mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
1360 lines
31 KiB
Lua
1360 lines
31 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest10201"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest10201"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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L7_1 = nil
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function L8_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.SubIDs
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L3_1 = L1_2
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L1_2 = L2_1.NPCData
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L4_1 = L1_2
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L1_2 = L2_1.KleeData
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L5_1 = L1_2
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L1_2 = L2_1.AbyssData
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L6_1 = L1_2
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L1_2 = L2_1.PaimonData
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L7_1 = L1_2
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end
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L1_1.OnDataLoaded = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020101
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L1_2["1020101"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020102
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L1_2["1020102"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020103
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L1_2["1020103"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020104
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L1_2["1020104"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020105
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L1_2["1020105"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020106
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L1_2["1020106"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020107
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L1_2["1020107"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020108
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L1_2["1020108"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020109
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L1_2["1020109"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020110
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L1_2["1020110"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020111
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L1_2["1020111"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020112
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L1_2["1020112"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020113
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L1_2["1020113"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020114
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L1_2["1020114"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020115
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L1_2["1020115"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1020116
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L1_2["1020116"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020101
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L1_2["1020101"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020102
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L1_2["1020102"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020103
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L1_2["1020103"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020104
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L1_2["1020104"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020105
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L1_2["1020105"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020106
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L1_2["1020106"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020107
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L1_2["1020107"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020108
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L1_2["1020108"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020109
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L1_2["1020109"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020110
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L1_2["1020110"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020111
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L1_2["1020111"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020112
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L1_2["1020112"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020113
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L1_2["1020113"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020114
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L1_2["1020114"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020115
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L1_2["1020115"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1020116
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L1_2["1020116"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020101
