2022-04-29 16:40:51 +02:00

1918 lines
42 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12034"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12034"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1203401
L1_2["1203401"] = L2_2
L2_2 = A0_2.OnSubStart1203402
L1_2["1203402"] = L2_2
L2_2 = A0_2.OnSubStart1203403
L1_2["1203403"] = L2_2
L2_2 = A0_2.OnSubStart1203404
L1_2["1203404"] = L2_2
L2_2 = A0_2.OnSubStart1203405
L1_2["1203405"] = L2_2
L2_2 = A0_2.OnSubStart1203406
L1_2["1203406"] = L2_2
L2_2 = A0_2.OnSubStart1203407
L1_2["1203407"] = L2_2
L2_2 = A0_2.OnSubStart1203408
L1_2["1203408"] = L2_2
L2_2 = A0_2.OnSubStart1203409
L1_2["1203409"] = L2_2
L2_2 = A0_2.OnSubStart1203410
L1_2["1203410"] = L2_2
L2_2 = A0_2.OnSubStart1203411
L1_2["1203411"] = L2_2
L2_2 = A0_2.OnSubStart1203412
L1_2["1203412"] = L2_2
L2_2 = A0_2.OnSubStart1203413
L1_2["1203413"] = L2_2
L2_2 = A0_2.OnSubStart1203414
L1_2["1203414"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1203401
L1_2["1203401"] = L2_2
L2_2 = A0_2.OnSubFinish1203402
L1_2["1203402"] = L2_2
L2_2 = A0_2.OnSubFinish1203403
L1_2["1203403"] = L2_2
L2_2 = A0_2.OnSubFinish1203404
L1_2["1203404"] = L2_2
L2_2 = A0_2.OnSubFinish1203405
L1_2["1203405"] = L2_2
L2_2 = A0_2.OnSubFinish1203406
L1_2["1203406"] = L2_2
L2_2 = A0_2.OnSubFinish1203407
L1_2["1203407"] = L2_2
L2_2 = A0_2.OnSubFinish1203408
L1_2["1203408"] = L2_2
L2_2 = A0_2.OnSubFinish1203409
L1_2["1203409"] = L2_2
L2_2 = A0_2.OnSubFinish1203410
L1_2["1203410"] = L2_2
L2_2 = A0_2.OnSubFinish1203411
L1_2["1203411"] = L2_2
L2_2 = A0_2.OnSubFinish1203412
L1_2["1203412"] = L2_2
L2_2 = A0_2.OnSubFinish1203413
L1_2["1203413"] = L2_2
L2_2 = A0_2.OnSubFinish1203414
L1_2["1203414"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1203413
L1_2["1203413"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "NormalCheck"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CheckDistance
L1_2(L2_2)
end
L1_1.NormalCheck = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "CheckDistance"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 1203413
L1_2 = L1_2(L2_2, L3_2)
if L1_2 == 2 then
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12521Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.GetPos
L3_2 = L3_2(L4_2)
L4_2 = M
L4_2 = L4_2.Dist
L5_2 = L3_2
L6_2 = L1_2
L4_2 = L4_2(L5_2, L6_2)
if 20 < L4_2 then
L6_2 = A0_2
L5_2 = A0_2.ShowTextMapWithParam
L7_2 = "QUEST_Message_Q12034"
L5_2(L6_2, L7_2)
end
if 25 < L4_2 then
L6_2 = A0_2
L5_2 = A0_2.ClearNarratorTask
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.StopNarrator
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.FinishQuestID
L7_2 = true
L8_2 = 1203413
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12521Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DestroyWithDither
L8_2 = false
L9_2 = 2
L6_2(L7_2, L8_2, L9_2)
L7_2 = A0_2
L6_2 = A0_2.NarratorOnlyTaskByData
L8_2 = L7_1.NarratorFailFar
L9_2 = 12034
L6_2(L7_2, L8_2, L9_2)
else
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
L8_2 = A0_2.NormalCheck
L5_2(L6_2, L7_2, L8_2)
end
end
end
L1_1.CheckDistance = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1203401"
L2_2(L3_2)
end
L1_1.OnSubStart1203401 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1203401"
L2_2(L3_2)
end
L1_1.OnSubFinish1203401 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1203402"
L2_2(L3_2)
end
L1_1.OnSubStart1203402 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1203402"
L2_2(L3_2)
end
L1_1.OnSubFinish1203402 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1203403"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q12034Trigger1"
L4_3 = "Actor/Gadget/Q12034Trigger1"
L5_3 = 70900002
L6_3 = 0
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "Q1203403_guide"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "Q1203403_guide"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.rot
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12485Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12486Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3173Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc12485Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 4190
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.NotifyTo
L4_3 = L6_1.Npc3016Data
L4_3 = L4_3.alias
L5_3 = 1
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1203403 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1203403"
L2_2(L3_2)
end
L1_1.OnSubFinish1203403 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1203404"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12034Trigger"
L5_2 = "Actor/Gadget/Q12034Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1203404_guide"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1203404_guide"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12485Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc3016Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1203404 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1203404"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1047Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12486Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1203404 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1203405"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12485Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1270
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc3016Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1203405 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1203405"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12485Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
end
L1_1.OnSubFinish1203405 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1203406"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 0.5
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc12485Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = ""
