2022-04-29 16:40:51 +02:00

1064 lines
23 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest10101"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest10101"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
L14_1 = nil
L15_1 = 0
L16_1 = nil
function L17_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.RouteData
L3_1 = L1_2
L1_2 = L2_1.LisaData
L5_1 = L1_2
L1_2 = L2_1.PlayerData
L6_1 = L1_2
L1_2 = L2_1.PaimonData
L7_1 = L1_2
L1_2 = L2_1.AbyssData
L8_1 = L1_2
L1_2 = L2_1.RouteBookData
L9_1 = L1_2
L1_2 = L2_1.LisaHitEffect
L10_1 = L1_2
L1_2 = L2_1.LisaSkillEffect
L11_1 = L1_2
L1_2 = L2_1.DungeonSealEffect
L12_1 = L1_2
L1_2 = L2_1.DungeonSealBreak
L13_1 = L1_2
L1_2 = L2_1.DungeonOpenEffect
L16_1 = L1_2
L1_2 = L2_1.BookData
L14_1 = L1_2
end
L1_1.OnDataLoaded = L17_1
function L17_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010101
L1_2["1010101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010102
L1_2["1010102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010103
L1_2["1010103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010104
L1_2["1010104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010105
L1_2["1010105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010106
L1_2["1010106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010107
L1_2["1010107"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010108
L1_2["1010108"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010109
L1_2["1010109"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010110
L1_2["1010110"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010111
L1_2["1010111"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010112
L1_2["1010112"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010113
L1_2["1010113"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010114
L1_2["1010114"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010117
L1_2["1010117"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010118
L1_2["1010118"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010119
L1_2["1010119"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010120
L1_2["1010120"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1010122
L1_2["1010122"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L17_1
function L17_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010101
L1_2["1010101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010102
L1_2["1010102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010103
L1_2["1010103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010104
L1_2["1010104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010105
L1_2["1010105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010106
L1_2["1010106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010107
L1_2["1010107"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010108
L1_2["1010108"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010109
L1_2["1010109"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010110
L1_2["1010110"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010111
L1_2["1010111"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010112
L1_2["1010112"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010113
L1_2["1010113"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010114
L1_2["1010114"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010117
L1_2["1010117"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010118
L1_2["1010118"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010119
L1_2["1010119"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010120
L1_2["1010120"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1010122
L1_2["1010122"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnElemViewOpen
function L3_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3
L0_3 = L4_1
if L0_3 ~= nil then
L0_3 = actorUtils
L0_3 = L0_3.GetAvatarPos
L0_3 = L0_3()
L1_3 = {}
L2_3 = L4_1.x
L3_3 = L0_3.x
L2_3 = L2_3 - L3_3
L1_3.x = L2_3
L1_3.y = 0
L2_3 = L4_1.z
L3_3 = L0_3.z
L2_3 = L2_3 - L3_3
L1_3.z = L2_3
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 2
L4_3 = actorUtils
L4_3 = L4_3.GetAvatarPos
L4_3 = L4_3()
L5_3 = L4_3.x
L6_3 = L2_3.x
L6_3 = L6_3 * L3_3
L5_3 = L5_3 + L6_3
L4_3.x = L5_3
L5_3 = L4_3.y
L5_3 = L5_3 + 0.4
L4_3.y = L5_3
L5_3 = L4_3.z
L6_3 = L2_3.z
L6_3 = L6_3 * L3_3
L5_3 = L5_3 + L6_3
L4_3.z = L5_3
L5_3 = actorMgr
L6_3 = L5_3
L5_3 = L5_3.GetActor
L7_3 = L2_1.ActorAlias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.SpawnGadgetByIdWithPos
L8_3 = 1010102
L9_3 = 70700006
L10_3 = 1
L11_3 = L4_3
L12_3 = M
L12_3 = L12_3.Dir2Euler
L13_3 = L1_3
L12_3, L13_3 = L12_3(L13_3)
L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
L6_3 = L1_1
L7_3 = L6_3
L6_3 = L6_3.CloseCompass
L6_3(L7_3)
end
end
L1_2(L2_2, L3_2)
end
L1_1.OpenCompass = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "CloseCompass"
L1_2(L2_2)
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnElemViewClose
function L3_2()
local L0_3, L1_3, L2_3
L0_3 = print
L1_3 = "delete compass"
L0_3(L1_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = "Q10101Compass"
L0_3(L1_3, L2_3)
L0_3 = L1_1
L1_3 = L0_3
L0_3 = L0_3.OpenCompass
L0_3(L1_3)
end
L1_2(L2_2, L3_2)
end
