2022-04-29 16:40:51 +02:00

1121 lines
24 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12022"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12022"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1202201
L1_2["1202201"] = L2_2
L2_2 = A0_2.OnSubStart1202202
L1_2["1202202"] = L2_2
L2_2 = A0_2.OnSubStart1202203
L1_2["1202203"] = L2_2
L2_2 = A0_2.OnSubStart1202205
L1_2["1202205"] = L2_2
L2_2 = A0_2.OnSubStart1202208
L1_2["1202208"] = L2_2
L2_2 = A0_2.OnSubStart1202209
L1_2["1202209"] = L2_2
L2_2 = A0_2.OnSubStart1202216
L1_2["1202216"] = L2_2
L2_2 = A0_2.OnSubStart1202210
L1_2["1202210"] = L2_2
L2_2 = A0_2.OnSubStart1202217
L1_2["1202217"] = L2_2
L2_2 = A0_2.OnSubStart1202211
L1_2["1202211"] = L2_2
L2_2 = A0_2.OnSubStart1202213
L1_2["1202213"] = L2_2
L2_2 = A0_2.OnSubStart1202207
L1_2["1202207"] = L2_2
L2_2 = A0_2.OnSubStart1202212
L1_2["1202212"] = L2_2
L2_2 = A0_2.OnSubStart1202214
L1_2["1202214"] = L2_2
L2_2 = A0_2.OnSubStart1202215
L1_2["1202215"] = L2_2
L2_2 = A0_2.OnSubStart1202206
L1_2["1202206"] = L2_2
L2_2 = A0_2.OnSubStart1202204
L1_2["1202204"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1202201
L1_2["1202201"] = L2_2
L2_2 = A0_2.OnSubFinish1202202
L1_2["1202202"] = L2_2
L2_2 = A0_2.OnSubFinish1202203
L1_2["1202203"] = L2_2
L2_2 = A0_2.OnSubFinish1202205
L1_2["1202205"] = L2_2
L2_2 = A0_2.OnSubFinish1202208
L1_2["1202208"] = L2_2
L2_2 = A0_2.OnSubFinish1202209
L1_2["1202209"] = L2_2
L2_2 = A0_2.OnSubFinish1202216
L1_2["1202216"] = L2_2
L2_2 = A0_2.OnSubFinish1202210
L1_2["1202210"] = L2_2
L2_2 = A0_2.OnSubFinish1202217
L1_2["1202217"] = L2_2
L2_2 = A0_2.OnSubFinish1202211
L1_2["1202211"] = L2_2
L2_2 = A0_2.OnSubFinish1202213
L1_2["1202213"] = L2_2
L2_2 = A0_2.OnSubFinish1202207
L1_2["1202207"] = L2_2
L2_2 = A0_2.OnSubFinish1202212
L1_2["1202212"] = L2_2
L2_2 = A0_2.OnSubFinish1202214
L1_2["1202214"] = L2_2
L2_2 = A0_2.OnSubFinish1202215
L1_2["1202215"] = L2_2
L2_2 = A0_2.OnSubFinish1202206
L1_2["1202206"] = L2_2
L2_2 = A0_2.OnSubFinish1202204
L1_2["1202204"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1202201
L1_2["1202201"] = L2_2
L2_2 = A0_2.OnSubFailed1202202
L1_2["1202202"] = L2_2
L2_2 = A0_2.OnSubFailed1202203
L1_2["1202203"] = L2_2
L2_2 = A0_2.OnSubFailed1202205
L1_2["1202205"] = L2_2
L2_2 = A0_2.OnSubFailed1202208
L1_2["1202208"] = L2_2
L2_2 = A0_2.OnSubFailed1202209
L1_2["1202209"] = L2_2
L2_2 = A0_2.OnSubFailed1202216
L1_2["1202216"] = L2_2
L2_2 = A0_2.OnSubFailed1202210
L1_2["1202210"] = L2_2
L2_2 = A0_2.OnSubFailed1202217
L1_2["1202217"] = L2_2
L2_2 = A0_2.OnSubFailed1202211
L1_2["1202211"] = L2_2
L2_2 = A0_2.OnSubFailed1202213
L1_2["1202213"] = L2_2
L2_2 = A0_2.OnSubFailed1202207
L1_2["1202207"] = L2_2
L2_2 = A0_2.OnSubFailed1202212
L1_2["1202212"] = L2_2
L2_2 = A0_2.OnSubFailed1202214
L1_2["1202214"] = L2_2
L2_2 = A0_2.OnSubFailed1202215
L1_2["1202215"] = L2_2
L2_2 = A0_2.OnSubFailed1202206
L1_2["1202206"] = L2_2
L2_2 = A0_2.OnSubFailed1202204
L1_2["1202204"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1202203 then
L2_2 = print
L3_2 = "readletter"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100979
L2_2(L3_2, L4_2)
elseif A1_2 == 1202204 then
L2_2 = print
L3_2 = "SetGlobalVar"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1202207
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202201"
L2_2(L3_2)
end
L1_1.OnSubStart1202201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202201"
L2_2(L3_2)
end
L1_1.OnSubFinish1202201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202201"
L2_2(L3_2)
end
L1_1.OnSubFailed1202201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1202202"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12022Trigger"
L5_2 = "Actor/Gadget/Q12022Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -3812.781
L8_2.y = 165.907
L8_2.z = -749.18
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3142Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202202"
L2_2(L3_2)
end
L1_1.OnSubFinish1202202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202202"
L2_2(L3_2)
end
L1_1.OnSubFailed1202202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1202203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 1.5
L4_3 = print
L5_3 = L2_3.x
L6_3 = ","
L7_3 = L2_3.y
L8_3 = ","
L9_3 = L2_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
L4_3(L5_3)
L4_3 = L1_3.x
L5_3 = L2_3.x
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.x = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.z = L4_3
