mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
85 lines
1.8 KiB
Lua
85 lines
1.8 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
|
|
L0_1 = require
|
|
L1_1 = "Actor/ActorCommon"
|
|
L0_1(L1_1)
|
|
L0_1 = require
|
|
L1_1 = "Actor/Quest/QuestActorProxy"
|
|
L0_1 = L0_1(L1_1)
|
|
L1_1 = class
|
|
L2_1 = "Quest10114"
|
|
L3_1 = L0_1
|
|
L1_1 = L1_1(L2_1, L3_1)
|
|
L1_1.defaultAlias = "Quest10114"
|
|
function L2_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDataLoaded = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = {}
|
|
A0_2.subStartHandlers = L1_2
|
|
L1_2 = A0_2.subStartHandlers
|
|
L2_2 = A0_2.OnSubStart1011401
|
|
L1_2["1011401"] = L2_2
|
|
end
|
|
L1_1.OnSubStartHandlerBuild = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = {}
|
|
A0_2.subFinishHandlers = L1_2
|
|
L1_2 = A0_2.subFinishHandlers
|
|
L2_2 = A0_2.OnSubFinish1011401
|
|
L1_2["1011401"] = L2_2
|
|
end
|
|
L1_1.OnSubFinishHandlerBuild = L2_1
|
|
function L2_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q1011401Trigger"
|
|
L5_2 = "Actor/Gadget/Q10114Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q1011303Wendy"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q1011303Wendy"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
end
|
|
L1_1.OnSubStart1011401 = L2_1
|
|
function L2_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = "Wendy"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish1011401 = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L2_1
|
|
return L1_1
|