2022-04-29 16:40:51 +02:00

1047 lines
23 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest12002"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest12002"
L2_1 = require
L3_1 = "Quest/Client/Q12002ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.PaimonData
L4_1 = L2_1.XingQiuData
L5_1 = L2_1.AXuData
L6_1 = L2_1.CarData1
L7_1 = L2_1.CarData2
L8_1 = L2_1.CarData3
L9_1 = L2_1.CarData4
L10_1 = L2_1.CarData5
L11_1 = L2_1.CarGagetData1
L12_1 = L2_1.CarGagetData2
L13_1 = L2_1.CarGagetData3
L14_1 = L2_1.CarGagetData4
L15_1 = L2_1.CarGagetData5
L16_1 = L2_1.WinkGagetData1
L17_1 = L2_1.WinkGagetData2
L18_1 = L2_1.WinkGagetData3
L19_1 = L2_1.WinkGagetData4
L20_1 = L2_1.WinkGagetData5
function L21_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200201
L1_2["1200201"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200202
L1_2["1200202"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200203
L1_2["1200203"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200204
L1_2["1200204"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200205
L1_2["1200205"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200206
L1_2["1200206"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200207
L1_2["1200207"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200208
L1_2["1200208"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200209
L1_2["1200209"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200210
L1_2["1200210"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200211
L1_2["1200211"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200212
L1_2["1200212"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200213
L1_2["1200213"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200214
L1_2["1200214"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200215
L1_2["1200215"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200216
L1_2["1200216"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200217
L1_2["1200217"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200218
L1_2["1200218"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200219
L1_2["1200219"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200220
L1_2["1200220"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1200221
L1_2["1200221"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L21_1
function L21_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200201
L1_2["1200201"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200202
L1_2["1200202"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200203
L1_2["1200203"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200204
L1_2["1200204"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200205
L1_2["1200205"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200206
L1_2["1200206"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200207
L1_2["1200207"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200208
L1_2["1200208"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200209
L1_2["1200209"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200210
L1_2["1200210"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200211
L1_2["1200211"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200212
L1_2["1200212"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200213
L1_2["1200213"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200214
L1_2["1200214"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200215
L1_2["1200215"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200216
L1_2["1200216"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200217
L1_2["1200217"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200218
L1_2["1200218"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200219
L1_2["1200219"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200220
L1_2["1200220"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1200221
L1_2["1200221"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L21_1
L21_1 = {}
L22_1 = L6_1
L23_1 = L7_1
L24_1 = L8_1
L25_1 = L9_1
L26_1 = L10_1
L21_1[1] = L22_1
L21_1[2] = L23_1
L21_1[3] = L24_1
L21_1[4] = L25_1
L21_1[5] = L26_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L1_2 = {}
L2_2 = 1
L3_2 = 5
L4_2 = 1
for L5_2 = L2_2, L3_2, L4_2 do
L6_2 = actorUtils
L6_2 = L6_2.GetAvatarPos
L6_2 = L6_2()
L7_2 = L21_1[L5_2]
L7_2 = L7_2.Pos
L8_2 = L21_1[L5_2]
L8_2 = L8_2.state
if L8_2 == true then
L9_2 = M
L9_2 = L9_2.Dist
L10_2 = L6_2
L11_2 = L7_2
L9_2 = L9_2(L10_2, L11_2)
L1_2[L5_2] = L9_2
end
end
L2_2 = 1
L3_2 = 10000
L4_2 = 1
L5_2 = 5
L6_2 = 1
for L7_2 = L4_2, L5_2, L6_2 do
L8_2 = L1_2[L7_2]
if L8_2 ~= nil then
L8_2 = L1_2[L7_2]
if L3_2 > L8_2 then
L8_2 = L7_2
L3_2 = L1_2[L7_2]
L2_2 = L8_2
end
end
end
L4_2 = L21_1[L2_2]
L4_2 = L4_2.Pos
TargetPos = L4_2
L5_2 = A0_2
L4_2 = A0_2.OpenCompass
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.CheckLocation
L4_2(L5_2)
end
L1_1.Guild = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 2
L4_2 = A0_2.Guild
L1_2(L2_2, L3_2, L4_2)
end
L1_1.CheckLocation = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnElemViewOpen
function L3_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3
L0_3 = TargetPos
if L0_3 ~= nil then
L0_3 = actorUtils
L0_3 = L0_3.GetAvatarPos
L0_3 = L0_3()
L1_3 = {}
L2_3 = TargetPos
L2_3 = L2_3.x
L3_3 = L0_3.x
L2_3 = L2_3 - L3_3
L1_3.x = L2_3
L1_3.y = 0
L2_3 = TargetPos
L2_3 = L2_3.z
L3_3 = L0_3.z
L2_3 = L2_3 - L3_3
L1_3.z = L2_3
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 2
L4_3 = actorUtils
L4_3 = L4_3.GetAvatarPos
L4_3 = L4_3()
L5_3 = L4_3.x
L6_3 = L2_3.x
L6_3 = L6_3 * L3_3
L5_3 = L5_3 + L6_3
L4_3.x = L5_3
L5_3 = L4_3.y
L4_3.y = L5_3
L5_3 = L4_3.z
L6_3 = L2_3.z
L6_3 = L6_3 * L3_3
L5_3 = L5_3 + L6_3
L4_3.z = L5_3
L5_3 = actorMgr
L6_3 = L5_3
L5_3 = L5_3.GetActor
L7_3 = L2_1.ActorAlias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.SpawnGadgetByIdWithPos
L8_3 = 1200214
L9_3 = 70700006
L10_3 = 1
L11_3 = L4_3
L12_3 = M
L12_3 = L12_3.Dir2Euler
L13_3 = L1_3
L12_3, L13_3 = L12_3(L13_3)
L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
L6_3 = L1_1.CloseCompass
L6_3()
end
end
L1_2(L2_2, L3_2)
end
L1_1.OpenCompass = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "CloseCompass"
L1_2(L2_2)
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnElemViewClose
function L3_2()
local L0_3, L1_3, L2_3
L0_3 = print
L1_3 = "delete compass"
L0_3(L1_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = "Q10101Compass"
L0_3(L1_3, L2_3)
L0_3 = L1_1.OpenCompass
L0_3()
end
L1_2(L2_2, L3_2)
end
L1_1.CloseCompass = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L3_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.AirModeOff
L2_2(L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.XingQiuDestroy = L22_1
function L22_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.AXuDestroy = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "10200 Invoke : "
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = q12002fg
L3_3 = L3_3.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 1200203
L2_3(L3_3, L4_3, L5_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "********1200201 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L4_1.ID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L4_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1330
L2_3(L3_3, L4_3)
end
L6_2 = nil
L7_2 = task
L8_2 = "QUEST_Black_Q1200010"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1200201Trigger"
