mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
1157 lines
25 KiB
Lua
1157 lines
25 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest11022"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest11022"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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L7_1 = nil
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L8_1 = nil
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L9_1 = {}
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L10_1 = {}
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L11_1 = {}
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L11_1.x = 0
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L11_1.y = 0
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L11_1.z = 0
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L10_1.posA = L11_1
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L11_1 = {}
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L11_1.x = 0
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L11_1.y = 0
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L11_1.z = 0
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L10_1.posB = L11_1
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L9_1[1] = L10_1
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L10_1 = {}
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L11_1 = {}
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L11_1.x = 0
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L11_1.y = 0
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L11_1.z = 0
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L10_1.posA = L11_1
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L11_1 = {}
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L11_1.x = 0
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L11_1.y = 0
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L11_1.z = 0
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L10_1.posB = L11_1
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L9_1[2] = L10_1
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L10_1 = {}
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L11_1 = {}
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L11_1.x = 0
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L11_1.y = 0
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L11_1.z = 0
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L10_1.posA = L11_1
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L11_1 = {}
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L11_1.x = 0
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L11_1.y = 0
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L11_1.z = 0
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L10_1.posB = L11_1
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L9_1[3] = L10_1
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L10_1 = {}
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L11_1 = 0
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L12_1 = 0
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L13_1 = 8
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function L14_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.MainID
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L3_1 = L1_2
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L1_2 = L2_1.ActorAlias
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L4_1 = L1_2
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L1_2 = L2_1.SubIDs
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L5_1 = L1_2
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L1_2 = L2_1.Npcs
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L6_1 = L1_2
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L1_2 = L2_1.Gadgets
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L7_1 = L1_2
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L1_2 = L2_1.Datas
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L8_1 = L1_2
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end
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L1_1.OnDataLoaded = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubStart1102201
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L1_2["1102201"] = L2_2
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L2_2 = A0_2.OnSubStart1102202
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L1_2["1102202"] = L2_2
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L2_2 = A0_2.OnSubStart1102208
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L1_2["1102208"] = L2_2
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L2_2 = A0_2.OnSubStart1102203
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L1_2["1102203"] = L2_2
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L2_2 = A0_2.OnSubStart1102207
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L1_2["1102207"] = L2_2
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L2_2 = A0_2.OnSubStart1102209
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L1_2["1102209"] = L2_2
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L2_2 = A0_2.OnSubStart1102204
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L1_2["1102204"] = L2_2
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L2_2 = A0_2.OnSubStart1102205
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L1_2["1102205"] = L2_2
