mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
589 lines
13 KiB
Lua
589 lines
13 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest10113"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest10113"
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L2_1 = require
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L3_1 = "Actor/Npc/NPCUtil"
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L2_1 = L2_1(L3_1)
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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L7_1 = nil
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L8_1 = nil
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L9_1 = nil
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L10_1 = nil
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function L11_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L3_1 = L1_2
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L1_2 = A0_2.shareData
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L4_1 = L1_2
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L1_2 = L3_1.TriggerData
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L8_1 = L1_2
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L1_2 = L3_1.JackData
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L9_1 = L1_2
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L1_2 = L3_1.PaimonData
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L10_1 = L1_2
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L1_2 = L4_1.QuestData
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L1_2 = L1_2["1011301"]
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L1_2 = L1_2.npcs
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L1_2 = L1_2[1]
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L5_1 = L1_2
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L1_2 = L4_1.QuestData
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L1_2 = L1_2["1011301"]
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L1_2 = L1_2.npcs
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L1_2 = L1_2[2]
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L7_1 = L1_2
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L1_2 = L4_1.QuestData
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L1_2 = L1_2["1011305"]
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L1_2 = L1_2.npcs
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L1_2 = L1_2[1]
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L6_1 = L1_2
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end
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L1_1.OnDataLoaded = L11_1
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function L11_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1011301
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L1_2["1011301"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1011302
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L1_2["1011302"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1011303
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L1_2["1011303"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1011304
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L1_2["1011304"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1011305
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L1_2["1011305"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart1011306
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L1_2["1011306"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L11_1
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function L11_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1011301
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L1_2["1011301"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1011302
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L1_2["1011302"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1011303
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L1_2["1011303"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1011304
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L1_2["1011304"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1011305
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L1_2["1011305"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish1011306
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L1_2["1011306"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L11_1
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function L11_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L1_2 = print
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L2_2 = "StanlyBubble"
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L1_2(L2_2)
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L1_2 = math
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L1_2 = L1_2.random
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L2_2 = 1
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L3_2 = 2
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 == 1 then
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L3_2 = A0_2
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L2_2 = A0_2.CreateSpeechBubbleTask
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L4_2 = 141101
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L5_2 = 101130101
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L6_2 = 3
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L7_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
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else
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L3_2 = A0_2
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L2_2 = A0_2.CreateSpeechBubbleTask
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L4_2 = 141101
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L5_2 = 101130102
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L6_2 = 3
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L7_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
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end
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L3_2 = A0_2
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L2_2 = A0_2.GetSubQuestState
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L4_2 = 1011304
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L2_2 = L2_2(L3_2, L4_2)
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L3_2 = print
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L4_2 = "quest state is:"
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L5_2 = L2_2
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L4_2 = L4_2 .. L5_2
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L3_2(L4_2)
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if L2_2 == 2 then
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else
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L4_2 = A0_2
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L3_2 = A0_2.StanlyBubbleGap
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L3_2(L4_2)
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end
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end
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L1_1.StanlyBubble = L11_1
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function L11_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = print
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L2_2 = "StanlyBubbleGap"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 5