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L1_2["1020101"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020102
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L1_2["1020102"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020103
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L1_2["1020103"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020104
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L1_2["1020104"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020105
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L1_2["1020105"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020106
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L1_2["1020106"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020107
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L1_2["1020107"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020108
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L1_2["1020108"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020109
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L1_2["1020109"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020110
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L1_2["1020110"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020111
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L1_2["1020111"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020112
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L1_2["1020112"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020113
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L1_2["1020113"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020114
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L1_2["1020114"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020115
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L1_2["1020115"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed1020116
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L1_2["1020116"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
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L2_2 = print
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L3_2 = "10201 Invoke : "
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L2_2(L3_2)
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L2_2 = require
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L3_2 = "Quest/Client/Q10201ClientConfig"
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L2_2 = L2_2(L3_2)
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L3_2 = actorMgr
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L4_2 = L3_2
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L3_2 = L3_2.GetActor
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L5_2 = L2_2.ActorAlias
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L3_2 = L3_2(L4_2, L5_2)
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if A1_2 == 1 then
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L5_2 = L3_2
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L4_2 = L3_2.GetQuestNpcActor
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L6_2 = "Paimon"
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L4_2 = L4_2(L5_2, L6_2)
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if L4_2 ~= nil then
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L6_2 = L4_2
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L5_2 = L4_2.DestroyWithDisappear
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L7_2 = false
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L5_2(L6_2, L7_2)
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end
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end
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if A1_2 == 2 then
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L4_2 = print
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L5_2 = "Invoke 2"
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L4_2(L5_2)
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L4_2 = globalActor
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L5_2 = L4_2
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L4_2 = L4_2.UnSpawn
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L6_2 = "Q10201Bomb"
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L4_2(L5_2, L6_2)
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L5_2 = A0_2
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L4_2 = A0_2.SpawnGadgetById
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L6_2 = 1020111
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L7_2 = 70300117
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L8_2 = 1
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L4_2(L5_2, L6_2, L7_2, L8_2)
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end
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if A1_2 == 3 then
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L4_2 = print
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L5_2 = "Invoke 3"
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L4_2(L5_2)
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L4_2 = globalActor
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L5_2 = L4_2
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L4_2 = L4_2.UnSpawn
