2022-04-29 16:40:51 +02:00

2467 lines
53 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12008"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12008"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1200801
L1_2["1200801"] = L2_2
L2_2 = A0_2.OnSubStart1200802
L1_2["1200802"] = L2_2
L2_2 = A0_2.OnSubStart1200809
L1_2["1200809"] = L2_2
L2_2 = A0_2.OnSubStart1200806
L1_2["1200806"] = L2_2
L2_2 = A0_2.OnSubStart1200810
L1_2["1200810"] = L2_2
L2_2 = A0_2.OnSubStart1200807
L1_2["1200807"] = L2_2
L2_2 = A0_2.OnSubStart1200811
L1_2["1200811"] = L2_2
L2_2 = A0_2.OnSubStart1200808
L1_2["1200808"] = L2_2
L2_2 = A0_2.OnSubStart1200812
L1_2["1200812"] = L2_2
L2_2 = A0_2.OnSubStart1200803
L1_2["1200803"] = L2_2
L2_2 = A0_2.OnSubStart1200816
L1_2["1200816"] = L2_2
L2_2 = A0_2.OnSubStart1200804
L1_2["1200804"] = L2_2
L2_2 = A0_2.OnSubStart1200813
L1_2["1200813"] = L2_2
L2_2 = A0_2.OnSubStart1200814
L1_2["1200814"] = L2_2
L2_2 = A0_2.OnSubStart1200815
L1_2["1200815"] = L2_2
L2_2 = A0_2.OnSubStart1200817
L1_2["1200817"] = L2_2
L2_2 = A0_2.OnSubStart1200818
L1_2["1200818"] = L2_2
L2_2 = A0_2.OnSubStart1200819
L1_2["1200819"] = L2_2
L2_2 = A0_2.OnSubStart1200805
L1_2["1200805"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1200801
L1_2["1200801"] = L2_2
L2_2 = A0_2.OnSubFinish1200802
L1_2["1200802"] = L2_2
L2_2 = A0_2.OnSubFinish1200809
L1_2["1200809"] = L2_2
L2_2 = A0_2.OnSubFinish1200806
L1_2["1200806"] = L2_2
L2_2 = A0_2.OnSubFinish1200810
L1_2["1200810"] = L2_2
L2_2 = A0_2.OnSubFinish1200807
L1_2["1200807"] = L2_2
L2_2 = A0_2.OnSubFinish1200811
L1_2["1200811"] = L2_2
L2_2 = A0_2.OnSubFinish1200808
L1_2["1200808"] = L2_2
L2_2 = A0_2.OnSubFinish1200812
L1_2["1200812"] = L2_2
L2_2 = A0_2.OnSubFinish1200803
L1_2["1200803"] = L2_2
L2_2 = A0_2.OnSubFinish1200816
L1_2["1200816"] = L2_2
L2_2 = A0_2.OnSubFinish1200804
L1_2["1200804"] = L2_2
L2_2 = A0_2.OnSubFinish1200813
L1_2["1200813"] = L2_2
L2_2 = A0_2.OnSubFinish1200814
L1_2["1200814"] = L2_2
L2_2 = A0_2.OnSubFinish1200815
L1_2["1200815"] = L2_2
L2_2 = A0_2.OnSubFinish1200817
L1_2["1200817"] = L2_2
L2_2 = A0_2.OnSubFinish1200818
L1_2["1200818"] = L2_2
L2_2 = A0_2.OnSubFinish1200819
L1_2["1200819"] = L2_2
L2_2 = A0_2.OnSubFinish1200805
L1_2["1200805"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1200801
L1_2["1200801"] = L2_2
L2_2 = A0_2.OnSubFailed1200802
L1_2["1200802"] = L2_2
L2_2 = A0_2.OnSubFailed1200809
L1_2["1200809"] = L2_2
L2_2 = A0_2.OnSubFailed1200806
L1_2["1200806"] = L2_2
L2_2 = A0_2.OnSubFailed1200810
L1_2["1200810"] = L2_2
L2_2 = A0_2.OnSubFailed1200807
L1_2["1200807"] = L2_2
L2_2 = A0_2.OnSubFailed1200811
L1_2["1200811"] = L2_2
L2_2 = A0_2.OnSubFailed1200808
L1_2["1200808"] = L2_2
L2_2 = A0_2.OnSubFailed1200812
L1_2["1200812"] = L2_2
L2_2 = A0_2.OnSubFailed1200803
L1_2["1200803"] = L2_2
L2_2 = A0_2.OnSubFailed1200816
L1_2["1200816"] = L2_2
L2_2 = A0_2.OnSubFailed1200804
L1_2["1200804"] = L2_2
L2_2 = A0_2.OnSubFailed1200813
L1_2["1200813"] = L2_2
L2_2 = A0_2.OnSubFailed1200814
L1_2["1200814"] = L2_2
L2_2 = A0_2.OnSubFailed1200815
L1_2["1200815"] = L2_2
L2_2 = A0_2.OnSubFailed1200817
L1_2["1200817"] = L2_2
L2_2 = A0_2.OnSubFailed1200818
L1_2["1200818"] = L2_2
L2_2 = A0_2.OnSubFailed1200819
L1_2["1200819"] = L2_2
L2_2 = A0_2.OnSubFailed1200805
L1_2["1200805"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3172Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12038Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12039Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3171Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "ClearFin"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc1013DataCSAfter
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12038Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12039Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12111Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12112Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12113Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12114Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12115Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12116Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3149"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3150"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3171Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3172Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.ClearFin = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "FinishSubQuest1200809"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TurnTo
