2022-04-29 16:40:51 +02:00

1090 lines
23 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest10121"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest10121"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1012101
L1_2["1012101"] = L2_2
L2_2 = A0_2.OnSubStart1012102
L1_2["1012102"] = L2_2
L2_2 = A0_2.OnSubStart1012103
L1_2["1012103"] = L2_2
L2_2 = A0_2.OnSubStart1012104
L1_2["1012104"] = L2_2
L2_2 = A0_2.OnSubStart1012105
L1_2["1012105"] = L2_2
L2_2 = A0_2.OnSubStart1012106
L1_2["1012106"] = L2_2
L2_2 = A0_2.OnSubStart1012107
L1_2["1012107"] = L2_2
L2_2 = A0_2.OnSubStart1012115
L1_2["1012115"] = L2_2
L2_2 = A0_2.OnSubStart1012116
L1_2["1012116"] = L2_2
L2_2 = A0_2.OnSubStart1012117
L1_2["1012117"] = L2_2
L2_2 = A0_2.OnSubStart1012109
L1_2["1012109"] = L2_2
L2_2 = A0_2.OnSubStart1012118
L1_2["1012118"] = L2_2
L2_2 = A0_2.OnSubStart1012110
L1_2["1012110"] = L2_2
L2_2 = A0_2.OnSubStart1012111
L1_2["1012111"] = L2_2
L2_2 = A0_2.OnSubStart1012112
L1_2["1012112"] = L2_2
L2_2 = A0_2.OnSubStart1012113
L1_2["1012113"] = L2_2
L2_2 = A0_2.OnSubStart1012114
L1_2["1012114"] = L2_2
L2_2 = A0_2.OnSubStart1012108
L1_2["1012108"] = L2_2
L2_2 = A0_2.OnSubStart1012119
L1_2["1012119"] = L2_2
L2_2 = A0_2.OnSubStart1012120
L1_2["1012120"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1012101
L1_2["1012101"] = L2_2
L2_2 = A0_2.OnSubFinish1012102
L1_2["1012102"] = L2_2
L2_2 = A0_2.OnSubFinish1012103
L1_2["1012103"] = L2_2
L2_2 = A0_2.OnSubFinish1012104
L1_2["1012104"] = L2_2
L2_2 = A0_2.OnSubFinish1012105
L1_2["1012105"] = L2_2
L2_2 = A0_2.OnSubFinish1012106
L1_2["1012106"] = L2_2
L2_2 = A0_2.OnSubFinish1012107
L1_2["1012107"] = L2_2
L2_2 = A0_2.OnSubFinish1012115
L1_2["1012115"] = L2_2
L2_2 = A0_2.OnSubFinish1012116
L1_2["1012116"] = L2_2
L2_2 = A0_2.OnSubFinish1012117
L1_2["1012117"] = L2_2
L2_2 = A0_2.OnSubFinish1012109
L1_2["1012109"] = L2_2
L2_2 = A0_2.OnSubFinish1012118
L1_2["1012118"] = L2_2
L2_2 = A0_2.OnSubFinish1012110
L1_2["1012110"] = L2_2
L2_2 = A0_2.OnSubFinish1012111
L1_2["1012111"] = L2_2
L2_2 = A0_2.OnSubFinish1012112
L1_2["1012112"] = L2_2
L2_2 = A0_2.OnSubFinish1012113
L1_2["1012113"] = L2_2
L2_2 = A0_2.OnSubFinish1012114
L1_2["1012114"] = L2_2
L2_2 = A0_2.OnSubFinish1012108
L1_2["1012108"] = L2_2
L2_2 = A0_2.OnSubFinish1012119
L1_2["1012119"] = L2_2
L2_2 = A0_2.OnSubFinish1012120
L1_2["1012120"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1012101
L1_2["1012101"] = L2_2
L2_2 = A0_2.OnSubFailed1012102
L1_2["1012102"] = L2_2
L2_2 = A0_2.OnSubFailed1012103
L1_2["1012103"] = L2_2
L2_2 = A0_2.OnSubFailed1012104
L1_2["1012104"] = L2_2
L2_2 = A0_2.OnSubFailed1012105
L1_2["1012105"] = L2_2
L2_2 = A0_2.OnSubFailed1012106
L1_2["1012106"] = L2_2
L2_2 = A0_2.OnSubFailed1012107
L1_2["1012107"] = L2_2
L2_2 = A0_2.OnSubFailed1012115
L1_2["1012115"] = L2_2
L2_2 = A0_2.OnSubFailed1012116
L1_2["1012116"] = L2_2
L2_2 = A0_2.OnSubFailed1012117
L1_2["1012117"] = L2_2
L2_2 = A0_2.OnSubFailed1012109
L1_2["1012109"] = L2_2
L2_2 = A0_2.OnSubFailed1012118
L1_2["1012118"] = L2_2
L2_2 = A0_2.OnSubFailed1012110
L1_2["1012110"] = L2_2
L2_2 = A0_2.OnSubFailed1012111
L1_2["1012111"] = L2_2
L2_2 = A0_2.OnSubFailed1012112
L1_2["1012112"] = L2_2
L2_2 = A0_2.OnSubFailed1012113
L1_2["1012113"] = L2_2
L2_2 = A0_2.OnSubFailed1012114
L1_2["1012114"] = L2_2
L2_2 = A0_2.OnSubFailed1012108
L1_2["1012108"] = L2_2
L2_2 = A0_2.OnSubFailed1012119
L1_2["1012119"] = L2_2
L2_2 = A0_2.OnSubFailed1012120
L1_2["1012120"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.EliminatePaimon = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1012108 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1012108
L2_2(L3_2, L4_2)
elseif A1_2 == 1012119 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 1012119
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1012101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestVar
L3_4 = 1012101
L4_4 = 0
L1_4 = L1_4(L2_4, L3_4, L4_4)
if L1_4 == 0 then
L3_4 = A0_4
L2_4 = A0_4.NarratorOnlyTaskByData
L4_4 = L7_1.kaiche1
function L5_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.SetQuestVarByMainId
L3_5 = 0
L4_5 = 3
L1_5(L2_5, L3_5, L4_5)
end
L6_4 = 10121
L2_4(L3_4, L4_4, L5_4, L6_4)
end
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1029Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1012101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish1012101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 3
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish1012101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012101"
L2_2(L3_2)
end
L1_1.OnSubFailed1012101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012102"
L2_2(L3_2)
end
L1_1.OnSubStart1012102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012102"
L2_2(L3_2)
end
L1_1.OnSubFailed1012102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1012103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10387Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10387Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1012103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10387Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012103"
L2_2(L3_2)
end
L1_1.OnSubFailed1012103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1012104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10388Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10388Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1012104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012104"
L2_2(L3_2)
end
L1_1.OnSubFailed1012104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1012105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10389Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10388Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10389Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1230
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1012105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012105"
L2_2(L3_2)
end
L1_1.OnSubFailed1012105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1012106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = 1012106
L4_3 = L6_1.Npc1029Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1012106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1012106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10388Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10389Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1012106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012106"