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L2_2 = A0_2.OnSubStart1102206
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L1_2["1102206"] = L2_2
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A0_2.subStartHandlers = L1_2
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end
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L1_1.OnSubStartHandlerBuild = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubFinish1102201
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L1_2["1102201"] = L2_2
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L2_2 = A0_2.OnSubFinish1102202
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L1_2["1102202"] = L2_2
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L2_2 = A0_2.OnSubFinish1102203
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L1_2["1102203"] = L2_2
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L2_2 = A0_2.OnSubFinish1102207
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L1_2["1102207"] = L2_2
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L2_2 = A0_2.OnSubFinish1102204
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L1_2["1102204"] = L2_2
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L2_2 = A0_2.OnSubFinish1102205
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L1_2["1102205"] = L2_2
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L2_2 = A0_2.OnSubFinish1102206
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L1_2["1102206"] = L2_2
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A0_2.subFinishHandlers = L1_2
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end
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L1_1.OnSubFinishHandlerBuild = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubFailed1102201
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L1_2["1102201"] = L2_2
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L2_2 = A0_2.OnSubFailed1102202
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L1_2["1102202"] = L2_2
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L2_2 = A0_2.OnSubFailed1102203
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L1_2["1102203"] = L2_2
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L2_2 = A0_2.OnSubFailed1102207
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L1_2["1102207"] = L2_2
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L2_2 = A0_2.OnSubFailed1102204
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L1_2["1102204"] = L2_2
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L2_2 = A0_2.OnSubFailed1102205
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L1_2["1102205"] = L2_2
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L2_2 = A0_2.OnSubFailed1102206
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L1_2["1102206"] = L2_2
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A0_2.subFailedHandlers = L1_2
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end
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L1_1.OnSubFailedHandlerBuild = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "Start"
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L1_2(L2_2)
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end
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L1_1.Start = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "OnDestroy"
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L1_2(L2_2)
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end
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L1_1.OnDestroy = L14_1
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function L14_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainFinished"
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L2_2(L3_2)
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end
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L1_1.OnMainFinished = L14_1
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function L14_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainFailed"
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L2_2(L3_2)
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end
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L1_1.OnMainFailed = L14_1
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function L14_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainCanceled"
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L2_2(L3_2)
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end
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L1_1.OnMainCanceled = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L1_2 = print
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L2_2 = "SceneLook"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.EnterSceneLookCamera
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L3_2 = sceneData
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L4_2 = L3_2
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L3_2 = L3_2.GetDummyPoint
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L5_2 = 3
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L6_2 = "Q11022ZL3"
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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L3_2 = L3_2.pos
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L4_2 = 2.5
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L5_2 = 2
