2022-04-29 16:40:51 +02:00

2221 lines
50 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11005"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11005"
L2_1 = require
L3_1 = "Actor/DailyNPCManager"
L2_1 = L2_1(L3_1)
L3_1 = nil
L4_1 = nil
L5_1 = 11005
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
L14_1 = nil
L15_1 = nil
L16_1 = nil
L17_1 = nil
L18_1 = nil
L19_1 = 0
L20_1 = 0
function L21_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L3_1 = L1_2
L1_2 = L3_1.SubIDs
L4_1 = L1_2
L1_2 = 11005
L5_1 = L1_2
L1_2 = L3_1.PaimonData
L6_1 = L1_2
L1_2 = L3_1.XianglingData
L7_1 = L1_2
L1_2 = L3_1.DraffData
L8_1 = L1_2
L1_2 = L3_1.BrookData
L9_1 = L1_2
L1_2 = L3_1.OlafData
L10_1 = L1_2
L1_2 = L3_1.QGData
L11_1 = L1_2
L1_2 = L3_1.WashData
L14_1 = L1_2
L1_2 = L3_1.FireData1
L15_1 = L1_2
L1_2 = L3_1.FireData2
L16_1 = L1_2
L1_2 = L3_1.FireData3
L17_1 = L1_2
L1_2 = L3_1.HamData
L18_1 = L1_2
L1_2 = L3_1.XLMoveData
L12_1 = L1_2
L1_2 = L3_1.BRMoveData
L13_1 = L1_2
end
L1_1.OnDataLoaded = L21_1
function L21_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100501
L1_2["1100501"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100502
L1_2["1100502"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100503
L1_2["1100503"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100504
L1_2["1100504"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100505
L1_2["1100505"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100506
L1_2["1100506"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100507
L1_2["1100507"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100508
L1_2["1100508"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100509
L1_2["1100509"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100510
L1_2["1100510"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100511
L1_2["1100511"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100512
L1_2["1100512"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100513
L1_2["1100513"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100514
L1_2["1100514"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100515
L1_2["1100515"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100599
L1_2["1100599"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100516
L1_2["1100516"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100517
L1_2["1100517"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100518
L1_2["1100518"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100519
L1_2["1100519"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L21_1
function L21_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100501
L1_2["1100501"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100502
L1_2["1100502"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100503
L1_2["1100503"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100504
L1_2["1100504"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100505
L1_2["1100505"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100506
L1_2["1100506"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100507
L1_2["1100507"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100508
L1_2["1100508"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100509
L1_2["1100509"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100510
L1_2["1100510"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100511
L1_2["1100511"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100512
L1_2["1100512"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100513
L1_2["1100513"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100514
L1_2["1100514"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100515
L1_2["1100515"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100599
L1_2["1100599"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100516
L1_2["1100516"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100517
L1_2["1100517"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100518
L1_2["1100518"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100519
L1_2["1100519"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L21_1
function L21_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed1100504
L1_2["1100504"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed1100506
L1_2["1100506"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed1100509
L1_2["1100509"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L21_1
function L21_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L1_2
L2_3 = L1_3
L1_3 = L1_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonDis = L21_1
function L21_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = L19_1
if L1_2 == 0 then
L1_2 = print
L2_2 = "teammateScore == 0"
L1_2(L2_2)
L1_2 = L19_1
L1_2 = L1_2 + 5
L19_1 = L1_2
L1_2 = L20_1
L1_2 = L1_2 + 5
L20_1 = L1_2
L2_2 = A0_2
L1_2 = A0_2.BattleUIStart
