2022-04-29 16:40:51 +02:00

663 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11010"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11010"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1101001
L1_2["1101001"] = L2_2
L2_2 = A0_2.OnSubStart1101002
L1_2["1101002"] = L2_2
L2_2 = A0_2.OnSubStart1101007
L1_2["1101007"] = L2_2
L2_2 = A0_2.OnSubStart1101008
L1_2["1101008"] = L2_2
L2_2 = A0_2.OnSubStart1101010
L1_2["1101010"] = L2_2
L2_2 = A0_2.OnSubStart1101003
L1_2["1101003"] = L2_2
L2_2 = A0_2.OnSubStart1101009
L1_2["1101009"] = L2_2
L2_2 = A0_2.OnSubStart1101004
L1_2["1101004"] = L2_2
L2_2 = A0_2.OnSubStart1101005
L1_2["1101005"] = L2_2
L2_2 = A0_2.OnSubStart1101006
L1_2["1101006"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1101001
L1_2["1101001"] = L2_2
L2_2 = A0_2.OnSubFinish1101002
L1_2["1101002"] = L2_2
L2_2 = A0_2.OnSubFinish1101007
L1_2["1101007"] = L2_2
L2_2 = A0_2.OnSubFinish1101008
L1_2["1101008"] = L2_2
L2_2 = A0_2.OnSubFinish1101010
L1_2["1101010"] = L2_2
L2_2 = A0_2.OnSubFinish1101003
L1_2["1101003"] = L2_2
L2_2 = A0_2.OnSubFinish1101009
L1_2["1101009"] = L2_2
L2_2 = A0_2.OnSubFinish1101004
L1_2["1101004"] = L2_2
L2_2 = A0_2.OnSubFinish1101005
L1_2["1101005"] = L2_2
L2_2 = A0_2.OnSubFinish1101006
L1_2["1101006"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1101001
L1_2["1101001"] = L2_2
L2_2 = A0_2.OnSubFailed1101002
L1_2["1101002"] = L2_2
L2_2 = A0_2.OnSubFailed1101007
L1_2["1101007"] = L2_2
L2_2 = A0_2.OnSubFailed1101008
L1_2["1101008"] = L2_2
L2_2 = A0_2.OnSubFailed1101010
L1_2["1101010"] = L2_2
L2_2 = A0_2.OnSubFailed1101003
L1_2["1101003"] = L2_2
L2_2 = A0_2.OnSubFailed1101009
L1_2["1101009"] = L2_2
L2_2 = A0_2.OnSubFailed1101004
L1_2["1101004"] = L2_2
L2_2 = A0_2.OnSubFailed1101005
L1_2["1101005"] = L2_2
L2_2 = A0_2.OnSubFailed1101006
L1_2["1101006"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10304Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101001"
L2_2(L3_2)
end
L1_1.OnSubFailed1101001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101002"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11010Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11010Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q11010Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11010Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11010Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithId1
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101002"
L2_2(L3_2)
end
L1_1.OnSubFailed1101002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101007"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11010Trigger2_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11010Trigger2_
L5_2 = L5_2.script
L6_2 = L7_1.Q11010Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11010Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11010Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithId2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101007"
L2_2(L3_2)
end
L1_1.OnSubFailed1101007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101008"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q11010Trigger3_
L4_2 = L4_2.alias
L5_2 = L7_1.Q11010Trigger3_
L5_2 = L5_2.script
L6_2 = L7_1.Q11010Trigger3_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q11010Trigger3_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q11010Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish1101008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithId3
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q11010Cam"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 2
L7_2 = true
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101008"
L2_2(L3_2)
end
L1_1.OnSubFailed1101008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101010"
L2_2(L3_2)
end
L1_1.OnSubStart1101010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101010"
L2_2(L3_2)
end
L1_1.OnSubFinish1101010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101010"
L2_2(L3_2)
end
L1_1.OnSubFailed1101010 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 1101010
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1101003
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.OnSubStart1101003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101003"
L2_2(L3_2)
end
L1_1.OnSubFinish1101003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101003"
L2_2(L3_2)
end
L1_1.OnSubFailed1101003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpcCreateTask
L2_3 = {}
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L2_3[1] = L3_3
L0_3 = L0_3(L1_3, L2_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1.0
L5_3 = 0
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4
L1_4 = actorUtils
L1_4 = L1_4.GetAvatarPos
L1_4 = L1_4()
L2_4 = actorUtils
L2_4 = L2_4.GetAvatarForward
L2_4 = L2_4()
L3_4 = 1.5
L4_4 = print
L5_4 = L2_4.x
L6_4 = ","
L7_4 = L2_4.y
L8_4 = ","
L9_4 = L2_4.z
L5_4 = L5_4 .. L6_4 .. L7_4 .. L8_4 .. L9_4
L4_4(L5_4)
L4_4 = L1_4.x
L5_4 = L2_4.x
L5_4 = L5_4 * L3_4
L4_4 = L4_4 + L5_4
L1_4.x = L4_4
L4_4 = L1_4.z
L5_4 = L2_4.z
L5_4 = L5_4 * L3_4
L4_4 = L4_4 + L5_4
L1_4.z = L4_4
L4_4 = L2_4
L5_4 = L4_4.x
L5_4 = L5_4 * -1
L4_4.x = L5_4
L5_4 = L4_4.z
L5_4 = L5_4 * -1
L4_4.z = L5_4
L6_4 = A0_4
L5_4 = A0_4.CreateQuestNpcByIdWithPos
L7_4 = 1101009
L8_4 = L6_1.PaimonData
L8_4 = L8_4.id
L9_4 = 1
L10_4 = L1_4
L11_4 = M
L11_4 = L11_4.Dir2Euler
L12_4 = L4_4
L11_4, L12_4 = L11_4(L12_4)
L5_4(L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4)
L6_4 = A0_4
L5_4 = A0_4.RequestInteraction
L7_4 = L6_1.PaimonData
L7_4 = L7_4.alias
L5_4(L6_4, L7_4)
L5_4 = globalActor
L6_4 = L5_4
L5_4 = L5_4.EnablePlayerInput
L7_4 = true
L5_4(L6_4, L7_4)
end
L7_3 = nil
L8_3 = L0_3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1101009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101009"
L2_2(L3_2)
end
L1_1.OnSubFailed1101009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10265Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 0
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10304Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101004"
L2_2(L3_2)
end
L1_1.OnSubFailed1101004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101005"
L2_2(L3_2)
end
L1_1.OnSubStart1101005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101005"
L2_2(L3_2)
end
L1_1.OnSubFinish1101005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101005"
L2_2(L3_2)
end
L1_1.OnSubFailed1101005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1
L6_2 = 0.5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2145Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 1033
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10265Data
L4_2 = L4_2.alias
L5_2 = 1033
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2145Data
L4_2 = L4_2.alias
L5_2 = 1033
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1101006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101006"
L2_2(L3_2)
end
L1_1.OnSubFailed1101006 = L8_1
return L1_1