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L6_2 = true
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L7_2 = true
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 1
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
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L2_3 = A0_3
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L1_3 = A0_3.PlayEffect
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L3_3 = "Eff_UnlockDungeon_ZhongliQuest"
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L4_3 = sceneData
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L5_3 = L4_3
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L4_3 = L4_3.GetDummyPoint
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L6_3 = 3
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L7_3 = "Q11022UnlockEffect"
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L4_3 = L4_3(L5_3, L6_3, L7_3)
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L4_3 = L4_3.pos
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L1_3(L2_3, L3_3, L4_3)
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end
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L1_2(L2_2, L3_2, L4_2)
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end
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L1_1.SceneLook = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = print
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L2_2 = "NarratorUnlock"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.NarratorOnlyTaskByData
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L3_2 = L8_1.NarratorWithId02
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L4_2 = nil
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L5_2 = 11022
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L1_2(L2_2, L3_2, L4_2, L5_2)
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end
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L1_1.NarratorUnlock = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuest
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L4_2 = false
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L5_2 = nil
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.FinishQuest1102205 = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = print
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L2_2 = "NarratorVisual"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.NarratorOnlyTaskByData
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L3_2 = L8_1.NarratorWithId03
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L4_2 = nil
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L5_2 = 11022
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L1_2(L2_2, L3_2, L4_2, L5_2)
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end
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L1_1.NarratorVisual = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L1_2 = actorUtils
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L1_2 = L1_2.GetAvatarPos
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L1_2 = L1_2()
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L2_2 = sceneData
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L3_2 = L2_2
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L2_2 = L2_2.GetDummyPoint
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L4_2 = 3
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L5_2 = "Q11022VP"
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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L2_2 = L2_2.pos
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L3_2 = M
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L3_2 = L3_2.Dist
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L4_2 = L2_2
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L5_2 = L1_2
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 < 3 then
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L4_2 = L11_1
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if L4_2 == 1 then
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L4_2 = print
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L5_2 = "\232\183\157\231\166\187\230\173\163\231\161\174\232\167\163\232\176\156\231\130\185\230\158\129\232\191\145"
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L4_2(L5_2)
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L5_2 = A0_2
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L4_2 = A0_2.TryCameraMatch
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L4_2(L5_2)
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L5_2 = A0_2
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L4_2 = A0_2.CallDelay
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L6_2 = 1
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L7_2 = A0_2.Hint
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L4_2(L5_2, L6_2, L7_2)
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end
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else
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L4_2 = L11_1
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if L4_2 == 1 then
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L5_2 = A0_2
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L4_2 = A0_2.CallDelay
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L6_2 = 1
