2022-07-12 13:03:35 +05:30

2592 lines
56 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11019"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11019"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1101901
L1_2["1101901"] = L2_2
L2_2 = A0_2.OnSubStart1101902
L1_2["1101902"] = L2_2
L2_2 = A0_2.OnSubStart1101905
L1_2["1101905"] = L2_2
L2_2 = A0_2.OnSubStart1101903
L1_2["1101903"] = L2_2
L2_2 = A0_2.OnSubStart1101904
L1_2["1101904"] = L2_2
L2_2 = A0_2.OnSubStart1101906
L1_2["1101906"] = L2_2
L2_2 = A0_2.OnSubStart1101907
L1_2["1101907"] = L2_2
L2_2 = A0_2.OnSubStart1101908
L1_2["1101908"] = L2_2
L2_2 = A0_2.OnSubStart1101909
L1_2["1101909"] = L2_2
L2_2 = A0_2.OnSubStart1101910
L1_2["1101910"] = L2_2
L2_2 = A0_2.OnSubStart1101932
L1_2["1101932"] = L2_2
L2_2 = A0_2.OnSubStart1101911
L1_2["1101911"] = L2_2
L2_2 = A0_2.OnSubStart1101912
L1_2["1101912"] = L2_2
L2_2 = A0_2.OnSubStart1101933
L1_2["1101933"] = L2_2
L2_2 = A0_2.OnSubStart1101913
L1_2["1101913"] = L2_2
L2_2 = A0_2.OnSubStart1101914
L1_2["1101914"] = L2_2
L2_2 = A0_2.OnSubStart1101916
L1_2["1101916"] = L2_2
L2_2 = A0_2.OnSubStart1101915
L1_2["1101915"] = L2_2
L2_2 = A0_2.OnSubStart1101918
L1_2["1101918"] = L2_2
L2_2 = A0_2.OnSubStart1101919
L1_2["1101919"] = L2_2
L2_2 = A0_2.OnSubStart1101920
L1_2["1101920"] = L2_2
L2_2 = A0_2.OnSubStart1101921
L1_2["1101921"] = L2_2
L2_2 = A0_2.OnSubStart1101922
L1_2["1101922"] = L2_2
L2_2 = A0_2.OnSubStart1101925
L1_2["1101925"] = L2_2
L2_2 = A0_2.OnSubStart1101926
L1_2["1101926"] = L2_2
L2_2 = A0_2.OnSubStart1101927
L1_2["1101927"] = L2_2
L2_2 = A0_2.OnSubStart1101928
L1_2["1101928"] = L2_2
L2_2 = A0_2.OnSubStart1101929
L1_2["1101929"] = L2_2
L2_2 = A0_2.OnSubStart1101923
L1_2["1101923"] = L2_2
L2_2 = A0_2.OnSubStart1101924
L1_2["1101924"] = L2_2
L2_2 = A0_2.OnSubStart1101931
L1_2["1101931"] = L2_2
L2_2 = A0_2.OnSubStart1101930
L1_2["1101930"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1101901
L1_2["1101901"] = L2_2
L2_2 = A0_2.OnSubFinish1101902
L1_2["1101902"] = L2_2
L2_2 = A0_2.OnSubFinish1101905
L1_2["1101905"] = L2_2
L2_2 = A0_2.OnSubFinish1101903
L1_2["1101903"] = L2_2
L2_2 = A0_2.OnSubFinish1101904
L1_2["1101904"] = L2_2
L2_2 = A0_2.OnSubFinish1101906
L1_2["1101906"] = L2_2
L2_2 = A0_2.OnSubFinish1101907
L1_2["1101907"] = L2_2
L2_2 = A0_2.OnSubFinish1101908
L1_2["1101908"] = L2_2
L2_2 = A0_2.OnSubFinish1101909
L1_2["1101909"] = L2_2
L2_2 = A0_2.OnSubFinish1101910
L1_2["1101910"] = L2_2
L2_2 = A0_2.OnSubFinish1101932
L1_2["1101932"] = L2_2
L2_2 = A0_2.OnSubFinish1101911
L1_2["1101911"] = L2_2
L2_2 = A0_2.OnSubFinish1101912
L1_2["1101912"] = L2_2
L2_2 = A0_2.OnSubFinish1101933
L1_2["1101933"] = L2_2
L2_2 = A0_2.OnSubFinish1101913
L1_2["1101913"] = L2_2
L2_2 = A0_2.OnSubFinish1101914
L1_2["1101914"] = L2_2
L2_2 = A0_2.OnSubFinish1101916
L1_2["1101916"] = L2_2
L2_2 = A0_2.OnSubFinish1101915
L1_2["1101915"] = L2_2
L2_2 = A0_2.OnSubFinish1101918
L1_2["1101918"] = L2_2
L2_2 = A0_2.OnSubFinish1101919
L1_2["1101919"] = L2_2
L2_2 = A0_2.OnSubFinish1101920
L1_2["1101920"] = L2_2
L2_2 = A0_2.OnSubFinish1101921
L1_2["1101921"] = L2_2
L2_2 = A0_2.OnSubFinish1101922
L1_2["1101922"] = L2_2
L2_2 = A0_2.OnSubFinish1101925
L1_2["1101925"] = L2_2
L2_2 = A0_2.OnSubFinish1101926
L1_2["1101926"] = L2_2
L2_2 = A0_2.OnSubFinish1101927
L1_2["1101927"] = L2_2
L2_2 = A0_2.OnSubFinish1101928
L1_2["1101928"] = L2_2
L2_2 = A0_2.OnSubFinish1101929
L1_2["1101929"] = L2_2
L2_2 = A0_2.OnSubFinish1101923
L1_2["1101923"] = L2_2
L2_2 = A0_2.OnSubFinish1101924
L1_2["1101924"] = L2_2
L2_2 = A0_2.OnSubFinish1101931
L1_2["1101931"] = L2_2
L2_2 = A0_2.OnSubFinish1101930
L1_2["1101930"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1101903
L1_2["1101903"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L9_1
function L9_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2)
end
L1_1.DailyNpcSafeHideSelf = L9_1
function L9_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2)
end
L1_1.NpcCreateWithActionSafeCall = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 32 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1101932
L2_2(L3_2, L4_2)
elseif A1_2 == 33 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1101933
L2_2(L3_2, L4_2)
elseif A1_2 == 22 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
elseif A1_2 == 15 then
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeWeather
L4_2 = "BigWorld/Weather_ClearSky"
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "FuncLinlangFreestyle"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc2023Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStyle
L4_2 = 1120
L5_2 = true
L6_2 = nil
L7_2 = true
L8_2 = true
L9_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStyle
L4_2 = 1130
L5_2 = true
L6_2 = nil
L7_2 = true
L8_2 = true
L9_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStyle
L4_2 = 1190
L5_2 = true
L6_2 = nil
L7_2 = true
L8_2 = true
L9_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStyle
L4_2 = 1170
L5_2 = true
L6_2 = nil
L7_2 = true
L8_2 = true
L9_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStyle
L4_2 = 1200
L5_2 = true
L6_2 = nil
L7_2 = true
L8_2 = true
L9_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.FuncLinlangFreestyle = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "CheckGap"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 1101903
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= 2 then
L1_2 = print
L2_2 = "\229\143\150\230\182\136 CheckGap"
L1_2(L2_2)
return
else
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.5
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CheckNpcDistance
L0_3(L1_3)
end
L1_2(L2_2, L3_2, L4_2)
end
end
L1_1.CheckGap = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "CheckNpcDistance"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc12507Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetPos
L2_2 = L2_2(L3_2)
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = M
L4_2 = L4_2.Dist
L5_2 = L2_2
L6_2 = L3_2
L4_2 = L4_2(L5_2, L6_2)
if 12 < L4_2 then
L5_2 = print
L6_2 = "\232\173\166\231\164\186-\229\164\170\232\191\156\228\186\134"
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.ShowTextMapWithParam
L7_2 = "QUEST_Black_Q110190502"
L5_2(L6_2, L7_2)
if 16 < L4_2 then
L5_2 = print
L6_2 = "\232\183\159\228\184\162\228\186\134"
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetSubQuestState
L7_2 = 1101903
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= 2 then
L5_2 = print
L6_2 = "1101903~=2\239\188\140\229\143\150\230\182\136 CheckNpcDistance"
L5_2(L6_2)
return
else
L1_2.PatrolPosNum = 0
L1_2.NarratorTag = 0
L6_2 = A0_2
L5_2 = A0_2.StopNarrator
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.ClearNarratorTask