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L4_2 = A0_2.StanlyBubble
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L1_2(L2_2, L3_2, L4_2)
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end
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L1_1.StanlyBubbleGap = L11_1
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function L11_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1411"
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L5_2 = L2_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = "Q10113Trigger2"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.Destroy
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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end
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L1_1.OnSubStart1011300 = L11_1
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function L11_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1411"
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L5_2 = L2_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q10113Trigger2"
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L5_2 = "Actor/Gadget/Q10113Trigger2"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 1009
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L11_2 = "Q466Diluc2"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 1009
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L12_2 = "Q466Diluc2"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L12_2 = 1009
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L13_2 = true
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L14_2 = 1
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
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end
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L1_1.OnSubStart1011301 = L11_1
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function L11_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "1011302 start:Creat Trigger"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.StanlyBubble
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = L8_1.alias
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L5_2 = L8_1.script
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L6_2 = L8_1.id
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L7_2 = 0
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L8_2 = L8_1.pos
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L9_2 = L8_1.dir
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L10_2 = true
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L11_2 = false
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L12_2 = 1009
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
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L2_2 = L2_1.GetMengdeNpcListPublic
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L2_2 = L2_2()
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L3_2 = 1
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L4_2 = #L2_2
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L5_2 = 1
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for L6_2 = L3_2, L4_2, L5_2 do
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L8_2 = A0_2
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L7_2 = A0_2.NotifyTo
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L9_2 = L2_2[L6_2]
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L10_2 = L2_1.NpcEventType
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L10_2 = L10_2.HIDESELF
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L11_2 = true
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L7_2(L8_2, L9_2, L10_2, L11_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.NotifyTo
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L5_2 = "Npc1248"
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L6_2 = L2_1.NpcEventType
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L6_2 = L6_2.HIDESELF
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L7_2 = true
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L4_2 = A0_2
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L3_2 = A0_2.CreateQuestNpc
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L5_2 = A1_2
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L6_2 = L5_1.ID
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L7_2 = 2
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L4_2 = A0_2
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L3_2 = A0_2.CreateQuestNpc
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L5_2 = A1_2
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L6_2 = L7_1.ID
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L7_2 = 3
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L5_1.alias
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 ~= nil then
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L5_2 = L3_2
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L4_2 = L3_2.SitOnChair
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L6_2 = 8065
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L4_2(L5_2, L6_2)
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end
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L5_2 = A0_2
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L4_2 = A0_2.GetQuestNpcActor
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L6_2 = L7_1.alias
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L4_2 = L4_2(L5_2, L6_2)
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if L4_2 ~= nil then
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L6_2 = L4_2
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L5_2 = L4_2.DoFreeStyle
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L7_2 = 1230
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L5_2(L6_2, L7_2)
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end
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end
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L1_1.OnSubStart1011302 = L11_1
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function L11_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpcCreateTask
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L4_2 = {}
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L5_2 = L6_1.alias
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L4_2[1] = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.TransmitPlayerById
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L5_2 = A1_2
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L6_2 = 1
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L7_2 = nil
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function L8_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.RequestInteraction
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L3_3 = L5_1.alias
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L1_3(L2_3, L3_3)
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L6_1.id
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L1_3(L2_3, L3_3, L4_3)
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end
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L9_2 = L2_2
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
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end
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L1_1.OnSubFinish1011302 = L11_1
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function L11_1(A0_2, A1_2)
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end
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L1_1.OnSubStart1011303 = L11_1