L4_3 = L2_3
L5_3 = L4_3.x
L5_3 = L5_3 * -1
L4_3.x = L5_3
L5_3 = L4_3.z
L5_3 = L5_3 * -1
L4_3.z = L5_3
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpcByIdWithPos
L7_3 = 1202203
L8_3 = L6_1.PaimonData
L8_3 = L8_3.id
L9_3 = 0
L10_3 = L1_3
L11_3 = M
L11_3 = L11_3.Dir2Euler
L12_3 = L4_3
L11_3, L12_3 = L11_3(L12_3)
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.RequestInteraction
L7_3 = L6_1.PaimonData
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1202203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc3142Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202203"
L2_2(L3_2)
end
L1_1.OnSubFailed1202203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1202205"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12022Trigger1"
L5_2 = "Actor/Gadget/Q12022Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -3967.374
L8_2.y = 172.4477
L8_2.z = -699.8674
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12022Trigger2"
L5_2 = "Actor/Gadget/Q12022Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q12022_Foot5"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q12022_Foot5"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1037Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1037Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8065
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1202205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1202205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3142Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1202205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202205"
L2_2(L3_2)
end
L1_1.OnSubFailed1202205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1202208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1037Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8065
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q12022Trigger3"
L6_2 = "Actor/Gadget/Q12022Trigger3"
L7_2 = 70900002
L8_2 = 0
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q12022_xinhai"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.pos
L10_2 = sceneData
L11_2 = L10_2
L10_2 = L10_2.GetDummyPoint
L12_2 = 3
L13_2 = "Q12022_xinhai"
L10_2 = L10_2(L11_2, L12_2, L13_2)
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart1202208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202208"
L2_2(L3_2)
end
L1_1.OnSubFinish1202208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202208"
L2_2(L3_2)
end
L1_1.OnSubFailed1202208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1202209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SitOnChair
L4_3 = 8065
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = true
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1202209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202209"
L2_2(L3_2)
end
L1_1.OnSubFinish1202209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202209"
L2_2(L3_2)
end
L1_1.OnSubFailed1202209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1202216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 1.5
L4_3 = print
L5_3 = L2_3.x
L6_3 = ","
L7_3 = L2_3.y
L8_3 = ","
L9_3 = L2_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
L4_3(L5_3)
L4_3 = L1_3.x
L5_3 = L2_3.x
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.x = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.z = L4_3
L4_3 = L2_3
L5_3 = L4_3.x
L5_3 = L5_3 * -1
L4_3.x = L5_3
L5_3 = L4_3.z
L5_3 = L5_3 * -1
L4_3.z = L5_3
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpcByIdWithPos
L7_3 = 1202216
L8_3 = L6_1.PaimonData
L8_3 = L8_3.id
L9_3 = 2
L10_3 = L1_3
L11_3 = M
L11_3 = L11_3.Dir2Euler
L12_3 = L4_3
L11_3, L12_3 = L11_3(L12_3)
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.RequestInteraction
L7_3 = L6_1.PaimonData
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1202216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202216"
L2_2(L3_2)
end
L1_1.OnSubFailed1202216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1202210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SitOnChair
L4_3 = 8065
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = true
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1202210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202210"
L2_2(L3_2)
end
L1_1.OnSubFinish1202210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202210"
L2_2(L3_2)
end
