2022-04-29 16:40:51 +02:00

1584 lines
34 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12021"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12021"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1202101
L1_2["1202101"] = L2_2
L2_2 = A0_2.OnSubStart1202118
L1_2["1202118"] = L2_2
L2_2 = A0_2.OnSubStart1202102
L1_2["1202102"] = L2_2
L2_2 = A0_2.OnSubStart1202119
L1_2["1202119"] = L2_2
L2_2 = A0_2.OnSubStart1202115
L1_2["1202115"] = L2_2
L2_2 = A0_2.OnSubStart1202116
L1_2["1202116"] = L2_2
L2_2 = A0_2.OnSubStart1202117
L1_2["1202117"] = L2_2
L2_2 = A0_2.OnSubStart1202103
L1_2["1202103"] = L2_2
L2_2 = A0_2.OnSubStart1202104
L1_2["1202104"] = L2_2
L2_2 = A0_2.OnSubStart1202105
L1_2["1202105"] = L2_2
L2_2 = A0_2.OnSubStart1202110
L1_2["1202110"] = L2_2
L2_2 = A0_2.OnSubStart1202106
L1_2["1202106"] = L2_2
L2_2 = A0_2.OnSubStart1202111
L1_2["1202111"] = L2_2
L2_2 = A0_2.OnSubStart1202107
L1_2["1202107"] = L2_2
L2_2 = A0_2.OnSubStart1202112
L1_2["1202112"] = L2_2
L2_2 = A0_2.OnSubStart1202108
L1_2["1202108"] = L2_2
L2_2 = A0_2.OnSubStart1202109
L1_2["1202109"] = L2_2
L2_2 = A0_2.OnSubStart1202120
L1_2["1202120"] = L2_2
L2_2 = A0_2.OnSubStart1202113
L1_2["1202113"] = L2_2
L2_2 = A0_2.OnSubStart1202114
L1_2["1202114"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1202101
L1_2["1202101"] = L2_2
L2_2 = A0_2.OnSubFinish1202118
L1_2["1202118"] = L2_2
L2_2 = A0_2.OnSubFinish1202102
L1_2["1202102"] = L2_2
L2_2 = A0_2.OnSubFinish1202119
L1_2["1202119"] = L2_2
L2_2 = A0_2.OnSubFinish1202115
L1_2["1202115"] = L2_2
L2_2 = A0_2.OnSubFinish1202116
L1_2["1202116"] = L2_2
L2_2 = A0_2.OnSubFinish1202117
L1_2["1202117"] = L2_2
L2_2 = A0_2.OnSubFinish1202103
L1_2["1202103"] = L2_2
L2_2 = A0_2.OnSubFinish1202104
L1_2["1202104"] = L2_2
L2_2 = A0_2.OnSubFinish1202105
L1_2["1202105"] = L2_2
L2_2 = A0_2.OnSubFinish1202110
L1_2["1202110"] = L2_2
L2_2 = A0_2.OnSubFinish1202106
L1_2["1202106"] = L2_2
L2_2 = A0_2.OnSubFinish1202111
L1_2["1202111"] = L2_2
L2_2 = A0_2.OnSubFinish1202107
L1_2["1202107"] = L2_2
L2_2 = A0_2.OnSubFinish1202112
L1_2["1202112"] = L2_2
L2_2 = A0_2.OnSubFinish1202108
L1_2["1202108"] = L2_2
L2_2 = A0_2.OnSubFinish1202109
L1_2["1202109"] = L2_2
L2_2 = A0_2.OnSubFinish1202120
L1_2["1202120"] = L2_2
L2_2 = A0_2.OnSubFinish1202113
L1_2["1202113"] = L2_2
L2_2 = A0_2.OnSubFinish1202114
L1_2["1202114"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1202101
L1_2["1202101"] = L2_2
L2_2 = A0_2.OnSubFailed1202118
L1_2["1202118"] = L2_2
L2_2 = A0_2.OnSubFailed1202102
L1_2["1202102"] = L2_2
L2_2 = A0_2.OnSubFailed1202119
L1_2["1202119"] = L2_2
L2_2 = A0_2.OnSubFailed1202115
L1_2["1202115"] = L2_2
L2_2 = A0_2.OnSubFailed1202116
L1_2["1202116"] = L2_2
L2_2 = A0_2.OnSubFailed1202117
L1_2["1202117"] = L2_2
L2_2 = A0_2.OnSubFailed1202103
L1_2["1202103"] = L2_2
L2_2 = A0_2.OnSubFailed1202104
L1_2["1202104"] = L2_2
L2_2 = A0_2.OnSubFailed1202105
L1_2["1202105"] = L2_2
L2_2 = A0_2.OnSubFailed1202110
L1_2["1202110"] = L2_2
L2_2 = A0_2.OnSubFailed1202106
L1_2["1202106"] = L2_2
L2_2 = A0_2.OnSubFailed1202111
L1_2["1202111"] = L2_2
L2_2 = A0_2.OnSubFailed1202107
L1_2["1202107"] = L2_2
L2_2 = A0_2.OnSubFailed1202112
L1_2["1202112"] = L2_2
L2_2 = A0_2.OnSubFailed1202108
L1_2["1202108"] = L2_2
L2_2 = A0_2.OnSubFailed1202109
L1_2["1202109"] = L2_2
L2_2 = A0_2.OnSubFailed1202120
L1_2["1202120"] = L2_2
L2_2 = A0_2.OnSubFailed1202113
L1_2["1202113"] = L2_2
L2_2 = A0_2.OnSubFailed1202114
L1_2["1202114"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 1202103
L1_2 = L1_2(L2_2, L3_2)
if L1_2 == 2 then
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q12021_yurenzhong"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = L2_2.pos
L4_2 = M
L4_2 = L4_2.Dist
L5_2 = L3_2
L6_2 = L1_2
L4_2 = L4_2(L5_2, L6_2)
L5_2 = print
L6_2 = "StartCheck"
L5_2(L6_2)
if 55 < L4_2 then
L5_2 = actorUtils
L5_2 = L5_2.FinishQuestID
L6_2 = true
L7_2 = 1202103
L5_2(L6_2, L7_2)
else
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
L8_2 = A0_2.NormalCheck
L5_2(L6_2, L7_2, L8_2)
end
end
end
L1_1.CheckDistance = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.TryPauseCurAutoNarrator
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DisableInteeHeadCtrl
L3_2 = false
L1_2(L2_2, L3_2)
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L3_2 = A0_2
L2_2 = A0_2.GetPos
L2_2 = L2_2(L3_2)
L3_2 = {}
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2.x = L4_2
L4_2 = L1_2.y
L5_2 = L2_2.y
L4_2 = L4_2 - L5_2
L3_2.y = L4_2
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2.z = L4_2
L5_2 = A0_2