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q1200903FesSouvenir3"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.rot
L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2)
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSteerToAutonomyTask
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1200809
L2_2(L3_2, L4_2, L5_2)
end
L1_1.FinishWalkQuest1 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L1_2 = print
L2_2 = "OnMovePause"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TryPauseCurAutoNarrator
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DisableInteeHeadCtrl
L3_2 = false
L1_2(L2_2, L3_2)
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L3_2 = A0_2
L2_2 = A0_2.GetPos
L2_2 = L2_2(L3_2)
L3_2 = {}
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2.x = L4_2
L4_2 = L1_2.y
L5_2 = L2_2.y
L4_2 = L4_2 - L5_2
L3_2.y = L4_2
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2.z = L4_2
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "12008"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.SteerToAutonomyTask
L7_2 = L3_2
L8_2 = 1
L9_2 = true
L10_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnMovePause = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "OnMoveResume"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSteerToAutonomyTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TryResumeCurAutoNarrator
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DisableInteeHeadCtrl
L3_2 = true
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ResumeMove
L1_2(L2_2)
end
L1_1.OnMoveResume = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "FinishSubQuest1200810"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TurnTo
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q12008FesDraw"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.rot
L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2)
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSteerToAutonomyTask
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1200810
L2_2(L3_2, L4_2, L5_2)
end
L1_1.FinishWalkQuest2 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "FinishSubQuest1200811"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TurnTo
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q1200905FesFood"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.rot
L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2)
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSteerToAutonomyTask
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1200811
L2_2(L3_2, L4_2, L5_2)
end
L1_1.FinishWalkQuest3 = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "FinishSubQuest1200812"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TurnTo
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q12008FesEma"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.rot
L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2)
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSteerToAutonomyTask
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1200812
L2_2(L3_2, L4_2, L5_2)
end
L1_1.FinishWalkQuest4 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.GetSubQuestState
L5_2 = 1200817
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 2 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1200817
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = print
L4_2 = "Start Talk Hide Time Change"
L3_2(L4_2)
end
if A1_2 == 2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.GetSubQuestState
L5_2 = 1200818
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 2 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1200818
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = print
L4_2 = "Start Talk refresh Ema"
L3_2(L4_2)
end
if A1_2 == 3 then
L2_2 = print
L3_2 = "Show Ema UI"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ShowTutorialDialog
L5_2 = 2010
L3_2(L4_2, L5_2)
end
if A1_2 == 4 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.GetSubQuestState
L5_2 = 1200819
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 2 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1200819
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = print
L4_2 = "Change time in last dialogue"
L3_2(L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "ClearPaimon"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.ClearPaimon = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "Execute Onrewind Function"
L2_2(L3_2)
L2_2 = A1_2.QuestConfigId
L3_2 = L5_1.q1200804
if L2_2 == L3_2 then
L4_2 = A0_2
L3_2 = A0_2.OnRewind1200804
L3_2(L4_2)
end
end
L1_1.OnRewind = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "OnRewind1200804"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = "Npc1013"
