L2_2
L2_2 = A0_2.OnSubFinish1901302
L1_2["1901302"] = L2_2
L2_2 = A0_2.OnSubFinish1901307
L1_2["1901307"] = L2_2
L2_2 = A0_2.OnSubFinish1901309
L1_2["1901309"] = L2_2
L2_2 = A0_2.OnSubFinish1901304
L1_2["1901304"] = L2_2
L2_2 = A0_2.OnSubFinish1901305
L1_2["1901305"] = L2_2
L2_2 = A0_2.OnSubFinish1901306
L1_2["1901306"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1901301
L1_2["1901301"] = L2_2
L2_2 = A0_2.OnSubFailed1901302
L1_2["1901302"] = L2_2
L2_2 = A0_2.OnSubFailed1901307
L1_2["1901307"] = L2_2
L2_2 = A0_2.OnSubFailed1901309
L1_2["1901309"] = L2_2
L2_2 = A0_2.OnSubFailed1901304
L1_2["1901304"] = L2_2
L2_2 = A0_2.OnSubFailed1901305
L1_2["1901305"] = L2_2
L2_2 = A0_2.OnSubFailed1901306
L1_2["1901306"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12170Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_SayuData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3044Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12281Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12282Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12283Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19013Trigger_Battle"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19013Trigger_BattleLeave"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19013Trigger_Eat"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2)
end
L1_1.DailyNpcSafeHideSelf = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1901302 then
L2_2 = print
L3_2 = "In_Eat_1111111111111111111111111111"
L2_2(L3_2)
elseif A1_2 == 1901307 then
L2_2 = print
L3_2 = "In_Eat_222222222222222222222222222"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710456Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1901307
L5_2 = L7_1.Gadget70710456Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710452Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1901307
L5_2 = L7_1.Gadget70710452Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710455Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1901307
L5_2 = L7_1.Gadget70710455Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1901301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3044Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q19013Trigger_Eat"
L5_2 = "Actor/Gadget/Q19013Trigger_Eat"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q19013_Eat_Pos"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q19013_Eat_Pos"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1901301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1901301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1901301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1901301"
L2_2(L3_2)
end
L1_1.OnSubFailed1901301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1901302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12170Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 105301
L5_2 = 1901302
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1901302 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1901302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_SayuData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1901302 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1901302"
L2_2(L3_2)
end
L1_1.OnSubFailed1901302 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1901307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12170Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3044Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 105301
L5_2 = 1901307
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1901307 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1901307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12170Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_SayuData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3044Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710456Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710452Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710455Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1901307 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1901307"
L2_2(L3_2)
end
L1_1.OnSubFailed1901307 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart1901309"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12170Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3044Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12281Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12281Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1280
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12282Data
L6_2 = L6_2.id
L7_2 = 6
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12282Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1280
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L6_1.Npc12283Data
L7_2 = L7_2.id
L8_2 = 7
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12283Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1280
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.CreateActorWithPos
L7_2 = "Q19013Trigger_Battle"
L8_2 = "Actor/Gadget/Q19013Trigger_Battle"
L9_2 = 70900002
L10_2 = 0
L11_2 = sceneData
L12_2 = L11_2
L11_2 = L11_2.GetDummyPoint
L13_2 = 3
L14_2 = "Q19013_Battle_Pos"
L11_2 = L11_2(L12_2, L13_2, L14_2)
L11_2 = L11_2.pos
L12_2 = sceneData
L13_2 = L12_2
L12_2 = L12_2.GetDummyPoint
L14_2 = 3
L15_2 = "Q19013_Battle_Pos"
L12_2 = L12_2(L13_2, L14_2, L15_2)
L12_2 = L12_2.rot
L13_2 = true
L14_2 = false
L15_2 = 3
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
L1_1.OnSubStart1901309 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1901309"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12170Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_SayuData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3044Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12281Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12282Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12283Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q19013Trigger_Battle"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1901309 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1901309"
L2_2(L3_2)
end
L1_1.OnSubFailed1901309 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1901304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q19013Trigger_BattleLeave"
L5_2 = "Actor/Gadget/Q19013Trigger_BattleLeave"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q19013_Sayu2_Pos"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q19013_Sayu2_Pos"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1901304 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1901304"
L2_2(L3_2)
end
L1_1.OnSubFinish1901304 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1901304"
L2_2(L3_2)
end
L1_1.OnSubFailed1901304 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1901305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12170Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 105301
L5_2 = 1901305
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc12170Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1901305 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1901305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_SayuData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12282Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1901305 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1901305"
L2_2(L3_2)
end
L1_1.OnSubFailed1901305 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1901306"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12170Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.RequestCoopInteractionFromSubStartPoint
L3_3 = 105301
L4_3 = 1901306
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1901306 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1901306"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12170Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_SayuData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc3106Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1901306 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1901306"
L2_2(L3_2)
end
L1_1.OnSubFailed1901306 = L9_1
return L1_1