2022-04-29 16:40:51 +02:00

1893 lines
41 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest10122"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest10122"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1012201
L1_2["1012201"] = L2_2
L2_2 = A0_2.OnSubStart1012204
L1_2["1012204"] = L2_2
L2_2 = A0_2.OnSubStart1012205
L1_2["1012205"] = L2_2
L2_2 = A0_2.OnSubStart1012206
L1_2["1012206"] = L2_2
L2_2 = A0_2.OnSubStart1012207
L1_2["1012207"] = L2_2
L2_2 = A0_2.OnSubStart1012208
L1_2["1012208"] = L2_2
L2_2 = A0_2.OnSubStart1012209
L1_2["1012209"] = L2_2
L2_2 = A0_2.OnSubStart1012218
L1_2["1012218"] = L2_2
L2_2 = A0_2.OnSubStart1012210
L1_2["1012210"] = L2_2
L2_2 = A0_2.OnSubStart1012217
L1_2["1012217"] = L2_2
L2_2 = A0_2.OnSubStart1012211
L1_2["1012211"] = L2_2
L2_2 = A0_2.OnSubStart1012212
L1_2["1012212"] = L2_2
L2_2 = A0_2.OnSubStart1012216
L1_2["1012216"] = L2_2
L2_2 = A0_2.OnSubStart1012215
L1_2["1012215"] = L2_2
L2_2 = A0_2.OnSubStart1012213
L1_2["1012213"] = L2_2
L2_2 = A0_2.OnSubStart1012203
L1_2["1012203"] = L2_2
L2_2 = A0_2.OnSubStart1012202
L1_2["1012202"] = L2_2
L2_2 = A0_2.OnSubStart1012214
L1_2["1012214"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1012201
L1_2["1012201"] = L2_2
L2_2 = A0_2.OnSubFinish1012204
L1_2["1012204"] = L2_2
L2_2 = A0_2.OnSubFinish1012205
L1_2["1012205"] = L2_2
L2_2 = A0_2.OnSubFinish1012206
L1_2["1012206"] = L2_2
L2_2 = A0_2.OnSubFinish1012207
L1_2["1012207"] = L2_2
L2_2 = A0_2.OnSubFinish1012208
L1_2["1012208"] = L2_2
L2_2 = A0_2.OnSubFinish1012209
L1_2["1012209"] = L2_2
L2_2 = A0_2.OnSubFinish1012218
L1_2["1012218"] = L2_2
L2_2 = A0_2.OnSubFinish1012210
L1_2["1012210"] = L2_2
L2_2 = A0_2.OnSubFinish1012217
L1_2["1012217"] = L2_2
L2_2 = A0_2.OnSubFinish1012211
L1_2["1012211"] = L2_2
L2_2 = A0_2.OnSubFinish1012212
L1_2["1012212"] = L2_2
L2_2 = A0_2.OnSubFinish1012216
L1_2["1012216"] = L2_2
L2_2 = A0_2.OnSubFinish1012215
L1_2["1012215"] = L2_2
L2_2 = A0_2.OnSubFinish1012213
L1_2["1012213"] = L2_2
L2_2 = A0_2.OnSubFinish1012203
L1_2["1012203"] = L2_2
L2_2 = A0_2.OnSubFinish1012202
L1_2["1012202"] = L2_2
L2_2 = A0_2.OnSubFinish1012214
L1_2["1012214"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1012201
L1_2["1012201"] = L2_2
L2_2 = A0_2.OnSubFailed1012204
L1_2["1012204"] = L2_2
L2_2 = A0_2.OnSubFailed1012205
L1_2["1012205"] = L2_2
L2_2 = A0_2.OnSubFailed1012206
L1_2["1012206"] = L2_2
L2_2 = A0_2.OnSubFailed1012207
L1_2["1012207"] = L2_2
L2_2 = A0_2.OnSubFailed1012208
L1_2["1012208"] = L2_2
L2_2 = A0_2.OnSubFailed1012209
L1_2["1012209"] = L2_2
L2_2 = A0_2.OnSubFailed1012218
L1_2["1012218"] = L2_2
L2_2 = A0_2.OnSubFailed1012210
L1_2["1012210"] = L2_2
L2_2 = A0_2.OnSubFailed1012217
L1_2["1012217"] = L2_2
L2_2 = A0_2.OnSubFailed1012211
L1_2["1012211"] = L2_2
L2_2 = A0_2.OnSubFailed1012212
L1_2["1012212"] = L2_2
L2_2 = A0_2.OnSubFailed1012216
L1_2["1012216"] = L2_2
L2_2 = A0_2.OnSubFailed1012215
L1_2["1012215"] = L2_2
L2_2 = A0_2.OnSubFailed1012213
L1_2["1012213"] = L2_2
L2_2 = A0_2.OnSubFailed1012203
L1_2["1012203"] = L2_2
L2_2 = A0_2.OnSubFailed1012202
L1_2["1012202"] = L2_2
L2_2 = A0_2.OnSubFailed1012214
L1_2["1012214"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.EliminatePaimon = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "OnMovePause"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TryPauseCurAutoNarrator
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DisableInteeHeadCtrl
L3_2 = false
L1_2(L2_2, L3_2)
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L3_2 = A0_2
L2_2 = A0_2.GetPos
L2_2 = L2_2(L3_2)
L3_2 = {}
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2.x = L4_2
L4_2 = L1_2.y
L5_2 = L2_2.y
L4_2 = L4_2 - L5_2
L3_2.y = L4_2
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2.z = L4_2
L5_2 = A0_2
L4_2 = A0_2.SteerToAutonomyTask
L6_2 = L3_2
L7_2 = 1
L8_2 = true
L9_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.MovePause = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "OnMoveResume"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSteerToAutonomyTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TryResumeCurAutoNarrator
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DisableInteeHeadCtrl
L3_2 = true
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ResumeMove
L1_2(L2_2)
end
L1_1.MoveResume = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if A1_2 == 1012218 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1012218
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1012201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10386Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10386Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8040
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart1012201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10386Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.Kaiche1
L4_3 = nil
L5_3 = 10122
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012201"
L2_2(L3_2)
end
L1_1.OnSubFailed1012201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012202"
L2_2(L3_2)
end
L1_1.OnSubStart1012202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012202"
L2_2(L3_2)
end
L1_1.OnSubFinish1012202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012202"
L2_2(L3_2)
end
L1_1.OnSubFailed1012202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012203"
L2_2(L3_2)
end
L1_1.OnSubStart1012203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1012203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.EnterSceneLookCamera
L3_3 = sceneData
L4_3 = L3_3
L3_3 = L3_3.GetDummyPoint
L5_3 = 20037
L6_3 = "End"
L3_3 = L3_3(L4_3, L5_3, L6_3)
L3_3 = L3_3.pos
L4_3 = 0
L5_3 = 3
L6_3 = false
L7_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.DungeonTalk6
L4_3 = nil
L5_3 = 10122
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1012203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012203"