L1_1.CloseCompass = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "DestroyNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Lisa
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L7_1.Paimon
L2_3 = L2_3(L3_3, L4_3)
if L1_3 ~= nil then
L4_3 = L1_3
L3_3 = L1_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
end
end
L1_2(L2_2, L3_2)
end
L1_1.DestroyNPC = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1010101 start:Creat Lisa"
L2_2(L3_2)
end
L1_1.OnSubStart1010101 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1010102 start:Set TargetPos"
L2_2(L3_2)
L2_2 = L3_1.Route1
L4_1 = L2_2
L2_2 = 1010102
L15_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
end
L1_1.OnSubStart1010102 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1010103 start:Set TargetPos"
L2_2(L3_2)
L2_2 = L3_1.Route2
L4_1 = L2_2
L2_2 = 1010103
L15_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
end
L1_1.OnSubStart1010103 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1010104 start:Set TargetPos"
L2_2(L3_2)
L2_2 = L3_1.Route3
L4_1 = L2_2
L2_2 = 1010104
L15_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
end
L1_1.OnSubStart1010104 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1010105 start:Set TargetPos"
L2_2(L3_2)
L2_2 = L3_1.Route4
L4_1 = L2_2
L2_2 = 1010105
L15_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
end
L1_1.OnSubStart1010105 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1010106 start:Set TargetPos"
L2_2(L3_2)
L2_2 = L3_1.Route5
L4_1 = L2_2
L2_2 = 1010106
L15_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.OpenCompass
L2_2(L3_2)
end
L1_1.OnSubStart1010106 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1010107 start:CloseCompass"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.OpenCompass
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1010107 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "Quest1010108:Talk to lisa"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L5_1.Lisa
L6_2 = L7_1.Paimon
L4_2[1] = L5_2
L4_2[2] = L6_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L5_1.LisaID
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L7_1.PaimonID
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L5_1.Lisa
L0_3(L1_3, L2_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart1010108 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1010114 start:Finish Quest 1010101"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1010101
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart1010114 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "1010111 start:Set Narrator"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = A0_3.clientData
L3_3 = L3_3.NarratorData
L3_3 = L3_3.Story4
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1010111 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "Talk to lisa"
L2_2(L3_2)
L2_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L5_1.Lisa
L5_2 = L7_1.Paimon
L6_2 = L8_1.Abyss
L3_2[1] = L4_2
L3_2[2] = L5_2
L3_2[3] = L6_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L5_1.LisaID
L0_4(L1_4, L2_4, L3_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L7_1.PaimonID
L0_4(L1_4, L2_4, L3_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L8_1.AbyssID
L0_4(L1_4, L2_4, L3_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L5_1.Lisa
L0_4(L1_4, L2_4)
end
L6_3 = nil
L7_3 = L2_2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1010112 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "1010111 start:Set Narrator"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = A0_3.clientData
L3_3 = L3_3.NarratorData
L3_3 = L3_3.Story5
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1010113 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1010117 start:Spawn Gadget"
L2_2(L3_2)
L2_2 = L9_1.BookCluePos1
L4_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L9_1.BookID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1010117 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1010118 start:Spawn Gadget"
L2_2(L3_2)
L2_2 = L9_1.BookCluePos3
L4_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L9_1.BookID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1010118 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1010119 start:Spawn Gadget"
L2_2(L3_2)
L2_2 = L9_1.BookCluePos4
L4_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L9_1.BookID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1010119 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "1010102 finish:Lisa Narrator"
L2_2(L3_2)
end
L1_1.OnSubFinish1010102 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1010105 finish:Look Dungeon"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q10101Target"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 2
L7_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L12_1.EffectID
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1010105 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1010102 finish:Lisa Narrator"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story1
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1010117 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1010102 finish:Lisa Narrator"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1010118 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1010101 finish:Lisa Talk"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L1_3 = print