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L7_2 = A0_2.Hint
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L4_2(L5_2, L6_2, L7_2)
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end
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end
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end
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L1_1.Hint = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
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L1_2 = print
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L2_2 = "Now Bright changes to "
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L3_2 = L13_1
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L2_2 = L2_2 .. L3_2
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L1_2(L2_2)
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L1_2 = globalActor
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L2_2 = L1_2
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L1_2 = L1_2.UnSpawn
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L3_2 = "GuidePuzzle"
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L1_2(L2_2, L3_2)
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetEntityHandler
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L3_2 = "Q11022VisualPuzzle01"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = L13_1
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if -0.2 < L2_2 then
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L3_2 = A0_2
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L2_2 = A0_2.SetEntityMaterialPropValue
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L4_2 = L1_2
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L5_2 = 1
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L6_2 = L13_1
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = L13_1
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L2_2 = L2_2 - 0.25
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L13_1 = L2_2
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end
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 0.1
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L5_2 = A0_2.PuzzleVanishCtrl
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.PuzzleVanish = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2
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L1_2 = L13_1
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if -0.2 < L1_2 then
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L2_2 = A0_2
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L1_2 = A0_2.PuzzleVanish
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L1_2(L2_2)
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end
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end
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L1_1.PuzzleVanishCtrl = L14_1
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function L14_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
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L1_2 = actorUtils
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L1_2 = L1_2.GetAvatarPos
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L1_2 = L1_2()
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L2_2 = sceneData
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L3_2 = L2_2
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L2_2 = L2_2.GetDummyPoint
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L4_2 = 3
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L5_2 = "Q11022VP"
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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L2_2 = L2_2.pos
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L3_2 = M
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L3_2 = L3_2.Dist
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L4_2 = L2_2
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L5_2 = L1_2
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L3_2 = L3_2(L4_2, L5_2)
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L4_2 = actorMgr
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L5_2 = L4_2
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L4_2 = L4_2.GetEntityHandler
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L6_2 = "Q11022VisualPuzzle01"
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L4_2 = L4_2(L5_2, L6_2)
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L6_2 = A0_2
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L5_2 = A0_2.GetCameraPos
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L5_2 = L5_2(L6_2)
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L7_2 = A0_2
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L6_2 = A0_2.GetCameraEuler
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L6_2 = L6_2(L7_2)
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L7_2 = 0
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L8_2 = 1
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L9_2 = 3
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L10_2 = 1
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for L11_2 = L8_2, L9_2, L10_2 do
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L12_2 = L9_1[L11_2]
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L13_2 = L2_1.Ray
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L13_2 = L13_2[L11_2]