L2_2(L3_2)
end
L1_1.OnSubFailed1012203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1012204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10407Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1012204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1012204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10407Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1012204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012204"
L2_2(L3_2)
end
L1_1.OnSubFailed1012204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1012205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10386Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10390Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10391Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10392Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10393Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10400Data
L5_2 = L5_2.id
L6_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10400Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1280
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttach
L5_2 = "Mask_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttach
L5_2 = "Mask_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttachHeroEntity
L5_2 = "Mask_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttachHeroEntity
L5_2 = "Mask_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10393Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8040
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10390Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1120
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10392Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1190
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = L6_1.Npc10386Data
L8_2 = L8_2.alias
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart1012205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1012205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10386Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10390Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10391Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10392Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10393Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10400Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1012205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1012206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc10386Data
L3_3 = L3_3.alias
L4_3 = 10122
L1_3 = L1_3(L2_3, L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.NpcForceAvatarWalkByDist
L4_3 = L1_3
L5_3 = 3.5
L6_3 = 6
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen
L4_3 = L1_3
L5_3 = L7_1.Walk10
L6_3 = 4
L7_3 = 2
L8_3 = -1
function L9_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.GetActor
L3_4 = L2_1.ActorAlias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.NpcBeFollowTaskByRoutePointsWithDiffLen
L4_4 = A0_4
L5_4 = L7_1.Walk12
L6_4 = 4
L7_4 = 2
L8_4 = -1
function L9_4(A0_5)
local L1_5, L2_5, L3_5
L2_5 = A0_5
L1_5 = A0_5.SyncPos
L3_5 = 2
L1_5(L2_5, L3_5)
L1_5 = A0_5.BeFollowState
L2_5 = BeFollowState
L2_5 = L2_5.FAILED
if L1_5 == L2_5 then
return
end
L1_5 = actorUtils
L1_5 = L1_5.FinishQuestID
L2_5 = false
L3_5 = 1012206
L1_5(L2_5, L3_5)
end
L10_4 = nil
L11_4 = nil
L12_4 = L1_4.MovePause
L13_4 = L1_4.MoveResume
L14_4 = nil
L15_4 = true
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4, L13_4, L14_4, L15_4)
L3_4 = L1_4
L2_4 = L1_4.NarratorOnlyTaskByData
L4_4 = L7_1.DungeonTalk2
L5_4 = nil
L6_4 = 10122
L2_4(L3_4, L4_4, L5_4, L6_4)
end
L10_3 = nil
L11_3 = nil
L12_3 = A0_3.MovePause
L13_3 = A0_3.MoveResume
L14_3 = nil
L15_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3)
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 3
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L7_1.DungeonTalk1
L4_4 = nil
L5_4 = 10122
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc10386Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.SetWalkSpeedRatio
L5_3 = 0.9
L3_3(L4_3, L5_3)
L4_3 = L2_3
L3_3 = L2_3.DisableInteeHeadCtrl
L5_3 = true
L3_3(L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc10390Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1120
L7_3 = true
L8_3 = nil
L9_3 = true
L10_3 = true
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L6_1.Npc10392Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStyle
L7_3 = 1190
L8_3 = true
L9_3 = nil
L10_3 = true
L11_3 = true
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L6_3 = A0_3
L5_3 = A0_3.GetQuestNpcActor
L7_3 = L6_1.Npc10393Data
L7_3 = L7_3.alias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.SitOnChair
L8_3 = 8040
L6_3(L7_3, L8_3)
L7_3 = A0_3
L6_3 = A0_3.GetQuestNpcActor
L8_3 = L6_1.Npc10400Data
L8_3 = L8_3.alias
L6_3 = L6_3(L7_3, L8_3)
L8_3 = L6_3
L7_3 = L6_3.DoFreeStyle
L9_3 = 1280
L10_3 = true
L11_3 = nil
L12_3 = true
L13_3 = true
L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1012206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012206"
L2_2(L3_2)
end
L1_1.OnSubFinish1012206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1012206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10386Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10390Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10391Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10392Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10393Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10400Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1012206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1012207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10400Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1280
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttach
L5_2 = "Mask_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttach
L5_2 = "Mask_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttachHeroEntity
L5_2 = "Mask_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttachHeroEntity
L5_2 = "Mask_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10393Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8040
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.RequestInteraction
L6_2 = L6_1.Npc10386Data
L6_2 = L6_2.alias
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10390Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1120
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10392Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1190
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1012207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012207"
L2_2(L3_2)
end
L1_1.OnSubFinish1012207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1012207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10386Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10390Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10391Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10392Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10393Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10400Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1012207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubStart1012208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc10386Data
L3_3 = L3_3.alias
L4_3 = 10122
L1_3 = L1_3(L2_3, L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen
L4_3 = L1_3
L5_3 = L7_1.Walk2
L6_3 = 4
L7_3 = 2
L8_3 = -1
function L9_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.SyncPos
L3_4 = 2
L1_4(L2_4, L3_4)
L1_4 = A0_4.BeFollowState
L2_4 = BeFollowState
L2_4 = L2_4.FAILED
if L1_4 == L2_4 then
return
end
L1_4 = actorUtils
L1_4 = L1_4.FinishQuestID
L2_4 = false
L3_4 = 1012208
L1_4(L2_4, L3_4)
end
L10_3 = nil
L11_3 = nil
L12_3 = A0_3.MovePause
L13_3 = A0_3.MoveResume
L14_3 = nil
L15_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3)
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 2
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L7_1.DungeonTalk3
L4_4 = nil
L5_4 = 10122
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10386Data
L4_2 = L4_2.alias
L5_2 = 10122
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcForceAvatarWalkByDist
L5_2 = L2_2
L6_2 = 3.5
L7_2 = 6
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.EliminatePaimon
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10386Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SetWalkSpeedRatio
L6_2 = 0.9
L4_2(L5_2, L6_2)
L5_2 = L3_2
L4_2 = L3_2.DisableInteeHeadCtrl
L6_2 = true
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10393Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.SitOnChair
L7_2 = 8040
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10390Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1120
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc10392Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc10400Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1280
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart1012208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012208"
L2_2(L3_2)
end
L1_1.OnSubFinish1012208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1012208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10386Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10390Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10391Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10392Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10393Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10400Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1012208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1012209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10400Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1280
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttach
L5_2 = "Mask_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttach
L5_2 = "Mask_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttachHeroEntity
L5_2 = "Mask_PlayerBoy"
L6_2 = 10000005
L3_2(L4_2, L5_2, L6_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.SpawnAttachHeroEntity
L5_2 = "Mask_PlayerGirl"
L6_2 = 10000007
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10390Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1120
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10392Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10393Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.SitOnChair
L8_2 = 8040
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart1012209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1012209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10390Data
L4_2 = L4_2.alias
L5_2 = 20037
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10391Data
L4_2 = L4_2.alias
L5_2 = 20037
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10392Data
L4_2 = L4_2.alias
L5_2 = 20037
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10393Data
L4_2 = L4_2.alias
L5_2 = 20037
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10400Data
L4_2 = L4_2.alias
L5_2 = 20037
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10386Data
L3_3 = L3_3.alias
L4_3 = 20037
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.DungeonTalk4
L4_3 = nil
L5_3 = 10122
L1_3(L2_3, L3_3, L4_3, L5_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttach
L3_3 = "Mask_PlayerBoy"
L4_3 = 10000005
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttach
L3_3 = "Mask_PlayerGirl"
L4_3 = 10000007
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttachHeroEntity
L3_3 = "Mask_PlayerBoy"
L4_3 = 10000005
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawnAttachHeroEntity
L3_3 = "Mask_PlayerGirl"