L1_2(L2_2, L3_2)
end
L1_1.OnRewind1200804 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1200801"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q12008TriggerFesIn_
L4_2 = L4_2.alias
L5_2 = L7_1.Q12008TriggerFesIn_
L5_2 = L5_2.script
L6_2 = L7_1.Q12008TriggerFesIn_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q12008TriggerFesIn_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q12008TriggerFesIn_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3172Data
L5_2 = L5_2.id
L6_2 = 9
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12038Data
L5_2 = L5_2.id
L6_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12039Data
L5_2 = L5_2.id
L6_2 = 11
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3171Data
L5_2 = L5_2.id
L6_2 = 8
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12111Data
L5_2 = L5_2.id
L6_2 = 12
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12112Data
L5_2 = L5_2.id
L6_2 = 13
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12113Data
L5_2 = L5_2.id
L6_2 = 14
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12114Data
L5_2 = L5_2.id
L6_2 = 15
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12115Data
L5_2 = L5_2.id
L6_2 = 16
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12116Data
L5_2 = L5_2.id
L6_2 = 17
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12111Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1230
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12112Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1170
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12113Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12114Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1090
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc12115Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc12116Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1120
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L15_2 = false
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L6_1.Npc3171Data
L10_2 = L10_2.alias
L8_2 = L8_2(L9_2, L10_2)
L10_2 = L8_2
L9_2 = L8_2.DoFreeStyle
L11_2 = 4560
L12_2 = true
L13_2 = nil
L14_2 = true
L15_2 = true
L16_2 = false
L9_2(L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L10_2 = A0_2
L9_2 = A0_2.GetQuestNpcActor
L11_2 = L6_1.Npc12038Data
L11_2 = L11_2.alias
L9_2 = L9_2(L10_2, L11_2)
L11_2 = L9_2
L10_2 = L9_2.SitOnChair
L12_2 = 0
L10_2(L11_2, L12_2)
L11_2 = A0_2
L10_2 = A0_2.NotifyTo
L12_2 = "Npc3149"
L13_2 = 1
L14_2 = true
L10_2(L11_2, L12_2, L13_2, L14_2)
L11_2 = A0_2
L10_2 = A0_2.NotifyTo
L12_2 = "Npc3150"
L13_2 = 1
L14_2 = true
L10_2(L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart1200801 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1200801"
L2_2(L3_2)
end
L1_1.OnSubFinish1200801 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200801"
L2_2(L3_2)
end
L1_1.OnSubFailed1200801 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1200802"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc1013DataFesIn
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc1013DataFesIn
L3_3 = L3_3.id
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = "Npc1013"
L0_3(L1_3, L2_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1200802 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1200802"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearPaimon
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200802 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200802"
L2_2(L3_2)
end
L1_1.OnSubFailed1200802 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1200809"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcForceAvatarWalkByDist
L5_2 = L2_2
L6_2 = 2.5
L7_2 = 4.5
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SetWalkSpeedRatio
L5_2 = 0.8
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L7_1.RoutePointsData1
L7_2 = 4
L8_2 = 2
L9_2 = -1
L10_2 = A0_2.FinishWalkQuest1
L11_2 = nil
L12_2 = nil
L13_2 = A0_2.OnMovePause
L14_2 = A0_2.OnMoveResume
L15_2 = nil
L16_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1200809 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1200809"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
end
L1_1.OnSubFinish1200809 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1200809"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFailed1200809 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
L2_2 = print
L3_2 = "OnSubStart1200806"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12111Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1230