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L13_2 = L13_2.posA
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L13_2 = L13_2 - L5_2
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L12_2.posA = L13_2
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L12_2 = L9_1[L11_2]
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L13_2 = L2_1.Ray
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L13_2 = L13_2[L11_2]
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L13_2 = L13_2.posB
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L13_2 = L13_2 - L5_2
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L12_2.posB = L13_2
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L12_2 = M
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L12_2 = L12_2.ForwardAngle
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L13_2 = L9_1[L11_2]
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L13_2 = L13_2.posA
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L14_2 = L9_1[L11_2]
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L14_2 = L14_2.posB
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L12_2 = L12_2(L13_2, L14_2)
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L10_1[L11_2] = L12_2
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L12_2 = L10_1[L11_2]
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if L12_2 < 15 then
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L12_2 = L10_1[L11_2]
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if 3 < L12_2 then
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L12_2 = L10_1[L11_2]
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L12_2 = 4.5 / L12_2
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L7_2 = L7_2 + L12_2
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end
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else
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L12_2 = L10_1[L11_2]
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if L12_2 < 4.5 then
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L7_2 = L7_2 + 1
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else
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L7_2 = L7_2 + 0.3
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end
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end
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end
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|
L9_2 = A0_2
|
|
L8_2 = A0_2.GetSubQuestState
|
|
L10_2 = 1102203
|
|
L8_2 = L8_2(L9_2, L10_2)
|
|
if L8_2 ~= 3 then
|
|
if 3 < L3_2 and L3_2 < 20 then
|
|
L9_2 = 3 / L3_2
|
|
L9_2 = L9_2 + L7_2
|
|
L9_2 = 6 * L9_2
|
|
L9_2 = L9_2 / 4
|
|
L11_2 = A0_2
|
|
L10_2 = A0_2.SetEntityMaterialPropValue
|
|
L12_2 = L4_2
|
|
L13_2 = 1
|
|
L14_2 = L9_2
|
|
L10_2(L11_2, L12_2, L13_2, L14_2)
|
|
L11_2 = A0_2
|
|
L10_2 = A0_2.CallDelay
|
|
L12_2 = 0.2
|
|
L13_2 = A0_2.Hint01
|
|
L10_2(L11_2, L12_2, L13_2)
|
|
elseif L3_2 < 3 then
|
|
L9_2 = 6 * L7_2
|
|
L9_2 = L9_2 / 3
|
|
L11_2 = A0_2
|
|
L10_2 = A0_2.SetEntityMaterialPropValue
|
|
L12_2 = L4_2
|
|
L13_2 = 1
|
|
L14_2 = L9_2
|
|
L10_2(L11_2, L12_2, L13_2, L14_2)
|
|
L11_2 = A0_2
|
|
L10_2 = A0_2.CallDelay
|
|
L12_2 = 0.2
|
|
L13_2 = A0_2.Hint01
|
|
L10_2(L11_2, L12_2, L13_2)
|
|
else
|
|
L10_2 = A0_2
|
|
L9_2 = A0_2.CallDelay
|
|
L11_2 = 0.2
|
|
L12_2 = A0_2.Hint01
|
|
L9_2(L10_2, L11_2, L12_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.Hint01 = L14_1
|
|
function L14_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
|
|
L1_2 = false
|
|
L2_2 = false
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetCameraPos
|
|
L3_2 = L3_2(L4_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetCameraEuler
|
|
L4_2 = L4_2(L5_2)
|
|
L5_2 = print
|
|
L6_2 = "\231\155\184\230\156\186\228\189\141\231\189\174\229\189\147\229\137\141\228\184\186"
|
|
L7_2 = "x is"
|
|
L8_2 = L3_2.x
|
|
L9_2 = "y is"
|
|
L10_2 = L3_2.y
|
|
L11_2 = "z is"
|
|
L12_2 = L3_2.z
|
|
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
|
|
L5_2(L6_2)
|
|
L5_2 = 1
|
|
L6_2 = 3
|
|
L7_2 = 1
|
|
for L8_2 = L5_2, L6_2, L7_2 do
|
|
L9_2 = print
|
|
L10_2 = "\230\175\148\232\190\131\228\189\141\231\189\174"
|
|
L9_2(L10_2)
|
|
L9_2 = 1
|
|
L12_1 = L9_2
|
|
L9_2 = L9_1[L8_2]
|
|
L10_2 = L2_1.Ray
|
|
L10_2 = L10_2[L8_2]
|
|
L10_2 = L10_2.posA
|
|
L10_2 = L10_2 - L3_2
|
|
L9_2.posA = L10_2
|
|
L9_2 = L9_1[L8_2]
|
|
L10_2 = L2_1.Ray
|
|
L10_2 = L10_2[L8_2]
|
|
L10_2 = L10_2.posB
|
|
L10_2 = L10_2 - L3_2
|
|
L9_2.posB = L10_2
|
|
L9_2 = M
|
|
L9_2 = L9_2.ForwardAngle
|
|
L10_2 = L9_1[L8_2]
|
|
L10_2 = L10_2.posA
|
|
L11_2 = L9_1[L8_2]
|
|
L11_2 = L11_2.posB
|
|
L9_2 = L9_2(L10_2, L11_2)
|
|
L10_1[L8_2] = L9_2
|
|
L9_2 = L10_1[L8_2]
|
|
if 4.5 < L9_2 then
|
|
L9_2 = print
|
|
L10_2 = "\231\172\172"
|
|
L11_2 = L8_2
|
|
L12_2 = "\230\172\161"
|
|
L13_2 = "\232\167\146\229\186\166\228\184\128\229\164\167\228\186\1424.5 "
|
|
L14_2 = L10_1[L8_2]
|
|
L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2
|
|
L9_2(L10_2)
|
|
L9_2 = 0
|
|
L12_1 = L9_2
|
|
break
|
|
else
|
|
L9_2 = print
|
|
L10_2 = "\231\172\172"
|
|
L11_2 = L8_2
|
|
L12_2 = "\230\172\161"
|
|
L13_2 = "\232\167\146\229\186\166\228\184\128\229\176\143\228\186\1424.5 "
|
|
L14_2 = L10_1[L8_2]
|
|
L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2
|
|
L9_2(L10_2)
|
|
end
|
|
end
|
|
L5_2 = L12_1
|
|