L4_3 = 10000007
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012209"
L2_2(L3_2)
end
L1_1.OnSubFailed1012209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012210"
L2_2(L3_2)
end
L1_1.OnSubStart1012210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish1012210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 20037
L7_2 = "LOOK1"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 1.5
L7_2 = false
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish1012210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012210"
L2_2(L3_2)
end
L1_1.OnSubFailed1012210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1012211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10386Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1029Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Soldier1Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Soldier1Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1020
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Soldier2Data
L6_2 = L6_2.id
L7_2 = 4
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Soldier2Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1020
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L5_2 = A0_2
L4_2 = A0_2.NarratorOnlyTaskByData
L6_2 = L7_1.DungeonTalk5
L7_2 = nil
L8_2 = 10122
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10386Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.ResetForceAvatarWalk
L5_2(L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1060
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc1029Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1120
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1012211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1012211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.PaimonKaiche2
L5_2 = nil
L6_2 = 10122
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1012211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1012211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10386Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Soldier1Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Soldier2Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1012211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1012212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Soldier1Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1020
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Soldier2Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1020
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10386Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1060
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc1029Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1120
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1012212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10386Data
L3_3 = L3_3.alias
L4_3 = 20037
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L4_3 = 20037
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Soldier1Data
L3_3 = L3_3.alias
L4_3 = 20037
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Soldier2Data
L3_3 = L3_3.alias
L4_3 = 20037
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1012212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10386Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Soldier1Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Soldier2Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1012212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012213"
L2_2(L3_2)
end
L1_1.OnSubStart1012213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1012213"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.DungeonTalk7
L5_2 = nil
L6_2 = 10122
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1012213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012213"
L2_2(L3_2)
end
L1_1.OnSubFailed1012213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1012214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcCreateTask
L3_3 = {}
L4_3 = L6_1.Npc1029Data
L4_3 = L4_3.alias
L3_3[1] = L4_3
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBlackScreen
L4_3 = 0.5
L5_3 = 1
L6_3 = 0.5
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc1029Data
L4_4 = L4_4.id
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc1029Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L8_3 = nil
L9_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1012214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L4_3 = 20037
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed1012214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed1012214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012215"
L2_2(L3_2)
end
L1_1.OnSubStart1012215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012215"
L2_2(L3_2)
end
L1_1.OnSubFinish1012215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012215"
L2_2(L3_2)
end
L1_1.OnSubFailed1012215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012216"
L2_2(L3_2)
end
L1_1.OnSubStart1012216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012216"
L2_2(L3_2)
end
L1_1.OnSubFinish1012216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012216"
L2_2(L3_2)
end
L1_1.OnSubFailed1012216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012217"
L2_2(L3_2)
end
L1_1.OnSubStart1012217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012217"
L2_2(L3_2)
end
L1_1.OnSubFinish1012217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012217"
L2_2(L3_2)
end
L1_1.OnSubFailed1012217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012218"
L2_2(L3_2)
end
L1_1.OnSubStart1012218 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1012218"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1012218 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012218"
L2_2(L3_2)
end
L1_1.OnSubFailed1012218 = L8_1
return L1_1