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L6_2 = "Q10201Bomb"
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L4_2(L5_2, L6_2)
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L5_2 = L3_2
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L4_2 = L3_2.GetQuestNpcActor
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L6_2 = L4_1.Npc
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L4_2 = L4_2(L5_2, L6_2)
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L6_2 = L4_2
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L5_2 = L4_2.PlayEffect
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L7_2 = "Eff_SceneObj_BombBarrel_01_Explode"
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 20031
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L11_2 = "Q1020102AbyssSpawn5"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L5_2(L6_2, L7_2, L8_2)
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end
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if A1_2 == 4 then
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L4_2 = print
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L5_2 = "Invoke 4"
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L4_2(L5_2)
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L5_2 = A0_2
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L4_2 = A0_2.TriggerNpcSpeechBubble
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L6_2 = 10093
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L7_2 = 102010401
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L4_2(L5_2, L6_2, L7_2)
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L5_2 = A0_2
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L4_2 = A0_2.CallDelay
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L6_2 = 2.0
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function L7_2()
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local L0_3, L1_3, L2_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.ClearNpcSpeechBubble
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L2_3 = 10093
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L0_3(L1_3, L2_3)
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end
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L4_2(L5_2, L6_2, L7_2)
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end
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if A1_2 == 5 then
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L4_2 = print
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L5_2 = "Invoke 5"
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L4_2(L5_2)
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L4_2 = globalActor
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L5_2 = L4_2
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L4_2 = L4_2.UnSpawn
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L6_2 = "Q10201Bomb"
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L4_2(L5_2, L6_2)
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L5_2 = A0_2
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L4_2 = A0_2.SpawnGadgetById
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L6_2 = 1020112
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L7_2 = 70300117
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L8_2 = 1
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L4_2(L5_2, L6_2, L7_2, L8_2)
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end
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if A1_2 == 6 then
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L4_2 = print
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L5_2 = "Invoke 6"
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L4_2(L5_2)
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L4_2 = globalActor
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L5_2 = L4_2
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L4_2 = L4_2.UnSpawn
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L6_2 = "Q10201Bomb"
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L4_2(L5_2, L6_2)
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end
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end
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L1_1.InvokeOnInteraction = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "1020101 start"
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q10201trigger03"
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L5_2 = "Actor/Gadget/Q10201Trigger03"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q1020101Treasure"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q1020101Treasure"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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end
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L1_1.OnSubStart1020101 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "1020101 finish"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish1020101 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 2
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function L5_2()
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local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.CreateQuestNpcCreateTask
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L2_3 = {}
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L3_3 = L5_1.Klee
