2022-04-29 16:40:51 +02:00

1055 lines
22 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest10502"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest10502"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1050201
L1_2["1050201"] = L2_2
L2_2 = A0_2.OnSubStart1050202
L1_2["1050202"] = L2_2
L2_2 = A0_2.OnSubStart1050203
L1_2["1050203"] = L2_2
L2_2 = A0_2.OnSubStart1050204
L1_2["1050204"] = L2_2
L2_2 = A0_2.OnSubStart1050205
L1_2["1050205"] = L2_2
L2_2 = A0_2.OnSubStart1050206
L1_2["1050206"] = L2_2
L2_2 = A0_2.OnSubStart1050207
L1_2["1050207"] = L2_2
L2_2 = A0_2.OnSubStart1050212
L1_2["1050212"] = L2_2
L2_2 = A0_2.OnSubStart1050213
L1_2["1050213"] = L2_2
L2_2 = A0_2.OnSubStart1050208
L1_2["1050208"] = L2_2
L2_2 = A0_2.OnSubStart1050209
L1_2["1050209"] = L2_2
L2_2 = A0_2.OnSubStart1050210
L1_2["1050210"] = L2_2
L2_2 = A0_2.OnSubStart1050211
L1_2["1050211"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1050201
L1_2["1050201"] = L2_2
L2_2 = A0_2.OnSubFinish1050202
L1_2["1050202"] = L2_2
L2_2 = A0_2.OnSubFinish1050203
L1_2["1050203"] = L2_2
L2_2 = A0_2.OnSubFinish1050204
L1_2["1050204"] = L2_2
L2_2 = A0_2.OnSubFinish1050205
L1_2["1050205"] = L2_2
L2_2 = A0_2.OnSubFinish1050206
L1_2["1050206"] = L2_2
L2_2 = A0_2.OnSubFinish1050207
L1_2["1050207"] = L2_2
L2_2 = A0_2.OnSubFinish1050212
L1_2["1050212"] = L2_2
L2_2 = A0_2.OnSubFinish1050213
L1_2["1050213"] = L2_2
L2_2 = A0_2.OnSubFinish1050208
L1_2["1050208"] = L2_2
L2_2 = A0_2.OnSubFinish1050209
L1_2["1050209"] = L2_2
L2_2 = A0_2.OnSubFinish1050210
L1_2["1050210"] = L2_2
L2_2 = A0_2.OnSubFinish1050211
L1_2["1050211"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1050201
L1_2["1050201"] = L2_2
L2_2 = A0_2.OnSubFailed1050202
L1_2["1050202"] = L2_2
L2_2 = A0_2.OnSubFailed1050203
L1_2["1050203"] = L2_2
L2_2 = A0_2.OnSubFailed1050204
L1_2["1050204"] = L2_2
L2_2 = A0_2.OnSubFailed1050205
L1_2["1050205"] = L2_2
L2_2 = A0_2.OnSubFailed1050206
L1_2["1050206"] = L2_2
L2_2 = A0_2.OnSubFailed1050207
L1_2["1050207"] = L2_2
L2_2 = A0_2.OnSubFailed1050212
L1_2["1050212"] = L2_2
L2_2 = A0_2.OnSubFailed1050213
L1_2["1050213"] = L2_2
L2_2 = A0_2.OnSubFailed1050208
L1_2["1050208"] = L2_2
L2_2 = A0_2.OnSubFailed1050209
L1_2["1050209"] = L2_2
L2_2 = A0_2.OnSubFailed1050210
L1_2["1050210"] = L2_2
L2_2 = A0_2.OnSubFailed1050211
L1_2["1050211"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1050212
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10502Diary"
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "Invoke 2"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10502Box"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1050207
L5_2 = 70710114
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "Invoke 3"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q1050203Box"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1050206
L5_2 = 70710114
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 4 then
L2_2 = print
L3_2 = "Invoke 4"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1050210
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 5 then
L2_2 = print
L3_2 = "Invoke 5"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10502GeneralBook"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1050202
L5_2 = 70710136
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10502Ruler"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1050202
L5_2 = 70710139
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10502InkBottle"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1050202
L5_2 = 70710138
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10502RolledMap"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1050202
L5_2 = 70710140
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10502OpenBook"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1050202
L5_2 = 70710115
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q10502Magnifier"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1050202
L5_2 = 70710137
L6_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 6 then
L2_2 = print
L3_2 = "Invoke 6"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1050213
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 7 then
L2_2 = print
L3_2 = "Invoke 7"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = "Q1050203Box"
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestVar
L3_2 = 1050203
L4_2 = 0
L1_2 = L1_2(L2_2, L3_2, L4_2)
if L1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data1
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1280
L6_2 = false
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.RewindFreestyle = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050201"
L2_2(L3_2)
end
L1_1.OnSubStart1050201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050201"
L2_2(L3_2)
end
L1_1.OnSubFinish1050201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050201"
L2_2(L3_2)
end
L1_1.OnSubFailed1050201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1050202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10095Data1
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10095Data1
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10095Data1
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1050202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1050202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1050202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050202"
L2_2(L3_2)
end
L1_1.OnSubFailed1050202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1050203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10111Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RewindFreestyle
L2_2(L3_2)
end
L1_1.OnSubStart1050203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1050203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.GeneralBook
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Ruler
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.InkBottle
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.RolledMap
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.OpenBook
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Magnifier