L5_2 = "Actor/Gadget/Q1200201Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1200201AXu"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1200201AXu"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1627"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2022"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1200201 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1200201 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1200201 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "********1200203 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1627"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2022"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1200203 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1200203 Finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1200203 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "********1200202 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1200202 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1200202 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1200202 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "********1200211 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2063"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1.5
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L5_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L3_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = "Paimon"
L1_4(L2_4, L3_4)
L1_4 = print
L2_4 = "SHOW BLACK SCREEN 12000"
L1_4(L2_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = task
L10_2 = "QUEST_Black_Q1200010"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1200221 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "********1200203 Finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.AXuDestroy
L2_2(L3_2, L4_2)
L2_2 = A0_2.uActor
L3_2 = L2_2
L2_2 = L2_2.PlayerStandFromChair
L4_2 = -30
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L5_2 = A0_2
L4_2 = A0_2.NarratorOnlyTaskLegacy
L6_2 = L2_1.NarratorData5
L7_2 = nil
L8_2 = "StoryCut"
L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish1200221 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1200204 start"
L2_2(L3_2)
end
L1_1.OnSubStart1200204 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1200204 Finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1200204 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubStart1200205 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1627"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2022"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1200205 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubStart1200206 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubFinish1200206 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubStart1200215 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L5_2 = A0_2
L4_2 = A0_2.NarratorOnlyTaskLegacy
L6_2 = L2_1.NarratorData2
L7_2 = nil
L8_2 = "StoryCut"
L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish1200215 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2063"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1200207Trigger"
L5_2 = "Actor/Gadget/Q1200207Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Npc1628Born"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Npc1628Born"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1200207 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubFinish1200207 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubStart1200208 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200208 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 71700047
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = L16_1.Pos1
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 71700053
L7_2 = 1
L8_2 = L2_2
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2, L10_2 = L9_2(L10_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = print
L4_2 = "********1200209 SpawnItem"
L3_2(L4_2)
end
L1_1.OnSubStart1200209 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L6_1.state = false
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L16_1.Alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200209 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubStart1200216 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubFinish1200216 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 71700047
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = L17_1.Pos1
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 71700053
L7_2 = 1
L8_2 = L2_2
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2, L10_2 = L9_2(L10_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = print
L4_2 = "********1200209 SpawnItem"
L3_2(L4_2)
end
L1_1.OnSubStart1200212 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L7_1.state = false
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L17_1.Alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200212 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubStart1200217 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubFinish1200217 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 71700047
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = L18_1.Pos1
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 71700053
L7_2 = 1
L8_2 = L2_2
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2, L10_2 = L9_2(L10_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = print
L4_2 = "********1200209 SpawnItem"
L3_2(L4_2)
end
L1_1.OnSubStart1200213 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L8_1.state = false
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L18_1.Alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200213 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 71700047
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = L19_1.Pos1
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 71700053
L7_2 = 1
L8_2 = L2_2
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2, L10_2 = L9_2(L10_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = print
L4_2 = "********1200209 SpawnItem"
L3_2(L4_2)
end
L1_1.OnSubStart1200219 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L9_1.state = false
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L19_1.Alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200219 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 71700047
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = L20_1.Pos1
L4_2 = A0_2
L3_2 = A0_2.SpawnGadgetWithPos
L5_2 = A1_2
L6_2 = 71700053
L7_2 = 1
L8_2 = L2_2
L9_2 = M
L9_2 = L9_2.Dir2Euler
L10_2 = L2_2
L9_2, L10_2 = L9_2(L10_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = print
L4_2 = "********1200209 SpawnItem"
L3_2(L4_2)
end
L1_1.OnSubStart1200220 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L10_1.state = false
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L20_1.Alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200220 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubStart1200214 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L5_2 = A0_2
L4_2 = A0_2.NarratorOnlyTaskLegacy
L6_2 = L2_1.NarratorData4
L7_2 = nil
L8_2 = "StoryCut"
L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish1200214 = L22_1
function L22_1(A0_2, A1_2)
key12002 = nil
end
L1_1.OnSubStart1200210 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L6_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L7_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L8_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L9_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L10_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L11_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L12_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L13_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L14_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L15_1.Alias
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10101Compass"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200210 = L22_1
function L22_1(A0_2, A1_2)
end
L1_1.OnSubStart1200211 = L22_1
function L22_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1200211 = L22_1
function L22_1(A0_2)
local L1_2
end
L1_1.Start = L22_1
function L22_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L22_1
return L1_1