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12112Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1170
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12113Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12114Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1090
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc12115Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc12116Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1120
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L15_2 = false
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L6_1.Npc12038Data
L10_2 = L10_2.alias
L8_2 = L8_2(L9_2, L10_2)
L10_2 = L8_2
L9_2 = L8_2.SitOnChair
L11_2 = 0
L9_2(L10_2, L11_2)
L10_2 = A0_2
L9_2 = A0_2.GetQuestNpcActor
L11_2 = L6_1.Npc3171Data
L11_2 = L11_2.alias
L9_2 = L9_2(L10_2, L11_2)
L11_2 = L9_2
L10_2 = L9_2.DoFreeStyle
L12_2 = 4560
L13_2 = true
L14_2 = nil
L15_2 = true
L16_2 = true
L17_2 = false
L10_2(L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
L11_2 = A0_2
L10_2 = A0_2.NotifyTo
L12_2 = "Npc3149"
L13_2 = 1
L14_2 = true
L10_2(L11_2, L12_2, L13_2, L14_2)
L11_2 = A0_2
L10_2 = A0_2.NotifyTo
L12_2 = "Npc3150"
L13_2 = 1
L14_2 = true
L10_2(L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart1200806 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1200806"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearPaimon
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200806 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200806"
L2_2(L3_2)
end
L1_1.OnSubFailed1200806 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1200810"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc1013DataMask
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.Standby
L1_3(L2_3)
L2_3 = L0_3
L1_3 = L0_3.SpawnAttach
L3_3 = "MaskKitsune_Ayaka"
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.NpcForceAvatarWalkByDist
L3_3 = L0_3
L4_3 = 2.5
L5_3 = 4.5
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = L0_3
L1_3 = L0_3.DisableInteeHeadCtrl
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = L0_3
L1_3 = L0_3.SetWalkSpeedRatio
L3_3 = 0.8
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.NpcBeFollowTaskByRoutePointsWithDiffLen
L3_3 = L0_3
L4_3 = L7_1.RoutePointsData2
L5_3 = 4
L6_3 = 2
L7_3 = -1
L8_3 = A0_2.FinishWalkQuest2
L9_3 = nil
L10_3 = nil
L11_3 = A0_2.OnMovePause
L12_3 = A0_2.OnMoveResume
L13_3 = nil
L14_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3)
L2_3 = L0_3
L1_3 = L0_3.EnableInteraction
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.SpawnAttach
L3_3 = "MaskKitsune_PlayerBoy"
L4_3 = 10000005
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.SpawnAttach
L3_3 = "MaskKitsune_PlayerGirl"
L4_3 = 10000007
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.SpawnAttachHeroEntity
L3_3 = "MaskKitsune_PlayerBoy"
L4_3 = 10000005
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.SpawnAttachHeroEntity
L3_3 = "MaskKitsune_PlayerGirl"
L4_3 = 10000007
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1200810 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1200810"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
end
L1_1.OnSubFinish1200810 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1200810"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFailed1200810 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart1200807"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12111Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1230
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12112Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1170
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12113Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12114Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1090
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc12115Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc12116Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1120
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L15_2 = false
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L6_1.Npc12038Data
L10_2 = L10_2.alias
L8_2 = L8_2(L9_2, L10_2)
L10_2 = L8_2
L9_2 = L8_2.SitOnChair
L11_2 = 0
L9_2(L10_2, L11_2)
L10_2 = A0_2
L9_2 = A0_2.GetQuestNpcActor
L11_2 = L6_1.Npc1013DataCheck
L11_2 = L11_2.alias
L9_2 = L9_2(L10_2, L11_2)
L11_2 = L9_2
L10_2 = L9_2.SpawnAttach
L12_2 = "MaskKitsune_Ayaka"
L10_2(L11_2, L12_2)
L10_2 = globalActor
L11_2 = L10_2
L10_2 = L10_2.SpawnAttach
L12_2 = "MaskKitsune_PlayerBoy"
L13_2 = 10000005
L10_2(L11_2, L12_2, L13_2)
L10_2 = globalActor
L11_2 = L10_2
L10_2 = L10_2.SpawnAttach
L12_2 = "MaskKitsune_PlayerGirl"
L13_2 = 10000007
