2022-04-29 16:40:51 +02:00

1010 lines
22 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest10112"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest10112"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = 0
function L13_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = A0_2.shareData
L3_1 = L1_2
L1_2 = L3_1.QuestData
L1_2 = L1_2["1011204"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L4_1 = L1_2
L1_2 = L3_1.QuestData
L1_2 = L1_2["1011205"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L8_1 = L1_2
L1_2 = L2_1.JackData
L5_1 = L1_2
L1_2 = L2_1.StanlyData
L6_1 = L1_2
L1_2 = L2_1.PaimonData
L7_1 = L1_2
L1_2 = L2_1.TriggerData
L9_1 = L1_2
L1_2 = L2_1.NarratorData
L10_1 = L1_2
end
L1_1.OnDataLoaded = L13_1
function L13_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011200
L1_2["1011200"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011201
L1_2["1011201"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011202
L1_2["1011202"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011203
L1_2["1011203"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011204
L1_2["1011204"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011205
L1_2["1011205"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011206
L1_2["1011206"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011207
L1_2["1011207"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011208
L1_2["1011208"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011210
L1_2["1011210"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011211
L1_2["1011211"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1011213
L1_2["1011213"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L13_1
function L13_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011200
L1_2["1011200"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011201
L1_2["1011201"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011202
L1_2["1011202"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011203
L1_2["1011203"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011204
L1_2["1011204"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011205
L1_2["1011205"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011206
L1_2["1011206"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011207
L1_2["1011207"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011208
L1_2["1011208"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011210
L1_2["1011210"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011211
L1_2["1011211"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1011213
L1_2["1011213"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L4_1.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L8_1.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.GetQuestNpcActor
L4_3 = L5_1.alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.GetQuestNpcActor
L5_3 = L6_1.alias
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
end
L4_3 = A0_2
L5_3 = L4_3
L4_3 = L4_3.GetQuestNpcActor
L6_3 = "Paimon"
L4_3 = L4_3(L5_3, L6_3)
if L4_3 ~= nil then
L6_3 = L4_3
L5_3 = L4_3.DestroyWithDisappear
L7_3 = false
L5_3(L6_3, L7_3)
end
end
L1_2(L2_2, L3_2)
end
L1_1.DestoryAllNPC = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = 0
L12_1 = L2_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Trigger1
L4_2 = L4_2.alias
L5_2 = L9_1.Trigger1
L5_2 = L5_2.script
L6_2 = L9_1.Trigger1
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L9_1.Trigger1
L8_2 = L8_2.pos
L9_2 = L9_1.Trigger1
L9_2 = L9_2.dir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1011200 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q1011203Target"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 3
L7_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L10_1.Story1
L2_2(L3_2, L4_2)
L2_2 = 1
L12_1 = L2_2
end
L1_1.OnSubFinish1011200 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Trigger3
L4_2 = L4_2.alias
L5_2 = L9_1.Trigger3
L5_2 = L5_2.script
L6_2 = L9_1.Trigger3
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L9_1.Trigger3
L8_2 = L8_2.pos
L9_2 = L9_1.Trigger3
L9_2 = L9_2.dir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1011201 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = L12_1
if L2_2 == 0 then
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L10_1.Story1
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = true
L5_2 = 1011200
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1011202 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L4_1.id
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L4_1.alias
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1011204 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.DestoryAllNPC