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function L11_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L6_1.alias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.Destroy
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L10_1.alias
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 ~= nil then
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L5_2 = L3_2
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L4_2 = L3_2.DestroyWithDisappear
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L6_2 = false
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L4_2(L5_2, L6_2)
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end
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end
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L1_1.OnSubFinish1011303 = L11_1
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function L11_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
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L2_2 = print
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L3_2 = "1011302 start:Creat NPC & Sit"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.UnCallFunc
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L4_2 = A0_2.StanlyBubble
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.ClearSpeechBubbleTask
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L2_2(L3_2)
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L2_2 = L2_1.GetMengdeNpcListPublic
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L2_2 = L2_2()
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L3_2 = 1
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L4_2 = #L2_2
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L5_2 = 1
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for L6_2 = L3_2, L4_2, L5_2 do
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L8_2 = A0_2
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L7_2 = A0_2.NotifyTo
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L9_2 = L2_2[L6_2]
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L10_2 = L2_1.NpcEventType
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L10_2 = L10_2.HIDESELF
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L11_2 = true
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L7_2(L8_2, L9_2, L10_2, L11_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.NotifyTo
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L5_2 = "Npc1248"
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L6_2 = L2_1.NpcEventType
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L6_2 = L6_2.HIDESELF
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L7_2 = true
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestVar
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L5_2 = 1011304
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L6_2 = 0
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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if L3_2 == 2 then
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L5_2 = A0_2
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L4_2 = A0_2.GetQuestNpcActor
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L6_2 = L5_1.alias
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L4_2 = L4_2(L5_2, L6_2)
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if L4_2 ~= nil then
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L6_2 = L4_2
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L5_2 = L4_2.SitOnChair
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L7_2 = 8060
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L5_2(L6_2, L7_2)
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end
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L6_2 = A0_2
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L5_2 = A0_2.GetQuestNpcActor
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L7_2 = L7_1.alias
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L5_2 = L5_2(L6_2, L7_2)
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|
if L5_2 ~= nil then
|
|
L7_2 = L5_2
|
|
L6_2 = L5_2.DoFreeStyle
|
|
L8_2 = 1230
|
|
L6_2(L7_2, L8_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.OnSubStart1011304 = L11_1
|
|
function L11_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L6_1.alias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L5_1.alias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetQuestNpcActor
|
|
L6_2 = L9_1.alias
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if L4_2 ~= nil then
|
|
L6_2 = L4_2
|
|
L5_2 = L4_2.Destroy
|
|
L7_2 = false
|
|
L5_2(L6_2, L7_2)
|
|
end
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.GetQuestNpcActor
|
|
L7_2 = L10_1.alias
|
|
L5_2 = L5_2(L6_2, L7_2)
|
|
if L5_2 ~= nil then
|
|
L7_2 = L5_2
|
|
L6_2 = L5_2.DestroyWithDisappear
|
|
L8_2 = false
|
|
L6_2(L7_2, L8_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish1011304 = L11_1
|
|
function L11_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L6_1.ID
|
|
L6_2 = 1
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L6_1.alias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.SitOnChair
|
|
L5_2 = 8010
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.OnSubStart1011305 = L11_1
|
|
function L11_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = L2_1.GetMengdeNpcListPublic
|
|
L2_2 = L2_2()
|
|
L3_2 = 1
|
|
L4_2 = #L2_2
|
|
L5_2 = 1
|
|
for L6_2 = L3_2, L4_2, L5_2 do
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.NotifyTo
|
|
L9_2 = L2_2[L6_2]
|
|
L10_2 = L2_1.NpcEventType
|
|
L10_2 = L10_2.STARTDAILY
|
|
L11_2 = true
|
|
L7_2(L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.NotifyTo
|
|
L5_2 = "Npc1248"
|
|
L6_2 = L2_1.NpcEventType
|
|
L6_2 = L6_2.STARTDAILY
|
|
L7_2 = true
|
|
L3_2(L4_2, L5_2, L6_2, L7_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.NotifyTo
|
|
L5_2 = "Npc1411"
|
|
L6_2 = L2_1.NpcEventType
|
|
L6_2 = L6_2.STARTDAILY
|
|
L7_2 = true
|
|
L3_2(L4_2, L5_2, L6_2, L7_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ActionSafeCall
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetQuestNpcActor
|
|
L2_3 = L10_1.alias
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
if L0_3 ~= nil then
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.DestroyWithDisappear
|
|
L3_3 = false
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
end
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish1011305 = L11_1
|
|
function L11_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.PlayCutsceneIndex
|
|
L2_3 = 101130601
|
|
function L3_3()
|
|
local L0_4, L1_4, L2_4, L3_4, L4_4
|
|
L0_4 = actorMgr
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.GetActor
|
|
L2_4 = L3_1.ActorAlias
|
|
L0_4 = L0_4(L1_4, L2_4)
|
|
if L0_4 ~= nil then
|
|
L2_4 = L0_4
|
|
L1_4 = L0_4.FinishQuestID
|
|
L3_4 = false
|
|
L4_4 = 1011306
|
|
L1_4(L2_4, L3_4, L4_4)
|
|
end
|
|
end
|
|
L4_3 = nil
|
|
L5_3 = nil
|
|
L6_3 = true
|
|
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubStart1011306 = L11_1
|
|
function L11_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
if A1_2 == 3 then
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetQuestNpcActor
|
|
L2_3 = L5_1.alias
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
if L0_3 ~= nil then
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.StandFromChair
|
|
L1_3(L2_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.InvokeOnInteraction = L11_1
|
|
function L11_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L11_1
|
|
function L11_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L11_1
|
|
return L1_1
|