L4_2 = A0_2.SteerToAutonomyTask
L6_2 = L3_2
L7_2 = 1
L8_2 = true
L9_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.MovePause = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "OnMoveResume"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSteerToAutonomyTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TryResumeCurAutoNarrator
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DisableInteeHeadCtrl
L3_2 = true
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ResumeMove
L1_2(L2_2)
end
L1_1.MoveResume = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.CheckDistance
L1_2(L2_2)
end
L1_1.NormalCheck = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1202115 then
L2_2 = print
L3_2 = "ChallengeA"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1202102
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 1202116 then
L2_2 = print
L3_2 = "ChallengeB"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1202102
L5_2 = 0
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 1202117 then
L2_2 = print
L3_2 = "ChallengeC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1202102
L5_2 = 0
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 1202101 then
L2_2 = print
L3_2 = "carcar"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1202120
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "InvokeOnAbility"
L2_2(L3_2)
L2_2 = print
L3_2 = "Accept messages from ability system"
L2_2(L3_2)
L2_2 = A1_2.valueString
if L2_2 == "Kokomi_ShockDamageChallenge" then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1202117
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnAbility = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1202101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestVar
L3_4 = 1202101
L4_4 = 1
L1_4 = L1_4(L2_4, L3_4, L4_4)
if L1_4 == 0 then
L3_4 = A0_4
L2_4 = A0_4.NarratorOnlyTaskByData
L4_4 = L7_1.KaicheA
function L5_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.SetQuestVarByMainId
L3_5 = 1
L4_5 = 3
L1_5(L2_5, L3_5, L4_5)
end
L6_4 = 12021
L2_4(L3_4, L4_4, L5_4, L6_4)
end
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3140Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12062Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc12096Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1202101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202101"
L2_2(L3_2)
end
L1_1.OnSubFinish1202101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202101"
L2_2(L3_2)
end
L1_1.OnSubFailed1202101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202118"
L2_2(L3_2)
end
L1_1.OnSubStart1202118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202118"
L2_2(L3_2)
end
L1_1.OnSubFinish1202118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202118"
L2_2(L3_2)
end
L1_1.OnSubFailed1202118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1202102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1037Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1202102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202102"
L2_2(L3_2)
end
L1_1.OnSubFailed1202102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1202119"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12021Trigger1"
L5_2 = "Actor/Gadget/Q12021Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -4073.031
L8_2.y = 201.1453
L8_2.z = -657.714
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1202119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202119"
L2_2(L3_2)
end
L1_1.OnSubFinish1202119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1202119"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpcById
L3_4 = 1202103
L4_4 = L6_1.Npc1037Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc1037Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = ""
L10_3 = false
L11_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12021Trigger1"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1202119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202115"
L2_2(L3_2)
end
L1_1.OnSubStart1202115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1202115"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.ChallengeKaicheA
L5_2 = nil
L6_2 = 12021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1202115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202115"
L2_2(L3_2)
end
L1_1.OnSubFailed1202115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202116"
L2_2(L3_2)
end
L1_1.OnSubStart1202116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1202116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.ChallengeKaicheB
L5_2 = nil