L10_3 = false
L11_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1203406 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1203406"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12532Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1203406 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1203407"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1203407 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1203407"
L2_2(L3_2)
end
L1_1.OnSubFinish1203407 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1203408"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1203408 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1203408"
L2_2(L3_2)
end
L1_1.OnSubFinish1203408 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1203409"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12034Trigger6"
L5_2 = "Actor/Gadget/Q12034Trigger6"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1203403_N3016"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1203403_N3016"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1203409 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1203409"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12485Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1203409 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart1203410"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12528Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12529Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12523Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12451Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3023Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3005Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12487Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12488Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc3023Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1141
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc3005Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = true
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12487Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.CreateActorWithPos
L7_2 = "Q12034Trigger5"
L8_2 = "Actor/Gadget/Q12034Trigger5"
L9_2 = 70900002
L10_2 = 0
L11_2 = sceneData
L12_2 = L11_2
L11_2 = L11_2.GetDummyPoint
L13_2 = 3
L14_2 = "Q1203410_N3023"
L11_2 = L11_2(L12_2, L13_2, L14_2)
L11_2 = L11_2.pos
L12_2 = sceneData
L13_2 = L12_2
L12_2 = L12_2.GetDummyPoint
L14_2 = 3
L15_2 = "Q1203410_N3023"
L12_2 = L12_2(L13_2, L14_2, L15_2)
L12_2 = L12_2.rot
L13_2 = true
L14_2 = false
L15_2 = 3
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
L1_1.OnSubStart1203410 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1203410"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.Narrator1
L4_3 = nil
L5_3 = 12034
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc3023Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc3005Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DisableInteeHeadCtrl
L5_3 = false
L3_3(L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1203410 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1203411"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3054Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3016Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc12487Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc3023Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1170
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc3054Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1190
L7_3 = true
L8_3 = nil
L9_3 = true
L10_3 = true
L11_3 = false
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1203411 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1203411"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc3054Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStateTrigger
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc3054Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1203411 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1203412"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3054Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q12034Trigger2"
L4_3 = "Actor/Gadget/Q12034Trigger2"
L5_3 = 70900002
L6_3 = 0
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "Q1203412_N1047"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "Q1203412_N1047"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.rot
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12489Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12491Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3037Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3036Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12492Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12545Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12546Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3016Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc12489Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1170
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12491Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1190
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc3037Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1170
L7_3 = true
L8_3 = nil
L9_3 = true
L10_3 = true
L11_3 = false
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L6_1.Npc3036Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStyle
L7_3 = 1190
L8_3 = true
L9_3 = nil
L10_3 = true
L11_3 = true
L12_3 = false
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpc
L7_3 = A1_2
L8_3 = L6_1.Npc3044Data
L8_3 = L8_3.id
L9_3 = 0
L5_3(L6_3, L7_3, L8_3, L9_3)
L6_3 = A0_3
L5_3 = A0_3.NotifyTo
L7_3 = L6_1.Npc3042Data
L7_3 = L7_3.alias
L8_3 = 1
L9_3 = true
L5_3(L6_3, L7_3, L8_3, L9_3)
L6_3 = A0_3
L5_3 = A0_3.NotifyTo
L7_3 = L6_1.Npc3047Data