L1_1.OnSubFailed1202210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1202217"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 1.5
L4_3 = print
L5_3 = L2_3.x
L6_3 = ","
L7_3 = L2_3.y
L8_3 = ","
L9_3 = L2_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
L4_3(L5_3)
L4_3 = L1_3.x
L5_3 = L2_3.x
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.x = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.z = L4_3
L4_3 = L2_3
L5_3 = L4_3.x
L5_3 = L5_3 * -1
L4_3.x = L5_3
L5_3 = L4_3.z
L5_3 = L5_3 * -1
L4_3.z = L5_3
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpcByIdWithPos
L7_3 = 1202217
L8_3 = L6_1.PaimonData
L8_3 = L8_3.id
L9_3 = 2
L10_3 = L1_3
L11_3 = M
L11_3 = L11_3.Dir2Euler
L12_3 = L4_3
L11_3, L12_3 = L11_3(L12_3)
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.RequestInteraction
L7_3 = L6_1.PaimonData
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1202217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202217"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202217"
L2_2(L3_2)
end
L1_1.OnSubFailed1202217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1202211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SitOnChair
L4_3 = 8065
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = true
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1202211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202211"
L2_2(L3_2)
end
L1_1.OnSubFinish1202211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202211"
L2_2(L3_2)
end
L1_1.OnSubFailed1202211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1202213"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 1.5
L4_3 = print
L5_3 = L2_3.x
L6_3 = ","
L7_3 = L2_3.y
L8_3 = ","
L9_3 = L2_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
L4_3(L5_3)
L4_3 = L1_3.x
L5_3 = L2_3.x
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.x = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.z = L4_3
L4_3 = L2_3
L5_3 = L4_3.x
L5_3 = L5_3 * -1
L4_3.x = L5_3
L5_3 = L4_3.z
L5_3 = L5_3 * -1
L4_3.z = L5_3
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpcByIdWithPos
L7_3 = 1202213
L8_3 = L6_1.PaimonData
L8_3 = L8_3.id
L9_3 = 2
L10_3 = L1_3
L11_3 = M
L11_3 = L11_3.Dir2Euler
L12_3 = L4_3
L11_3, L12_3 = L11_3(L12_3)
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.RequestInteraction
L7_3 = L6_1.PaimonData
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1202213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202213"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202213"
L2_2(L3_2)
end
L1_1.OnSubFailed1202213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202207"
L2_2(L3_2)
end
L1_1.OnSubStart1202207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202207"
L2_2(L3_2)
end
L1_1.OnSubFinish1202207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202207"
L2_2(L3_2)
end
L1_1.OnSubFailed1202207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1202212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SitOnChair
L4_3 = 8065
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = true
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1202212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc1037Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202212"
L2_2(L3_2)
end
L1_1.OnSubFailed1202212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202214"
L2_2(L3_2)
end
L1_1.OnSubStart1202214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202214"
L2_2(L3_2)
end
L1_1.OnSubFinish1202214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202214"
L2_2(L3_2)
end
L1_1.OnSubFailed1202214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202215"
L2_2(L3_2)
end
L1_1.OnSubStart1202215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202215"
L2_2(L3_2)
end
L1_1.OnSubFinish1202215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202215"
L2_2(L3_2)
end
L1_1.OnSubFailed1202215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202206"
L2_2(L3_2)
end
L1_1.OnSubStart1202206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202206"
L2_2(L3_2)
end
L1_1.OnSubFinish1202206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202206"
L2_2(L3_2)
end
L1_1.OnSubFailed1202206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202204"
L2_2(L3_2)
end
L1_1.OnSubStart1202204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202204"
L2_2(L3_2)
end
L1_1.OnSubFinish1202204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202204"
L2_2(L3_2)
end
L1_1.OnSubFailed1202204 = L8_1
return L1_1