2022-04-29 16:40:51 +02:00

1085 lines
23 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11110"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11110"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1111001
L1_2["1111001"] = L2_2
L2_2 = A0_2.OnSubStart1111002
L1_2["1111002"] = L2_2
L2_2 = A0_2.OnSubStart1111003
L1_2["1111003"] = L2_2
L2_2 = A0_2.OnSubStart1111004
L1_2["1111004"] = L2_2
L2_2 = A0_2.OnSubStart1111005
L1_2["1111005"] = L2_2
L2_2 = A0_2.OnSubStart1111006
L1_2["1111006"] = L2_2
L2_2 = A0_2.OnSubStart1111011
L1_2["1111011"] = L2_2
L2_2 = A0_2.OnSubStart1111012
L1_2["1111012"] = L2_2
L2_2 = A0_2.OnSubStart1111013
L1_2["1111013"] = L2_2
L2_2 = A0_2.OnSubStart1111014
L1_2["1111014"] = L2_2
L2_2 = A0_2.OnSubStart1111007
L1_2["1111007"] = L2_2
L2_2 = A0_2.OnSubStart1111008
L1_2["1111008"] = L2_2
L2_2 = A0_2.OnSubStart1111009
L1_2["1111009"] = L2_2
L2_2 = A0_2.OnSubStart1111010
L1_2["1111010"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1111001
L1_2["1111001"] = L2_2
L2_2 = A0_2.OnSubFinish1111002
L1_2["1111002"] = L2_2
L2_2 = A0_2.OnSubFinish1111003
L1_2["1111003"] = L2_2
L2_2 = A0_2.OnSubFinish1111004
L1_2["1111004"] = L2_2
L2_2 = A0_2.OnSubFinish1111005
L1_2["1111005"] = L2_2
L2_2 = A0_2.OnSubFinish1111006
L1_2["1111006"] = L2_2
L2_2 = A0_2.OnSubFinish1111011
L1_2["1111011"] = L2_2
L2_2 = A0_2.OnSubFinish1111012
L1_2["1111012"] = L2_2
L2_2 = A0_2.OnSubFinish1111013
L1_2["1111013"] = L2_2
L2_2 = A0_2.OnSubFinish1111014
L1_2["1111014"] = L2_2
L2_2 = A0_2.OnSubFinish1111007
L1_2["1111007"] = L2_2
L2_2 = A0_2.OnSubFinish1111008
L1_2["1111008"] = L2_2
L2_2 = A0_2.OnSubFinish1111009
L1_2["1111009"] = L2_2
L2_2 = A0_2.OnSubFinish1111010
L1_2["1111010"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1111001
L1_2["1111001"] = L2_2
L2_2 = A0_2.OnSubFailed1111002
L1_2["1111002"] = L2_2
L2_2 = A0_2.OnSubFailed1111003
L1_2["1111003"] = L2_2
L2_2 = A0_2.OnSubFailed1111004
L1_2["1111004"] = L2_2
L2_2 = A0_2.OnSubFailed1111005
L1_2["1111005"] = L2_2
L2_2 = A0_2.OnSubFailed1111006
L1_2["1111006"] = L2_2
L2_2 = A0_2.OnSubFailed1111011
L1_2["1111011"] = L2_2
L2_2 = A0_2.OnSubFailed1111012
L1_2["1111012"] = L2_2
L2_2 = A0_2.OnSubFailed1111013
L1_2["1111013"] = L2_2
L2_2 = A0_2.OnSubFailed1111014
L1_2["1111014"] = L2_2
L2_2 = A0_2.OnSubFailed1111007
L1_2["1111007"] = L2_2
L2_2 = A0_2.OnSubFailed1111008
L1_2["1111008"] = L2_2
L2_2 = A0_2.OnSubFailed1111009
L1_2["1111009"] = L2_2
L2_2 = A0_2.OnSubFailed1111010
L1_2["1111010"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2016Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearData
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearData
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "ClearData"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.DestroyEntityActor
L3_2 = L7_1.Q11110Trigger_
L3_2 = L3_2.alias
L4_2 = 3
L5_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc2016Data
L3_2 = L3_2.alias
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc2084Data
L3_2 = L3_2.alias
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc10343Data_wuwangpo
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc201601Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc208401Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc10360Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc10361Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc10346Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc10347Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc10348Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.ClearData = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Finish1111004_Narrator"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId_1111004
L1_2(L2_2, L3_2)
end
L1_1.Finish1111004_Narrator = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Finish1111003_Narrator"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId_1111003
L1_2(L2_2, L3_2)
end
L1_1.Finish1111003_Narrator = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Finish1111007_Narrator"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId_1111007
L1_2(L2_2, L3_2)
end
L1_1.Finish1111007_Narrator = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Finish1111008_Narrator"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId_1111008
L1_2(L2_2, L3_2)
end
L1_1.Finish1111008_Narrator = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Finish1111009_Narrator"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId_1111009
L1_2(L2_2, L3_2)
end
L1_1.Finish1111009_Narrator = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "1111111111111111111111111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10343Data_wuwangpo
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 2 then
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Finish1111001_Narrator"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId_1111001
L1_2(L2_2, L3_2)
end
L1_1.Finish1111001_Narrator = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1111001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10366Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11110Trigger_1111001_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11110Trigger_1111001_
L5_2 = L5_2.script
L6_2 = L7_1.Q11110Trigger_1111001_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11110Trigger_1111001_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11110Trigger_1111001_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1111001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1111001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10366Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 5.5
L6_2 = A0_2.Finish1111001_Narrator
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1111001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111001"
L2_2(L3_2)
end
L1_1.OnSubFailed1111001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1111002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10343Data_wuwangpo
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1021Data_maoxian
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L4_1
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SetQuestVarByMainId
