mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
674 lines
14 KiB
Lua
674 lines
14 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest11102"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest11102"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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L7_1 = nil
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L8_1 = nil
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L9_1 = nil
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L10_1 = nil
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L11_1 = nil
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L12_1 = nil
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L13_1 = nil
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L14_1 = nil
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function L15_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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q11102Cfg = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.SubIDs
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L3_1 = L1_2
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L1_2 = 11102
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L4_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.PaimonData
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L5_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.XiaoData
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L6_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.CheatData
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L7_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.QQ1Data
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L8_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.QQ2Data
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L9_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.QQ3Data
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L10_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.Crowd1Data
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L12_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.Crowd2Data
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L13_1 = L1_2
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L1_2 = q11102Cfg
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L1_2 = L1_2.Crowd3Data
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L14_1 = L1_2
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end
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L1_1.OnDataLoaded = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1110201
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L1_2["1110201"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1110202
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L1_2["1110202"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1110203
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L1_2["1110203"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1110204
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L1_2["1110204"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1110205
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L1_2["1110205"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1110206
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L1_2["1110206"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1110207
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L1_2["1110207"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1110201
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L1_2["1110201"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1110202
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L1_2["1110202"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1110203
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L1_2["1110203"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1110204
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L1_2["1110204"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1110205
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L1_2["1110205"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1110206
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L1_2["1110206"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1110207
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L1_2["1110207"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L5_1.Alias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.DestroyWithDisappear
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L4_2 = false
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.PaimonVanish = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L8_1.Alias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.DestroyWithDisappear
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L4_2 = false
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.QQ1Vanish = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L9_1.Alias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.DestroyWithDisappear
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L4_2 = false
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.QQ2Vanish = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L10_1.Alias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.DestroyWithDisappear
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L4_2 = false
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.QQ3Vanish = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L6_1.Alias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.DestroyWithDisappear
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L4_2 = false
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.XiaoVanish = L15_1
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function L15_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "11102 Invoke : "
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L2_2(L3_2)
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if A1_2 == 1 then
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L2_2 = print
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L3_2 = "Invoke 1"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ShowReadingDialog
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L4_2 = 100426
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.InvokeOnInteraction = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = L1_1
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L2_2 = L1_2
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L1_2 = L1_2.CallOnElemViewOpen
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function L3_2()
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local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3
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L0_3 = L11_1
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if L0_3 ~= nil then
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L0_3 = actorUtils
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L0_3 = L0_3.GetAvatarPos
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L0_3 = L0_3()
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L1_3 = {}
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L2_3 = L11_1.x
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L3_3 = L0_3.x
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L2_3 = L2_3 - L3_3
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L1_3.x = L2_3
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L1_3.y = 0
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L2_3 = L11_1.z
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L3_3 = L0_3.z
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L2_3 = L2_3 - L3_3
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L1_3.z = L2_3
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L2_3 = actorUtils
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L2_3 = L2_3.GetAvatarForward
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L2_3 = L2_3()
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L3_3 = 2
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L4_3 = actorUtils
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L4_3 = L4_3.GetAvatarPos
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L4_3 = L4_3()
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L5_3 = L4_3.x
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L6_3 = L2_3.x
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L6_3 = L6_3 * L3_3
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L5_3 = L5_3 + L6_3
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L4_3.x = L5_3
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L5_3 = L4_3.y
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L5_3 = L5_3 + 0.4
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L4_3.y = L5_3
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L5_3 = L4_3.z
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L6_3 = L2_3.z
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L6_3 = L6_3 * L3_3
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L5_3 = L5_3 + L6_3
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L4_3.z = L5_3
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L5_3 = actorMgr
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L6_3 = L5_3
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L5_3 = L5_3.GetActor
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L7_3 = q11102Cfg
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L7_3 = L7_3.ActorAlias
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L5_3 = L5_3(L6_3, L7_3)
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L7_3 = L5_3
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L6_3 = L5_3.SpawnGadgetByIdWithPos
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L8_3 = 1110201
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L9_3 = 70700006
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L10_3 = 1
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L11_3 = L4_3
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L12_3 = M
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L12_3 = L12_3.Dir2Euler
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L13_3 = L1_3
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L12_3, L13_3 = L12_3(L13_3)
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L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