L5_2(L6_2)
L5_2 = globalActor
L6_2 = L5_2
L5_2 = L5_2.StopLocalAvatar
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.EnablePlayerInput
L7_2 = false
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.NarratorOnlyTaskByData
L7_2 = L8_1.NarratorWithId1101903
function L8_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = print
L1_3 = "\230\137\167\232\161\140\232\182\133\232\191\156\232\183\157\231\166\187\229\188\128\232\189\166\229\143\176\232\175\141\231\154\132\229\155\158\232\176\131"
L0_3(L1_3)
L0_3 = actorUtils
L0_3 = L0_3.FinishQuestID
L1_3 = true
L2_3 = 1101903
L0_3(L1_3, L2_3)
L0_3 = actorMgr
L1_3 = L0_3
L0_3 = L0_3.GetActor
L2_3 = "11019"
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
end
L9_2 = 11019
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 5
function L8_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = actorUtils
L0_3 = L0_3.FinishQuestID
L1_3 = true
L2_3 = 1101903
L0_3(L1_3, L2_3)
L0_3 = actorMgr
L1_3 = L0_3
L0_3 = L0_3.GetActor
L2_3 = "11019"
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2)
return
end
end
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
L8_2 = A0_2.CheckGap
L5_2(L6_2, L7_2, L8_2)
else
L6_2 = A0_2
L5_2 = A0_2.CheckGap
L5_2(L6_2)
end
end
L1_1.CheckNpcDistance = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L1_2 = print
L2_2 = "FuncCreate1101905Trigger"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.CreateActorWithPos
L3_2 = "Q1101905Trigger"
L4_2 = "Actor/Gadget/Q1101905Trigger"
L5_2 = 70900002
L6_2 = 0
L7_2 = {}
L7_2.x = -515.32
L7_2.y = 212.573
L7_2.z = 332.862
L8_2 = {}
L8_2.x = 0.0
L8_2.y = 0.0
L8_2.z = 0.0
L9_2 = true
L10_2 = false
L11_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.FuncCreate1101905Trigger = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "FuncCreate1101905NPC1048"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 1
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q1101905NPCtrigger"
L4_3 = "Actor/Gadget/Q1101905NPCtrigger"
L5_3 = 70900002
L6_3 = 0
L7_3 = {}
L7_3.x = -515.32
L7_3.y = 212.573
L7_3.z = 332.862
L8_3 = {}
L8_3.x = 0.0
L8_3.y = 0.0
L8_3.z = 0.0
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.FuncCreate1101905NPC1048 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "FuncFinish1101903"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.FinishQuestID
L2_2 = false
L3_2 = 1101903
L1_2(L2_2, L3_2)
end
L1_1.FuncFinish1101903 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "FuncFinish1101930"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.FinishQuestID
L2_2 = false
L3_2 = 1101930
L1_2(L2_2, L3_2)
end
L1_1.FuncFinish1101930 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2013Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12533Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2065Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2067Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101901Trigger"
L5_2 = "Actor/Gadget/Q1101901Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -512.171
L8_2.y = 211.3
L8_2.z = 315.079
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 44.501
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101901 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101901"
L2_2(L3_2)
end
L1_1.OnSubFinish1101901 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart1101902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2065Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2067Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTrigger
L4_2 = "Q1101902Trigger"
L5_2 = 1101902
L6_2 = 2013
L7_2 = 1
L8_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart1101902 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2013Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12533Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101902 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101905"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithActionSafeCall
L4_2 = A1_2
L5_2 = L6_1.Npc2023Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12498Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2065Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2067Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2091Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2023Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1101905
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = print
L5_2 = "questvar2 = "
L6_2 = L3_2
L5_2 = L5_2 .. L6_2
L4_2(L5_2)
if L3_2 == 0 then
L5_2 = A0_2
L4_2 = A0_2.FuncCreate1101905Trigger
L4_2(L5_2)
elseif L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.FuncCreate1101905NPC1048
L4_2(L5_2)
end
L5_2 = A0_2
L4_2 = A0_2.ExitTailMode
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.UnCallFunc
L6_2 = A0_2.CheckNpcDistance
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.UnCallFunc
L6_2 = A0_2.CheckGap
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.EnablePlayerInput
L6_2 = true
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.ActorDestroy
L6_2 = "Q1101903Trigger"
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart1101905 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101905"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12498Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1101905
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101905 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2065Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2072Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2067Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2091Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12507Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101903Trigger"
L5_2 = "Actor/Gadget/Q1101903Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -507.484
L8_2.y = 218.382
L8_2.z = 338.394
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 47.315
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterTailMode
L4_2 = 20
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CheckNpcDistance
L2_2(L3_2)
end
L1_1.OnSubStart1101903 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish1101903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2072Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2023Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12507Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.Standby
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStateTrigger
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.LightNotifyTo
L6_2 = L6_1.Npc2091Data
L6_2 = L6_2.alias
L7_2 = 0
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.LightNotifyTo
L6_2 = L6_1.Npc2067Data
L6_2 = L6_2.alias
L7_2 = 0
