2022-04-29 16:40:51 +02:00

589 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest10113"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest10113"
L2_1 = require
L3_1 = "Actor/Npc/NPCUtil"
L2_1 = L2_1(L3_1)
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
function L11_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L3_1 = L1_2
L1_2 = A0_2.shareData
L4_1 = L1_2
L1_2 = L3_1.TriggerData
L8_1 = L1_2
L1_2 = L3_1.JackData
L9_1 = L1_2
L1_2 = L3_1.PaimonData
L10_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011301"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L5_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011301"]
L1_2 = L1_2.npcs
L1_2 = L1_2[2]
L7_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["1011305"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L6_1 = L1_2
end
L1_1.OnDataLoaded = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011301
L1_2["1011301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011302
L1_2["1011302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011303
L1_2["1011303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011304
L1_2["1011304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011305
L1_2["1011305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011306
L1_2["1011306"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011301
L1_2["1011301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011302
L1_2["1011302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011303
L1_2["1011303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011304
L1_2["1011304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011305
L1_2["1011305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011306
L1_2["1011306"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "StanlyBubble"
L1_2(L2_2)
L1_2 = math
L1_2 = L1_2.random
L2_2 = 1
L3_2 = 2
L1_2 = L1_2(L2_2, L3_2)
if L1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 141101
L5_2 = 101130101
L6_2 = 3
L7_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
else
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 141101
L5_2 = 101130102
L6_2 = 3
L7_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 1011304
L2_2 = L2_2(L3_2, L4_2)
L3_2 = print
L4_2 = "quest state is:"
L5_2 = L2_2
L4_2 = L4_2 .. L5_2
L3_2(L4_2)
if L2_2 == 2 then
else
L4_2 = A0_2
L3_2 = A0_2.StanlyBubbleGap
L3_2(L4_2)
end
end
L1_1.StanlyBubble = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "StanlyBubbleGap"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 5
L4_2 = A0_2.StanlyBubble
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StanlyBubbleGap = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1411"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q10113Trigger2"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubStart1011300 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1411"
L5_2 = L2_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q10113Trigger2"
L5_2 = "Actor/Gadget/Q10113Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 1009
L11_2 = "Q466Diluc2"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 1009
L12_2 = "Q466Diluc2"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1009
L13_2 = true
L14_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart1011301 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "1011302 start:Creat Trigger"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StanlyBubble
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.alias
L5_2 = L8_1.script
L6_2 = L8_1.id
L7_2 = 0
L8_2 = L8_1.pos
L9_2 = L8_1.dir
L10_2 = true
L11_2 = false
L12_2 = 1009
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = L2_1.GetMengdeNpcListPublic
L2_2 = L2_2()
L3_2 = 1
L4_2 = #L2_2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.NotifyTo
L9_2 = L2_2[L6_2]
L10_2 = L2_1.NpcEventType
L10_2 = L10_2.HIDESELF
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1248"
L6_2 = L2_1.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L5_1.ID
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L7_1.ID
L7_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L5_1.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8065
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L7_1.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1230
L5_2(L6_2, L7_2)
end
end
L1_1.OnSubStart1011302 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.TransmitPlayerById
L5_2 = A1_2
L6_2 = 1
L7_2 = nil
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L5_1.alias
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.id
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish1011302 = L11_1
function L11_1(A0_2, A1_2)
end
L1_1.OnSubStart1011303 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L10_1.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish1011303 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "1011302 start:Creat NPC & Sit"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.StanlyBubble
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSpeechBubbleTask
L2_2(L3_2)
L2_2 = L2_1.GetMengdeNpcListPublic
L2_2 = L2_2()
L3_2 = 1
L4_2 = #L2_2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.NotifyTo
L9_2 = L2_2[L6_2]
L10_2 = L2_1.NpcEventType
L10_2 = L10_2.HIDESELF
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1248"
L6_2 = L2_1.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1011304
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L3_2 == 2 then
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L5_1.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.SitOnChair
L7_2 = 8060
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L7_1.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1230
L6_2(L7_2, L8_2)
end
end
end
L1_1.OnSubStart1011304 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L5_1.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L9_1.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L10_1.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.DestroyWithDisappear
L8_2 = false
L6_2(L7_2, L8_2)
end
end
L1_1.OnSubFinish1011304 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubStart1011305 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = L2_1.GetMengdeNpcListPublic
L2_2 = L2_2()
L3_2 = 1
L4_2 = #L2_2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.NotifyTo
L9_2 = L2_2[L6_2]
L10_2 = L2_1.NpcEventType
L10_2 = L10_2.STARTDAILY
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1248"
L6_2 = L2_1.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1411"
L6_2 = L2_1.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L10_1.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1011305 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.PlayCutsceneIndex
L2_3 = 101130601
function L3_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = actorMgr
L1_4 = L0_4
L0_4 = L0_4.GetActor
L2_4 = L3_1.ActorAlias
L0_4 = L0_4(L1_4, L2_4)
if L0_4 ~= nil then
L2_4 = L0_4
L1_4 = L0_4.FinishQuestID
L3_4 = false
L4_4 = 1011306
L1_4(L2_4, L3_4, L4_4)
end
end
L4_3 = nil
L5_3 = nil
L6_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1011306 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
if A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L5_1.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.StandFromChair
L1_3(L2_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L11_1
function L11_1(A0_2)
local L1_2
end
L1_1.Start = L11_1
function L11_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L11_1
return L1_1