2022-04-29 16:40:51 +02:00

1488 lines
32 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12035"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12035"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1203501
L1_2["1203501"] = L2_2
L2_2 = A0_2.OnSubStart1203502
L1_2["1203502"] = L2_2
L2_2 = A0_2.OnSubStart1203503
L1_2["1203503"] = L2_2
L2_2 = A0_2.OnSubStart1203504
L1_2["1203504"] = L2_2
L2_2 = A0_2.OnSubStart1203505
L1_2["1203505"] = L2_2
L2_2 = A0_2.OnSubStart1203506
L1_2["1203506"] = L2_2
L2_2 = A0_2.OnSubStart1203507
L1_2["1203507"] = L2_2
L2_2 = A0_2.OnSubStart1203508
L1_2["1203508"] = L2_2
L2_2 = A0_2.OnSubStart1203509
L1_2["1203509"] = L2_2
L2_2 = A0_2.OnSubStart1203513
L1_2["1203513"] = L2_2
L2_2 = A0_2.OnSubStart1203510
L1_2["1203510"] = L2_2
L2_2 = A0_2.OnSubStart1203511
L1_2["1203511"] = L2_2
L2_2 = A0_2.OnSubStart1203512
L1_2["1203512"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1203501
L1_2["1203501"] = L2_2
L2_2 = A0_2.OnSubFinish1203502
L1_2["1203502"] = L2_2
L2_2 = A0_2.OnSubFinish1203503
L1_2["1203503"] = L2_2
L2_2 = A0_2.OnSubFinish1203504
L1_2["1203504"] = L2_2
L2_2 = A0_2.OnSubFinish1203505
L1_2["1203505"] = L2_2
L2_2 = A0_2.OnSubFinish1203506
L1_2["1203506"] = L2_2
L2_2 = A0_2.OnSubFinish1203507
L1_2["1203507"] = L2_2
L2_2 = A0_2.OnSubFinish1203508
L1_2["1203508"] = L2_2
L2_2 = A0_2.OnSubFinish1203509
L1_2["1203509"] = L2_2
L2_2 = A0_2.OnSubFinish1203513
L1_2["1203513"] = L2_2
L2_2 = A0_2.OnSubFinish1203510
L1_2["1203510"] = L2_2
L2_2 = A0_2.OnSubFinish1203511
L1_2["1203511"] = L2_2
L2_2 = A0_2.OnSubFinish1203512
L1_2["1203512"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1203501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12492Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3173Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12449Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12497Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3016Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3054Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12451Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12523Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12528Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12529Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12545Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12546Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc12497Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12449Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1170
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1203501 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish1203501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12449Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12497Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStateTrigger
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc12492Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc12497Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc12449Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc3173Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc12545Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc12546Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish1203501 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1203502"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12035Trigger"
L5_2 = "Actor/Gadget/Q12035Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1203502_guide"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1203502_guide"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12492Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12497Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3093Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12545Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12546Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1203502 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1203502"
L2_2(L3_2)
end
L1_1.OnSubFinish1203502 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1203503"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3073Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3082Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc3073Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc3082Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = true
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart1203503 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1203503"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc3073Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc3082Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = false
L4_2(L5_2, L6_2)
end
L1_1.OnSubFinish1203503 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubStart1203504"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12450Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12448Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12448Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12450Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = true
L4_2(L5_2, L6_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.CreateActorWithPos
L6_2 = "Q12035Trigger3"
L7_2 = "Actor/Gadget/Q12035Trigger3"
L8_2 = 70900002
L9_2 = 0
L10_2 = sceneData
L11_2 = L10_2
L10_2 = L10_2.GetDummyPoint
L12_2 = 3
L13_2 = "Q1203505_N12450"
L10_2 = L10_2(L11_2, L12_2, L13_2)
L10_2 = L10_2.pos
L11_2 = sceneData
L12_2 = L11_2
L11_2 = L11_2.GetDummyPoint
L13_2 = 3
L14_2 = "Q1203505_N12450"
L11_2 = L11_2(L12_2, L13_2, L14_2)
L11_2 = L11_2.rot
L12_2 = true
L13_2 = false
L14_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart1203504 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1203504"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc12450Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1170
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12448Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DisableInteeHeadCtrl
L5_3 = false
L3_3(L4_3, L5_3)
L4_3 = L1_3
L3_3 = L1_3.DisableInteeHeadCtrl
L5_3 = false
L3_3(L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1203504 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1203505"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12449Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12449Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1203505 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1203505"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12449Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1203505 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1203506"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1203506 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1203506"
L2_2(L3_2)
end
L1_1.OnSubFinish1203506 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1203507"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1203507 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1203507"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.Narrato1
L5_2 = nil
L6_2 = 12035
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1203507 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1203508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3086Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3090Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12035Trigger2"