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish1101903 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFailed1101903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CheckNpcDistance
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CheckGap
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 3
L6_2 = 0.5
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = L8_1.TextmapId
L10_2 = L10_2.id1
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerWithTextById
L4_2 = A1_2
L5_2 = 1
L6_2 = L8_1.TextmapId
L7_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12507Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1101903 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1101904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12498Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2065Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2067Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2091Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "Q1101904Trigger"
L5_2 = 1101904
L6_2 = 1048
L7_2 = 1
L8_2 = 15
L9_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ExitTailMode
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CheckNpcDistance
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CheckGap
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = L6_1.Npc12507Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1101903Trigger"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101904 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2023Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12498Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101904 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1101906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2035Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2034Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "Q1101906Trigger"
L5_2 = 1101906
L6_2 = 1048
L7_2 = 3
L8_2 = 15
L9_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1101906 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101906 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101907"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101907Trigger"
L5_2 = "Actor/Gadget/Q1101907Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1101906_N2035"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1101906_N2035"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101907 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101907"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101907 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101908"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2095Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101908Trigger"
L5_2 = "Actor/Gadget/Q1101908Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1101906_N2034"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1101906_N2034"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101908 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101908"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2035Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101908 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1101909"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTrigger
L4_2 = "Q1101909Trigger"
L5_2 = 1101909
L6_2 = 2049
L7_2 = 1
L8_2 = 7
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2049Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 5020
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1101909 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101909"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2034Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2049Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101909 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1101910"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2036Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "Q1101910Trigger"
L5_2 = 1101910
L6_2 = 1048
L7_2 = 1
L8_2 = 4
L9_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1101910 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101910"
L2_2(L3_2)
end
L1_1.OnSubFinish1101910 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101932"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2036Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101932 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101932"
L2_2(L3_2)
end
L1_1.OnSubFinish1101932 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101911"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1048Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12403Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2036Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8013
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1101911 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101911"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12403Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101911 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart1101912"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2036Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTrigger
L4_2 = "Q1101912Trigger"
L5_2 = 1101912
L6_2 = 12501
L7_2 = 1
L8_2 = 15
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8013
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1101912 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101912"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12501Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L8_1.NarratorWithId1101905
L4_3 = nil
L5_3 = 11019
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101912 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101933"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2036Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101933 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101933"
L2_2(L3_2)
end
L1_1.OnSubFinish1101933 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101913"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2104Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2105Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2036Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101913Trigger"
L5_2 = "Actor/Gadget/Q1101913Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1101913_N1048"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1101913_N1048"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101912FinishTrigger"
L5_2 = "Actor/Gadget/Q1101912FinishTrigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "guide_Q1101913"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "guide_Q1101913"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101913 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101913"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1101912FinishTrigger"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveAllWeather
L2_2(L3_2)
end
L1_1.OnSubFinish1101913 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1101914"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2105Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710681Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710681Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101914 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101914"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710681Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101914 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1101916"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2105Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "Q1101916Trigger"
L5_2 = 1101916
L6_2 = 1048
L7_2 = 1
L8_2 = 20
L9_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1101916 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101916"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101916 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101915"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2105Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101915 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101915"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2104Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveAllWeather
L2_2(L3_2)
end
L1_1.OnSubFinish1101915 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101918"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2105Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710689Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101918Trigger"
L5_2 = "Actor/Gadget/Q1101918Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "guide_Q1101918"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "guide_Q1101918"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101918 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101918"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId1101907
L5_2 = nil
L6_2 = 11019
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101918 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101919"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2105Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710689Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101919Trigger"
L5_2 = "Actor/Gadget/Q1101919Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "guide_Q1101919"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "guide_Q1101919"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101919 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101919"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId1101908
L5_2 = nil
L6_2 = 11019
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101919 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101920"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710689Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101920Trigger"
L5_2 = "Actor/Gadget/Q1101920Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "guide_Q1101920"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "guide_Q1101920"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101920 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1101920"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId1101909
L5_2 = nil
L6_2 = 11019
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1101920 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101921"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710689Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1101921Trigger"
L5_2 = "Actor/Gadget/Q1101921Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "guide_Q1101921"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "guide_Q1101921"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101921 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101921"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101921 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1101922"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710689Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "Q1101922Trigger"
L5_2 = 1101922
L6_2 = 1048
L7_2 = 1
L8_2 = 10
L9_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1101922 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101922"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710689Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101922 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101925"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101925 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101925"
L2_2(L3_2)
end
L1_1.OnSubFinish1101925 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101926"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101926 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101926"
L2_2(L3_2)
end
L1_1.OnSubFinish1101926 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101927"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101927 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101927"
L2_2(L3_2)
end
L1_1.OnSubFinish1101927 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101928"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101928 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101928"
L2_2(L3_2)
end
L1_1.OnSubFinish1101928 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101929"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101929 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101929"
L2_2(L3_2)
end
L1_1.OnSubFinish1101929 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101923"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101923 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101923"
L2_2(L3_2)
end
L1_1.OnSubFinish1101923 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1101924"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcWithTriggerBlack
L4_2 = "Q1101924Trigger"
L5_2 = 1101924
L6_2 = 1048
L7_2 = 1
L8_2 = 15
L9_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1101924 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101924"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1048Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101924 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101931"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101931 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101931"
L2_2(L3_2)
end
L1_1.OnSubFinish1101931 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101930"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2029Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2095Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101930 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101930"
L2_2(L3_2)
end
L1_1.OnSubFinish1101930 = L9_1
return L1_1