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L2_3[1] = L3_3
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L0_3 = L0_3(L1_3, L2_3)
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L1_3 = A0_2
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L2_3 = L1_3
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L1_3 = L1_3.TransmitPlayerById
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L3_3 = A1_2
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L4_3 = 1
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L5_3 = nil
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function L6_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4, L5_4
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L2_4 = A0_4
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L1_4 = A0_4.CreateQuestNpc
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L3_4 = A1_2
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L4_4 = L5_1.KleeID
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L5_4 = 1
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L1_4(L2_4, L3_4, L4_4, L5_4)
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end
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L7_3 = L0_3
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L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart1020112 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = print
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L3_2 = "1020101 finish"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L5_1.Klee
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L4_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetQuestNpcActor
|
|
L6_2 = "Paimon"
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if L4_2 ~= nil then
|
|
L6_2 = L4_2
|
|
L5_2 = L4_2.DestroyWithDisappear
|
|
L7_2 = false
|
|
L5_2(L6_2, L7_2)
|
|
end
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.ActionSafeCall
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L3_3 = L2_1.NarratorData
|
|
L3_3 = L3_3.Story1
|
|
L4_3 = nil
|
|
L5_3 = "Story"
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubFinish1020112 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
|
|
L2_2 = print
|
|
L3_2 = "1020103 start"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L4_1.NpcID
|
|
L6_2 = 1
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.PlayEffect
|
|
L5_2 = "Eff_Monster_Abyss_Water_Blink_BS"
|
|
L6_2 = L4_1.NPCPos1
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L3_2 = print
|
|
L4_2 = "state machine reset"
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.BeFollowTaskByRoutePoints
|
|
L5_2 = A0_2.clientData
|
|
L5_2 = L5_2.RouteData1
|
|
L5_2 = L5_2.routeConfig
|
|
L6_2 = A0_2.clientData
|
|
L6_2 = L6_2.RouteData1
|
|
L6_2 = L6_2.beFollowLen
|
|
L7_2 = A0_2.clientData
|
|
L7_2 = L7_2.RouteData1
|
|
L7_2 = L7_2.beFollowFailed
|
|
function L8_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3
|
|
L2_3 = actorMgr
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.GetActor
|
|
L4_3 = L2_1.ActorAlias
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.GetQuestNpcActor
|
|
L5_3 = L4_1.Npc
|
|
L3_3 = L3_3(L4_3, L5_3)
|
|
L4_3 = A0_3.BeFollowState
|
|
L5_3 = BeFollowState
|
|
L5_3 = L5_3.SUCCESS
|
|
if L4_3 == L5_3 then
|
|
L5_3 = L3_3
|
|
L4_3 = L3_3.Standby
|
|
L4_3(L5_3)
|
|
L5_3 = L3_3
|
|
L4_3 = L3_3.PlayEmojiBubble
|
|
L6_3 = "EmojiBubble_Emoji_Worry"
|
|
L4_3(L5_3, L6_3)
|
|
L4_3 = print
|
|
L5_3 = "abyss dizzy1"
|
|
L4_3(L5_3)
|
|
L4_3 = actorMgr
|
|
L5_3 = L4_3
|
|
L4_3 = L4_3.CreateActorWithPos
|
|
L6_3 = "Q10201trigger01"
|
|
L7_3 = "Actor/Gadget/Q10201Trigger01"
|
|
L8_3 = 70900002
|
|
L9_3 = 0
|
|
L10_3 = sceneData
|
|
L11_3 = L10_3
|
|
L10_3 = L10_3.GetDummyPoint
|
|
L12_3 = 3
|
|
L13_3 = "Q1020102AbyssSpawn2"
|
|
L10_3 = L10_3(L11_3, L12_3, L13_3)
|
|
L10_3 = L10_3.pos
|
|
L11_3 = sceneData
|
|
L12_3 = L11_3
|
|
L11_3 = L11_3.GetDummyPoint
|
|
L13_3 = 3
|
|
L14_3 = "Q1020102AbyssSpawn2"
|
|
L11_3 = L11_3(L12_3, L13_3, L14_3)
|
|
L11_3 = L11_3.rot
|
|
L12_3 = true
|
|
L13_3 = false
|
|
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
|
|
end
|
|
end
|
|
L9_2 = nil
|
|
L10_2 = nil
|
|
function L11_2(A0_3, A1_3)
|
|
local L2_3, L3_3
|
|
L2_3 = print
|
|
L3_3 = "No Wait"
|
|
L2_3(L3_3)
|
|
end
|
|
L12_2 = nil
|
|
function L13_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L2_3 = print
|
|
L3_3 = "Fail Quest1020103"
|
|
L2_3(L3_3)
|
|
L2_3 = actorMgr
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.GetActor
|
|
L4_3 = L2_1.ActorAlias
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.FinishQuestID
|
|
L5_3 = true
|
|
L6_3 = 1020103
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.ClearNarratorTask
|
|
L3_3(L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.StopNarrator
|
|
L3_3(L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.CallDelay
|
|
L5_3 = 2
|
|
function L6_3()
|
|
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4
|
|
L0_4 = L2_3
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.TransmitPlayerWithTextByQuestId
|
|
L2_4 = 1020103
|
|
L3_4 = 1
|
|
L4_4 = {}
|
|
L5_4 = "QUEST_Message_Q1020104"
|
|
L4_4[1] = L5_4
|
|
L0_4(L1_4, L2_4, L3_4, L4_4)
|
|
end
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
|
|
end
|
|