L10_2(L11_2, L12_2, L13_2)
L10_2 = globalActor
L11_2 = L10_2
L10_2 = L10_2.SpawnAttachHeroEntity
L12_2 = "MaskKitsune_PlayerBoy"
L13_2 = 10000005
L10_2(L11_2, L12_2, L13_2)
L10_2 = globalActor
L11_2 = L10_2
L10_2 = L10_2.SpawnAttachHeroEntity
L12_2 = "MaskKitsune_PlayerGirl"
L13_2 = 10000007
L10_2(L11_2, L12_2, L13_2)
L11_2 = A0_2
L10_2 = A0_2.NotifyTo
L12_2 = "Npc3149"
L13_2 = 1
L14_2 = true
L10_2(L11_2, L12_2, L13_2, L14_2)
L11_2 = A0_2
L10_2 = A0_2.NotifyTo
L12_2 = "Npc3150"
L13_2 = 1
L14_2 = true
L10_2(L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart1200807 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1200807"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearPaimon
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200807 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200807"
L2_2(L3_2)
end
L1_1.OnSubFailed1200807 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1200811"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataCheck
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcForceAvatarWalkByDist
L5_2 = L2_2
L6_2 = 2.5
L7_2 = 4.5
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SetWalkSpeedRatio
L5_2 = 0.8
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L7_1.RoutePointsData3
L7_2 = 4
L8_2 = 2
L9_2 = -1
L10_2 = A0_2.FinishWalkQuest3
L11_2 = nil
L12_2 = nil
L13_2 = A0_2.OnMovePause
L14_2 = A0_2.OnMoveResume
L15_2 = nil
L16_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1200811 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1200811"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
end
L1_1.OnSubFinish1200811 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1200811"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFailed1200811 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart1200808"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12111Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1230
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12112Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1170
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12113Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12114Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1090
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc12115Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc12116Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1120
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L15_2 = false
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L6_1.Npc1013DataFood
L10_2 = L10_2.alias
L8_2 = L8_2(L9_2, L10_2)
L10_2 = L8_2
L9_2 = L8_2.SpawnAttach
L11_2 = "MaskKitsune_Ayaka"
L9_2(L10_2, L11_2)
L9_2 = globalActor
L10_2 = L9_2
L9_2 = L9_2.SpawnAttach
L11_2 = "MaskKitsune_PlayerBoy"
L12_2 = 10000005
L9_2(L10_2, L11_2, L12_2)
L9_2 = globalActor
L10_2 = L9_2
L9_2 = L9_2.SpawnAttach
L11_2 = "MaskKitsune_PlayerGirl"
L12_2 = 10000007
L9_2(L10_2, L11_2, L12_2)
L9_2 = globalActor
L10_2 = L9_2
L9_2 = L9_2.SpawnAttachHeroEntity
L11_2 = "MaskKitsune_PlayerBoy"
L12_2 = 10000005
L9_2(L10_2, L11_2, L12_2)
L9_2 = globalActor
L10_2 = L9_2
L9_2 = L9_2.SpawnAttachHeroEntity
L11_2 = "MaskKitsune_PlayerGirl"
L12_2 = 10000007
L9_2(L10_2, L11_2, L12_2)
L10_2 = A0_2
L9_2 = A0_2.NotifyTo
L11_2 = "Npc3149"
L12_2 = 1
L13_2 = true
L9_2(L10_2, L11_2, L12_2, L13_2)
L10_2 = A0_2
L9_2 = A0_2.NotifyTo
L11_2 = "Npc3150"
L12_2 = 1
L13_2 = true
L9_2(L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart1200808 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1200808"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearPaimon
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200808 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200808"
L2_2(L3_2)
end
L1_1.OnSubFailed1200808 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1200811"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFood
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcForceAvatarWalkByDist
L5_2 = L2_2
L6_2 = 2.5
L7_2 = 4.5
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SetWalkSpeedRatio
L5_2 = 0.8
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L7_1.RoutePointsData4
L7_2 = 4
L8_2 = 2
L9_2 = -1
L10_2 = A0_2.FinishWalkQuest4
L11_2 = nil
L12_2 = nil
L13_2 = A0_2.OnMovePause
L14_2 = A0_2.OnMoveResume
L15_2 = nil
L16_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskByData
L2_3 = L7_1.NarratorWithId
L0_3(L1_3, L2_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1200812 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1200812"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q12008TriggerFesOut"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
