2022-04-29 16:40:51 +02:00

848 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12029"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12029"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1202901
L1_2["1202901"] = L2_2
L2_2 = A0_2.OnSubStart1202903
L1_2["1202903"] = L2_2
L2_2 = A0_2.OnSubStart1202910
L1_2["1202910"] = L2_2
L2_2 = A0_2.OnSubStart1202907
L1_2["1202907"] = L2_2
L2_2 = A0_2.OnSubStart1202908
L1_2["1202908"] = L2_2
L2_2 = A0_2.OnSubStart1202902
L1_2["1202902"] = L2_2
L2_2 = A0_2.OnSubStart1202911
L1_2["1202911"] = L2_2
L2_2 = A0_2.OnSubStart1202915
L1_2["1202915"] = L2_2
L2_2 = A0_2.OnSubStart1202914
L1_2["1202914"] = L2_2
L2_2 = A0_2.OnSubStart1202913
L1_2["1202913"] = L2_2
L2_2 = A0_2.OnSubStart1202912
L1_2["1202912"] = L2_2
L2_2 = A0_2.OnSubStart1202904
L1_2["1202904"] = L2_2
L2_2 = A0_2.OnSubStart1202909
L1_2["1202909"] = L2_2
L2_2 = A0_2.OnSubStart1202905
L1_2["1202905"] = L2_2
L2_2 = A0_2.OnSubStart1202906
L1_2["1202906"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1202901
L1_2["1202901"] = L2_2
L2_2 = A0_2.OnSubFinish1202903
L1_2["1202903"] = L2_2
L2_2 = A0_2.OnSubFinish1202910
L1_2["1202910"] = L2_2
L2_2 = A0_2.OnSubFinish1202907
L1_2["1202907"] = L2_2
L2_2 = A0_2.OnSubFinish1202908
L1_2["1202908"] = L2_2
L2_2 = A0_2.OnSubFinish1202902
L1_2["1202902"] = L2_2
L2_2 = A0_2.OnSubFinish1202911
L1_2["1202911"] = L2_2
L2_2 = A0_2.OnSubFinish1202915
L1_2["1202915"] = L2_2
L2_2 = A0_2.OnSubFinish1202914
L1_2["1202914"] = L2_2
L2_2 = A0_2.OnSubFinish1202913
L1_2["1202913"] = L2_2
L2_2 = A0_2.OnSubFinish1202912
L1_2["1202912"] = L2_2
L2_2 = A0_2.OnSubFinish1202904
L1_2["1202904"] = L2_2
L2_2 = A0_2.OnSubFinish1202909
L1_2["1202909"] = L2_2
L2_2 = A0_2.OnSubFinish1202905
L1_2["1202905"] = L2_2
L2_2 = A0_2.OnSubFinish1202906
L1_2["1202906"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "12029"
L2_2 = L2_2(L3_2, L4_2)
if A1_2 == 1 then
L4_2 = L2_2
L3_2 = L2_2.GetQuestVar
L5_2 = 1202915
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
L3_2 = L3_2 + 1
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1202915
L7_2 = 0
L8_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "set questvar index 0 value +1"
L4_2(L5_2)
elseif A1_2 == 0 then
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 1202915
L6_2 = 0
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 1202915
L6_2 = 1
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = print
L4_2 = "set questvar index 0 value 0"
L3_2(L4_2)
elseif A1_2 == 10 then
L4_2 = L2_2
L3_2 = L2_2.GetQuestVar
L5_2 = 1202915
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
L3_2 = L3_2 + 10
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1202915
L7_2 = 0
L8_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "set questvar index 0 value +10"
L4_2(L5_2)
elseif A1_2 == 100 then
L4_2 = L2_2
L3_2 = L2_2.GetQuestVar
L5_2 = 1202915
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
L3_2 = L3_2 + 100
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1202915
L7_2 = 0
L8_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "set questvar index 0 value +100"
L4_2(L5_2)
elseif A1_2 == 199 then
L3_2 = print
L4_2 = "questvar index*******"
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.GetQuestVar
L5_2 = 1202915
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = print
L5_2 = L3_2
L4_2(L5_2)
if L3_2 == 12 or L3_2 == 102 or L3_2 == 3 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1202915
L7_2 = 1
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 1 value 1"
L4_2(L5_2)
elseif L3_2 == 21 or L3_2 == 120 or L3_2 == 30 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1202915
L7_2 = 1
L8_2 = 2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 1 value 2"
L4_2(L5_2)
elseif L3_2 == 201 or L3_2 == 210 or L3_2 == 300 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1202915
L7_2 = 1
L8_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 1 value 3"
L4_2(L5_2)
elseif L3_2 == 111 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1202915
L7_2 = 1
L8_2 = 4
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 1 value 4"
L4_2(L5_2)
end
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2)
end
L1_1.DailyNpcSafeHideSelf = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1202901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "1202901"
L5_2 = 1202901
L6_2 = L6_1.Npc1034Data
L6_2 = L6_2.id
L7_2 = 1
L8_2 = 5
L9_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1202901 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1202901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1034Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1202901 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1202903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12366Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12368Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12405Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12369Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202903 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202903"
L2_2(L3_2)
end