L7_3 = L7_3.alias
L8_3 = 1
L9_3 = true
L5_3(L6_3, L7_3, L8_3, L9_3)
L6_3 = A0_3
L5_3 = A0_3.GetQuestVar
L7_3 = 1203412
L8_3 = 1
L5_3 = L5_3(L6_3, L7_3, L8_3)
if L5_3 == 0 then
L7_3 = A0_3
L6_3 = A0_3.CreateQuestNpc
L8_3 = A1_2
L9_3 = L6_1.Npc12448Data
L9_3 = L9_3.id
L10_3 = 0
L6_3(L7_3, L8_3, L9_3, L10_3)
end
L6_3 = actorMgr
L7_3 = L6_3
L6_3 = L6_3.GetActor
L8_3 = "Npc12133"
L6_3 = L6_3(L7_3, L8_3)
if L6_3 ~= nil then
L8_3 = L6_3
L7_3 = L6_3.EnableInteraction
L9_3 = false
L7_3(L8_3, L9_3)
end
L7_3 = actorMgr
L8_3 = L7_3
L7_3 = L7_3.GetActor
L9_3 = "Npc12134"
L7_3 = L7_3(L8_3, L9_3)
if L7_3 ~= nil then
L9_3 = L7_3
L8_3 = L7_3.EnableInteraction
L10_3 = false
L8_3(L9_3, L10_3)
end
L9_3 = A0_3
L8_3 = A0_3.GetQuestNpcActor
L10_3 = L6_1.Npc12487Data
L10_3 = L10_3.alias
L8_3 = L8_3(L9_3, L10_3)
L10_3 = L8_3
L9_3 = L8_3.DoFreeStyle
L11_3 = 1190
L12_3 = true
L13_3 = nil
L14_3 = true
L15_3 = true
L16_3 = false
L9_3(L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3)
L10_3 = A0_3
L9_3 = A0_3.GetQuestNpcActor
L11_3 = L6_1.Npc3023Data
L11_3 = L11_3.alias
L9_3 = L9_3(L10_3, L11_3)
L11_3 = L9_3
L10_3 = L9_3.DoFreeStyle
L12_3 = 1170
L13_3 = true
L14_3 = nil
L15_3 = true
L16_3 = true
L17_3 = false
L10_3(L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3041Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3028Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3027Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3035Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3049Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3050Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3048Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3052Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.CreateQuestNpc
L12_3 = A1_2
L13_3 = L6_1.Npc3051Data
L13_3 = L13_3.id
L14_3 = 0
L10_3(L11_3, L12_3, L13_3, L14_3)
L11_3 = A0_3
L10_3 = A0_3.NotifyTo
L12_3 = L6_1.Npc3066Data
L12_3 = L12_3.alias
L13_3 = 1
L14_3 = true
L10_3(L11_3, L12_3, L13_3, L14_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1203412 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1203412"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1047Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12448Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1203412 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2
L2_2 = print
L3_2 = "OnSubStart1203413"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3066Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12034Trigger3"
L5_2 = "Actor/Gadget/Q12034Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1203413Fail"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1203413Fail"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.EnterTailMode
L4_2 = 11
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12521Data
L5_2 = L5_2.id
L6_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CheckDistance
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ClearNarratorTask
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.StopNarrator
L3_2(L4_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Npc12133"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.EnableInteraction
L6_2 = false
L4_2(L5_2, L6_2)
end
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "Npc12134"
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.EnableInteraction
L7_2 = false
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12521Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.EnableInteraction
L8_2 = false
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc12489Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1170
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc12491Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1190
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L15_2 = false
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L6_1.Npc3037Data
L10_2 = L10_2.alias
L8_2 = L8_2(L9_2, L10_2)
L10_2 = L8_2
L9_2 = L8_2.DoFreeStyle
L11_2 = 1170
L12_2 = true
L13_2 = nil
L14_2 = true
L15_2 = true
L16_2 = false
L9_2(L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L10_2 = A0_2
L9_2 = A0_2.GetQuestNpcActor
L11_2 = L6_1.Npc3036Data
L11_2 = L11_2.alias
L9_2 = L9_2(L10_2, L11_2)
L11_2 = L9_2
L10_2 = L9_2.DoFreeStyle
L12_2 = 1190
L13_2 = true
L14_2 = nil
L15_2 = true
L16_2 = true
L17_2 = false
L10_2(L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
L11_2 = A0_2
L10_2 = A0_2.NotifyTo
L12_2 = L6_1.Npc3042Data
L12_2 = L12_2.alias
L13_2 = 1
L14_2 = true
L10_2(L11_2, L12_2, L13_2, L14_2)
L11_2 = A0_2
L10_2 = A0_2.NotifyTo
L12_2 = L6_1.Npc3047Data
L12_2 = L12_2.alias
L13_2 = 1
L14_2 = true
L10_2(L11_2, L12_2, L13_2, L14_2)
L11_2 = A0_2
L10_2 = A0_2.GetQuestNpcActor
L12_2 = L6_1.Npc12487Data
L12_2 = L12_2.alias
L10_2 = L10_2(L11_2, L12_2)
L12_2 = L10_2
L11_2 = L10_2.DoFreeStyle
L13_2 = 1190
L14_2 = true
L15_2 = nil
L16_2 = true
L17_2 = true
L18_2 = false
L11_2(L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2)
L12_2 = A0_2
L11_2 = A0_2.GetQuestNpcActor
L13_2 = L6_1.Npc3023Data
L13_2 = L13_2.alias
L11_2 = L11_2(L12_2, L13_2)
L13_2 = L11_2
L12_2 = L11_2.DoFreeStyle
L14_2 = 1170
L15_2 = true
L16_2 = nil
L17_2 = true
L18_2 = true
L19_2 = false
L12_2(L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2)
end
L1_1.OnSubStart1203413 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1203413"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.ExitTailMode
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.ClearNarratorTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.StopNarrator
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3041Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3028Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3027Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3035Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3049Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3050Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3048Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3052Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3051Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "Npc12133"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