end
L1_1.OnSubFinish1200812 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1200812"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFailed1200812 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart1200803"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12111Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1230
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12112Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1170
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc12113Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc12114Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1090
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc12115Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc12116Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1120
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L15_2 = false
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.GetQuestNpcActor
L10_2 = L6_1.Npc1013DataFesFin
L10_2 = L10_2.alias
L8_2 = L8_2(L9_2, L10_2)
L10_2 = L8_2
L9_2 = L8_2.SpawnAttach
L11_2 = "MaskKitsune_Ayaka"
L9_2(L10_2, L11_2)
L9_2 = globalActor
L10_2 = L9_2
L9_2 = L9_2.SpawnAttach
L11_2 = "MaskKitsune_PlayerBoy"
L12_2 = 10000005
L9_2(L10_2, L11_2, L12_2)
L9_2 = globalActor
L10_2 = L9_2
L9_2 = L9_2.SpawnAttach
L11_2 = "MaskKitsune_PlayerGirl"
L12_2 = 10000007
L9_2(L10_2, L11_2, L12_2)
L9_2 = globalActor
L10_2 = L9_2
L9_2 = L9_2.SpawnAttachHeroEntity
L11_2 = "MaskKitsune_PlayerBoy"
L12_2 = 10000005
L9_2(L10_2, L11_2, L12_2)
L9_2 = globalActor
L10_2 = L9_2
L9_2 = L9_2.SpawnAttachHeroEntity
L11_2 = "MaskKitsune_PlayerGirl"
L12_2 = 10000007
L9_2(L10_2, L11_2, L12_2)
L10_2 = A0_2
L9_2 = A0_2.NotifyTo
L11_2 = "Npc3149"
L12_2 = 1
L13_2 = true
L9_2(L10_2, L11_2, L12_2, L13_2)
L10_2 = A0_2
L9_2 = A0_2.NotifyTo
L11_2 = "Npc3150"
L12_2 = 1
L13_2 = true
L9_2(L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart1200803 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1200803"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc1013DataCSPos
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q12008TriggerFesOut"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.PaimonData
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc1013DataCSAfter
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.UnSpawnAttach
L3_3 = "MaskKitsune_Ayaka"
L1_3(L2_3, L3_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttach
L3_3 = "MaskKitsune_PlayerBoy"
L4_3 = 10000005
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttach
L3_3 = "MaskKitsune_PlayerGirl"
L4_3 = 10000007
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttachHeroEntity
L3_3 = "MaskKitsune_PlayerBoy"
L4_3 = 10000005
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttachHeroEntity
L3_3 = "MaskKitsune_PlayerGirl"
L4_3 = 10000007
L1_3(L2_3, L3_3, L4_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.TransmitPlayerWithTextByQuestId
L3_3 = 1200803
L4_3 = 1
L5_3 = {}
L6_3 = "QUEST_Message_Q1200804"
L5_3[1] = L6_3
L6_3 = 3
L7_3 = nil
function L8_3()
local L0_4, L1_4, L2_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.LevelLoadFinishSafeCall
function L2_4()
local L0_5, L1_5, L2_5, L3_5, L4_5
L0_5 = A0_2
L1_5 = L0_5
L0_5 = L0_5.CreateQuestNpc
L2_5 = A1_2
L3_5 = L6_1.Npc1013DataCSPos
L3_5 = L3_5.id
L4_5 = 3
L0_5(L1_5, L2_5, L3_5, L4_5)
L0_5 = A0_2
L1_5 = L0_5
L0_5 = L0_5.RequestInteraction
L2_5 = "Npc1013"
L0_5(L1_5, L2_5)
end
L0_4(L1_4, L2_4)
end
L9_3 = L2_2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L4_2(L5_2, L6_2)
end
L1_1.OnSubFinish1200803 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200803"
L2_2(L3_2)
end
L1_1.OnSubFailed1200803 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1200816"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q12008TriggerFesOut_
L4_2 = L4_2.alias
L5_2 = L7_1.Q12008TriggerFesOut_
L5_2 = L5_2.script
L6_2 = L7_1.Q12008TriggerFesOut_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q12008TriggerFesOut_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q12008TriggerFesOut_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1200816 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1200816"
L2_2(L3_2)
end
L1_1.OnSubFinish1200816 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFailed1200816"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataFesIn
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1013DataCSAfter
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.UnSpawnAttach
L6_2 = "MaskKitsune_Ayaka"
L4_2(L5_2, L6_2)
L4_2 = globalActor
L5_2 = L4_2
L4_2 = L4_2.UnSpawnAttach
L6_2 = "MaskKitsune_PlayerBoy"