if L5_2 == 1 then
|
|
L5_2 = print
|
|
L6_2 = "\230\175\148\232\190\131\231\155\184\230\156\186"
|
|
L5_2(L6_2)
|
|
L5_2 = M
|
|
L5_2 = L5_2.CompareEuler
|
|
L6_2 = L4_2
|
|
L7_2 = L2_1.CameraData
|
|
L7_2 = L7_2.rot
|
|
L8_2 = 77
|
|
L5_2 = L5_2(L6_2, L7_2, L8_2)
|
|
L1_2 = L5_2
|
|
end
|
|
if L1_2 == true then
|
|
L5_2 = print
|
|
L6_2 = "\233\166\150\230\172\161\229\140\185\233\133\141\230\136\144\229\138\159"
|
|
L5_2(L6_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 0.6
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
|
|
L1_3 = print
|
|
L2_3 = "\229\134\141\230\172\161\230\175\148\232\190\131\231\155\184\230\156\186"
|
|
L1_3(L2_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetCameraPos
|
|
L1_3 = L1_3(L2_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.GetCameraEuler
|
|
L2_3 = L2_3(L3_3)
|
|
L3_3 = 1
|
|
L4_3 = 3
|
|
L5_3 = 1
|
|
for L6_3 = L3_3, L4_3, L5_3 do
|
|
L7_3 = print
|
|
L8_3 = "\230\175\148\232\190\131\228\189\141\231\189\174"
|
|
L7_3(L8_3)
|
|
L7_3 = 1
|
|
L12_1 = L7_3
|
|
L7_3 = L9_1[L6_3]
|
|
L8_3 = L2_1.Ray
|
|
L8_3 = L8_3[L6_3]
|
|
L8_3 = L8_3.posA
|
|
L8_3 = L8_3 - L1_3
|
|
L7_3.posA = L8_3
|
|
L7_3 = L9_1[L6_3]
|
|
L8_3 = L2_1.Ray
|
|
L8_3 = L8_3[L6_3]
|
|
L8_3 = L8_3.posB
|
|
L8_3 = L8_3 - L1_3
|
|
L7_3.posB = L8_3
|
|
L7_3 = M
|
|
L7_3 = L7_3.ForwardAngle
|
|
L8_3 = L9_1[L6_3]
|
|
L8_3 = L8_3.posA
|
|
L9_3 = L9_1[L6_3]
|
|
L9_3 = L9_3.posB
|
|
L7_3 = L7_3(L8_3, L9_3)
|
|
L10_1[L6_3] = L7_3
|
|
L7_3 = L10_1[L6_3]
|
|
if 4.5 < L7_3 then
|
|
L7_3 = print
|
|
L8_3 = "\232\167\146\229\186\166\228\186\140\229\164\167\228\186\1424.5"
|
|
L7_3(L8_3)
|
|
L7_3 = 0
|
|
L12_1 = L7_3
|
|
break
|
|
end
|
|
end
|
|
L3_3 = L12_1
|
|
if L3_3 == 1 then
|
|
L3_3 = M
|
|
L3_3 = L3_3.CompareEuler
|
|
L4_3 = L2_3
|
|
L5_3 = L2_1.CameraData
|
|
L5_3 = L5_3.rot
|
|
L6_3 = 20
|
|
L3_3 = L3_3(L4_3, L5_3, L6_3)
|
|
L2_2 = L3_3
|
|
L3_3 = M
|
|
L3_3 = L3_3.ForwardAngle
|
|
L4_3 = L2_3
|
|
L5_3 = L2_1.CameraData
|
|
L5_3 = L5_3.rot
|
|
L3_3 = L3_3(L4_3, L5_3)
|
|
L4_3 = print
|
|
L5_3 = "\230\172\167\230\139\137\232\167\146\231\155\184\230\156\186\229\183\174\228\184\186"
|
|
L6_3 = L3_3
|
|
L5_3 = L5_3 .. L6_3
|
|
L4_3(L5_3)
|
|
end
|
|
L3_3 = L2_2
|
|
if L3_3 == true then
|
|
L3_3 = print
|
|
L4_3 = "\229\134\141\230\172\161\229\140\185\233\133\141\230\136\144\229\138\159"
|
|
L3_3(L4_3)
|
|
L4_3 = A0_3
|
|
L3_3 = A0_3.PlayEffect
|
|
L5_3 = "Eff_SceneObj_Xiangmoyin_Hint"
|
|
L6_3 = sceneData
|
|
L7_3 = L6_3
|
|
L6_3 = L6_3.GetDummyPoint
|
|
L8_3 = 3
|
|
L9_3 = "Q11022Effect"
|
|
L6_3 = L6_3(L7_3, L8_3, L9_3)
|
|
L6_3 = L6_3.pos
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
L3_3 = globalActor
|
|
L4_3 = L3_3
|
|
L3_3 = L3_3.EnablePlayerInput
|
|
L5_3 = false
|
|
L3_3(L4_3, L5_3)
|
|
L4_3 = A0_3
|
|
L3_3 = A0_3.CallDelay
|
|
L5_3 = 1
|
|
function L6_3()
|
|
local L0_4, L1_4, L2_4, L3_4, L4_4
|
|
L0_4 = globalActor
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.EnablePlayerInput
|
|
L2_4 = true
|
|
L0_4(L1_4, L2_4)
|
|
L0_4 = 0
|
|
L11_1 = L0_4
|
|
L0_4 = actorMgr
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.GetActor
|
|
L2_4 = L2_1.ActorAlias
|
|
L0_4 = L0_4(L1_4, L2_4)
|
|
if L0_4 ~= nil then
|
|
L2_4 = L0_4
|
|
L1_4 = L0_4.FinishQuestID
|
|
L3_4 = false
|
|
L4_4 = 1102203
|
|
L1_4(L2_4, L3_4, L4_4)
|
|
end
|
|
end
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
else
|
|
L3_3 = false
|
|
L1_2 = L3_3
|
|
end
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
end
|
|
end
|
|
L1_1.TryCameraMatch = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart1102201"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L6_1.Npc10303Data
|
|
L5_2 = L5_2.id
|
|
L6_2 = 0
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L6_1.Npc10302Data
|
|
L5_2 = L5_2.id
|
|
L6_2 = 0
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q1102201Trigger"
|
|
L5_2 = "Actor/Gadget/Q1102201Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q11022Gad1"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q11022Gad1"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L12_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart1102201 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish1102201"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish1102201 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFailed1102201"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFailed1102201 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart1102202"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 1.0
|
|
L6_2 = 0.5
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CreateQuestNpc
|
|
L3_3 = A1_2
|
|
L4_3 = L6_1.Npc10232Data
|
|
L4_3 = L4_3.id
|
|
L5_3 = 0
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CreateQuestNpc
|
|
L3_3 = A1_2
|
|
L4_3 = L6_1.Npc10303Data
|
|
L4_3 = L4_3.id
|
|
L5_3 = 0
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CreateQuestNpc
|
|
L3_3 = A1_2
|
|
L4_3 = L6_1.Npc10302Data
|
|
L4_3 = L4_3.id
|
|
L5_3 = 0
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.RequestInteraction
|
|
L3_3 = L6_1.Npc10232Data
|
|
L3_3 = L3_3.alias