L1_1.OnSubFinish1202903 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1202910"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12366Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12368Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12405Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12369Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202910 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202910"
L2_2(L3_2)
end
L1_1.OnSubFinish1202910 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1202907"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12366Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12368Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12405Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12369Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202907 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202907"
L2_2(L3_2)
end
L1_1.OnSubFinish1202907 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1202908"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202908 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202908"
L2_2(L3_2)
end
L1_1.OnSubFinish1202908 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1202902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1034Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202902 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202902"
L2_2(L3_2)
end
L1_1.OnSubFinish1202902 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1202911"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710646Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "1202911"
L5_2 = 1202911
L6_2 = L6_1.Npc1034Data
L6_2 = L6_2.id
L7_2 = 1
L8_2 = 10
L9_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestVar
L3_3 = 1202911
L4_3 = 4
L1_3 = L1_3(L2_3, L3_3, L4_3)
if L1_3 == 0 then
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskByData
L4_3 = L8_1.NarratorWithId
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.SetQuestVar
L2_4 = 1202911
L3_4 = 4
L4_4 = 1
L0_4(L1_4, L2_4, L3_4, L4_4)
end
L2_3(L3_3, L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202911 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202911"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710646Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202911 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202915"
L2_2(L3_2)
end
L1_1.OnSubStart1202915 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202915"
L2_2(L3_2)
end
L1_1.OnSubFinish1202915 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202914"
L2_2(L3_2)
end
L1_1.OnSubStart1202914 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202914"
L2_2(L3_2)
end
L1_1.OnSubFinish1202914 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202913"
L2_2(L3_2)
end
L1_1.OnSubStart1202913 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202913"
L2_2(L3_2)
end
L1_1.OnSubFinish1202913 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202912"
L2_2(L3_2)
end
L1_1.OnSubStart1202912 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202912"
L2_2(L3_2)
end
L1_1.OnSubFinish1202912 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1202904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12435Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L3_2 = print
L4_2 = "OnSubStart1202904******************"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc3029Data
L6_2 = L6_2.id
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12366Data
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12368Data
L6_2 = L6_2.id
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12405Data
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12369Data
L6_2 = L6_2.id
L7_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.DailyNpcSafeHideSelf
L5_2 = L6_1.Npc3045Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1202904 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202904"
L2_2(L3_2)
end
L1_1.OnSubFinish1202904 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1202909"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12366Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12405Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12369Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202909 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202909"
L2_2(L3_2)
end
L1_1.OnSubFinish1202909 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1202905"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202905 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202905"
L2_2(L3_2)
end
L1_1.OnSubFinish1202905 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1202906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12366Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12029Trigger1"
L5_2 = "Actor/Gadget/Q12029Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1202903_T1202903_N1034"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1202903_T1202903_N1034"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1202906 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1202906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3029Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc3045Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1202906 = L9_1
return L1_1