2022-04-29 16:40:51 +02:00

1157 lines
25 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11022"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11022"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = {}
L10_1 = {}
L11_1 = {}
L11_1.x = 0
L11_1.y = 0
L11_1.z = 0
L10_1.posA = L11_1
L11_1 = {}
L11_1.x = 0
L11_1.y = 0
L11_1.z = 0
L10_1.posB = L11_1
L9_1[1] = L10_1
L10_1 = {}
L11_1 = {}
L11_1.x = 0
L11_1.y = 0
L11_1.z = 0
L10_1.posA = L11_1
L11_1 = {}
L11_1.x = 0
L11_1.y = 0
L11_1.z = 0
L10_1.posB = L11_1
L9_1[2] = L10_1
L10_1 = {}
L11_1 = {}
L11_1.x = 0
L11_1.y = 0
L11_1.z = 0
L10_1.posA = L11_1
L11_1 = {}
L11_1.x = 0
L11_1.y = 0
L11_1.z = 0
L10_1.posB = L11_1
L9_1[3] = L10_1
L10_1 = {}
L11_1 = 0
L12_1 = 0
L13_1 = 8
function L14_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1102201
L1_2["1102201"] = L2_2
L2_2 = A0_2.OnSubStart1102202
L1_2["1102202"] = L2_2
L2_2 = A0_2.OnSubStart1102208
L1_2["1102208"] = L2_2
L2_2 = A0_2.OnSubStart1102203
L1_2["1102203"] = L2_2
L2_2 = A0_2.OnSubStart1102207
L1_2["1102207"] = L2_2
L2_2 = A0_2.OnSubStart1102209
L1_2["1102209"] = L2_2
L2_2 = A0_2.OnSubStart1102204
L1_2["1102204"] = L2_2
L2_2 = A0_2.OnSubStart1102205
L1_2["1102205"] = L2_2
L2_2 = A0_2.OnSubStart1102206
L1_2["1102206"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1102201
L1_2["1102201"] = L2_2
L2_2 = A0_2.OnSubFinish1102202
L1_2["1102202"] = L2_2
L2_2 = A0_2.OnSubFinish1102203
L1_2["1102203"] = L2_2
L2_2 = A0_2.OnSubFinish1102207
L1_2["1102207"] = L2_2
L2_2 = A0_2.OnSubFinish1102204
L1_2["1102204"] = L2_2
L2_2 = A0_2.OnSubFinish1102205
L1_2["1102205"] = L2_2
L2_2 = A0_2.OnSubFinish1102206
L1_2["1102206"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1102201
L1_2["1102201"] = L2_2
L2_2 = A0_2.OnSubFailed1102202
L1_2["1102202"] = L2_2
L2_2 = A0_2.OnSubFailed1102203
L1_2["1102203"] = L2_2
L2_2 = A0_2.OnSubFailed1102207
L1_2["1102207"] = L2_2
L2_2 = A0_2.OnSubFailed1102204
L1_2["1102204"] = L2_2
L2_2 = A0_2.OnSubFailed1102205
L1_2["1102205"] = L2_2
L2_2 = A0_2.OnSubFailed1102206
L1_2["1102206"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "SceneLook"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.EnterSceneLookCamera
L3_2 = sceneData
L4_2 = L3_2
L3_2 = L3_2.GetDummyPoint
L5_2 = 3
L6_2 = "Q11022ZL3"
L3_2 = L3_2(L4_2, L5_2, L6_2)
L3_2 = L3_2.pos
L4_2 = 2.5
L5_2 = 2
L6_2 = true
L7_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 1
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.PlayEffect
L3_3 = "Eff_UnlockDungeon_ZhongliQuest"
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q11022UnlockEffect"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L1_3(L2_3, L3_3, L4_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.SceneLook = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "NarratorUnlock"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.NarratorWithId02
L4_2 = nil
L5_2 = 11022
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.NarratorUnlock = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.FinishQuest1102205 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "NarratorVisual"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.NarratorWithId03
L4_2 = nil
L5_2 = 11022
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.NarratorVisual = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q11022VP"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = M
L3_2 = L3_2.Dist
L4_2 = L2_2
L5_2 = L1_2
L3_2 = L3_2(L4_2, L5_2)
if L3_2 < 3 then
L4_2 = L11_1
if L4_2 == 1 then
L4_2 = print
L5_2 = "\232\183\157\231\166\187\230\173\163\231\161\174\232\167\163\232\176\156\231\130\185\230\158\129\232\191\145"
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.TryCameraMatch
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 1
L7_2 = A0_2.Hint
L4_2(L5_2, L6_2, L7_2)
end
else
L4_2 = L11_1
if L4_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 1
L7_2 = A0_2.Hint
L4_2(L5_2, L6_2, L7_2)
end
end
end
L1_1.Hint = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "Now Bright changes to "
L3_2 = L13_1
L2_2 = L2_2 .. L3_2
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "GuidePuzzle"
L1_2(L2_2, L3_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetEntityHandler
L3_2 = "Q11022VisualPuzzle01"
L1_2 = L1_2(L2_2, L3_2)
L2_2 = L13_1
if -0.2 < L2_2 then
L3_2 = A0_2
L2_2 = A0_2.SetEntityMaterialPropValue
L4_2 = L1_2
L5_2 = 1
L6_2 = L13_1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = L13_1
L2_2 = L2_2 - 0.25
L13_1 = L2_2
end
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
L5_2 = A0_2.PuzzleVanishCtrl
L2_2(L3_2, L4_2, L5_2)
end
L1_1.PuzzleVanish = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = L13_1
if -0.2 < L1_2 then
L2_2 = A0_2
L1_2 = A0_2.PuzzleVanish
L1_2(L2_2)
end
end
L1_1.PuzzleVanishCtrl = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q11022VP"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = M
L3_2 = L3_2.Dist
L4_2 = L2_2
L5_2 = L1_2
L3_2 = L3_2(L4_2, L5_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetEntityHandler
L6_2 = "Q11022VisualPuzzle01"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetCameraPos
L5_2 = L5_2(L6_2)
L7_2 = A0_2
L6_2 = A0_2.GetCameraEuler
L6_2 = L6_2(L7_2)
L7_2 = 0
L8_2 = 1
L9_2 = 3
L10_2 = 1
for L11_2 = L8_2, L9_2, L10_2 do
L12_2 = L9_1[L11_2]
L13_2 = L2_1.Ray
L13_2 = L13_2[L11_2]
L13_2 = L13_2.posA
L13_2 = L13_2 - L5_2
L12_2.posA = L13_2
L12_2 = L9_1[L11_2]
L13_2 = L2_1.Ray
L13_2 = L13_2[L11_2]
L13_2 = L13_2.posB
L13_2 = L13_2 - L5_2
L12_2.posB = L13_2
L12_2 = M
L12_2 = L12_2.ForwardAngle
L13_2 = L9_1[L11_2]
L13_2 = L13_2.posA
L14_2 = L9_1[L11_2]
L14_2 = L14_2.posB
L12_2 = L12_2(L13_2, L14_2)
L10_1[L11_2] = L12_2
L12_2 = L10_1[L11_2]
if L12_2 < 15 then
L12_2 = L10_1[L11_2]
if 3 < L12_2 then
L12_2 = L10_1[L11_2]
L12_2 = 4.5 / L12_2
L7_2 = L7_2 + L12_2
end
else
L12_2 = L10_1[L11_2]
if L12_2 < 4.5 then
L7_2 = L7_2 + 1
else
L7_2 = L7_2 + 0.3
end
end
end
L9_2 = A0_2
L8_2 = A0_2.GetSubQuestState
L10_2 = 1102203
L8_2 = L8_2(L9_2, L10_2)
if L8_2 ~= 3 then
if 3 < L3_2 and L3_2 < 20 then
L9_2 = 3 / L3_2
L9_2 = L9_2 + L7_2
L9_2 = 6 * L9_2
L9_2 = L9_2 / 4
L11_2 = A0_2
L10_2 = A0_2.SetEntityMaterialPropValue
L12_2 = L4_2
L13_2 = 1
L14_2 = L9_2
L10_2(L11_2, L12_2, L13_2, L14_2)
L11_2 = A0_2
L10_2 = A0_2.CallDelay
L12_2 = 0.2
L13_2 = A0_2.Hint01
L10_2(L11_2, L12_2, L13_2)
elseif L3_2 < 3 then
L9_2 = 6 * L7_2
L9_2 = L9_2 / 3
L11_2 = A0_2
L10_2 = A0_2.SetEntityMaterialPropValue
L12_2 = L4_2
L13_2 = 1
L14_2 = L9_2
L10_2(L11_2, L12_2, L13_2, L14_2)
L11_2 = A0_2
L10_2 = A0_2.CallDelay
L12_2 = 0.2
L13_2 = A0_2.Hint01
L10_2(L11_2, L12_2, L13_2)
else
L10_2 = A0_2
L9_2 = A0_2.CallDelay
L11_2 = 0.2
L12_2 = A0_2.Hint01
L9_2(L10_2, L11_2, L12_2)
end
end
end
L1_1.Hint01 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L1_2 = false
L2_2 = false
L4_2 = A0_2
L3_2 = A0_2.GetCameraPos
L3_2 = L3_2(L4_2)
L5_2 = A0_2
L4_2 = A0_2.GetCameraEuler
L4_2 = L4_2(L5_2)
L5_2 = print
L6_2 = "\231\155\184\230\156\186\228\189\141\231\189\174\229\189\147\229\137\141\228\184\186"
L7_2 = "x is"
L8_2 = L3_2.x
L9_2 = "y is"
L10_2 = L3_2.y
L11_2 = "z is"
L12_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L5_2(L6_2)
L5_2 = 1
L6_2 = 3
L7_2 = 1
for L8_2 = L5_2, L6_2, L7_2 do
L9_2 = print
L10_2 = "\230\175\148\232\190\131\228\189\141\231\189\174"
L9_2(L10_2)
L9_2 = 1
L12_1 = L9_2
L9_2 = L9_1[L8_2]
L10_2 = L2_1.Ray
L10_2 = L10_2[L8_2]
L10_2 = L10_2.posA
L10_2 = L10_2 - L3_2
L9_2.posA = L10_2
L9_2 = L9_1[L8_2]
L10_2 = L2_1.Ray
L10_2 = L10_2[L8_2]
L10_2 = L10_2.posB
L10_2 = L10_2 - L3_2
L9_2.posB = L10_2
L9_2 = M
L9_2 = L9_2.ForwardAngle
L10_2 = L9_1[L8_2]
L10_2 = L10_2.posA
L11_2 = L9_1[L8_2]
L11_2 = L11_2.posB
L9_2 = L9_2(L10_2, L11_2)
L10_1[L8_2] = L9_2
L9_2 = L10_1[L8_2]
if 4.5 < L9_2 then
L9_2 = print
L10_2 = "\231\172\172"
L11_2 = L8_2
L12_2 = "\230\172\161"
L13_2 = "\232\167\146\229\186\166\228\184\128\229\164\167\228\186\1424.5 "
L14_2 = L10_1[L8_2]
L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2
L9_2(L10_2)
L9_2 = 0
L12_1 = L9_2
break
else
L9_2 = print
L10_2 = "\231\172\172"
L11_2 = L8_2
L12_2 = "\230\172\161"
L13_2 = "\232\167\146\229\186\166\228\184\128\229\176\143\228\186\1424.5 "
L14_2 = L10_1[L8_2]
L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2
L9_2(L10_2)
end
end
L5_2 = L12_1
if L5_2 == 1 then
L5_2 = print
L6_2 = "\230\175\148\232\190\131\231\155\184\230\156\186"
L5_2(L6_2)
L5_2 = M
L5_2 = L5_2.CompareEuler
L6_2 = L4_2