L2_2(L3_2)
end
L1_1.OnSubFinish1011204 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "1011205 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Trigger2
L4_2 = L4_2.alias
L5_2 = L9_1.Trigger2
L5_2 = L5_2.script
L6_2 = L9_1.Trigger2
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L9_1.Trigger2
L8_2 = L8_2.pos
L9_2 = L9_1.Trigger2
L9_2 = L9_2.dir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
L11_1 = L2_2
end
L1_1.OnSubStart1011205 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "1011206 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Trigger4
L4_2 = L4_2.alias
L5_2 = L9_1.Trigger4
L5_2 = L5_2.script
L6_2 = L9_1.Trigger4
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L9_1.Trigger4
L8_2 = L8_2.pos
L9_2 = L9_1.Trigger4
L9_2 = L9_2.dir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
end
L4_2 = A0_2
L3_2 = A0_2.HideQuestLikingBar
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = 0
L11_1 = L3_2
end
L1_1.OnSubStart1011206 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1011208 Finish:Destory NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L4_1.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L5_1.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.GetQuestNpcActor
L4_3 = L6_1.alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.GetQuestNpcActor
L5_3 = "Paimon"
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.DestroyWithDisappear
L6_3 = false
L4_3(L5_3, L6_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1011208 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L4_1.alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L8_1.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 4
L2_3(L3_3, L4_3)
end
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.GetQuestNpcActor
L4_3 = L5_1.alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.GetQuestNpcActor
L5_3 = L6_1.alias
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
end
L4_3 = A0_2
L5_3 = L4_3
L4_3 = L4_3.GetQuestNpcActor
L6_3 = "Paimon"
L4_3 = L4_3(L5_3, L6_3)
if L4_3 ~= nil then
L6_3 = L4_3
L5_3 = L4_3.DestroyWithDisappear
L7_3 = false
L5_3(L6_3, L7_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1011213 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerById
L2_3 = A1_2
L3_3 = 1
L4_3 = nil
function L5_3()
local L0_4, L1_4, L2_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L8_1.alias
L0_4(L1_4, L2_4)
end
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1011210 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L4_1.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1011211 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.DestoryAllNPC
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Npc1505"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish1011211 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "hide bar"
L2_2(L3_2)
end
L1_1.OnSubFinish1011207 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Talk1011206:First success"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1011206
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L11_1 = L2_2
L2_2 = L11_1
L2_2 = L2_2 + 50
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SetupQuestLikingBar
L4_2 = 10112
L5_2 = 10243
L6_2 = L11_1
L7_2 = false
L8_2 = "FETTER_EXP_NAME"
L9_2 = "View"
L10_2 = -0.35
L11_2 = 0.25
L12_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = L11_1
L0_3 = L0_3 + 20
L11_1 = L0_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UpdateQuestLikingBar
L2_3 = L11_1
L3_3 = false
L4_3 = "FETTER_LEVEL_UP"
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SetQuestVar
L2_3 = 1011206
L3_3 = 0
L4_3 = L11_1
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "QQman motion:"
L4_2 = L11_1
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
if A1_2 == 2 then
L2_2 = print
L3_2 = "Talk1011206:First failed"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1011206
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L11_1 = L2_2
L2_2 = L11_1
L2_2 = L2_2 + 50
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SetupQuestLikingBar
L4_2 = 10112
L5_2 = 10243
L6_2 = L11_1
L7_2 = false
L8_2 = "FETTER_EXP_NAME"
L9_2 = "View"
L10_2 = -0.35
L11_2 = 0.25
L12_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = L11_1
L0_3 = L0_3 - 20
L11_1 = L0_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UpdateQuestLikingBar
L2_3 = L11_1
L3_3 = false
L4_3 = "FETTER_EXP_NAME"
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SetQuestVar
L2_3 = 1011206
L3_3 = 0
L4_3 = L11_1
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "QQman motion:"
L4_2 = L11_1
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
