2022-04-29 16:40:51 +02:00

704 lines
15 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11021"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11021"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
function L10_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1102101
L1_2["1102101"] = L2_2
L2_2 = A0_2.OnSubStart1102102
L1_2["1102102"] = L2_2
L2_2 = A0_2.OnSubStart1102107
L1_2["1102107"] = L2_2
L2_2 = A0_2.OnSubStart1102108
L1_2["1102108"] = L2_2
L2_2 = A0_2.OnSubStart1102103
L1_2["1102103"] = L2_2
L2_2 = A0_2.OnSubStart1102104
L1_2["1102104"] = L2_2
L2_2 = A0_2.OnSubStart1102109
L1_2["1102109"] = L2_2
L2_2 = A0_2.OnSubStart1102105
L1_2["1102105"] = L2_2
L2_2 = A0_2.OnSubStart1102106
L1_2["1102106"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1102101
L1_2["1102101"] = L2_2
L2_2 = A0_2.OnSubFinish1102102
L1_2["1102102"] = L2_2
L2_2 = A0_2.OnSubFinish1102107
L1_2["1102107"] = L2_2
L2_2 = A0_2.OnSubFinish1102108
L1_2["1102108"] = L2_2
L2_2 = A0_2.OnSubFinish1102103
L1_2["1102103"] = L2_2
L2_2 = A0_2.OnSubFinish1102104
L1_2["1102104"] = L2_2
L2_2 = A0_2.OnSubFinish1102105
L1_2["1102105"] = L2_2
L2_2 = A0_2.OnSubFinish1102106
L1_2["1102106"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1102101
L1_2["1102101"] = L2_2
L2_2 = A0_2.OnSubFailed1102102
L1_2["1102102"] = L2_2
L2_2 = A0_2.OnSubFailed1102107
L1_2["1102107"] = L2_2
L2_2 = A0_2.OnSubFailed1102108
L1_2["1102108"] = L2_2
L2_2 = A0_2.OnSubFailed1102103
L1_2["1102103"] = L2_2
L2_2 = A0_2.OnSubFailed1102104
L1_2["1102104"] = L2_2
L2_2 = A0_2.OnSubFailed1102105
L1_2["1102105"] = L2_2
L2_2 = A0_2.OnSubFailed1102106
L1_2["1102106"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnElemViewOpen
function L3_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3
L0_3 = L9_1
if L0_3 ~= nil then
L0_3 = actorUtils
L0_3 = L0_3.GetAvatarPos
L0_3 = L0_3()
L1_3 = {}
L2_3 = L9_1.x
L3_3 = L0_3.x
L2_3 = L2_3 - L3_3
L1_3.x = L2_3
L1_3.y = 0
L2_3 = L9_1.z
L3_3 = L0_3.z
L2_3 = L2_3 - L3_3
L1_3.z = L2_3
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 2
L4_3 = actorUtils
L4_3 = L4_3.GetAvatarPos
L4_3 = L4_3()
L5_3 = L4_3.x
L6_3 = L2_3.x
L6_3 = L6_3 * L3_3
L5_3 = L5_3 + L6_3
L4_3.x = L5_3
L5_3 = L4_3.y
L5_3 = L5_3 + 0.4
L4_3.y = L5_3
L5_3 = L4_3.z
L6_3 = L2_3.z
L6_3 = L6_3 * L3_3
L5_3 = L5_3 + L6_3
L4_3.z = L5_3
L5_3 = M
L5_3 = L5_3.Dist
L6_3 = L9_1
L7_3 = L0_3
L5_3 = L5_3(L6_3, L7_3)
L6_3 = print
L7_3 = "NOW Distance is"
L8_3 = currLen
L6_3(L7_3, L8_3)
if L5_3 < 200 then
L6_3 = actorMgr
L7_3 = L6_3
L6_3 = L6_3.GetActor
L8_3 = L2_1.ActorAlias
L6_3 = L6_3(L7_3, L8_3)
L8_3 = L6_3
L7_3 = L6_3.SpawnGadgetByIdWithPos
L9_3 = 1102107
L10_3 = 70300070
L11_3 = 1
L12_3 = L4_3
L13_3 = M
L13_3 = L13_3.Dir2Euler
L14_3 = L1_3
L13_3, L14_3 = L13_3(L14_3)
L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3)
end
L6_3 = L1_1
L7_3 = L6_3
L6_3 = L6_3.CloseCompass
L6_3(L7_3)
end
end
L1_2(L2_2, L3_2)
end
L1_1.OpenCompass = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnElemViewClose
function L3_2()
local L0_3, L1_3, L2_3
L0_3 = print
L1_3 = "delete compass"
L0_3(L1_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = "Q11021Compass"
L0_3(L1_3, L2_3)
L0_3 = L1_1
L1_3 = L0_3
L0_3 = L0_3.OpenCompass
L0_3(L1_3)
end
L1_2(L2_2, L3_2)
end
L1_1.CloseCompass = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1102101"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1102101Trigger"
L5_2 = "Actor/Gadget/Q1102101Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q11021ZL1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q11021ZL1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1102101 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1102101"
L2_2(L3_2)
end
L1_1.OnSubFinish1102101 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102101"
L2_2(L3_2)
end
L1_1.OnSubFailed1102101 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1102102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10232Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10303Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10302Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10232Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1102102 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1102102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10232Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10303Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10302Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = "Paimon"
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L8_1.NarratorWithId01
L4_4 = nil
L5_4 = 11021
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1102102 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102102"
L2_2(L3_2)
end
L1_1.OnSubFailed1102102 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1102107"
L2_2(L3_2)
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q11021Battle1"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q1102107Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q1102107Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q1102107Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q1102107Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q1102107Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1102107 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1102107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.OpenCompass
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1102107 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102107"
L2_2(L3_2)
end
L1_1.OnSubFailed1102107 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1102108"
L2_2(L3_2)
end
L1_1.OnSubStart1102108 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1102108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId02
L5_2 = nil
L6_2 = 11021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1102108 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102108"
L2_2(L3_2)
end
L1_1.OnSubFailed1102108 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1102103"
L2_2(L3_2)
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q11021Gadget1"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
end
L1_1.OnSubStart1102103 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1102103"
L2_2(L3_2)
end
L1_1.OnSubFinish1102103 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102103"
L2_2(L3_2)
end
L1_1.OnSubFailed1102103 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1102104"
L2_2(L3_2)
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q11021Gadget2"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Q11021Gad2"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.SpawnGadget
L3_3 = A1_2
L4_3 = 70300118
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1102104 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1102104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Q11021Gad2"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1102104 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102104"
L2_2(L3_2)
end
L1_1.OnSubFailed1102104 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1102109"
L2_2(L3_2)
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q11021Gadget3"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1102109Trigger"
L5_2 = "Actor/Gadget/Q1102109Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q11021Gadget3"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q11021Gadget3"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q1102105Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q1102105Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q1102105Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q1102105Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q1102105Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1102109 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1102105"
L2_2(L3_2)
end
L1_1.OnSubStart1102105 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1102105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId03
L5_2 = nil
L6_2 = 11021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1102105 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102105"
L2_2(L3_2)
end
L1_1.OnSubFailed1102105 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1102106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10303Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10302Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1102106 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1102106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10232Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = "Paimon"
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1102106 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1102106"
L2_2(L3_2)
end
L1_1.OnSubFailed1102106 = L10_1
return L1_1