mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
200 lines
4.0 KiB
Lua
200 lines
4.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest12032"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest12032"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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function L7_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.MainID
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L3_1 = L1_2
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L1_2 = L2_1.ActorAlias
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L4_1 = L1_2
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L1_2 = L2_1.SubIDs
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L5_1 = L1_2
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L1_2 = L2_1.Npcs
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L6_1 = L1_2
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end
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L1_1.OnDataLoaded = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubStart1203201
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L1_2["1203201"] = L2_2
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A0_2.subStartHandlers = L1_2
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end
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L1_1.OnSubStartHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubFinish1203201
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L1_2["1203201"] = L2_2
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A0_2.subFinishHandlers = L1_2
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end
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L1_1.OnSubFinishHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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end
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L1_1.OnSubFailedHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "Start"
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L1_2(L2_2)
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end
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L1_1.Start = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "OnDestroy"
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L1_2(L2_2)
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end
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L1_1.OnDestroy = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainFinished"
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L2_2(L3_2)
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end
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L1_1.OnMainFinished = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainFailed"
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L2_2(L3_2)
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end
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L1_1.OnMainFailed = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainCanceled"
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L2_2(L3_2)
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end
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L1_1.OnMainCanceled = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = A1_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.DestroySelf
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L3_2(L4_2)
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end
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end
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L1_1.ActorDestroy = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
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L2_2 = print
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L3_2 = "OnSubStart1203201"
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q12032Trigger"
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L5_2 = "Actor/Gadget/Q12032Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = {}
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L8_2.x = -2469.901
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L8_2.y = 445.5836
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L8_2.z = -4417.944
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L9_2 = {}
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L9_2.x = 0
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L9_2.y = 0
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L9_2.z = 0
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L6_1.Npc1034Data
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L4_3 = L4_3.id
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L5_3 = 0
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L1_3(L2_3, L3_3, L4_3, L5_3)
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L6_1.Npc1036Data
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L4_3 = L4_3.id
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L5_3 = 0
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L1_3(L2_3, L3_3, L4_3, L5_3)
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L6_1.Npc1036Data
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L3_3 = L3_3.alias
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.DoFreeStyle
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L4_3 = 1130
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L5_3 = true
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L6_3 = nil
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L7_3 = true
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L8_3 = true
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L9_3 = false
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L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
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L3_3 = A0_3
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L2_3 = A0_3.GetQuestNpcActor
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L4_3 = L6_1.Npc1034Data
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L4_3 = L4_3.alias
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L2_3 = L2_3(L3_3, L4_3)
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L4_3 = L2_3
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L3_3 = L2_3.DoFreeStyle
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L5_3 = 1120
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L6_3 = true
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L7_3 = nil
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L8_3 = true
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L9_3 = true
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L10_3 = false
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L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart1203201 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "OnSubFinish1203201"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.SafeDestroyQuestNpc
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L4_2 = L6_1.Npc1034Data
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L4_2 = L4_2.alias
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L5_2 = 3
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.SafeDestroyQuestNpc
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L4_2 = L6_1.Npc1036Data
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L4_2 = L4_2.alias
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L5_2 = 3
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActorDestroy
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L4_2 = "Q12032Trigger"
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish1203201 = L7_1
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return L1_1
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