2022-04-29 16:40:51 +02:00

1010 lines
22 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest10501"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest10501"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1050101
L1_2["1050101"] = L2_2
L2_2 = A0_2.OnSubStart1050113
L1_2["1050113"] = L2_2
L2_2 = A0_2.OnSubStart1050102
L1_2["1050102"] = L2_2
L2_2 = A0_2.OnSubStart1050114
L1_2["1050114"] = L2_2
L2_2 = A0_2.OnSubStart1050103
L1_2["1050103"] = L2_2
L2_2 = A0_2.OnSubStart1050104
L1_2["1050104"] = L2_2
L2_2 = A0_2.OnSubStart1050110
L1_2["1050110"] = L2_2
L2_2 = A0_2.OnSubStart1050111
L1_2["1050111"] = L2_2
L2_2 = A0_2.OnSubStart1050112
L1_2["1050112"] = L2_2
L2_2 = A0_2.OnSubStart1050105
L1_2["1050105"] = L2_2
L2_2 = A0_2.OnSubStart1050106
L1_2["1050106"] = L2_2
L2_2 = A0_2.OnSubStart1050107
L1_2["1050107"] = L2_2
L2_2 = A0_2.OnSubStart1050108
L1_2["1050108"] = L2_2
L2_2 = A0_2.OnSubStart1050109
L1_2["1050109"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1050101
L1_2["1050101"] = L2_2
L2_2 = A0_2.OnSubFinish1050113
L1_2["1050113"] = L2_2
L2_2 = A0_2.OnSubFinish1050102
L1_2["1050102"] = L2_2
L2_2 = A0_2.OnSubFinish1050114
L1_2["1050114"] = L2_2
L2_2 = A0_2.OnSubFinish1050103
L1_2["1050103"] = L2_2
L2_2 = A0_2.OnSubFinish1050104
L1_2["1050104"] = L2_2
L2_2 = A0_2.OnSubFinish1050110
L1_2["1050110"] = L2_2
L2_2 = A0_2.OnSubFinish1050111
L1_2["1050111"] = L2_2
L2_2 = A0_2.OnSubFinish1050112
L1_2["1050112"] = L2_2
L2_2 = A0_2.OnSubFinish1050105
L1_2["1050105"] = L2_2
L2_2 = A0_2.OnSubFinish1050106
L1_2["1050106"] = L2_2
L2_2 = A0_2.OnSubFinish1050107
L1_2["1050107"] = L2_2
L2_2 = A0_2.OnSubFinish1050108
L1_2["1050108"] = L2_2
L2_2 = A0_2.OnSubFinish1050109
L1_2["1050109"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1050101
L1_2["1050101"] = L2_2
L2_2 = A0_2.OnSubFailed1050113
L1_2["1050113"] = L2_2
L2_2 = A0_2.OnSubFailed1050102
L1_2["1050102"] = L2_2
L2_2 = A0_2.OnSubFailed1050114
L1_2["1050114"] = L2_2
L2_2 = A0_2.OnSubFailed1050103
L1_2["1050103"] = L2_2
L2_2 = A0_2.OnSubFailed1050104
L1_2["1050104"] = L2_2
L2_2 = A0_2.OnSubFailed1050110
L1_2["1050110"] = L2_2
L2_2 = A0_2.OnSubFailed1050111
L1_2["1050111"] = L2_2
L2_2 = A0_2.OnSubFailed1050112
L1_2["1050112"] = L2_2
L2_2 = A0_2.OnSubFailed1050105
L1_2["1050105"] = L2_2
L2_2 = A0_2.OnSubFailed1050106
L1_2["1050106"] = L2_2
L2_2 = A0_2.OnSubFailed1050107
L1_2["1050107"] = L2_2
L2_2 = A0_2.OnSubFailed1050108
L1_2["1050108"] = L2_2
L2_2 = A0_2.OnSubFailed1050109
L1_2["1050109"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1050102
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1050102
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestVar
L6_2 = 1050102
L7_2 = 3
L4_2 = L4_2(L5_2, L6_2, L7_2)
if L2_2 == 1 and L3_2 == 1 and L4_2 == 1 then
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 1050102
L8_2 = 4
L9_2 = 1
L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = print
L6_2 = "questvar index 4 value 1"
L5_2(L6_2)
end
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1050102
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1050102
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestVar
L6_2 = 1050102
L7_2 = 3
L4_2 = L4_2(L5_2, L6_2, L7_2)
if L2_2 == 1 and L3_2 == 1 and L4_2 == 1 then
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 1050102
L8_2 = 4
L9_2 = 1
L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = print
L6_2 = "questvar index 4 value 1"
L5_2(L6_2)
end
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1050102
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1050102
L6_2 = 1
L3_2 = L3_2(L4_2, L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestVar
L6_2 = 1050102
L7_2 = 3
L4_2 = L4_2(L5_2, L6_2, L7_2)
if L2_2 == 1 and L3_2 == 1 and L4_2 == 1 then
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 1050102
L8_2 = 4
L9_2 = 1
L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = print
L6_2 = "questvar index 4 value 1"
L5_2(L6_2)
end
elseif A1_2 == 4 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 3
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1050102
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1050102
L6_2 = 1
L3_2 = L3_2(L4_2, L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestVar
L6_2 = 1050102
L7_2 = 2
L4_2 = L4_2(L5_2, L6_2, L7_2)
if L2_2 == 1 and L3_2 == 1 and L4_2 == 1 then
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 1050102
L8_2 = 4
L9_2 = 1
L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = print
L6_2 = "questvar index 4 value 1"
L5_2(L6_2)
end
elseif A1_2 == 5 then
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = "QUEST_Message_Q1050112"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
elseif A1_2 == 6 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1050114
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "let 1050114 finish"
L2_2(L3_2)
elseif A1_2 == 7 then
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_SceneObj_Food_Scent"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q10501Smoke"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "play smoke effect"
L2_2(L3_2)
elseif A1_2 == 8 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 0
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 2
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 3
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1050102
L5_2 = 4
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "reset quest var"
L2_2(L3_2)
elseif A1_2 == 9 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "CheckSitPos"
L1_2(L2_2)
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnAvatarSit
L3_2 = L1_1.CheckSitPos
L1_2(L2_2, L3_2)
end
L1_1.RepeatCheckSit = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = sceneData
L2_2 = L1_2
L1_2 = L1_2.GetDummyPoint
L3_2 = 3
L4_2 = "Q10501Sit"
L1_2 = L1_2(L2_2, L3_2, L4_2)
L1_2 = L1_2.pos
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = print
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2(L4_2)
L3_2 = print
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2(L4_2)
L3_2 = math
L3_2 = L3_2.abs
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2 = L3_2(L4_2)
if L3_2 < 1 then
L3_2 = math
L3_2 = L3_2.abs
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2 = L3_2(L4_2)
if L3_2 < 1 then
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L2_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = false
L7_2 = 1050113
L4_2(L5_2, L6_2, L7_2)
end
end
else
L3_2 = L1_1
L4_2 = L3_2
L3_2 = L3_2.CallOnAvatarStand