L5_2 = "Actor/Gadget/Q12035Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1203508_N3086"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1203508_N3086"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc3086Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12450Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1170
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1203508 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1203508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc3086Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStateTrigger
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc3086Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1203508 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1203509"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3054Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1047Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q12035Trigger1"
L4_3 = "Actor/Gadget/Q12035Trigger1"
L5_3 = 70900002
L6_3 = 0
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "Q1203303_guide"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "Q1203303_guide"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.rot
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3016Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3090Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3095Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1047Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1120
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.NotifyTo
L4_3 = L6_1.Npc3086Data
L4_3 = L4_3.alias
L5_3 = 1
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1203509 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1203509"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc3073Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc3082Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc3090Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12035Trigger1"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc3086Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1203509 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1203513"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1047Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1203513 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1203513"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ActionSafeCall
function L3_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L2_4 = A0_4
L1_4 = A0_4.ClearNarratorTask
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.StopNarrator
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L6_1.Npc1047Data
L3_4 = L3_4.alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStateTrigger
L2_4(L3_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L6_1.Npc12450Data
L4_4 = L4_4.alias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = L2_4
L3_4 = L2_4.DoFreeStateTrigger
L3_4(L4_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc1047Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12450Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12449Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12448Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12492Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12497Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc3093Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12451Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12523Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.LightNotifyTo
L5_4 = L6_1.Npc3016Data
L5_4 = L5_4.alias
L6_4 = 0
L7_4 = true
L3_4(L4_4, L5_4, L6_4, L7_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12528Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12529Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.LightNotifyTo
L5_4 = L6_1.Npc3095Data
L5_4 = L5_4.alias
L6_4 = 0
L7_4 = true
L3_4(L4_4, L5_4, L6_4, L7_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12545Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.DestroyQuestNpcActor
L5_4 = L6_1.Npc12546Data
L5_4 = L5_4.alias
L6_4 = 3
L3_4(L4_4, L5_4, L6_4)
L3_4 = sceneData
L3_4 = L3_4.currSceneID
if L3_4 == 1061 then
L4_4 = A0_4
L3_4 = A0_4.TransmitPlayerById
L5_4 = A1_2
L6_4 = 1
L3_4(L4_4, L5_4, L6_4)
end
end
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish1203513 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1203510"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1203510 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1203510"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1203510 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1203511"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12497Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc3054Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1203511 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubFinish1203511"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12497Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToRouteTask
L5_2 = L7_1.RoutePointsData
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.Standby
L2_3(L3_3)
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = "Q12035_N12497_Route4"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.rot
L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
function L7_2(A0_3, A1_3)
local L2_3, L3_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.Standby
L2_3(L3_3)
end
function L8_2(A0_3, A1_3)
local L2_3, L3_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.ResumeMove
L2_3(L3_3)
end
function L9_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.SetPosAndTurnTo
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q12035_N12497_Route4"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = M
L5_3 = L5_3.Euler2DirXZ
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q12035_N12497_Route4"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.rot
L5_3 = L5_3(L6_3)
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish1203511 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1203512"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12492Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc3054Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1203512 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubFinish1203512"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12492Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToRouteTask
L5_2 = L7_1.RoutePointsData1
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.Standby
L2_3(L3_3)
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = "Q12035_N12492_Route3"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.rot
L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
function L7_2(A0_3, A1_3)
local L2_3, L3_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.Standby
L2_3(L3_3)
end
function L8_2(A0_3, A1_3)
local L2_3, L3_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.ResumeMove
L2_3(L3_3)
end
function L9_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.SetPosAndTurnTo
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q12035_N12492_Route3"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = M
L5_3 = L5_3.Euler2DirXZ
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q12035_N12492_Route3"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.rot
L5_3 = L5_3(L6_3)
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish1203512 = L8_1
return L1_1