L3_2 = 100
L4_2 = 1012
L5_2 = L19_1
L6_2 = 154101
L7_2 = L20_1
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
else
L1_2 = L19_1
if 100 <= L1_2 then
L1_2 = L19_1
L2_2 = L20_1
if L1_2 > L2_2 then
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L3_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "Battle ------------------- succeed"
L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L5_2 = tostring
L6_2 = L19_1
L5_2 = L5_2(L6_2)
L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L7_2 = tostring
L8_2 = L20_1
L7_2 = L7_2(L8_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1100504
L2_2(L3_2, L4_2, L5_2)
end
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.CountDownUITerminate
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.BattleUITerminate
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
else
L1_2 = L20_1
if 100 <= L1_2 then
L1_2 = L20_1
L2_2 = L19_1
if L1_2 >= L2_2 then
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L3_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "Battle ------------------- failed"
L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L5_2 = tostring
L6_2 = L19_1
L5_2 = L5_2(L6_2)
L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L7_2 = tostring
L8_2 = L20_1
L7_2 = L7_2(L8_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = true
L5_2 = 1100504
L2_2(L3_2, L4_2, L5_2)
end
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.CountDownUITerminate
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.BattleUITerminate
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
end
end
end
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 2
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 1100503
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 1100504
L2_3 = L2_3(L3_3, L4_3)
L3_3 = print
L4_3 = "q1100504state"
L5_3 = L2_3
L4_3 = L4_3 .. L5_3
L3_3(L4_3)
if L1_3 == 3 and L2_3 ~= 3 then
L3_3 = print
L4_3 = "\231\187\167\231\187\173\229\136\164\230\150\173"
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.questJudge04
L3_3(L4_3)
end
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.questJudge04 = L21_1
function L21_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 10
L3_2 = 15
L1_2 = L1_2(L2_2, L3_2)
L2_2 = math
L2_2 = L2_2.random
L3_2 = 5
L4_2 = 10
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 1100503
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetSubQuestState
L6_2 = 1100504
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.IsTalkDialogActive
L5_2 = L5_2(L6_2)
L6_2 = print
L7_2 = "q1100503state"
L8_2 = L3_2
L7_2 = L7_2 .. L8_2
L6_2(L7_2)
L6_2 = print
L7_2 = "q1100504state"
L8_2 = L4_2
L7_2 = L7_2 .. L8_2
L6_2(L7_2)
if L5_2 == false and L3_2 == 3 and L4_2 ~= 3 then
L6_2 = math
L6_2 = L6_2.random
L7_2 = 2
L8_2 = 3
L6_2 = L6_2(L7_2, L8_2)
L7_2 = L19_1
L7_2 = L7_2 + L6_2
L19_1 = L7_2
L8_2 = A0_2
L7_2 = A0_2.BattleUIChange
L9_2 = L19_1
L10_2 = L6_2
L11_2 = L20_1
L12_2 = 0
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = L2_2
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 2
L3_3 = 4
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L20_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L20_1
L1_3 = 100 - L2_3
L2_3 = 100
L20_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L19_1
L5_3 = 0
L6_3 = L20_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L20_1
L2_3 = L2_3 + L1_3
L20_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L19_1
L5_3 = 0
L6_3 = L20_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L7_2(L8_2, L9_2, L10_2)
end
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = L1_2
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 1100503
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 1100504
L2_3 = L2_3(L3_3, L4_3)
L3_3 = print
L4_3 = "q1100503state"
L5_3 = L1_3
L4_3 = L4_3 .. L5_3
L3_3(L4_3)
L3_3 = print
L4_3 = "q1100504state"
L5_3 = L2_3
L4_3 = L4_3 .. L5_3
L3_3(L4_3)
if L1_3 == 3 and L2_3 ~= 3 then
L3_3 = print
L4_3 = "\229\134\141\230\172\161\229\138\160\229\136\134"
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.AddScore
L3_3(L4_3)
end
end
L6_2(L7_2, L8_2, L9_2)
end
L1_1.AddScore = L21_1
function L21_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 1
L3_2 = 6
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = L12_1.XLMove
L8_2 = L8_2[L1_2]
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L3_3 = A0_3
L2_3 = A0_3.SteerToTask
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = L12_1.XLMove
L9_3 = L1_2
L8_3 = L8_3[L9_3]
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.rot
L4_3 = L4_3(L5_3)
L5_3 = 1
L6_3 = true
L7_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
L2_3 = L1_2
if L2_3 <= 3 then
L3_3 = A0_3
L2_3 = A0_3.DoFreeStyle
L4_3 = 1220
L2_3(L3_3, L4_3)
else
L2_3 = L1_2
if 3 < L2_3 then
L3_3 = A0_3
L2_3 = A0_3.DoFreeStyle
L4_3 = 1190
L2_3(L3_3, L4_3)