L2_3 = "try to creat Lisa"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L5_1.LisaID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Lisa
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.RequestInteraction
L4_3 = L5_1.Lisa
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = nil
L4_1 = L2_2
end
L1_1.OnSubFinish1010106 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1010122 finish:"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Q10101DungeonOpenEffect"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1010122 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "1010109 finish:Lisa Talk"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L5_1.Lisa
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L5_1.LisaID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L5_1.Lisa
L1_3(L2_3, L3_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish1010109 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Lisa
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L7_1.Paimon
L2_3 = L2_3(L3_3, L4_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L8_1.Abyss
L3_3 = L3_3(L4_3, L5_3)
if L1_3 ~= nil then
L5_3 = L1_3
L4_3 = L1_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
end
if L2_3 ~= nil then
L5_3 = L2_3
L4_3 = L2_3.DestroyWithDisappear
L6_3 = false
L4_3(L5_3, L6_3)
end
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1010112 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Talk to lisa"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyNPC
L2_2(L3_2)
end
L1_1.OnSubFinish1010108 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Talk to lisa"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyNPC
L2_2(L3_2)
end
L1_1.OnSubFinish1010110 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.DestroyNPC
L2_2(L3_2)
end
L1_1.OnSubFinish1010114 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "1010119 finish:Creat Lisa"
L2_2(L3_2)
L2_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L5_1.Lisa
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.TransmitPlayerById
L5_2 = A1_2
L6_2 = 1
L7_2 = nil
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L5_1.LisaID
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish1010119 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1010120 finish:DestroyNPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Lisa
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L7_1.Paimon
L2_3 = L2_3(L3_3, L4_3)
if L1_3 ~= nil then
L4_3 = L1_3
L3_3 = L1_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1010120 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
if A1_2 == 2 then
L2_2 = print
L3_2 = "Lisa Open Dungeon effect"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.SpawnGadgetById
L3_3 = 1010114
L4_3 = L10_1.EffectID
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.3
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.TryAddShake
L3_3 = {}
L3_3.x = -0.5
L3_3.y = -1
L3_3.z = 0
L4_3 = 1
L5_3 = 2
L6_3 = 10
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.3
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.SpawnGadgetById
L3_3 = 1010114
L4_3 = L10_1.EffectID
L5_3 = 2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.6
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.TryAddShake
L3_3 = {}
L3_3.x = 0.5
L3_3.y = -1
L3_3.z = 0
L4_3 = 1
L5_3 = 2
L6_3 = 10
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.6
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.SpawnGadgetById
L3_3 = 1010114
L4_3 = L10_1.EffectID
L5_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.9
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.TryAddShake
L3_3 = {}
L3_3.x = 0.5
L3_3.y = -1
L3_3.z = 0
L4_3 = 1
L5_3 = 2
L6_3 = 10
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.8
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.SpawnGadgetById
L3_3 = 1010114
L4_3 = L10_1.EffectID
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3.1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.TryAddShake
L3_3 = {}
L3_3.x = 0
L3_3.y = -2.5
L3_3.z = 0
L4_3 = 2
L5_3 = 4
L6_3 = 12
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3.2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.UnSpawn
L3_3 = L12_1.Alias
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.SpawnGadgetById
L3_3 = 1010114
L4_3 = L13_1.EffectID
L5_3 = 4
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.SpawnGadgetById
L3_3 = 1010114
L4_3 = L16_1.EffectID
L5_3 = 5
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4.2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.UnSpawn
L3_3 = L13_1.Alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
if A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1010112
L5_2 = L11_1.EffectID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
if A1_2 == 4 then
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawn
L4_2 = L11_1.Alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2.5
L6_2 = 1
L7_2 = nil
L8_2 = nil
L9_2 = nil
L10_2 = "QUEST_Message_Q1010112"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
end
L1_1.InvokeOnInteraction = L17_1
function L17_1(A0_2)
local L1_2
end
L1_1.Start = L17_1
function L17_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L17_1
return L1_1