2022-04-29 16:40:51 +02:00

446 lines
9.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11043"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11043"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = 0
L9_1 = 0
L10_1 = require
L11_1 = "Quest/Client/Q11043ClientConfig"
L10_1 = L10_1(L11_1)
q11043Cfg = L10_1
L10_1 = q11043Cfg
L2_1 = L10_1.MainID
L10_1 = q11043Cfg
L3_1 = L10_1.ActorAlias
L10_1 = q11043Cfg
L4_1 = L10_1.SubIDs
L10_1 = q11043Cfg
L5_1 = L10_1.Npcs
L10_1 = q11043Cfg
L6_1 = L10_1.Gadgets
L10_1 = q11043Cfg
L7_1 = L10_1.Datas
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1104301
L1_2["1104301"] = L2_2
L2_2 = A0_2.OnSubStart1104302
L1_2["1104302"] = L2_2
L2_2 = A0_2.OnSubStart1104303
L1_2["1104303"] = L2_2
L2_2 = A0_2.OnSubStart1104304
L1_2["1104304"] = L2_2
L2_2 = A0_2.OnSubStart1104305
L1_2["1104305"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1104301
L1_2["1104301"] = L2_2
L2_2 = A0_2.OnSubFinish1104302
L1_2["1104302"] = L2_2
L2_2 = A0_2.OnSubFinish1104303
L1_2["1104303"] = L2_2
L2_2 = A0_2.OnSubFinish1104304
L1_2["1104304"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1104301
L1_2["1104301"] = L2_2
L2_2 = A0_2.OnSubFailed1104302
L1_2["1104302"] = L2_2
L2_2 = A0_2.OnSubFailed1104303
L1_2["1104303"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Narrator01"
L1_2(L2_2)
L1_2 = L8_1
if L1_2 == 0 then
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId
L1_2(L2_2, L3_2)
L1_2 = 1
L8_1 = L1_2
end
end
L1_1.Narrator01 = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Narrator02"
L1_2(L2_2)
L1_2 = L9_1
if L1_2 == 0 then
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.NarratorWithId02
L1_2(L2_2, L3_2)
L1_2 = 1
L9_1 = L1_2
end
end
L1_1.Narrator02 = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = 3
L3_2 = A0_2
L2_2 = A0_2.CountDownUIStart
L4_2 = L1_2
L5_2 = 10
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = L1_2 + 4
L5_2 = A0_2.CountDown
L2_2(L3_2, L4_2, L5_2)
end
L1_1.StartCount = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = q11043Cfg
L3_2 = L3_2.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "FlyingTest fail"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1104305
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CountDown = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1104301"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q1104301Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q1104301Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q1104301Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q1104301Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q1104301Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1104301 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1104301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L5_1.Npc1018Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1104301 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1104301"
L2_2(L3_2)
end
L1_1.OnSubFailed1104301 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1104302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.Narrator01
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 15
L5_2 = A0_2.Narrator02
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1104302 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1104302"
L2_2(L3_2)
end
L1_1.OnSubFinish1104302 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1104302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 1104302
L4_3 = 1
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1104302 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1104303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.Npc1018Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1104303 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1104303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L5_1.Npc1018Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1104303 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1104303"
L2_2(L3_2)
end
L1_1.OnSubFailed1104303 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1104304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.Npc1018Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1104304 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1104304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = L5_1.Npc1018Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1104304 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1104305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.EnterSceneLookCamera
L3_3 = sceneData
L4_3 = L3_3
L3_3 = L3_3.GetDummyPoint
L5_3 = 3
L6_3 = "AlbedoFlyMark"
L3_3 = L3_3(L4_3, L5_3, L6_3)
L3_3 = L3_3.pos
L4_3 = 2.5
L5_3 = 2
L6_3 = true
L7_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1104305 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1104305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
end
L1_1.OnSubFinish1104305 = L10_1
return L1_1