L2_2(L3_2)
end
L1_1.OnSubFailed1012106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012107"
L2_2(L3_2)
end
L1_1.OnSubStart1012107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012107"
L2_2(L3_2)
end
L1_1.OnSubFailed1012107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012108"
L2_2(L3_2)
end
L1_1.OnSubStart1012108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012108"
L2_2(L3_2)
end
L1_1.OnSubFinish1012108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012108"
L2_2(L3_2)
end
L1_1.OnSubFailed1012108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012109"
L2_2(L3_2)
end
L1_1.OnSubStart1012109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012109"
L2_2(L3_2)
end
L1_1.OnSubFailed1012109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012110"
L2_2(L3_2)
end
L1_1.OnSubStart1012110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012110"
L2_2(L3_2)
end
L1_1.OnSubFinish1012110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012110"
L2_2(L3_2)
end
L1_1.OnSubFailed1012110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012111"
L2_2(L3_2)
end
L1_1.OnSubStart1012111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1012111"
L2_2(L3_2)
L2_2 = print
L3_2 = "OnSubFinish1012111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcCreateTask
L3_3 = {}
L4_3 = L6_1.Npc1029Data
L4_3 = L4_3.alias
L3_3[1] = L4_3
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.TransmitPlayerByQuestId
L4_3 = 1012112
L5_3 = 1
L6_3 = nil
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpcById
L3_4 = 1012111
L4_4 = L6_1.Npc1029Data
L4_4 = L4_4.id
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L8_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1012111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed1012111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.FailKaiche2
L5_2 = nil
L6_2 = 10121
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed1012111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012112"
L2_2(L3_2)
end
L1_1.OnSubStart1012112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012112"
L2_2(L3_2)
end
L1_1.OnSubFailed1012112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1012113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.AmborData
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1419Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1012113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012113"
L2_2(L3_2)
end
L1_1.OnSubFinish1012113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012113"
L2_2(L3_2)
end
L1_1.OnSubFailed1012113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1012114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.AmborData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1012114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1029Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.AmborData
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012114"
L2_2(L3_2)
end
L1_1.OnSubFailed1012114 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012115"
L2_2(L3_2)
end
L1_1.OnSubStart1012115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012115"
L2_2(L3_2)
end
L1_1.OnSubFinish1012115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed1012115"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.kaiche2
L5_2 = nil
L6_2 = 10121
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed1012115 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012116"
L2_2(L3_2)
end
L1_1.OnSubStart1012116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012116"
L2_2(L3_2)
end
L1_1.OnSubFinish1012116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed1012116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.kaiche2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 1012116
L4_3 = 1
L1_3(L2_3, L3_3, L4_3)
end
L6_2 = 10121
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed1012116 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012117"
L2_2(L3_2)
end
L1_1.OnSubStart1012117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1012117"
L2_2(L3_2)
L2_2 = print
L3_2 = "OnSubFinish1012117"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcCreateTask
L3_3 = {}
L4_3 = L6_1.Npc1029Data
L4_3 = L4_3.alias
L3_3[1] = L4_3
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.TransmitPlayerByQuestId
L4_3 = 1012109
L5_3 = 1
L6_3 = nil
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpcById
L3_4 = 1012117
L4_4 = L6_1.Npc1029Data
L4_4 = L4_4.id
L5_4 = 1
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L8_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1012117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed1012117"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.kaiche2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 1012117
L4_3 = 1
L1_3(L2_3, L3_3, L4_3)
end
L6_2 = 10121
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed1012117 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012118"
L2_2(L3_2)
end
L1_1.OnSubStart1012118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1012118"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.Challenge2Kaiche
L5_2 = nil
L6_2 = 10121
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1012118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012118"
L2_2(L3_2)
end
L1_1.OnSubFailed1012118 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1012119"
L2_2(L3_2)
end
L1_1.OnSubStart1012119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1012119"
L2_2(L3_2)
end
L1_1.OnSubFinish1012119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012119"
L2_2(L3_2)
end
L1_1.OnSubFailed1012119 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1012120"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1419Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1012120 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1012120"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.EliminatePaimon
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1419Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1012120 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1012120"
L2_2(L3_2)
end
L1_1.OnSubFailed1012120 = L8_1
return L1_1