2022-04-29 16:40:51 +02:00

623 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12003"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12003"
L2_1 = util
L2_1 = L2_1.do_require
L3_1 = "Quest/Share/Q12003ShareConfig"
L2_1(L3_1)
L2_1 = require
L3_1 = "Quest/Client/Q12003ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.PaimonData
L4_1 = L2_1.XingQiuData
L5_1 = L2_1.WlyData
L6_1 = L2_1.GuardData01
L7_1 = L2_1.GuardData02
L8_1 = L2_1.GuardData03
L9_1 = L2_1.GuardData04
L10_1 = L2_1.JiaDingData
L11_1 = L2_1.CollectorsData
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200301
L1_2["1200301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200302
L1_2["1200302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200303
L1_2["1200303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200304
L1_2["1200304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200305
L1_2["1200305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200306
L1_2["1200306"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200307
L1_2["1200307"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200308
L1_2["1200308"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200309
L1_2["1200309"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200310
L1_2["1200310"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200311
L1_2["1200311"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200301
L1_2["1200301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200302
L1_2["1200302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200303
L1_2["1200303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200304
L1_2["1200304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200305
L1_2["1200305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200306
L1_2["1200306"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200307
L1_2["1200307"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200308
L1_2["1200308"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200309
L1_2["1200309"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200310
L1_2["1200310"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200311
L1_2["1200311"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L3_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.AirModeOff
L2_2(L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableHeadCtrl
L4_2 = true
L2_2(L3_2, L4_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.XingQiuDestroy = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableHeadCtrl
L4_2 = true
L2_2(L3_2, L4_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.WlyDestroy = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L11_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableHeadCtrl
L4_2 = true
L2_2(L3_2, L4_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.CollectorsDestroy = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L10_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.JiaDingDestroy = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableHeadCtrl
L4_2 = true
L2_2(L3_2, L4_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Guard01Destroy = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L7_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableHeadCtrl
L4_2 = true
L2_2(L3_2, L4_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Guard02Destroy = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L8_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableHeadCtrl
L4_2 = true
L2_2(L3_2, L4_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Guard03Destroy = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "10200 Invoke : "
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowQuestPictureDialog
L4_2 = 256
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1200301 start"
L2_2(L3_2)
end
L1_1.OnSubStart1200301 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200301 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1200302 start"
L2_2(L3_2)
end
L1_1.OnSubStart1200302 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.XingQiuDestroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "XQbook"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200302 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "********1200303 start"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1200303Trigger"
L5_2 = "Actor/Gadget/Q1200303Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1200207Trigger"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1200207Trigger"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1220
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1200303 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1200303 Finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1200303 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "********1200304 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1220
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1200304 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "********1200304 Finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.XingQiuDestroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.WlyDestroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Guard01Destroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Guard02Destroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Guard03Destroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.CollectorsDestroy
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200304 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1200310FailTrigger"
L5_2 = "Actor/Gadget/Q1200310FailTrigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q12003Battle"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q12003Battle"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1200305 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L2_1.NarratorData
L5_2 = nil
L6_2 = "StoryCut"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1200305 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1200311FailTrigger"
L5_2 = "Actor/Gadget/Q1200311FailTrigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q12003Battle"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q12003Battle"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1200307 = L12_1
function L12_1(A0_2, A1_2)
end
L1_1.OnSubFinish1200307 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L4_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L2_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = L3_2
L2_3 = L1_3
L1_3 = L1_3.TransmitPlayerByQuestId
L3_3 = 1200308
L4_3 = 1
L5_3 = nil
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4
L2_4 = A0_4
L1_4 = A0_4.ShowBlackScreen
L3_4 = 0.5
L4_4 = 1
L5_4 = 0.5
function L6_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.CreateQuestNpc
L3_5 = A1_2
L4_5 = L4_1.ID
L1_5(L2_5, L3_5, L4_5)
L2_5 = A0_5
L1_5 = A0_5.RequestInteraction
L3_5 = "Npc10045"
L1_5(L2_5, L3_5)
L1_5 = print
L2_5 = "SHOW BLACK SCREEN 12000"
L1_5(L2_5)
end
L7_4 = nil
L8_4 = L2_2
L9_4 = "QUEST_Black_Q1200010"
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1200308 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.XingQiuDestroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.JiaDingDestroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.CollectorsDestroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.WlyDestroy
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200308 = L12_1
function L12_1(A0_2, A1_2)
end
L1_1.OnSubStart1200309 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200309 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "********\230\136\152\230\150\151\229\164\177\232\180\165"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart1200310 = L12_1
function L12_1(A0_2, A1_2)
end
L1_1.OnSubFinish1200310 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "********\230\136\152\230\150\151\229\164\177\232\180\165"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart1200311 = L12_1
function L12_1(A0_2, A1_2)
end
L1_1.OnSubFinish1200311 = L12_1
function L12_1(A0_2)
local L1_2
end
L1_1.Start = L12_1
function L12_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L12_1
return L1_1