L7_2 = 10000005
L4_2(L5_2, L6_2, L7_2)
L4_2 = globalActor
L5_2 = L4_2
L4_2 = L4_2.UnSpawnAttach
L6_2 = "MaskKitsune_PlayerGirl"
L7_2 = 10000007
L4_2(L5_2, L6_2, L7_2)
L4_2 = globalActor
L5_2 = L4_2
L4_2 = L4_2.UnSpawnAttachHeroEntity
L6_2 = "MaskKitsune_PlayerBoy"
L7_2 = 10000005
L4_2(L5_2, L6_2, L7_2)
L4_2 = globalActor
L5_2 = L4_2
L4_2 = L4_2.UnSpawnAttachHeroEntity
L6_2 = "MaskKitsune_PlayerGirl"
L7_2 = 10000007
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.SafeDestroyQuestNpc
L6_2 = L6_1.Npc1013DataFesIn
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubFailed1200816 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1200804"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3149"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3150"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1200804 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc1013DataCSAfter
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.UnSpawnAttach
L3_3 = "MaskKitsune_Ayaka"
L1_3(L2_3, L3_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttach
L3_3 = "MaskKitsune_PlayerBoy"
L4_3 = 10000005
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttach
L3_3 = "MaskKitsune_PlayerGirl"
L4_3 = 10000007
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttachHeroEntity
L3_3 = "MaskKitsune_PlayerBoy"
L4_3 = 10000005
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttachHeroEntity
L3_3 = "MaskKitsune_PlayerGirl"
L4_3 = 10000007
L1_3(L2_3, L3_3, L4_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.ClearFin
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200804 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed1200804"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = "Npc1013"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1200804 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1200813"
L2_2(L3_2)
end
L1_1.OnSubStart1200813 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1200813"
L2_2(L3_2)
end
L1_1.OnSubFinish1200813 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200813"
L2_2(L3_2)
end
L1_1.OnSubFailed1200813 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1200814"
L2_2(L3_2)
end
L1_1.OnSubStart1200814 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1200814"
L2_2(L3_2)
end
L1_1.OnSubFinish1200814 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200814"
L2_2(L3_2)
end
L1_1.OnSubFailed1200814 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1200815"
L2_2(L3_2)
end
L1_1.OnSubStart1200815 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1200815"
L2_2(L3_2)
end
L1_1.OnSubFinish1200815 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200815"
L2_2(L3_2)
end
L1_1.OnSubFailed1200815 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1200817"
L2_2(L3_2)
end
L1_1.OnSubStart1200817 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1200817"
L2_2(L3_2)
end
L1_1.OnSubFinish1200817 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200817"
L2_2(L3_2)
end
L1_1.OnSubFailed1200817 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1200818"
L2_2(L3_2)
end
L1_1.OnSubStart1200818 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1200818"
L2_2(L3_2)
end
L1_1.OnSubFinish1200818 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200818"
L2_2(L3_2)
end
L1_1.OnSubFailed1200818 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1200819"
L2_2(L3_2)
end
L1_1.OnSubStart1200819 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1200819"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1013DataCSPos
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SpawnAttach
L5_2 = "MaskKitsune_Ayaka"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttach
L5_2 = "MaskKitsune_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttach
L5_2 = "MaskKitsune_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttachHeroEntity
L5_2 = "MaskKitsune_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttachHeroEntity
L5_2 = "MaskKitsune_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1200819 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200819"
L2_2(L3_2)
end
L1_1.OnSubFailed1200819 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1200805"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1013DataCSAfter
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1200805 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1200805"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearFin
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200805 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1200805"
L2_2(L3_2)
end
L1_1.OnSubFailed1200805 = L8_1
return L1_1