L1_1.OnSubStart1020103 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed1020103 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L4_1.NpcID
|
|
L6_2 = 1
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart1020114 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L7_1.Paimon
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DestroyWithDisappear
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish1020114 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed1020114 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Standby
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.PlayEmojiBubble
|
|
L5_2 = "EmojiBubble_Emoji_Worry"
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart1020104 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "1020104 finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.EnterSceneLookCamera
|
|
L4_2 = sceneData
|
|
L5_2 = L4_2
|
|
L4_2 = L4_2.GetDummyPoint
|
|
L6_2 = 3
|
|
L7_2 = "Q10201CamTarget1"
|
|
L4_2 = L4_2(L5_2, L6_2, L7_2)
|
|
L4_2 = L4_2.pos
|
|
L5_2 = 0
|
|
L6_2 = 1
|
|
L7_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.EnablePlayerInput
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3
|
|
L0_3 = globalActor
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.EnablePlayerInput
|
|
L2_3 = true
|
|
L0_3(L1_3, L2_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish1020104 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed1020104 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
|
|
L2_2 = print
|
|
L3_2 = "1020105 start"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L3_3 = L2_1.NarratorData
|
|
L3_3 = L3_3.Story3
|
|
L4_3 = nil
|
|
L5_3 = "Story"
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L3_2 = print
|
|
L4_2 = "state machine reset"
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.BeFollowTaskByRoutePoints
|
|
L5_2 = A0_2.clientData
|
|
L5_2 = L5_2.RouteData2
|
|
L5_2 = L5_2.routeConfig
|
|
L6_2 = A0_2.clientData
|
|
L6_2 = L6_2.RouteData2
|
|
L6_2 = L6_2.beFollowLen
|
|
L7_2 = A0_2.clientData
|
|
L7_2 = L7_2.RouteData2
|
|
L7_2 = L7_2.beFollowFailed
|
|
function L8_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3
|
|
L2_3 = actorMgr
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.GetActor
|
|
L4_3 = L2_1.ActorAlias
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.GetQuestNpcActor
|
|
L5_3 = L4_1.Npc
|
|
L3_3 = L3_3(L4_3, L5_3)
|
|
L4_3 = A0_3.BeFollowState
|
|
L5_3 = BeFollowState
|
|
L5_3 = L5_3.SUCCESS
|
|
if L4_3 == L5_3 then
|
|
L5_3 = L3_3
|
|
L4_3 = L3_3.Standby
|
|
L4_3(L5_3)
|
|
L5_3 = L3_3
|
|
L4_3 = L3_3.PlayEmojiBubble
|
|
L6_3 = "EmojiBubble_Emoji_Worry"
|
|
L4_3(L5_3, L6_3)
|
|
L4_3 = actorMgr
|
|
L5_3 = L4_3
|
|
L4_3 = L4_3.CreateActorWithPos
|
|
L6_3 = "Q10201trigger02"
|
|
L7_3 = "Actor/Gadget/Q10201Trigger02"
|
|
L8_3 = 70900002
|
|
L9_3 = 0
|
|
L10_3 = sceneData
|
|
L11_3 = L10_3
|
|
L10_3 = L10_3.GetDummyPoint
|
|
L12_3 = 3
|
|
L13_3 = "Q1020102AbyssSpawn3"
|
|
L10_3 = L10_3(L11_3, L12_3, L13_3)
|
|
L10_3 = L10_3.pos
|
|
L11_3 = sceneData
|
|
L12_3 = L11_3
|
|
L11_3 = L11_3.GetDummyPoint
|
|
L13_3 = 3
|
|
L14_3 = "Q1020102AbyssSpawn3"
|
|
L11_3 = L11_3(L12_3, L13_3, L14_3)
|
|
L11_3 = L11_3.rot
|
|
L12_3 = true
|
|
L13_3 = false
|
|
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
|
|
end
|
|
end
|
|
L9_2 = nil
|
|
L10_2 = nil
|
|
function L11_2(A0_3, A1_3)
|
|
local L2_3, L3_3
|
|
L2_3 = print
|
|
L3_3 = "No Wait"
|
|
L2_3(L3_3)
|
|
end
|
|
L12_2 = nil
|
|
function L13_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L2_3 = print
|
|
L3_3 = "Fail Quest1020105"
|
|
L2_3(L3_3)
|
|
L2_3 = actorMgr
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.GetActor
|
|
L4_3 = L2_1.ActorAlias
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.FinishQuestID
|
|
L5_3 = true
|
|
L6_3 = 1020105
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.ClearNarratorTask
|
|
L3_3(L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.StopNarrator
|
|
L3_3(L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.CallDelay
|
|
L5_3 = 2
|
|
function L6_3()
|
|
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4
|
|
L0_4 = L2_3
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.TransmitPlayerWithTextByQuestId
|
|
L2_4 = 1020105
|
|
L3_4 = 1
|
|
L4_4 = {}
|
|
L5_4 = "QUEST_Message_Q1020104"
|
|
L4_4[1] = L5_4
|
|
L0_4(L1_4, L2_4, L3_4, L4_4)
|
|
end
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
|
|
end
|
|
L1_1.OnSubStart1020105 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed1020105 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L4_1.NpcID
|
|
L6_2 = 1
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart1020115 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L7_1.Paimon
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DestroyWithDisappear
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish1020115 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed1020115 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Standby
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.PlayEmojiBubble
|
|
L5_2 = "EmojiBubble_Emoji_Worry"
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart1020106 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "1020106 finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.EnterSceneLookCamera
|
|
L4_2 = sceneData
|
|
L5_2 = L4_2
|
|