L5_2 = 1
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L7_1.Q11110Trigger_
L5_2 = L5_2.alias
L6_2 = L7_1.Q11110Trigger_
L6_2 = L6_2.script
L7_2 = L7_1.Q11110Trigger_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L7_1.Q11110Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L7_1.Q11110Trigger_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart1111002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1111002"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L4_1
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SetQuestVarByMainId
L5_2 = 1
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1111002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111002"
L2_2(L3_2)
end
L1_1.OnSubFailed1111002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1111003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10343Data_wuwangpo
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1111003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1111003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
L5_2 = A0_2.Finish1111003_Narrator
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1111003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111003"
L2_2(L3_2)
end
L1_1.OnSubFailed1111003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1021Data_maoxian
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc201601Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10343Data_maoxian
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1111004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
L5_2 = A0_2.Finish1111004_Narrator
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1111004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111004"
L2_2(L3_2)
end
L1_1.OnSubFailed1111004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1021Data_wangshengtang
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10343Data_wangshegntang
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc208401Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1111005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc201601Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2016Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1111005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111005"
L2_2(L3_2)
end
L1_1.OnSubFailed1111005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10360Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1111006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10360Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1111006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111006"
L2_2(L3_2)
end
L1_1.OnSubFailed1111006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10361Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1111011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10361Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1111011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111011"
L2_2(L3_2)
end
L1_1.OnSubFailed1111011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111012"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1111012"
L2_2(L3_2)
end
L1_1.OnSubFinish1111012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111012"
L2_2(L3_2)
end
L1_1.OnSubFailed1111012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111013 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1111013"
L2_2(L3_2)
end
L1_1.OnSubFinish1111013 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111013"
L2_2(L3_2)
end
L1_1.OnSubFailed1111013 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111014 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1111014"
L2_2(L3_2)
end
L1_1.OnSubFinish1111014 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111014"
L2_2(L3_2)
end
L1_1.OnSubFailed1111014 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithId_1111006
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1111007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1111007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1021Data_wangshengtang
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
L5_2 = A0_2.Finish1111007_Narrator
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1111007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111007"
L2_2(L3_2)
end
L1_1.OnSubFailed1111007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10346Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10343Data_wangshegntang
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1111008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SafeDestroyQuestNpc
L5_2 = L6_1.Npc1021Data_maoxian
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 0.5
L6_2 = A0_2.Finish1111008_Narrator
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1111008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111008"
L2_2(L3_2)
end
L1_1.OnSubFailed1111008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10347Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1111009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10346Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SafeDestroyQuestNpc
L5_2 = L6_1.Npc1021Data_maoxian
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 0.5
L6_2 = A0_2.Finish1111009_Narrator
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1111009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111009"
L2_2(L3_2)
end
L1_1.OnSubFailed1111009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1111010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10348Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2084Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1111010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1111010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10347Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10343Data_wangshegntang
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc208401Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SafeDestroyQuestNpc
L5_2 = L6_1.Npc1021Data_maoxian
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1111010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1111010"
L2_2(L3_2)
end
L1_1.OnSubFailed1111010 = L8_1
return L1_1