L7_2 = L2_1.CameraData
L7_2 = L7_2.rot
L8_2 = 77
L5_2 = L5_2(L6_2, L7_2, L8_2)
L1_2 = L5_2
end
if L1_2 == true then
L5_2 = print
L6_2 = "\233\166\150\230\172\161\229\140\185\233\133\141\230\136\144\229\138\159"
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 0.6
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L1_3 = print
L2_3 = "\229\134\141\230\172\161\230\175\148\232\190\131\231\155\184\230\156\186"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.GetCameraPos
L1_3 = L1_3(L2_3)
L3_3 = A0_3
L2_3 = A0_3.GetCameraEuler
L2_3 = L2_3(L3_3)
L3_3 = 1
L4_3 = 3
L5_3 = 1
for L6_3 = L3_3, L4_3, L5_3 do
L7_3 = print
L8_3 = "\230\175\148\232\190\131\228\189\141\231\189\174"
L7_3(L8_3)
L7_3 = 1
L12_1 = L7_3
L7_3 = L9_1[L6_3]
L8_3 = L2_1.Ray
L8_3 = L8_3[L6_3]
L8_3 = L8_3.posA
L8_3 = L8_3 - L1_3
L7_3.posA = L8_3
L7_3 = L9_1[L6_3]
L8_3 = L2_1.Ray
L8_3 = L8_3[L6_3]
L8_3 = L8_3.posB
L8_3 = L8_3 - L1_3
L7_3.posB = L8_3
L7_3 = M
L7_3 = L7_3.ForwardAngle
L8_3 = L9_1[L6_3]
L8_3 = L8_3.posA
L9_3 = L9_1[L6_3]
L9_3 = L9_3.posB
L7_3 = L7_3(L8_3, L9_3)
L10_1[L6_3] = L7_3
L7_3 = L10_1[L6_3]
if 4.5 < L7_3 then
L7_3 = print
L8_3 = "\232\167\146\229\186\166\228\186\140\229\164\167\228\186\1424.5"
L7_3(L8_3)
L7_3 = 0
L12_1 = L7_3
break
end
end
L3_3 = L12_1
if L3_3 == 1 then
L3_3 = M
L3_3 = L3_3.CompareEuler
L4_3 = L2_3
L5_3 = L2_1.CameraData
L5_3 = L5_3.rot
L6_3 = 20
L3_3 = L3_3(L4_3, L5_3, L6_3)
L2_2 = L3_3
L3_3 = M
L3_3 = L3_3.ForwardAngle
L4_3 = L2_3
L5_3 = L2_1.CameraData
L5_3 = L5_3.rot
L3_3 = L3_3(L4_3, L5_3)
L4_3 = print
L5_3 = "\230\172\167\230\139\137\232\167\146\231\155\184\230\156\186\229\183\174\228\184\186"
L6_3 = L3_3
L5_3 = L5_3 .. L6_3
L4_3(L5_3)
end
L3_3 = L2_2
if L3_3 == true then
L3_3 = print
L4_3 = "\229\134\141\230\172\161\229\140\185\233\133\141\230\136\144\229\138\159"
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.PlayEffect
L5_3 = "Eff_SceneObj_Xiangmoyin_Hint"
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q11022Effect"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.pos
L3_3(L4_3, L5_3, L6_3)
L3_3 = globalActor
L4_3 = L3_3
L3_3 = L3_3.EnablePlayerInput
L5_3 = false
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CallDelay
L5_3 = 1
function L6_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = globalActor
L1_4 = L0_4
L0_4 = L0_4.EnablePlayerInput
L2_4 = true
L0_4(L1_4, L2_4)
L0_4 = 0
L11_1 = L0_4
L0_4 = actorMgr
L1_4 = L0_4
L0_4 = L0_4.GetActor
L2_4 = L2_1.ActorAlias
L0_4 = L0_4(L1_4, L2_4)
if L0_4 ~= nil then
L2_4 = L0_4
L1_4 = L0_4.FinishQuestID
L3_4 = false
L4_4 = 1102203
L1_4(L2_4, L3_4, L4_4)
end
end
L3_3(L4_3, L5_3, L6_3)
else
L3_3 = false
L1_2 = L3_3
end
end
L5_2(L6_2, L7_2, L8_2)
end
end
L1_1.TryCameraMatch = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1102201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10303Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10302Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1102201Trigger"
L5_2 = "Actor/Gadget/Q1102201Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q11022Gad1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q11022Gad1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1102201 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1102201"
L2_2(L3_2)
end
L1_1.OnSubFinish1102201 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102201"
L2_2(L3_2)
end
L1_1.OnSubFailed1102201 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1102202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10232Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10303Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10302Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10232Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1102202 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1102202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = "Paimon"
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10232Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10303Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10302Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1102202 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102202"
L2_2(L3_2)
end