L4_2 = L4_2.GetDummyPoint
|
|
L6_2 = 3
|
|
L7_2 = "Q10201CamTarget2"
|
|
L4_2 = L4_2(L5_2, L6_2, L7_2)
|
|
L4_2 = L4_2.pos
|
|
L5_2 = 0
|
|
L6_2 = 1
|
|
L7_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.EnablePlayerInput
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3
|
|
L0_3 = globalActor
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.EnablePlayerInput
|
|
L2_3 = true
|
|
L0_3(L1_3, L2_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish1020106 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed1020106 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
|
|
L2_2 = print
|
|
L3_2 = "1020107 start"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L3_3 = L2_1.NarratorData
|
|
L3_3 = L3_3.Story4
|
|
L4_3 = nil
|
|
L5_3 = "Story"
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L3_2 = print
|
|
L4_2 = "state machine reset"
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.BeFollowTaskByRoutePoints
|
|
L5_2 = A0_2.clientData
|
|
L5_2 = L5_2.RouteData3
|
|
L5_2 = L5_2.routeConfig
|
|
L6_2 = A0_2.clientData
|
|
L6_2 = L6_2.RouteData3
|
|
L6_2 = L6_2.beFollowLen
|
|
L7_2 = A0_2.clientData
|
|
L7_2 = L7_2.RouteData3
|
|
L7_2 = L7_2.beFollowFailed
|
|
function L8_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3
|
|
L2_3 = actorMgr
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.GetActor
|
|
L4_3 = L2_1.ActorAlias
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.GetQuestNpcActor
|
|
L5_3 = L4_1.Npc
|
|
L3_3 = L3_3(L4_3, L5_3)
|
|
L4_3 = A0_3.BeFollowState
|
|
L5_3 = BeFollowState
|
|
L5_3 = L5_3.SUCCESS
|
|
if L4_3 == L5_3 then
|
|
L5_3 = L3_3
|
|
L4_3 = L3_3.PlayEffect
|
|
L6_3 = "Eff_Monster_Abyss_Water_Blink_BS"
|
|
L7_3 = L4_1.NPCPos8
|
|
L4_3(L5_3, L6_3, L7_3)
|
|
if L3_3 ~= nil then
|
|
L5_3 = L3_3
|
|
L4_3 = L3_3.Destroy
|
|
L6_3 = false
|
|
L4_3(L5_3, L6_3)
|
|
end
|
|
L5_3 = L2_3
|
|
L4_3 = L2_3.CreateQuestNpcById
|
|
L6_3 = 1020107
|
|
L7_3 = L4_1.NpcID
|
|
L8_3 = 1
|
|
L4_3(L5_3, L6_3, L7_3, L8_3)
|
|
L5_3 = L2_3
|
|
L4_3 = L2_3.GetQuestNpcActor
|
|
L6_3 = L4_1.Npc
|
|
L4_3 = L4_3(L5_3, L6_3)
|
|
L6_3 = L4_3
|
|
L5_3 = L4_3.DoFreeStateTrigger
|
|
L5_3(L6_3)
|
|
L6_3 = L4_3
|
|
L5_3 = L4_3.BeFollowTaskByRoutePoints
|
|
L7_3 = L2_3.clientData
|
|
L7_3 = L7_3.RouteData4
|
|
L7_3 = L7_3.routeConfig
|
|
L8_3 = L2_3.clientData
|
|
L8_3 = L8_3.RouteData4
|
|
L8_3 = L8_3.beFollowLen
|
|
L9_3 = L2_3.clientData
|
|
L9_3 = L9_3.RouteData4
|
|
L9_3 = L9_3.beFollowFailed
|
|
function L10_3(A0_4, A1_4)
|
|
local L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
|
|
L2_4 = actorMgr
|
|
L3_4 = L2_4
|
|
L2_4 = L2_4.GetActor
|
|
L4_4 = L2_1.ActorAlias
|
|
L2_4 = L2_4(L3_4, L4_4)
|
|
L4_4 = L2_4
|
|
L3_4 = L2_4.GetQuestNpcActor
|
|
L5_4 = L4_1.Npc
|
|
L3_4 = L3_4(L4_4, L5_4)
|
|
L4_4 = A0_4.BeFollowState
|
|
L5_4 = BeFollowState
|
|
L5_4 = L5_4.SUCCESS
|
|
if L4_4 == L5_4 then
|
|
L5_4 = L3_4
|
|
L4_4 = L3_4.PlayEffect
|
|
L6_4 = "Eff_Monster_Abyss_Water_Blink_BS"
|
|
L7_4 = L4_1.NPCPos11
|
|
L4_4(L5_4, L6_4, L7_4)
|
|
if L3_4 ~= nil then
|
|
L5_4 = L3_4
|
|
L4_4 = L3_4.Destroy
|
|
L6_4 = false
|
|
L4_4(L5_4, L6_4)
|
|
L5_4 = L2_4
|
|
L4_4 = L2_4.FinishQuestID
|
|
L6_4 = false
|
|
L7_4 = 1020107
|
|
L4_4(L5_4, L6_4, L7_4)
|
|
L4_4 = print
|
|
L5_4 = "Finish Quest1020107"
|
|
L4_4(L5_4)
|
|
end
|
|
end
|
|
end
|
|
L11_3 = nil
|
|
L12_3 = nil
|
|
function L13_3(A0_4, A1_4)
|
|
local L2_4, L3_4
|
|
L2_4 = print
|
|
L3_4 = "No Wait"
|
|
L2_4(L3_4)
|
|
end
|
|
L14_3 = nil
|
|
function L15_3(A0_4, A1_4)
|
|
local L2_4, L3_4, L4_4, L5_4, L6_4
|
|
L2_4 = print
|
|
L3_4 = "Fail Quest1020105"
|
|
L2_4(L3_4)
|
|
L2_4 = actorMgr
|
|
L3_4 = L2_4
|
|
L2_4 = L2_4.GetActor
|
|
L4_4 = L2_1.ActorAlias
|
|
L2_4 = L2_4(L3_4, L4_4)
|
|
L4_4 = L2_4
|
|
L3_4 = L2_4.FinishQuestID
|
|
L5_4 = true
|
|
L6_4 = 1020107
|
|
L3_4(L4_4, L5_4, L6_4)
|
|
L4_4 = L2_4
|
|
L3_4 = L2_4.ClearNarratorTask
|
|
L3_4(L4_4)
|
|
L4_4 = L2_4
|
|
L3_4 = L2_4.StopNarrator
|
|
L3_4(L4_4)
|
|
L4_4 = L2_4
|
|
L3_4 = L2_4.CallDelay
|
|
L5_4 = 2
|
|
function L6_4()
|
|
local L0_5, L1_5, L2_5, L3_5, L4_5, L5_5
|
|
L0_5 = L2_4
|
|
L1_5 = L0_5
|
|
L0_5 = L0_5.TransmitPlayerWithTextByQuestId
|
|
L2_5 = 1020107
|
|
L3_5 = 1
|
|
L4_5 = {}
|
|
L5_5 = "QUEST_Message_Q1020104"
|
|
L4_5[1] = L5_5
|
|
L0_5(L1_5, L2_5, L3_5, L4_5)
|
|
end
|
|
L3_4(L4_4, L5_4, L6_4)
|
|
end
|
|
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3)
|
|
end
|
|
end
|
|
L9_2 = nil
|
|
L10_2 = nil
|
|
function L11_2(A0_3, A1_3)
|
|
local L2_3, L3_3
|
|
L2_3 = print
|
|
L3_3 = "No Wait"
|
|
L2_3(L3_3)
|
|
end
|
|
L12_2 = nil
|
|
function L13_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L2_3 = print
|
|
L3_3 = "Fail Quest1020107"
|
|
L2_3(L3_3)
|
|
L2_3 = actorMgr
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.GetActor
|
|
L4_3 = L2_1.ActorAlias
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.FinishQuestID
|
|
L5_3 = true
|
|
L6_3 = 1020107
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.ClearNarratorTask
|
|
L3_3(L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.StopNarrator
|
|
L3_3(L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.CallDelay
|
|
L5_3 = 2
|
|
function L6_3()
|
|
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4
|
|
L0_4 = L2_3
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.TransmitPlayerWithTextByQuestId