end
end
end
function L7_2(A0_3, A1_3)
local L2_3, L3_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 10
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 1100503
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 1100504
L2_3 = L2_3(L3_3, L4_3)
L4_3 = A0_3
L3_3 = A0_3.GetSubQuestState
L5_3 = 1100513
L3_3 = L3_3(L4_3, L5_3)
L4_3 = print
L5_3 = "q1100504state"
L6_3 = L2_3
L5_3 = L5_3 .. L6_3
L4_3(L5_3)
if L1_3 == 3 and L2_3 ~= 3 and L3_3 ~= 3 then
L4_3 = print
L5_3 = "\233\166\153\232\143\177move"
L4_3(L5_3)
L5_3 = A0_3
L4_3 = A0_3.XLMove
L4_3(L5_3)
end
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.XLMove = L21_1
function L21_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 1
L3_2 = 3
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L9_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = L13_1.BRMove
L8_2 = L8_2[L1_2]
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L3_3 = A0_3
L2_3 = A0_3.SteerToTask
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = L13_1.BRMove
L9_3 = L1_2
L8_3 = L8_3[L9_3]
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.rot
L4_3 = L4_3(L5_3)
L5_3 = 1
L6_3 = true
L7_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
L2_3 = L1_2
if L2_3 == 3 then
L3_3 = A0_3
L2_3 = A0_3.DoFreeStyle
L4_3 = 1230
L2_3(L3_3, L4_3)
else
L3_3 = A0_3
L2_3 = A0_3.DoFreeStyle
L4_3 = 1120
L2_3(L3_3, L4_3)
end
end
function L7_2(A0_3, A1_3)
local L2_3, L3_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 10
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 1100503
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 1100504
L2_3 = L2_3(L3_3, L4_3)
L3_3 = print
L4_3 = "q1100504state"
L5_3 = L2_3
L4_3 = L4_3 .. L5_3
L3_3(L4_3)
if L1_3 == 3 and L2_3 ~= 3 then
L3_3 = print
L4_3 = "\229\184\131\230\180\155\229\133\139move"
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.BRMove
L3_3(L4_3)
end
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.BRMove = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1100501 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1537"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1541"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1631"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L7_1.ID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1220
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L10_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L10_1.Alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1240
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpc
L5_3 = A1_2
L6_3 = L8_1.ID
L3_3(L4_3, L5_3, L6_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L8_1.Alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1220
L4_3(L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100501 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1100502 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1541"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1631"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.ActionSafeCall
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.DestroyQuestNpcActorByAlias
L3_4 = L7_1.Alias
L4_4 = false
L1_4(L2_4, L3_4, L4_4)
end
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L10_1.Alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = A0_3
L3_3 = A0_3.ActionSafeCall
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.DestroyQuestNpcActorByAlias
L3_4 = L10_1.Alias
L4_4 = false
L1_4(L2_4, L3_4, L4_4)
end
L3_3(L4_3, L5_3)
end
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L8_1.Alias
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = A0_3
L4_3 = A0_3.ActionSafeCall
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.DestroyQuestNpcActorByAlias
L3_4 = L8_1.Alias
L4_4 = false
L1_4(L2_4, L3_4, L4_4)
end
L4_3(L5_3, L6_3)
end
L5_3 = A0_3
L4_3 = A0_3.CallDelay
L6_3 = 0.5
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L9_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L9_1.Alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStyle
L4_4 = 1120
L2_4(L3_4, L4_4)
L3_4 = A0_4
L2_4 = A0_4.CreateQuestNpc
L4_4 = A1_2
L5_4 = L7_1.ID
L2_4(L3_4, L4_4, L5_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L7_1.Alias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = L2_4
L3_4 = L2_4.DoFreeStyle
L5_4 = 1220
L3_4(L4_4, L5_4)
L4_4 = A0_4
L3_4 = A0_4.CreateQuestNpc
L5_4 = A1_2
L6_4 = L8_1.ID
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.GetQuestNpcActor
L5_4 = L8_1.Alias
L3_4 = L3_4(L4_4, L5_4)
L5_4 = L3_4
L4_4 = L3_4.DoFreeStyle
L6_4 = 1180
L4_4(L5_4, L6_4)
L5_4 = A0_4
L4_4 = A0_4.CreateQuestNpc
L6_4 = A1_2
L7_4 = L11_1.ID
L4_4(L5_4, L6_4, L7_4)
L5_4 = A0_4
L4_4 = A0_4.CreateQuestNpc
L6_4 = A1_2
L7_4 = L10_1.ID
L4_4(L5_4, L6_4, L7_4)
end
L4_3(L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100502 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "1100503 start:..."