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1050203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050203"
L2_2(L3_2)
end
L1_1.OnSubFailed1050203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1050204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10095Data3
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data3
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.Diary
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = L7_1.Diary
L6_2 = L6_2.id
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.GeneralBook2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = L7_1.GeneralBook2
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.GeneralBook3
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = L7_1.GeneralBook3
L6_2 = L6_2.id
L7_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.Ruler2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = L7_1.Ruler2
L6_2 = L6_2.id
L7_2 = 4
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.InkBottle2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = L7_1.InkBottle2
L6_2 = L6_2.id
L7_2 = 5
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.RolledMap2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = L7_1.RolledMap2
L6_2 = L6_2.id
L7_2 = 6
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.Magnifier2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = L7_1.Magnifier2
L6_2 = L6_2.id
L7_2 = 7
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1050204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1050204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10111Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1050204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050204"
L2_2(L3_2)
end
L1_1.OnSubFailed1050204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1050205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data3
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1050205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050205"
L2_2(L3_2)
end
L1_1.OnSubFinish1050205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050205"
L2_2(L3_2)
end
L1_1.OnSubFailed1050205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10090Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10090Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data3
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1050206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1050206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1050206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050206"
L2_2(L3_2)
end
L1_1.OnSubFailed1050206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1050207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data3
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L8_1.Q10502Trigger_
L5_2 = L5_2.alias
L6_2 = L8_1.Q10502Trigger_
L6_2 = L6_2.script
L7_2 = L8_1.Q10502Trigger_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L8_1.Q10502Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L8_1.Q10502Trigger_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart1050207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1050207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10095Data1
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.Box
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.Box
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.GeneralBook2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.GeneralBook3
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.Ruler2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.InkBottle2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.RolledMap2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = L7_1.Magnifier2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1050207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050207"
L2_2(L3_2)
end
L1_1.OnSubFailed1050207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050212"
L2_2(L3_2)
end
L1_1.OnSubStart1050212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050212"
L2_2(L3_2)
end
L1_1.OnSubFinish1050212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050212"
L2_2(L3_2)
end
L1_1.OnSubFailed1050212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050213"
L2_2(L3_2)
end
L1_1.OnSubStart1050213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050213"
L2_2(L3_2)
end
L1_1.OnSubFinish1050213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050213"
L2_2(L3_2)
end
L1_1.OnSubFailed1050213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050208"
L2_2(L3_2)
end
L1_1.OnSubStart1050208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1050208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10095Data1
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1050208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050208"
L2_2(L3_2)
end
L1_1.OnSubFailed1050208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050209"
L2_2(L3_2)
end
L1_1.OnSubStart1050209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050209"
L2_2(L3_2)
end
L1_1.OnSubFinish1050209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050209"
L2_2(L3_2)
end
L1_1.OnSubFailed1050209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050210"
L2_2(L3_2)
end
L1_1.OnSubStart1050210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050210"
L2_2(L3_2)
end
L1_1.OnSubFinish1050210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050210"
L2_2(L3_2)
end
L1_1.OnSubFailed1050210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10095Data2
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1.0
L7_2 = 0
function L8_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc10095Data2
L3_3 = L3_3.id
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.Npc10095Data2
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc1606Data
L3_3 = L3_3.id
L4_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1050211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1050211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc1606Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1050211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050211"
L2_2(L3_2)
end
L1_1.OnSubFailed1050211 = L9_1
return L1_1