if A1_2 == 3 then
L2_2 = print
L3_2 = "Talk1011206:Second success"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1011206
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SetupQuestLikingBar
L4_2 = 10112
L5_2 = 10243
L6_2 = L11_1
L7_2 = false
L8_2 = "FETTER_EXP_NAME"
L9_2 = "View"
L10_2 = -0.35
L11_2 = 0.25
L12_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = L11_1
L0_3 = L0_3 + 20
L11_1 = L0_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UpdateQuestLikingBar
L2_3 = L11_1
L3_3 = false
L4_3 = "FETTER_LEVEL_UP"
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SetQuestVar
L2_3 = 1011206
L3_3 = 0
L4_3 = L11_1
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "QQman motion:"
L4_2 = L11_1
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
if A1_2 == 4 then
L2_2 = print
L3_2 = "Talk1011206:Second failed"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1011206
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SetupQuestLikingBar
L4_2 = 10112
L5_2 = 10243
L6_2 = L11_1
L7_2 = false
L8_2 = "FETTER_EXP_NAME"
L9_2 = "View"
L10_2 = -0.35
L11_2 = 0.25
L12_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = L11_1
L0_3 = L0_3 - 20
L11_1 = L0_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UpdateQuestLikingBar
L2_3 = L11_1
L3_3 = false
L4_3 = "FETTER_EXP_NAME"
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SetQuestVar
L2_3 = 1011206
L3_3 = 0
L4_3 = L11_1
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "QQman motion:"
L4_2 = L11_1
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
if A1_2 == 5 then
L2_2 = print
L3_2 = "Talk1011206:Third success"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1011206
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SetupQuestLikingBar
L4_2 = 10112
L5_2 = 10243
L6_2 = L11_1
L7_2 = false
L8_2 = "FETTER_EXP_NAME"
L9_2 = "View"
L10_2 = -0.35
L11_2 = 0.25
L12_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = L11_1
L2_2 = L2_2 + 20
L11_1 = L2_2
L2_2 = L11_1
if L2_2 < 0 then
L2_2 = 0
L11_1 = L2_2
else
L2_2 = L11_1
if 100 < L2_2 then
L2_2 = 100
L11_1 = L2_2
end
end
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L3_2 = L11_1
if 60 < L3_2 then
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1011207
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 1011208
L3_2(L4_2, L5_2, L6_2)
end
else
L3_2 = L11_1
if L3_2 < 60 and L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 1011207
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1011208
L3_2(L4_2, L5_2, L6_2)
end
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 1
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UpdateQuestLikingBar
L2_3 = L11_1
L3_3 = false
L4_3 = "FETTER_LEVEL_UP"
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SetQuestVar
L2_3 = 1011206
L3_3 = 0
L4_3 = L11_1
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "QQman motion:"
L5_2 = L11_1
L4_2 = L4_2 .. L5_2
L3_2(L4_2)
end
if A1_2 == 6 then
L2_2 = print
L3_2 = "Talk1011206:Third Fail"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1011206
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SetupQuestLikingBar
L4_2 = 10112
L5_2 = 20025
L6_2 = L11_1
L7_2 = false
L8_2 = "FETTER_EXP_NAME"
L9_2 = "View"
L10_2 = -0.35
L11_2 = 0.25
L12_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = L11_1
L2_2 = L2_2 - 20
L11_1 = L2_2
L2_2 = L11_1
if L2_2 < 0 then
L2_2 = 0
L11_1 = L2_2
else
L2_2 = L11_1
if 100 < L2_2 then
L2_2 = 100
L11_1 = L2_2
end
end
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L3_2 = L11_1
if 60 < L3_2 then
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1011207
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 1011208
L3_2(L4_2, L5_2, L6_2)
end
else
L3_2 = L11_1
if L3_2 < 60 and L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 1011207
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1011208
L3_2(L4_2, L5_2, L6_2)
end
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 1
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UpdateQuestLikingBar
L2_3 = L11_1
L3_3 = false
L4_3 = "FETTER_EXP_NAME"
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SetQuestVar
L2_3 = 1011206
L3_3 = 0
L4_3 = L11_1
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "QQman motion:"
L5_2 = L11_1
L4_2 = L4_2 .. L5_2
L3_2(L4_2)
end
if A1_2 == 7 then
L2_2 = print
L3_2 = "Talk1011204:Destory Sword"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1011212
L2_2(L3_2, L4_2, L5_2)
end
if A1_2 == 10 then
L3_2 = A0_2
L2_2 = A0_2.HideQuestLikingBar
L2_2(L3_2)
end
end
L1_1.InvokeOnInteraction = L13_1
function L13_1(A0_2)
local L1_2
end
L1_1.Start = L13_1
function L13_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L13_1
return L1_1