L2_2(L3_2)
L2_2 = 0
L19_1 = L2_2
L2_2 = 0
L20_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1541"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1631"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L7_1.Alias
L5_2 = L8_1.Alias
L6_2 = L10_1.Alias
L7_2 = L11_1.Alias
L8_2 = L9_1.Alias
L3_2[1] = L4_2
L3_2[2] = L5_2
L3_2[3] = L6_2
L3_2[4] = L7_2
L3_2[5] = L8_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 0.5
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.PaimonDis
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L7_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L8_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L8_1.Alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStyle
L4_4 = 1120
L2_4(L3_4, L4_4)
L3_4 = A0_4
L2_4 = A0_4.CreateQuestNpc
L4_4 = A1_2
L5_4 = L9_1.ID
L2_4(L3_4, L4_4, L5_4)
L3_4 = A0_4
L2_4 = A0_4.CreateQuestNpc
L4_4 = A1_2
L5_4 = L10_1.ID
L2_4(L3_4, L4_4, L5_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L10_1.Alias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = L2_4
L3_4 = L2_4.DoFreeStyle
L5_4 = 1190
L3_4(L4_4, L5_4)
L4_4 = A0_4
L3_4 = A0_4.CreateQuestNpc
L5_4 = A1_2
L6_4 = L11_1.ID
L3_4(L4_4, L5_4, L6_4)
L4_4 = A0_4
L3_4 = A0_4.GetQuestNpcActor
L5_4 = L11_1.Alias
L3_4 = L3_4(L4_4, L5_4)
L5_4 = L3_4
L4_4 = L3_4.DoFreeStyle
L6_4 = 1190
L4_4(L5_4, L6_4)
end
L7_3 = nil
L8_3 = L2_2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.ChangeWeather
L5_2 = "BigWorld/Weather_ClearSky"
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1100503 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100504 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1541"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1631"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.XLMove
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BRMove
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.questJudge04
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeWeather
L4_2 = "BigWorld/Weather_ClearSky"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100504 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100505 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AddScore
L2_2(L3_2)
end
L1_1.OnSubStart1100505 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100506 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L14_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1100506 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100507 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L3_1.NarratorFlow3
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 180
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L3_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = print
L3_3 = "1100507\232\182\133\230\151\182\229\164\177\232\180\165"
L2_3(L3_3)
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = true
L5_3 = 1100507
L2_3(L3_3, L4_3, L5_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1100507 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100508 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
end
L1_1.OnSubStart1100508 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100509 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L15_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L16_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L17_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 15
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L3_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = print
L3_3 = "1100509\232\182\133\230\151\182\229\164\177\232\180\165"
L2_3(L3_3)
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = true
L5_3 = 1100509
L2_3(L3_3, L4_3, L5_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1100509 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100510 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
end
L1_1.OnSubStart1100510 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100511 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
end
L1_1.OnSubStart1100511 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100512 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
end
L1_1.OnSubStart1100512 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100513 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNpcSpeechBubble
L4_2 = 1012
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100513 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100514 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L7_1.Alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100514 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100515 start:..."