|
|
L2_4 = 1020107
|
|
L3_4 = 1
|
|
L4_4 = {}
|
|
L5_4 = "QUEST_Message_Q1020104"
|
|
L4_4[1] = L5_4
|
|
L0_4(L1_4, L2_4, L3_4, L4_4)
|
|
end
|
|
L3_3(L4_3, L5_3, L6_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
|
|
end
|
|
L1_1.OnSubStart1020107 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish1020107 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed1020107 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "1020116 start"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.EnterSceneLookCamera
|
|
L4_2 = sceneData
|
|
L5_2 = L4_2
|
|
L4_2 = L4_2.GetDummyPoint
|
|
L6_2 = 3
|
|
L7_2 = "Q10201CamTarget3"
|
|
L4_2 = L4_2(L5_2, L6_2, L7_2)
|
|
L4_2 = L4_2.pos
|
|
L5_2 = 0
|
|
L6_2 = 1
|
|
L7_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.EnablePlayerInput
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3
|
|
L0_3 = globalActor
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.EnablePlayerInput
|
|
L2_3 = true
|
|
L0_3(L1_3, L2_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NarratorOnlyTaskLegacy
|
|
L4_2 = L2_1.NarratorData
|
|
L4_2 = L4_2.Story2
|
|
L5_2 = nil
|
|
L6_2 = "Story"
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubFinish1020116 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 2
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function L5_2()
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local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.CreateQuestNpcCreateTask
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L2_3 = {}
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L3_3 = L5_1.Klee
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L2_3[1] = L3_3
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L0_3 = L0_3(L1_3, L2_3)
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L1_3 = A0_2
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L2_3 = L1_3
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L1_3 = L1_3.TransmitPlayerById
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L3_3 = A1_2
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L4_3 = 1
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L5_3 = nil
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function L6_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4, L5_4
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L2_4 = A0_4
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L1_4 = A0_4.CreateQuestNpc
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L3_4 = A1_2
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L4_4 = L5_1.KleeID
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L5_4 = 1
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L1_4(L2_4, L3_4, L4_4, L5_4)
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end
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L7_3 = L0_3
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L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart1020113 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.DestroyQuestNpcActor
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L4_2 = L5_1.Klee
|
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L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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|
L4_2 = "Paimon"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DestroyWithDisappear
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish1020113 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "1020110 start"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L6_1.AbyssID
|
|
L6_2 = 1
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart1020110 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "1020111 start"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.CreateQuestNpcCreateTask
|
|
L2_3 = {}
|
|
L3_3 = L5_1.Klee
|
|
L4_3 = L4_1.Npc
|
|
L5_3 = L6_1.Abyss
|
|
L2_3[1] = L3_3
|
|
L2_3[2] = L4_3
|
|
L2_3[3] = L5_3
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.TransmitPlayerById
|
|
L3_3 = A1_2
|
|
L4_3 = 1
|
|
L5_3 = nil
|
|
function L6_3(A0_4)
|
|
local L1_4, L2_4, L3_4, L4_4, L5_4
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.CreateQuestNpc
|
|
L3_4 = A1_2
|
|
L4_4 = L5_1.KleeID
|
|
L5_4 = 1
|
|
L1_4(L2_4, L3_4, L4_4, L5_4)
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.CreateQuestNpc
|
|
L3_4 = A1_2
|
|
L4_4 = L4_1.NpcID
|
|
L5_4 = 2
|
|
L1_4(L2_4, L3_4, L4_4, L5_4)
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.CreateQuestNpc
|
|
L3_4 = A1_2
|
|
L4_4 = L6_1.AbyssID
|
|
L5_4 = 3
|
|
L1_4(L2_4, L3_4, L4_4, L5_4)
|
|
end
|
|
L7_3 = L0_3
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart1020111 = L8_1
|
|
function L8_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "1020111 finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L5_1.Klee
|
|
L5_2 = 20031
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L6_1.Abyss
|
|
L5_2 = 20031
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L5_2 = 20031
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = "Paimon"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DestroyWithDisappear
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish1020111 = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L8_1
|
|
function L8_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L8_1
|
|
return L1_1
|