L1_1.OnSubFailed1102202 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1102208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Q11022VisualPuzzle01"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SpawnGadget
L3_3 = A1_2
L4_3 = 70710216
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q1102203Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q1102203Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q1102203Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q1102203Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q1102203Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1102208 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1102203"
L2_2(L3_2)
L2_2 = 1
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SpawnGadget
L3_3 = A1_2
L4_3 = 70710058
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.Hint
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.Hint01
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1102203 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1102203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
L5_2 = A0_2.NarratorVisual
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.7
L5_2 = A0_2.PuzzleVanish
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1102203 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102203"
L2_2(L3_2)
end
L1_1.OnSubFailed1102203 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1102207"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q1102207Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q1102207Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q1102207Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q1102207Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q1102207Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1102207 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1102207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = "Paimon"
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10232Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10303Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10302Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "GuidePuzzle"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q11022VisualPuzzle"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1102207 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102207"
L2_2(L3_2)
end
L1_1.OnSubFailed1102207 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1102204"
L2_2(L3_2)
end
L1_1.OnSubStart1102204 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1102204"
L2_2(L3_2)
end
L1_1.OnSubFinish1102204 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102204"
L2_2(L3_2)
end
L1_1.OnSubFailed1102204 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1102205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.SceneLook
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
L5_2 = A0_2.NarratorUnlock
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuest1102205
L2_2(L3_2)
end
L1_1.OnSubStart1102205 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1102205"
L2_2(L3_2)
end
L1_1.OnSubFinish1102205 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102205"
L2_2(L3_2)
end
L1_1.OnSubFailed1102205 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1102206"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1102206Trigger"
L5_2 = "Actor/Gadget/Q1102206Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q11022ZL3"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q11022ZL3"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1102206 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1102206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10232Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10303Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10302Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = "Paimon"
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1102206 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102206"
L2_2(L3_2)
end
L1_1.OnSubFailed1102206 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 21 then
L2_2 = print
L3_2 = "Now Spawn FB"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1102209
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.InvokeOnInteraction = L14_1
return L1_1