L2_2(L3_2)
L2_2 = print
L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L4_2 = tostring
L5_2 = L19_1
L4_2 = L4_2(L5_2)
L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L20_1
L6_2 = L6_2(L7_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1541"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActorInternal
L3_3 = "Xiangling11005"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 == nil then
L2_3 = print
L3_3 = " xiangling nil--------- Create "
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L7_1.ID
L2_3(L3_3, L4_3, L5_3)
end
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActorInternal
L4_3 = "Npc15410111005"
L2_3 = L2_3(L3_3, L4_3)
if L2_3 == nil then
L3_3 = print
L4_3 = " brook nil--------- Create "
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpc
L5_3 = A1_2
L6_3 = L9_1.ID
L3_3(L4_3, L5_3, L6_3)
end
L3_3 = actorMgr
L4_3 = L3_3
L3_3 = L3_3.GetActorInternal
L5_3 = "Npc16310111005"
L3_3 = L3_3(L4_3, L5_3)
if L3_3 == nil then
L4_3 = print
L5_3 = " QG nil--------- Create "
L4_3(L5_3)
L5_3 = A0_3
L4_3 = A0_3.CreateQuestNpc
L6_3 = A1_2
L7_3 = L11_1.ID
L4_3(L5_3, L6_3, L7_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100515 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1100599 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L3_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = print
L4_2 = "1100599\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\229\174\140\230\136\144"
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1100599
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart1100599 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1100516 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1541"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1631"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActorInternal
L3_3 = "Xiangling11005"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 == nil then
L2_3 = print
L3_3 = " xiangling nil--------- Create "
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L7_1.ID
L2_3(L3_3, L4_3, L5_3)
end
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActorInternal
L4_3 = "Npc15410111005"
L2_3 = L2_3(L3_3, L4_3)
if L2_3 == nil then
L3_3 = print
L4_3 = " brook nil--------- Create "
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpc
L5_3 = A1_2
L6_3 = L9_1.ID
L3_3(L4_3, L5_3, L6_3)
end
L3_3 = actorMgr
L4_3 = L3_3
L3_3 = L3_3.GetActorInternal
L5_3 = "Npc16310111005"
L3_3 = L3_3(L4_3, L5_3)
if L3_3 == nil then
L4_3 = print
L5_3 = " QG nil--------- Create "
L4_3(L5_3)
L5_3 = A0_3
L4_3 = A0_3.CreateQuestNpc
L6_3 = A1_2
L7_3 = L11_1.ID
L4_3(L5_3, L6_3, L7_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100516 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1100517 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1541"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1631"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActorInternal
L3_3 = "Xiangling11005"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 == nil then
L2_3 = print
L3_3 = " xiangling nil--------- Create "
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L7_1.ID
L2_3(L3_3, L4_3, L5_3)
end
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActorInternal
L4_3 = "Npc15410111005"
L2_3 = L2_3(L3_3, L4_3)
if L2_3 == nil then
L3_3 = print
L4_3 = " brook nil--------- Create "
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpc
L5_3 = A1_2
L6_3 = L9_1.ID
L3_3(L4_3, L5_3, L6_3)
end
L3_3 = actorMgr
L4_3 = L3_3
L3_3 = L3_3.GetActorInternal
L5_3 = "Npc16310111005"
L3_3 = L3_3(L4_3, L5_3)
if L3_3 == nil then
L4_3 = print
L5_3 = " QG nil--------- Create "
L4_3(L5_3)
L5_3 = A0_3
L4_3 = A0_3.CreateQuestNpc
L6_3 = A1_2
L7_3 = L11_1.ID
L4_3(L5_3, L6_3, L7_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100517 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1100518 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L7_1.ID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.Alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1220
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L10_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L11_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L9_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L9_1.Alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1220
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpc
L5_3 = A1_2
L6_3 = L8_1.ID
L3_3(L4_3, L5_3, L6_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L8_1.Alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1180
L4_3(L5_3, L6_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1541"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1631"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1100518 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "1100519 start:..."