L6_2 = 12021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1202116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202116"
L2_2(L3_2)
end
L1_1.OnSubFailed1202116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202117"
L2_2(L3_2)
end
L1_1.OnSubStart1202117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1202117"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.ChallengeKaicheC
L5_2 = nil
L6_2 = 12021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1202117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202117"
L2_2(L3_2)
end
L1_1.OnSubFailed1202117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1202103"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q12021Trigger2"
L5_2 = "Actor/Gadget/Q12021Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -4070.101
L8_2.y = 200.89
L8_2.z = -658.2603
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CheckDistance
L2_2(L3_2)
end
L1_1.OnSubStart1202103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1202103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc1037Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc1037Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = ""
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12021Trigger1"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202103"
L2_2(L3_2)
end
L1_1.OnSubFailed1202103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202104"
L2_2(L3_2)
end
L1_1.OnSubStart1202104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202104"
L2_2(L3_2)
end
L1_1.OnSubFailed1202104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1202105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1037Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1202105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1202105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.PaimonA
L5_2 = nil
L6_2 = 12021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1202105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202105"
L2_2(L3_2)
end
L1_1.OnSubFailed1202105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1202110"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 1202110
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 0
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = L6_1.PaimonData
L8_2 = L8_2.alias
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart1202110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202110"
L2_2(L3_2)
end
L1_1.OnSubFailed1202110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202106"
L2_2(L3_2)
end
L1_1.OnSubStart1202106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1202106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.PaimonB
L5_2 = nil
L6_2 = 12021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1202106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202106"
L2_2(L3_2)
end
L1_1.OnSubFailed1202106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1202111"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 1202111
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 0
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = L6_1.PaimonData
L8_2 = L8_2.alias
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart1202111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202111"
L2_2(L3_2)
end
L1_1.OnSubFailed1202111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202107"
L2_2(L3_2)
end
L1_1.OnSubStart1202107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1202107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.PaimonC
L5_2 = nil
L6_2 = 12021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1202107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202107"
L2_2(L3_2)
end
L1_1.OnSubFailed1202107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1202112"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 1202112
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 0
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = L6_1.PaimonData
L8_2 = L8_2.alias
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart1202112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202112"
L2_2(L3_2)
end
L1_1.OnSubFailed1202112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1202108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1037Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1202108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ClearNarratorTask
L2_3(L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202108"
L2_2(L3_2)
end
L1_1.OnSubFailed1202108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202109"
L2_2(L3_2)
end