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L6_3 = L1_1
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L7_3 = L6_3
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L6_3 = L6_3.CloseCompass
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L6_3(L7_3)
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end
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end
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L1_2(L2_2, L3_2)
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end
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L1_1.OpenCompass = L15_1
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function L15_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = print
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L2_2 = "CloseCompass"
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L1_2(L2_2)
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L1_2 = L1_1
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L2_2 = L1_2
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L1_2 = L1_2.CallOnElemViewClose
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function L3_2()
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local L0_3, L1_3, L2_3
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L0_3 = print
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L1_3 = "delete compass"
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L0_3(L1_3)
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L0_3 = globalActor
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L1_3 = L0_3
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L0_3 = L0_3.UnSpawn
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L2_3 = "Q10101Compass"
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L0_3(L1_3, L2_3)
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L0_3 = L1_1
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L1_3 = L0_3
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L0_3 = L0_3.OpenCompass
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L0_3(L1_3)
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end
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L1_2(L2_2, L3_2)
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end
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L1_1.CloseCompass = L15_1
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function L15_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "********1110201 start"
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L2_2(L3_2)
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L2_2 = L6_1.keypos
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L11_1 = L2_2
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compassQuestId = 1110201
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L3_2 = A0_2
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L2_2 = A0_2.OpenCompass
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L6_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L7_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L12_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L13_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L14_1.ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.ClearSpeechBubbleTask
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q1110202Trigger"
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L5_2 = "Actor/Gadget/Q1110202Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q1110201Aside"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q1110201Aside"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q1110201Trigger"
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L5_2 = "Actor/Gadget/Q1110201Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q1110202Xiao"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q1110202Xiao"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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end
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L1_1.OnSubStart1110201 = L15_1
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function L15_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish1110201 = L15_1
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function L15_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "********1110202 start"
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L2_2(L3_2)
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end
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L1_1.OnSubStart1110202 = L15_1
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function L15_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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L4_2 = A0_2.PaimonVanish
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L2_2(L3_2, L4_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.UnSpawn
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L4_2 = "Q10101Compass"
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.NarratorOnlyTaskByData
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L4_2 = q11102Cfg
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L4_2 = L4_2.NarratorData2
|
|
L5_2 = nil
|
|
L6_2 = "StoryCut"
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L6_1.Alias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.RunToTask
|
|
L5_2 = sceneData
|
|
L6_2 = L5_2
|
|
L5_2 = L5_2.GetDummyPoint
|
|
L7_2 = 3
|
|
L8_2 = "Q1110207Xiao"
|
|
L5_2 = L5_2(L6_2, L7_2, L8_2)
|
|
L5_2 = L5_2.pos
|
|
function L6_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.Standby
|
|
L2_3(L3_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.TurnTo
|
|
L4_3 = M
|
|
L4_3 = L4_3.Euler2DirXZ
|
|
L5_3 = sceneData
|
|
L6_3 = L5_3
|
|
L5_3 = L5_3.GetDummyPoint
|
|
L7_3 = 3
|
|
L8_3 = "Q1110207Xiao"
|
|
L5_3 = L5_3(L6_3, L7_3, L8_3)
|
|
L5_3 = L5_3.rot
|
|
L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3)
|
|
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
|
|
L2_3 = print
|
|
L3_3 = "Invoke 0 finish quest"
|
|
L2_3(L3_3)
|
|
L2_3 = actorMgr
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.GetActor
|
|
L4_3 = q11102Cfg
|
|
L4_3 = L4_3.ActorAlias
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
if L2_3 ~= nil then
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.FinishQuest
|
|
L5_3 = false
|
|
L6_3 = nil
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
end
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubFinish1110202 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 start"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart1110203 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 Finish"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish1110203 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
|
|
L2_2 = print
|
|
L3_2 = "********1110204 start"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 2
|
|
L6_2 = 0.5
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CallDelay
|
|
L3_3 = 1.5
|
|
function L4_3(A0_4)
|
|
local L1_4, L2_4, L3_4, L4_4
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.CreateQuestNpc
|
|
L3_4 = A1_2
|
|
L4_4 = L5_1.ID
|
|
L1_4(L2_4, L3_4, L4_4)
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.RequestInteraction
|
|
L3_4 = "Paimon"
|
|
L1_4(L2_4, L3_4)
|
|
L1_4 = print
|
|
L2_4 = "SHOW BLACK SCREEN 12000"
|
|
L1_4(L2_4)
|
|
end
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L8_2 = nil
|
|
L9_2 = task
|
|
L10_2 = "QUEST_Black_Q1110003"
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
end
|
|
L1_1.OnSubStart1110204 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 Finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.PaimonVanish
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.XiaoVanish
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish1110204 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 start"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 0.5
|
|
L6_2 = 0.5
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CreateQuestNpc
|
|
L3_3 = A1_2
|
|
L4_3 = L5_1.ID
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.RequestInteraction
|
|
L3_3 = "Paimon"
|
|
L1_3(L2_3, L3_3)
|
|
L1_3 = print
|
|
L2_3 = "SHOW BLACK SCREEN 12000"
|
|
L1_3(L2_3)
|
|
end
|
|
L8_2 = nil
|
|
L9_2 = task
|
|
L10_2 = "QUEST_Black_Q1110003"
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
end
|
|
L1_1.OnSubStart1110205 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 Finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.PaimonVanish
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.XiaoVanish
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish1110205 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 start"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart1110206 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 Finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.QQ1Vanish
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.QQ2Vanish
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.QQ3Vanish
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish1110206 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 start"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart1110207 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 Finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowTutorialDialog
|
|
L4_2 = 1020
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish1110207 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 start"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart1110208 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 Finish"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish1110208 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 start"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart1110209 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 Finish"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish1110209 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 start"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart1110210 = L15_1
|
|
function L15_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "********1110203 Finish"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish1110210 = L15_1
|
|
function L15_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L15_1
|
|
function L15_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L15_1
|
|
return L1_1
|