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L7_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L7_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L7_1.Alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStyle
L4_4 = 1220
L2_4(L3_4, L4_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L10_1.Alias
L2_4 = L2_4(L3_4, L4_4)
if L2_4 ~= nil then
L4_4 = A0_4
L3_4 = A0_4.ActionSafeCall
function L5_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.DestroyQuestNpcActorByAlias
L3_5 = L10_1.Alias
L4_5 = false
L1_5(L2_5, L3_5, L4_5)
end
L3_4(L4_4, L5_4)
end
L4_4 = A0_4
L3_4 = A0_4.GetQuestNpcActor
L5_4 = L8_1.Alias
L3_4 = L3_4(L4_4, L5_4)
if L3_4 ~= nil then
L5_4 = A0_4
L4_4 = A0_4.ActionSafeCall
function L6_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.DestroyQuestNpcActorByAlias
L3_5 = L8_1.Alias
L4_5 = false
L1_5(L2_5, L3_5, L4_5)
end
L4_4(L5_4, L6_4)
end
L5_4 = A0_4
L4_4 = A0_4.GetQuestNpcActor
L6_4 = L9_1.Alias
L4_4 = L4_4(L5_4, L6_4)
if L4_4 ~= nil then
L6_4 = A0_4
L5_4 = A0_4.ActionSafeCall
function L7_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.DestroyQuestNpcActorByAlias
L3_5 = L9_1.Alias
L4_5 = false
L1_5(L2_5, L3_5, L4_5)
end
L5_4(L6_4, L7_4)
end
L6_4 = A0_4
L5_4 = A0_4.GetQuestNpcActor
L7_4 = L11_1.Alias
L5_4 = L5_4(L6_4, L7_4)
if L5_4 ~= nil then
L7_4 = A0_4
L6_4 = A0_4.ActionSafeCall
function L8_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.DestroyQuestNpcActorByAlias
L3_5 = L11_1.Alias
L4_5 = false
L1_5(L2_5, L3_5, L4_5)
end
L6_4(L7_4, L8_4)
end
end
L7_3 = nil
L8_3 = L2_2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1100519 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish1100501 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish1100502 = L21_1
function L21_1(A0_2, A1_2)
end
L1_1.OnSubFinish1100503 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L3_1.NarratorFlow4
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1100504 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L3_1.NarratorFlow2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1100505 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1100506 finish:..."
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Wash"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1100506 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = L19_1
L2_2 = L2_2 + 10
L19_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L19_1
L5_2 = 10
L6_2 = L20_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 5
L3_3 = 10
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L20_1
L2_3 = L2_3 + L1_3
L20_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L19_1
L5_3 = 0
L6_3 = L20_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1100507 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = L19_1
L2_2 = L2_2 + 15
L19_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L19_1
L5_2 = 15
L6_2 = L20_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 6
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 10
L3_3 = 15
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L20_1
L2_3 = L2_3 + L1_3
L20_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L19_1
L5_3 = 0
L6_3 = L20_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish1100508 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100509 finish:..."
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Fire1"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Fire2"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Fire3"
L2_2(L3_2, L4_2)
L2_2 = L19_1
L2_2 = L2_2 + 10
L19_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L19_1
L5_2 = 10
L6_2 = L20_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 7
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 7
L3_3 = 10
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L20_1
L2_3 = L2_3 + L1_3
L20_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L19_1
L5_3 = 0
L6_3 = L20_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1100509 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish1100510 = L21_1
function L21_1(A0_2, A1_2)
end
L1_1.OnSubFinish1100511 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100512 finish:..."
L2_2(L3_2)
L2_2 = L19_1
L2_2 = L2_2 + 15
L19_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L19_1
L5_2 = 15
L6_2 = L20_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 10
L3_3 = 15
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L20_1
L2_3 = L2_3 + L1_3
L20_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L19_1
L5_3 = 0
L6_3 = L20_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1100512 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ClearNpcSpeechBubble
L4_2 = 1012
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1100513 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "1100514 finish:..."
L2_2(L3_2)
L2_2 = L19_1
if L2_2 < 100 then
L2_2 = L19_1
L2_2 = 100 - L2_2
L3_2 = L19_1
L3_2 = L3_2 + L2_2
L19_1 = L3_2
L4_2 = A0_2
L3_2 = A0_2.BattleUIChange
L5_2 = L19_1
L6_2 = L2_2
L7_2 = L20_1
L8_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish1100514 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1100515 finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish1100515 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1100599 finish:..."
L2_2(L3_2)
end
L1_1.OnSubFinish1100599 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.XLMove
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.BRMove
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1100516 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish1100517 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1537"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1541"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1631"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L3_1.NarratorFlow1
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish1100518 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "1100507 finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
end
L1_1.OnSubFinish1100519 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1100504 failed:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
end
L1_1.OnSubFailed1100504 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1100506 failed:..."
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Wash"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1100506 = L21_1
function L21_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1100509 failed:..."
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Fire1"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Fire2"
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Fire3"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed1100509 = L21_1
function L21_1(A0_2)
local L1_2
end
L1_1.Start = L21_1
function L21_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L21_1
return L1_1