L1_1.OnSubStart1202109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc12062Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc3140Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc12096Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202109"
L2_2(L3_2)
end
L1_1.OnSubFailed1202109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1202120"
L2_2(L3_2)
end
L1_1.OnSubStart1202120 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1202120"
L2_2(L3_2)
end
L1_1.OnSubFinish1202120 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202120"
L2_2(L3_2)
end
L1_1.OnSubFailed1202120 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1202113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1037Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L4_3 = 12021
L1_3 = L1_3(L2_3, L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen
L4_3 = L1_3
L5_3 = L7_1.RoutePointsData
L6_3 = 4
L7_3 = 2
L8_3 = -1
function L9_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4
L2_4 = A0_4
L1_4 = A0_4.SyncPos
L3_4 = 2
L1_4(L2_4, L3_4)
L1_4 = A0_4.BeFollowState
L2_4 = BeFollowState
L2_4 = L2_4.FAILED
if L1_4 == L2_4 then
return
end
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.GetActor
L3_4 = L2_1.ActorAlias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.NpcBeFollowTaskByRoutePointsWithDiffLen
L4_4 = A0_4
L5_4 = L7_1.RoutePointsData1
L6_4 = 4
L7_4 = 2
L8_4 = -1
function L9_4(A0_5)
local L1_5, L2_5, L3_5
L2_5 = A0_5
L1_5 = A0_5.SyncPos
L3_5 = 2
L1_5(L2_5, L3_5)
L1_5 = A0_5.BeFollowState
L2_5 = BeFollowState
L2_5 = L2_5.FAILED
if L1_5 == L2_5 then
return
end
L1_5 = actorUtils
L1_5 = L1_5.FinishQuestID
L2_5 = false
L3_5 = 1202113
L1_5(L2_5, L3_5)
end
L10_4 = nil
L11_4 = nil
L12_4 = L1_4.MovePause
L13_4 = L1_4.MoveResume
L14_4 = nil
L15_4 = true
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4)
L3_4 = L1_4
L2_4 = L1_4.NarratorOnlyTaskByData
L4_4 = L7_1.WalkKaiche
L5_4 = nil
L6_4 = 12021
L2_4(L3_4, L4_4, L5_4, L6_4)
end
L10_3 = nil
L11_3 = nil
L12_3 = A0_3.MovePause
L13_3 = A0_3.MoveResume
L14_3 = nil
L15_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc1037Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.ForceAvatarWalkByDist
L5_3 = 3.5
L6_3 = 6
L3_3(L4_3, L5_3, L6_3)
L4_3 = L2_3
L3_3 = L2_3.DisableInteeHeadCtrl
L5_3 = true
L3_3(L4_3, L5_3)
L4_3 = L2_3
L3_3 = L2_3.SetWalkSpeedRatio
L5_3 = 0.9
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CallDelay
L5_3 = 3
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L7_1.Walkkaiche2
L4_4 = nil
L5_4 = 12021
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L3_3(L4_3, L5_3, L6_3)
L4_3 = A0_3
L3_3 = A0_3.NotifyTo
L5_3 = L6_1.Npc3130Data
L5_3 = L5_3.alias
L6_3 = 1
L7_3 = true
L3_3(L4_3, L5_3, L6_3, L7_3)
L3_3 = actorMgr
L4_3 = L3_3
L3_3 = L3_3.CreateActorWithPos
L5_3 = "Q12021Trigger3"
L6_3 = "Actor/Gadget/Q12021Trigger3"
L7_3 = 70900002
L8_3 = 0
L9_3 = sceneData
L10_3 = L9_3
L9_3 = L9_3.GetDummyPoint
L11_3 = 3
L12_3 = "Q12021_walk2"
L9_3 = L9_3(L10_3, L11_3, L12_3)
L9_3 = L9_3.pos
L10_3 = sceneData
L11_3 = L10_3
L10_3 = L10_3.GetDummyPoint
L12_3 = 3
L13_3 = "Q12021_walk2"
L10_3 = L10_3(L11_3, L12_3, L13_3)
L10_3 = L10_3.rot
L11_3 = true
L12_3 = false
L13_3 = 3
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1202113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1202113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1037Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ResetWalkSpeedRatio
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ActorDestroy
L5_2 = "Q12021Trigger3"
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1202113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1202113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q12021Trigger3"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1037Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1202113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1202114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc1037Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3130Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1202114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1202114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1037Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.DestroyQuestNpcActor
L4_3 = L6_1.Npc3147Data
L4_3 = L4_3.alias
L5_3 = 3
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = L6_1.Npc3130Data
L4_3 = L4_3.alias
L5_3 = 0
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1202114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1202114"
L2_2(L3_2)
end
L1_1.OnSubFailed1202114 = L8_1
return L1_1