end
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = "Npc12134"
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.EnableInteraction
L5_3 = true
L3_3(L4_3, L5_3)
end
L4_3 = A0_3
L3_3 = A0_3.DestroyQuestNpcActor
L5_3 = L6_1.Npc3044Data
L5_3 = L5_3.alias
L6_3 = 3
L3_3(L4_3, L5_3, L6_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc12521Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.EnableInteraction
L6_3 = true
L4_3(L5_3, L6_3)
L5_3 = A0_3
L4_3 = A0_3.DestroyQuestNpcActor
L6_3 = L6_1.Npc12521Data
L6_3 = L6_3.alias
L7_3 = 3
L4_3(L5_3, L6_3, L7_3)
L5_3 = A0_3
L4_3 = A0_3.LightNotifyTo
L6_3 = L6_1.Npc3042Data
L6_3 = L6_3.alias
L7_3 = 0
L8_3 = true
L4_3(L5_3, L6_3, L7_3, L8_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish1203413 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed1203413"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ExitTailMode
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1203413
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12521Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFailed1203413 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1203414"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3054Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1203414
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 0 then
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = L6_1.Npc12492Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
elseif L2_2 == 1 then
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q12034Trigger4"
L6_2 = "Actor/Gadget/Q12034Trigger4"
L7_2 = 70900002
L8_2 = 0
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1203414_N1047"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.pos
L10_2 = sceneData
L11_2 = L10_2
L10_2 = L10_2.GetDummyPoint
L12_2 = 3
L13_2 = "Q1203414_N1047"
L10_2 = L10_2(L11_2, L12_2, L13_2)
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc3066Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12489Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1170
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12491Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc3037Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1170
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc3036Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.NotifyTo
L9_2 = L6_1.Npc3047Data
L9_2 = L9_2.alias
L10_2 = 1
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc12487Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1190
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L15_2 = false
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L6_1.Npc3023Data
L10_2 = L10_2.alias
L8_2 = L8_2(L9_2, L10_2)
L10_2 = L8_2
L9_2 = L8_2.DoFreeStyle
L11_2 = 1170
L12_2 = true
L13_2 = nil
L14_2 = true
L15_2 = true
L16_2 = false
L9_2(L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
end
L1_1.OnSubStart1203414 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1203414"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc12491Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStateTrigger
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc12487Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStateTrigger
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc12489Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStateTrigger
L4_3(L5_3)
L5_3 = A0_3
L4_3 = A0_3.LightNotifyTo
L6_3 = L6_1.Npc3066Data
L6_3 = L6_3.alias
L7_3 = 0
L8_3 = true
L4_3(L5_3, L6_3, L7_3, L8_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L6_1.Npc3023Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStateTrigger
L5_3(L6_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12529Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12523Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12451Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12448Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc3023Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc3005Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12487Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12488Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12489Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12491Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc3037Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc3036Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12492Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc3173Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12545Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.DestroyQuestNpcActor
L7_3 = L6_1.Npc12546Data
L7_3 = L7_3.alias
L8_3 = 3
L5_3(L6_3, L7_3, L8_3)
L6_3 = A0_3
L5_3 = A0_3.LightNotifyTo
L7_3 = L6_1.Npc3016Data
L7_3 = L7_3.alias
L8_3 = 0
L9_3 = true
L5_3(L6_3, L7_3, L8_3, L9_3)
L6_3 = A0_3
L5_3 = A0_3.LightNotifyTo
L7_3 = L6_1.Npc3054Data
L7_3 = L7_3.alias
L8_3 = 0
L9_3 = true
L5_3(L6_3, L7_3, L8_3, L9_3)
L6_3 = A0_3
L5_3 = A0_3.LightNotifyTo
L7_3 = L6_1.Npc3047Data
L7_3 = L7_3.alias
L8_3 = 0
L9_3 = true
L5_3(L6_3, L7_3, L8_3, L9_3)
L6_3 = A0_3
L5_3 = A0_3.GetQuestNpcActor
L7_3 = L6_1.Npc3037Data
L7_3 = L7_3.alias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.DoFreeStateTrigger
L6_3(L7_3)
L7_3 = A0_3
L6_3 = A0_3.GetQuestNpcActor
L8_3 = L6_1.Npc3036Data
L8_3 = L8_3.alias
L6_3 = L6_3(L7_3, L8_3)
L8_3 = L6_3
L7_3 = L6_3.DoFreeStateTrigger
L7_3(L8_3)
L8_3 = A0_3
L7_3 = A0_3.DestroyQuestNpcActor
L9_3 = L6_1.Npc12528Data
L9_3 = L9_3.alias
L10_3 = 3
L7_3(L8_3, L9_3, L10_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1203414 = L8_1
return L1_1