L5_2 = L1_1.RepeatCheckSit
L3_2(L4_2, L5_2)
end
end
L1_1.CheckSitPos = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050101"
L2_2(L3_2)
end
L1_1.OnSubStart1050101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050101"
L2_2(L3_2)
end
L1_1.OnSubFinish1050101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050101"
L2_2(L3_2)
end
L1_1.OnSubFailed1050101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1050113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RepeatCheckSit
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10095Data2
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1050113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050113"
L2_2(L3_2)
end
L1_1.OnSubFinish1050113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050113"
L2_2(L3_2)
end
L1_1.OnSubFailed1050113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1050102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = L6_1.Npc10095Data2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1050102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1050102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc220601Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1050102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050102"
L2_2(L3_2)
end
L1_1.OnSubFailed1050102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050114"
L2_2(L3_2)
end
L1_1.OnSubStart1050114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050114"
L2_2(L3_2)
end
L1_1.OnSubFinish1050114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050114"
L2_2(L3_2)
end
L1_1.OnSubFailed1050114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1050103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithId
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1050103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1050103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1050103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050103"
L2_2(L3_2)
end
L1_1.OnSubFailed1050103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1050104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1050104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050104"
L2_2(L3_2)
end
L1_1.OnSubFinish1050104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050104"
L2_2(L3_2)
end
L1_1.OnSubFailed1050104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050110"
L2_2(L3_2)
end
L1_1.OnSubStart1050110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050110"
L2_2(L3_2)
end
L1_1.OnSubFinish1050110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050110"
L2_2(L3_2)
end
L1_1.OnSubFailed1050110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1050111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1050111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050111"
L2_2(L3_2)
end
L1_1.OnSubFinish1050111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050111"
L2_2(L3_2)
end
L1_1.OnSubFailed1050111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1050112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1050112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050112"
L2_2(L3_2)
end
L1_1.OnSubFinish1050112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050112"
L2_2(L3_2)
end
L1_1.OnSubFailed1050112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1050105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1050105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1050105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10095Data2
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1050105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050105"
L2_2(L3_2)
end
L1_1.OnSubFailed1050105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1050106"
L2_2(L3_2)
end
L1_1.OnSubStart1050106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050106"
L2_2(L3_2)
end
L1_1.OnSubFinish1050106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050106"
L2_2(L3_2)
end
L1_1.OnSubFailed1050106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpcCreateTask
L2_3 = {}
L3_3 = L6_1.Npc10095Data
L3_3 = L3_3.alias
L2_3[1] = L3_3
L0_3 = L0_3(L1_3, L2_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.TransmitPlayerById
L3_3 = A1_2
L4_3 = 1
L5_3 = nil
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc10095Data
L4_4 = L4_4.alias
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc10095Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = L0_3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1050107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1050107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10095Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10096Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10097Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10098Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DestroyQuestNpcActor
L5_2 = L6_1.Npc10113Data
L5_2 = L5_2.alias
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1050107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050107"
L2_2(L3_2)
end
L1_1.OnSubFailed1050107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1050108"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q10501Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q10501Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q10501Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q10501Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q10501Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1050108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1050108"
L2_2(L3_2)
end
L1_1.OnSubFinish1050108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050108"
L2_2(L3_2)
end
L1_1.OnSubFailed1050108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpcCreateTask
L2_3 = {}
L3_3 = L6_1.Npc10095Data
L3_3 = L3_3.alias
L2_3[1] = L3_3
L0_3 = L0_3(L1_3, L2_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.TransmitPlayerById
L3_3 = A1_2
L4_3 = 1
L5_3 = nil
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc10095Data
L4_4 = L4_4.alias
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc10095Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L7_3 = L0_3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1050109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1050109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10095Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1050109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1050109"
L2_2(L3_2)
end
L1_1.OnSubFailed1050109 = L8_1
return L1_1