2022-04-29 16:40:51 +02:00

963 lines
20 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11030"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11030"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1103001
L1_2["1103001"] = L2_2
L2_2 = A0_2.OnSubStart1103002
L1_2["1103002"] = L2_2
L2_2 = A0_2.OnSubStart1103003
L1_2["1103003"] = L2_2
L2_2 = A0_2.OnSubStart1103004
L1_2["1103004"] = L2_2
L2_2 = A0_2.OnSubStart1103010
L1_2["1103010"] = L2_2
L2_2 = A0_2.OnSubStart1103005
L1_2["1103005"] = L2_2
L2_2 = A0_2.OnSubStart1103006
L1_2["1103006"] = L2_2
L2_2 = A0_2.OnSubStart1103007
L1_2["1103007"] = L2_2
L2_2 = A0_2.OnSubStart1103008
L1_2["1103008"] = L2_2
L2_2 = A0_2.OnSubStart1103009
L1_2["1103009"] = L2_2
L2_2 = A0_2.OnSubStart1103011
L1_2["1103011"] = L2_2
L2_2 = A0_2.OnSubStart1103012
L1_2["1103012"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1103001
L1_2["1103001"] = L2_2
L2_2 = A0_2.OnSubFinish1103002
L1_2["1103002"] = L2_2
L2_2 = A0_2.OnSubFinish1103003
L1_2["1103003"] = L2_2
L2_2 = A0_2.OnSubFinish1103004
L1_2["1103004"] = L2_2
L2_2 = A0_2.OnSubFinish1103010
L1_2["1103010"] = L2_2
L2_2 = A0_2.OnSubFinish1103005
L1_2["1103005"] = L2_2
L2_2 = A0_2.OnSubFinish1103006
L1_2["1103006"] = L2_2
L2_2 = A0_2.OnSubFinish1103007
L1_2["1103007"] = L2_2
L2_2 = A0_2.OnSubFinish1103008
L1_2["1103008"] = L2_2
L2_2 = A0_2.OnSubFinish1103009
L1_2["1103009"] = L2_2
L2_2 = A0_2.OnSubFinish1103011
L1_2["1103011"] = L2_2
L2_2 = A0_2.OnSubFinish1103012
L1_2["1103012"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1103001
L1_2["1103001"] = L2_2
L2_2 = A0_2.OnSubFailed1103002
L1_2["1103002"] = L2_2
L2_2 = A0_2.OnSubFailed1103003
L1_2["1103003"] = L2_2
L2_2 = A0_2.OnSubFailed1103004
L1_2["1103004"] = L2_2
L2_2 = A0_2.OnSubFailed1103010
L1_2["1103010"] = L2_2
L2_2 = A0_2.OnSubFailed1103005
L1_2["1103005"] = L2_2
L2_2 = A0_2.OnSubFailed1103006
L1_2["1103006"] = L2_2
L2_2 = A0_2.OnSubFailed1103007
L1_2["1103007"] = L2_2
L2_2 = A0_2.OnSubFailed1103008
L1_2["1103008"] = L2_2
L2_2 = A0_2.OnSubFailed1103009
L1_2["1103009"] = L2_2
L2_2 = A0_2.OnSubFailed1103011
L1_2["1103011"] = L2_2
L2_2 = A0_2.OnSubFailed1103012
L1_2["1103012"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "PaimonIndicate"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L7_1.PaimonIndicate
L4_2 = nil
L5_2 = 11030
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.PaimonIndicate = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "CountDown"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CountDownUIStart
L3_2 = 0
L4_2 = 0
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
L4_2 = A0_2.FinishCount
L1_2(L2_2, L3_2, L4_2)
end
L1_1.CountDown = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "NormalBlack"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0.5
L4_2 = 1.5
L5_2 = 0.5
L6_2 = nil
L7_2 = nil
L8_2 = nil
L9_2 = ""
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.NormalBlack = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "ClearSanmishu"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc214001Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc214201Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc214301Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2140"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2142"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2143"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.ClearSanmishu = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "FinishCount"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1103010
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.FinishCount = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "ClearAocangshanNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1015Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.ClearAocangshanNPC = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "Clearchallenge1startNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1015Data2
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.Clearchallenge1startNPC = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "Clearchallenge1endNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1015Data3
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.Clearchallenge1endNPC = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "Clearchallenge2startNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1015Data4
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.Clearchallenge2startNPC = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "Clearchallenge2endNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.XiaoData
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1015Data4
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc10258Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc10342Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.Clearchallenge2endNPC = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart1103001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2140"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2142"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2143"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc214001Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc214201Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc214301Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc214001Data
L4_2 = L4_2.alias
L5_2 = L3_1
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc214201Data
L4_2 = L4_2.alias
L5_2 = L3_1
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc214301Data
L4_2 = L4_2.alias
L5_2 = L3_1
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc214001Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1240
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc214201Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1190
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc214301Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1170
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.CreateActorWithPos
L7_2 = L7_1.Q11030TriggerBegin_
L7_2 = L7_2.alias
L8_2 = L7_1.Q11030TriggerBegin_
L8_2 = L8_2.script
L9_2 = L7_1.Q11030TriggerBegin_