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubStart1102202 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish1102202"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10232Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10303Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10302Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish1102202 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFailed1102202"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFailed1102202 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart1102208"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Q11022VisualPuzzle01"
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.5
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.SpawnGadget
|
|
L3_3 = A1_2
|
|
L4_3 = 70710216
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = L8_1.Q1102203Trigger_
|
|
L4_2 = L4_2.alias
|
|
L5_2 = L8_1.Q1102203Trigger_
|
|
L5_2 = L5_2.script
|
|
L6_2 = L8_1.Q1102203Trigger_
|
|
L6_2 = L6_2.id
|
|
L7_2 = 0
|
|
L8_2 = L8_1.Q1102203Trigger_
|
|
L8_2 = L8_2.point
|
|
L8_2 = L8_2.pos
|
|
L9_2 = L8_1.Q1102203Trigger_
|
|
L9_2 = L9_2.point
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L12_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart1102208 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart1102203"
|
|
L2_2(L3_2)
|
|
L2_2 = 1
|
|
L11_1 = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.SpawnGadget
|
|
L3_3 = A1_2
|
|
L4_3 = 70710058
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.Hint
|
|
L1_3(L2_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.Hint01
|
|
L1_3(L2_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart1102203 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish1102203"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1.5
|
|
L5_2 = A0_2.NarratorVisual
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.7
|
|
L5_2 = A0_2.PuzzleVanish
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish1102203 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFailed1102203"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFailed1102203 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart1102207"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = L8_1.Q1102207Trigger_
|
|
L4_2 = L4_2.alias
|
|
L5_2 = L8_1.Q1102207Trigger_
|
|
L5_2 = L5_2.script
|
|
L6_2 = L8_1.Q1102207Trigger_
|
|
L6_2 = L6_2.id
|
|
L7_2 = 0
|
|
L8_2 = L8_1.Q1102207Trigger_
|
|
L8_2 = L8_2.point
|
|
L8_2 = L8_2.pos
|
|
L9_2 = L8_1.Q1102207Trigger_
|
|
L9_2 = L9_2.point
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L12_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart1102207 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish1102207"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10232Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10303Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10302Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.UnSpawn
|
|
L4_2 = "GuidePuzzle"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.UnSpawn
|
|
L4_2 = "Q11022VisualPuzzle"
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish1102207 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFailed1102207"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFailed1102207 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart1102204"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart1102204 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish1102204"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish1102204 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFailed1102204"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFailed1102204 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart1102205"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2
|
|
L5_2 = A0_2.SceneLook
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 4
|
|
L5_2 = A0_2.NarratorUnlock
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.FinishQuest1102205
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart1102205 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish1102205"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish1102205 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFailed1102205"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFailed1102205 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart1102206"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q1102206Trigger"
|
|
L5_2 = "Actor/Gadget/Q1102206Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q11022ZL3"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q11022ZL3"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L12_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart1102206 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish1102206"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10232Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10303Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = L6_1.Npc10302Data
|
|
L3_3 = L3_3.alias
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.DestroyQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L4_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish1102206 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFailed1102206"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFailed1102206 = L14_1
|
|
function L14_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
if A1_2 == 21 then
|
|
L2_2 = print
|
|
L3_2 = "Now Spawn FB"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 1102209
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.InvokeOnInteraction = L14_1
|
|
return L1_1
|