L9_2 = L9_2.id
L10_2 = 0
L11_2 = L7_1.Q11030TriggerBegin_
L11_2 = L11_2.point
L11_2 = L11_2.pos
L12_2 = L7_1.Q11030TriggerBegin_
L12_2 = L12_2.point
L12_2 = L12_2.rot
L13_2 = true
L14_2 = false
L15_2 = 3
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
L1_1.OnSubStart1103001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1103001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearSanmishu
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
L5_2 = A0_2.PaimonIndicate
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1103001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103001"
L2_2(L3_2)
end
L1_1.OnSubFailed1103001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1103002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1015Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1103002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1103002"
L2_2(L3_2)
end
L1_1.OnSubFinish1103002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103002"
L2_2(L3_2)
end
L1_1.OnSubFailed1103002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1103003"
L2_2(L3_2)
end
L1_1.OnSubStart1103003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1103003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearAocangshanNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1103003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103003"
L2_2(L3_2)
end
L1_1.OnSubFailed1103003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1103004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc1015Data2
L3_3 = L3_3.id
L4_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1103004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish1103004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Clearchallenge1startNPC
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.2
L5_2 = 3
L6_2 = 0.5
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish1103004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103004"
L2_2(L3_2)
end
L1_1.OnSubFailed1103004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart1103010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerWithTextByQuestId
L4_2 = 1103005
L5_2 = 1
L6_2 = ""
L7_2 = 2
L8_2 = A0_2.CountDown
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart1103010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1103010"
L2_2(L3_2)
end
L1_1.OnSubFinish1103010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103010"
L2_2(L3_2)
end
L1_1.OnSubFailed1103010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1103005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.StartGuide
L2_3 = "GuideGanyuQuestAimiOS"
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1103005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1103005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc1015Data3
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 3
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerByQuestId
L2_3 = 1103005
L3_3 = 2
L4_3 = nil
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L6_1.Npc1015Data3
L3_4 = L3_4.id
L4_4 = 6
L0_4(L1_4, L2_4, L3_4, L4_4)
end
L6_3 = L2_2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1103005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1103005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 1103004
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1103005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1103006"
L2_2(L3_2)
end
L1_1.OnSubStart1103006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1103006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Clearchallenge1endNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1103006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103006"
L2_2(L3_2)
end
L1_1.OnSubFailed1103006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1103007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.XiaoData
L5_2 = L5_2.id
L6_2 = 9
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1112401
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1103007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish1103007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Clearchallenge2startNPC
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.2
L5_2 = 3
L6_2 = 0.5
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish1103007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103007"
L2_2(L3_2)
end
L1_1.OnSubFailed1103007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1103008"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11030Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11030Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q11030Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11030Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11030Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1103008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1103008"
L2_2(L3_2)
end
L1_1.OnSubFinish1103008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed1103008"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeWeather
L4_2 = "BigWorld/Weather_ClearSky"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1103008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1103009"
L2_2(L3_2)
end
L1_1.OnSubStart1103009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1103009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Clearchallenge2endNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1103009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103009"
L2_2(L3_2)
end
L1_1.OnSubFailed1103009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1103011"
L2_2(L3_2)
end
L1_1.OnSubStart1103011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
end
L1_1.OnSubFinish1103011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103011"
L2_2(L3_2)
end
L1_1.OnSubFailed1103011 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1103012"
L2_2(L3_2)
end
L1_1.OnSubStart1103012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1103012"
L2_2(L3_2)
end
L1_1.OnSubFinish1103012 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1103012"
L2_2(L3_2)
end
L1_1.OnSubFailed1103012 = L8_1
return L1_1